Page 7 of 12 FirstFirst ... 34567891011 ... LastLast
Results 121 to 140 of 240
  1. #121
    Community Member Fenrisulven6's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default Portal from Gateway Kyber to Jungle Kyber (VON3)

    Great quest but very long with high probability of quiters at end.

    Its a ROYAL PAIN replacing drops with new joins, as they have to solo their way back through Gateway to get to the party in Jungle. This results in many incomplete runs.

    Please fix the instance so that once its cleared, the portal stays open (keep the respawns, just leave the portal open)

  2. #122
    Community Member AyumiAmakusa's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by Fenrisulven6 View Post
    Great quest but very long with high probability of quiters at end.

    Its a ROYAL PAIN replacing drops with new joins, as they have to solo their way back through Gateway to get to the party in Jungle. This results in many incomplete runs.

    Please fix the instance so that once its cleared, the portal stays open (keep the respawns, just leave the portal open)
    Not a bug. It's working as intended. At least that's what I think. More confirmation and I will put it on the list.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  3. #123
    Community Member AyumiAmakusa's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by oweieie View Post
    - Suulo's chest doesn't appear in Tower of Despair on Hard difficulty

    - Guild members who aren't officers who try to open a guild chest on their airship will get the message that "only members of the guild can access the guild chest" and can't open the chest

    - ctrl-right clicking items goes to general chat, not to the currently active chat tab
    Sally's chest has already been added a long time ago.

    That's because only guild officers can access the chest. I'll add that as a descriptive message error but it is working as intended.

    It's been around forever. It needs to be mentioned in the suggestion forums.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  4. #124
    Community Member Fenrisulven6's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by AyumiAmakusa View Post
    Not a bug. It's working as intended. At least that's what I think. More confirmation and I will put it on the list.
    Ya you're right, its technically not a bug. But still a PITA....

  5. #125
    Community Member Puddletoes's Avatar
    Join Date
    Sep 2009
    Posts
    58

    Default

    Perhaps this is working as intended, but...

    Hirelings in the Dreaming Dark quest who fall off the edge (I didn't even know hirelings CAN fall off the edge) die, instead of teleport to you. Their soulstone remains at the "bottom" of the air, and cannot be retrieved, as when you get remotely close, you are teleported back to the beginning.

  6. #126
    Community Member AyumiAmakusa's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by Puddletoes View Post
    Perhaps this is working as intended, but...

    Hirelings in the Dreaming Dark quest who fall off the edge (I didn't even know hirelings CAN fall off the edge) die, instead of teleport to you. Their soulstone remains at the "bottom" of the air, and cannot be retrieved, as when you get remotely close, you are teleported back to the beginning.
    Good one. I'll put it up just in case. Send in a bug report and/or ask one of the support staff about it.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  7. #127
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    The only way to "fix" the Jungles of Khyber would be to remove the pre-quest entirely. When the first group finishes it and zones into VoN3 proper, the old quest is GONE. It's not that the portal dissapears like the entry of the Shroud...the entire instance is gone because it's a completed quest just like any other. If someone new needs to get in, then they have to run the quest.

    Even if we really stretch things and consider the above an "issue", the larger problem would lie in having people quit VoN3 before it is done. How often does this really happen?
    Kobold sentient jewel still hate you.

  8. #128
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default The aft exit from below deck on the Windspyre Falcon goes to your own ship

    Just submitted this bug report:
    The aft exit from below deck on someone else's Windspyre Falcon takes me to the deck of my Stormglory Bolt. The fore exit works correctly and takes me to the Windspyre Falcon's deck.

    Replication steps:
    1. Be a member of a guild with an airship.
    2. Get invited to another guild's Windspyre Falcon airship.
    3. Go below deck.
    4. Return from below deck via the aft exit (the one with the ramp, not the ladder).
    5. Arrive at your own deck.

  9. #129
    Community Member DrunkDwarves's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    A Small Problem is broken and a dev has said as such in http://forums.ddo.com/showthread.php...wn%27s+spirits.

    Now for the bugs I know of:

    1.) Stalwart Defender does not apply the stated aggro generation when in stance (i.e. defender 3 gives 200% and gives 0%).

    2.) ToD necklaces that give to fighter boosts subtract two boosts every time you take them off instead of just the boosts they supply.

    3.) When a successful intimidate lands on a monster, there are times (particularly when lag is high) that the monster ignores you and turns on the party even though intimidate was a success.

    4.) It is rare, but people who put their ingredient/collectible bags in the shared bank will have said bags vanish with all their contents. Use at your own risk.

    5.) When you die with the battered P shield from the new pack, it will absorb res spells or attempts to release until it has zero charges.

    6.) Monsters that are blind will continue to move if held, danced, stoned, etc.

