/signed
Browsing the static loot thread more than half the items fall into the why bother category.
/signed
Browsing the static loot thread more than half the items fall into the why bother category.
“If at first you don't succeed, keep on sucking till you do succeed.”
Yes, items like Chaosgarde and Chattering Ring are problems, but in a different way from the focus of this suggestion. Instead of being too weak to be worth using, they are excessively good (which indicates a missed opportunity for other nice loot). However, if they were to be changed it would be better to do it as part of the global rebalance.
The core problem with those AC items is the Dodge-typed bonus which means they'd stack with too much, preventing the devs from adding similar items of different magnitude, and causing too big of a gap between characters with and without those items. When you acquire Chattering Ring your AC goes up +3, with no way you could have had a +1 or +2 bonus in that slot instead.
Two approaches to fix those items:
1. The more ambitious method is to set them to how they should have originally been designed: instead of having a Dodge bonus on items, make it some other bonus type so they don't stack with each other. (Maybe even make it Insight so they won't stack with greensteel weapons and such).
To do that would reduce the number of body slots to have top AC, the looting effort to get AC gear, and the numerical difference from characters without that gear. Those are worthwhile goals, but the peak player AC would go down, so something like that should only be attempted as part of a gamewide attack and AC revamp. (And even then, many players would be upset that items they worked hard for are no longer as important). Once that's done, new rings and bracers can be added with 1-5 bonus AC on them.
2. A less elegant method is to look at the existing Chaosgarde/Chattering items and create new items which are identical in the slots and AC bonus but which carry other effects to shift the overall value. For example, a lesser alternative to Chatter could be +3 AC -2 attack, while a superior replacement could be +3 AC +6 dex. A replacement Chaosgarde could have +2 AC 10% healing amp, and so on.
PS. Either way you do it would reduce the attractiveness of running Twilight Forge, further emphasizing the need to make the other loot from that place worth having.
I tend to agree with most of your upgrades for Threanalian WarBlade, but would be better to make the slot 3 effects regular banes rather than lesser. After all, you can get greater banes on level 8 weapons(6 for rr) So regular banes wouldn't make these too overpowered
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Angelus_Dead I am getting tired of the lets go back and eek out what we can of old content mentality that epic has reinforced. Seriously can not they put in new content that has properly balanced items? Does "precious dev time" have to be wasted on this old content when it should perhaps be put on making new items and new dungeons now. It has only been 8 months since we last had a new raid which is totally lame.
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nah, i'm against this, a global pass at items would break too many things, it's better to subtly influence it through introducing new mid-level items. revamping all items makes old broken items powerful and old working items broken. it's too much of a change
plus, this would be a heck of a project, it's fun to think that there is infinite developer time but that's not how any development project works. i would prefer time spent on retouching old items be allocated towards PrCs or new content as opposed to fixing old items, fixing old content sure but not items
and not to criticise, but this is the main problem with idea people: they're great at in theory, they're horrible at banging something outthat doesn't mean they're BAD IDEAS just bad plans when you actually consider a realistic big picture
Unless you're proposing deleting hundreds of dungeons from the game, then old areas deserve balanced items just as much as new places do.
They're old, not gone. Turbine is trying to get new users for DDO, and new customers don't get a warning sign that Sorrowdusk is old but Sentinels is new. Plus, its not as if new places don't also have bad items.
Yes, but most of the effort for a new raid would be from different kinds of developers. (Although it's true that the new raid loot is also an important part). But the first step to having new raid-like content would be for the devs to take a hard look at Epic mode and what it is and isn't accomplishing.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
As a short term fix, what are your thoughts on an enhancement (or possibly feat) line that would allow the use of trained meta magics on clickies/wands? Using an additional charge for each meta used.
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Another note: Just checking, what is the policy on joke items (aka items of no practical use, and/or items which have a negative impact in general)?
(Still trying to find a good use out of Bete Noir)
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Again please show me where balanced means buff the weak?
We all know somethings are way more powerful and some things are very weak. But the thing you fail to be willing to see is its not the weak things that are out of balance. We aren't even playing in a high magic game any more we are playing a super ultra mega high magic world now.
To put it simply take every single piece of gear a high level player wears and every single item an TR would be caught dead wearing while re leveling and nerf it all to heck and then you would have balance. You do NOT want to be the person who brings that. People will go nuts if all their toys get nerfed. Look at the tiny change to min2 in the past. Seriously the whole game is so overpowered you can't possible say overpowering the few things that aren't will bring balance back to the force. The weak items (correct ones) aren't the issue. The brokenly overpowered ones are.
It's true that not all items need to be useful in gameplay, as rewards players can use to improve their ability to face later challenges. Some can be decorative and make the world seem more real, as if they are the items that the enemy you just defeated would logically have possessed. Others can be comical or whatever, as long as its entertaining.
But even allowing for joke items, there are still too much poor named loot in DDO.
Those statements are not true, so your conclusions derived from them are also false.
That is an invalid compound question. The person to whom I was replying didn't want any balance changes made to old items, either nerfs or buffs. He wanted the developers to leave it alone and work on new content.
Whether balance changes might turn out as buffs or nerfs was not pertinent to his concern.
Last edited by Angelus_dead; 04-23-2010 at 02:31 AM.
Umm, maybe its becaue im no native speaker, but for me his first post sounded as if he would prefer buffing weak items before nerfing too strong items.
Yup, sounds that way...Note that to minimize player dissatisfaction, the emphasis on adjusting items should be to improve bad ones rather than weaken those that might be too good. It just feels worse to look at something in your inventory and see something that's lost specific features it once had.
So, who exactly is here playing wordgames?
I am no native english speaker
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