Dodge bonuses of the same value will stack from different sources.
Generally speaking what you said is true, as most dodge bonuses come from items and therefore will not stack with an equal dodge bonus from a different item.
However, dodge bonuses of the same value, but from different sources, will indeed stack.
Consider:
Haste +1 dodge
Dodge Feat +1 dodge
Alchemical Ritual +1 dodge
All three are +1 dodge bonuses, but they all apply because they are from 3 different sources. One Feat, one spell, one item
It simply appears that no similar bonuses stack because different values than 1 are always on items, so they then won't stack with another item.
Hypothetically, if there were another source of dodge +2/+3/etc besides items, I'm certain that they would stack considering how dodge +1 works.
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As far as I know, all sources of +1 dodge should stack, but only one of each type of +2, +3 etc dodge will be active if you have more than one of them with each specific value. That is, 3 +1 dodge effects and 2 +2 ones = 3x1+2 = +5 bonus ; but 3 +1 dodge effects and a +2 and a +3 = 3x1 +2 +3 = +8 bonus.
(although two identical +1 dodge bonuses will not stack, so that if you wore two identical +1 dodge rings, they would not stack with each other)
This is a difference between DDO and D&D, where *all* dodge bonuses stack, except for those from identical sources as above![]()
Last edited by Natashaelle; 10-17-2010 at 05:31 AM.
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
From what I've seen the invisibility guard procs anywhere from 3-5% on hit, and whilst you don't lose aggro it seems, they will be unable to see you and thus unable to attack you, which means 10 seconds of free killing. This does not work on spiders/bats things that can see invisibility etc.
I just hope it casting invisibility doesn't mess up tanking while it's on, that would be bad.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
I agree that that functionality is nice, but it seems somewhat backward.
Also, I've long had a problem with the degree to which AC items consume equipment slots, particularly since so few AC items offer additional, non-AC effects (in particular few offer necessary bonuses or DPS bonuses). I think it's well past the point that we should be seeing more items like this that incorporate AC bonuses--they don't even need to be new ones. But look at the Claw set from the Red Fens: it provides DPS, healing amp, intimidate, a necessary stat bonus (+6 Str, even if it is somewhat redundant), more HP (+2 exceptional Con), hate generation, and is in all respects an excellent set for DPS characters who don't mind having aggro and threat-tanks, yet impinges upon AC significantly (denies Chaosgarde, +8 AC bracers, Dex gloves).
This cloak is a step in the right direction, including a redundant AC bonus in a new slot with other interesting benefits, but we don't have enough of that kind of redundancy to support an easy switch to this cloak.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Oh no, it's pretty snazzy. My original comment was more about the puzzling nature of a lower tier item being more useful to some characters than the higher since, generally, upgrading something should make it better. A side effect of the way Turbine decided to approach Dodge bonuses on equipment.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
does anyone know if its possible(not in the technical sense but actually feasible) to upgrade the festival items to their level 20 versions without being level 20?
if they are going to be BTC then it would be really sad for say my main character who is in the middle of a TR not to be able to get the item
Formerly Rathic of harvestgain
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Definitely all items I have seen in the latest Event on Lamannia are Bound to Character!