Quote Originally Posted by FlimsyFirewood View Post
Thank you for the feedback guys.

We, designers, try to make the encounters unique and interesting first, challenging second. Some things we have control over, some we don't, as to the inflated hitpoints, those come with the expectation of players' dps output. If you balance a dungeon for a six man group, the fights will feel 'slow' to a solo player, and vice versa, a dungeon balanced for solo play will cause a full group to enter a zerging trance as you try to get a hit in before the monster falls down dead.

Monster AI tends to be a limitation of the engine - smart AIs cause more server lag. Boy am I going to get quoted on that or what.

I might be rumbling after a long day and coming down with a cold, but I guess all I wanted to say here is that by all means post your feedback. At the end of the day it's all about you having fun in our game.

We want to hear when you do and we definitely want to hear when you don't.
What worked and what didn't: it helps us make you a better game.

Thanks.
Constantly having to sort inventory to make space because no additional inventory has been provided for years is not fun - could you give us additional space or revamp the inventory system sometime this millenium?

The end-fight in SoS is not fun and is actually depressing since I know odds are I'm not any closer to getting a DT rune I'm gonna be happy with. Could we somehow improve DT crafting sometime this millenium?

How about greensteel deconstruction? Having to grind shroud a thousand more times because game changes make current weapons sub-optimal is definitely not fun. Also, ability to exchange shroud ingredients would be nice, ditto for epic tokens.

Make these changes and I can actually focus on having "fun" in the game and start actually criticizing the design of the quests instead of the game itself.