I can confirm this. Right now the only thing the barbarian capstone does is +2 strength. What sort of screenshot would you like to confirm this bug?
Minor correction: it is Warforged Great Weapon Aptitude, and not actually a barbarian enhancement.
Great Weapon Aptitude either gives no bonus to glancing blows, or such a small bonus as to be unnoticeable. What sort of screenshot would you like to confirm this bug?
NEW:
Drinking a potion, then moving forward while you are drinking the potion cancels the animation (and the effect) of the potion, but still puts all potions on cooldown.
A barbarian who enters rage, dies, and is resurrected cannot enter a new rage until the cooldown is up. (In fact, having a cooldown on Rage seems entirely arbitrary, since the game prevents you from entering another Rage while you are already under the effects of Rage.)
The nerfing will continue until morale improves!
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
Oh its been mentioned a few times in this thread. The bridge before the end fight in VON5.. the one that needs to be lowered by shooting the gears on the other side. For some reason when you run across it, there is a chance that you will fall right through. It has been there for years. Turbine knows about it. It has been reported a million times.
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
- Description of Implosion says spell resistance NO, but SR does stop it
- Polar ray gets no benefit from heighten but heighten will raise the cost of it
- The description of force burst on weapons is missing the line saying it does d6 on a normal hit
- Wretched Twilight says 10% but it's been shown to be 20%, it also says it's both incorporeal and concealment
- Zoning or logging in will usually cause many copies of the buffs you have to scroll above your character, for instance when I zone I will usually see half a dozen or more "blessing of the silver flame" with icon appear above my character's head often overlapping one another
- Silver Flame Lesser Healing Potion claims to heal 250hp, but only heals 100
- Many effects don't apply to unarmed combat but their description implies that they should such as the Ravager ToD ring set which reads exactly like the Oremi ring set which does work with unarmed combat. Many monks have been greatly annoyed to find all their grinding for destruction on dragontouched armor doesn't do anything for them.
- The DM message that the boss has been released in Tomb of the Shadow Knight can be incorrectly triggered by clicking on the collectables altar in the SE corner after clicking 3 real altars. It seems to count as 1 of the 4 altars needed to trigger the DM message, but clicking the the 4 real altars is still required to trigger the boss
- Run speeds for most spells and items are incorrect, such as striding items, expeditious retreat etc. http://forums.ddo.com/showthread.php?t=232590
Interesting how this thread has been alive for less than a day and how many bugs have been reported now?
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
Hey OP, great compilation!
Add this one on there:
The barbarian past life feat grants 5 hitpoints rather than the 1 hp per level description. And, the duration *should* be a function of your characters constitution, rather than a static 30 seconds. =D
- Barbarian and warforged power attack enhancements do not stack, despite being separate purchasable listings (WAI?)
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
Wow I must say that's the most bafflingly crazy justification for something I've heard since I attended a debate between a scientist and a creationist. You're just making up your own meaning for otherwise innocuous and clearly understood terms.
I can think of many things that would be reasonable to do if I wanted more and better quality reports about something. Pretending I hadn't received any reports in the past isn't one of those things.
It really made more sense when the "Known issues list" was just the "arbitrarily chosen sampling of some bugs we're confessing to from the many we know about and the many others enumerated in the bug reports we summarily discarded unopened." That made sense. There was an order to it, the method to the madness *was* madness, with perhaps constraints like appearances' sake limiting the number of bugs you would confess to at any one time, and of course of course of course militating against appending dates discovered to bugs on that list.
Now you're trying to tell me it was all part of a cunning plan, worth the small sacrifice of frustrating players by having them stumble unwarned into bugs so they would give better bug reports for the greater good? Yea, the English language would suffer for the cause too, phlegmatically and in good spirit, such that "known issues list" would mean "issues we don't want bug reports about list". The same players you so don't want to get frustrated by mummies and beholders you sell them victory, and the same English language whose sensibilities are so delicate it can't abide dice notation?
I call shenanigans. You didn't update the list because you didn't have time to keep track of bugs and develop new content for levels 5-8 (woo hoo!) *and* develop the DDO store at the same time.
You don't want to claim the past as an example of the quality and consistency of your bug reporting system. I don't believe you are or ever were so dense as to plan for bug reporting to happen as it has, and you're trying to justify it after the fact rather unbelievably.
Just implement a *new* system and move on with this.
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
That justification and mentality scares me.
How does not informing your customers of known issues that can severely affect their game-play benefit anyone? You can still submit bug reports when affected, but still be informed enough to try and avoid issues that can result in reduced enjoyment and game-play.
What was the justification of not adding that Guild vendor components were not functioning, and for people to avoid purchases until it was fixed. It was like that for weeks and people were still buying them and creating threads on it. It was a known issue and no amount of extra bug reports would have helped the engineers to work out the issue!
There are many more situations, for example you load in with a character and your HP/SP items are removed and you loose the amount of HP/SP they give you. Which when in a hostile area does not result in the ability to get those HP/SP back. That's a known issue, and no amount of bug reports will help the engineers. That's a current known issue and not listed there for anyone benefit.
In case you didn't already notice, my posts that end withmust NEVER EVER, under any circumstances, be taken seriously.
http://forums.ddo.com/showthread.php?p=3012617
Sorry, I've taken mine to that thread.
Good job on the list, I tried this once with the release notes and never got any responses. Where they would miss details and known issues. Glad you got some feedback.
Suggestion if it's been acknowledged, maybe a link to the thread/post in question. Also for 1) I think it's different for each server, also a link to a world clock site so people can convert to their current timezone might be helpful too. I'm all for making it easier for all of our players across the world.
- Seals of... Brimstone Verge, Kron'Zek's Cruelty, Grim's Bracelet and Ring of Elemental Essences don't drop (but the shards and scrolls do)
actually, here's one I haven't seen phrased like this anyway...
- coalescence chamber: the restitution of the walls is too high at present, either because the variable for the materials is off (typical range is 0.1-0.75, with 1.0 being a 100% bounce back at full velocity), or because the physics equation doesn't take the notion into account at all (leaning towards the former as it seems you actually end up with additional momentum).
technical minded explanation: http://en.wikipedia.org/wiki/Coefficient_of_restitution
just plain folks version: jumping and hitting the walls in coal will knock you away. hard.
My real forum Join date is July 2007. Maybe one day someone will develop the awsome technology to fix this currently unfixable bug.
Air control in the game in general is borked. If you get tossed by a mob like the Jailer/Judge in ToD you'll be going in one direction, if you then abundant step you'll move in the direction of the step, then when the step is over you continue in the direction you were flung by the mob. There is no vector calculation being done.