    7.) Not really a bug, but when you're an caster fvs and you get for your 20th completion list from ToD Kyosho's, Raveger's, Encrusted, and a +4 str tome, something is wrong.
    Last edited by DrunkDwarves; 08-09-2010 at 04:05 PM.

  10. #130
    DDOWiki
    Join Date
    May 2006
    Posts
    11

    Default tome pages

    from day 1 of module 5 (not update 5!), litany tome pages are horribly bugged.

    http://ddowiki.com/page/Tome_of_Untold_Legends
    My HATE goes UNLIMITED!
    DIV on Thelanis

    Xorphitus*Xiaojjie*Xiaommei
    DDOwiki - Sharing DDO knowledge

  11. #131
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default Slavers of the Shrieking Mines has only 1 beholder

    Slavers of the Shrieking Mines has an optional objective of "Defeat the Beholders".

    After killing 1 beholder, the objective claims you need to kill 1 more to complete the objective. There is only 1 beholder, so this objective can never be met.

  12. #132
    Community Member
    Join Date
    Sep 2009
    Posts
    2,364

    Default

    Quote Originally Posted by AyumiAmakusa View Post
    That's because only guild officers can access the chest. I'll add that as a descriptive message error but it is working as intended.
    Thats not how the larger chest works. Members can access the large one fine.

  13. #133
    Community Member anatomyofaghost's Avatar
    Join Date
    May 2010
    Posts
    106

    Default

    I've frequently noticed lately that outfits that inflict elemental damage to the attacker spontaneously bork on my monk and start hitting ME with the elemental damage when I take a hit. Thing is it's not consistent and sometimes unequipped and reequipping the item will fix it. First noticed this when a plain old wolf mob was attacking me from behind and hitting me with acid damage and I couldn't figure out how... Then I looked at my armor's mods: acid guard FTL. Is this WAI?

  14. #134
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    Everyone in my party picked up an Epic Dungeon Fragment out of a collectibles bag in Elite Sins of Attrition last night.
    Either from an orthon or a devil next to the 2nd shrine.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  15. #135
    Community Member AyumiAmakusa's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    All updated. Any errors, etc, just post here.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  16. #136
    The Hatchery bigolbear's Avatar
    Join Date
    Dec 2009
    Posts
    1,569

    Default Spells/enchancements

    pale master spell death aura (and probably lesser death aura) is affected by spell resistance and saving throws.

    so if a freindly cleric dishes out mass spell res or your wearing a spell res item, say the ring of thellis your self healing via necromancy spells will be semi functional.

    further more the self healing tends to be about half effective if you have a decent fortitude save as on every tick of the spell you 'save' for half healing.

    the same problem occurs with neg energy spells wands and potions.

  17. #137
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default Cleric Healing Aura/Blast?

    I've heard that the Cleric Healing Aura and Healing Blast don't break Invisibility or draw aggro from undead. So, go invis and stand next to the undead to kill them all.

    Someone with a Cleric should verify this.

  18. #138
    Community Member RTN's Avatar
    Join Date
    Apr 2006
    Posts
    500

    Default

    Masei still steals antique bronze tokens. He'll take the tokens and even thank you for them, but no list of rewards pops up. I can reproduce it reliably.

    I use low level mules for colletibles and turning them in. I suspect the low level of the character is what bugs this since my higher level characters get rewards. It might also be that my higher level characters have been out in the desert, while my mules haven't and this sets a behind the scenes flag that Masei responds to. However, if that is the case, Masei shouldn't take tokens from characters that he won't spawn rewards for.

  19. #139
    Community Member dormetheus's Avatar
    Join Date
    Mar 2006
    Posts
    559

    Default

    Quote Originally Posted by AyumiAmakusa View Post
    I don't see why you would risk losing something like an XP potion buff to use a Greater Reincarnation.
    I'm sorry? How would I expect there to be a risk?

    Greater Reincarnation resets stats, skills, and feats. Why would I expect it to remove a permanent buff??

  20. #140
    Community Member Ranmaru2's Avatar
    Join Date
    Dec 2006
    Posts
    47

    Default

    Was looking over the list and noticed one missing.

    Bug - Enhancements:

    Acrobat II currently denies the casting of Freedom of Movement on rogues who have taken the enhancement. Casting Freedom of Movement displays the buff effect but does not grant the immunity to hold effects as per the spell's purpose. As a result you can be affected by magical spells such as Hold Monster/Person(, Mass) and Flesh To Stone and have no defense against them.
    Quote Originally Posted by Thomas Huxley
    There is no greater mistake than the hasty conclusion that opinions are worthless because they are badly argued
    Turbine, you can hire more developers for the game. We operate on a giant Theocracy of Debt, so go all out finding developers for the best MMO out there

Page 7 of 12 FirstFirst ... 34567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload