Wow, so, heres a genuine questions to the developers. Can you please define exactly what is causing the lag in the shroud, and whether its server side, server to client net lag, or client side.

Once we have a definite answer on what is truely causing the lag, maybe just mabye we will be informed enough to give you an answer.

As of right now this is what I see as causing the lag, dice rolls. Not total DPS, not the damage per swing. But the dice rolls and sending that info on to the clients.

Heres my suggestion, remove collision detection all together, and go to actual simple reach radius, just like actual pnp, if im standing beside the mob, ie within weapon reach, and swinging, assume im facing the guy and swinging at him, especially when hes my selected target.

for TWF, 5ft, small ring, THF, 10ft, bigger reach. If im within that ring of the mob, have him targeted, and am swinging, just assume im colliding and completely remove the need to add collision rolls. For actual DPS dice rolls, there was a terrible idea to just condense each round to one dice roll of each type. Thats horrid, one ****** d6 roll and you hit for 10 damage instead of 45.

Even fixed average rolls for damage would be 10000000 times better than reusing ****** rolls.

For fixing dice rolls, switch the game back to the whole one round every 6 seconds, fixed attacks per round, and modify the HPs of the mobs to match. Nerf one, nerf it all. Dont nerf 50%.

The only other solution? Dont send us all that crappy un-needed data that actually causes the lag, just send us the total damage per swing and the total modifier to hit. Its nice knowing what makes up a swing, but come on, if its bad for the game, go ahead and remove it.

Hell, you could just make the reduced client/server communication applicable to ToD and shroud, where DPS lag actually occurs, and only during peak hours. And while you are at it, remove the true lag causers in the shroud, those STUPID blades. Lag doesnt kick in part 5 until they spawn. and part 4 is always terrible, when theres 4-6 blades spinning round needlessly.