Well the IQ quests are an attempt to grab you and others like you. That is 10 15+ quests released in the last 6 months which is catered towards you. All the IQ quests are soloable or short manable. If you are complaining about the speed that Turbine releases quests I will not disagree especially with all the new revenue since DDO Unlimited went live. It appears they have not quite figured out how many quests they can produce in a given period and been able to produce those error free.
The recent release of 4 quests and epic vons had its share of bugs and appeared delayed by a week or so. I have never been so optimistic of DDO's future though because they have started to churn out content. Once they figure out how much and get better at producing, it is not beyond reason we could eventually see 40+ new quests released a year not counting epic and explorer areas.
Last edited by maddmatt70; 03-09-2010 at 11:17 AM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
There are very few quests that require multiple players or particular classes, although those sometimes make it easier.
As for the Vale, the spider quest is a PITA on a melee, but the rest should be open to any class and I can't think of any multiple-people-required spots.
Vale groups also tend to fill quickly, are you putting up an LFM in the grouping social tab or just standing around "LFG" (which no one who has been playing more than a few months looks at, don't bother) hoping someone else posts a group?
IQ quest are all solo friendly and also tend to fill quickly because they are so quick and easy.
Necro IV is less popular, I haven't tried to create a group in their lately.
The Shav is kind of a mixed bag for soloing and grouping.
Last edited by Lorien_the_First_One; 03-09-2010 at 11:17 AM.
Well i am sorry if sounded rude in my previous posts, but i'd like to point out that Update 4, 5, 6 and all the rest are very likely planned to already address this issue.
Mod 9 added Amrath
Update 1 added The path of Inspiration
Update 2 added the Dreaming Dark
Update 3 added Delirium and the Demons Den
and now that F2P have content ranging from 1 to 20 its most likely that the next pack will be exclusive for that high level range as the Inspired ones were.
are we cool now?
You missed a huge point, the OP was P2P, yet you keep talking about F2P. He has access to everything; however, grouping has been a problem and face it for a new player (his join date was Nov 2009) he is not familiar enough with Vale quests to be able to solo them with ease, even if he is very skilled.
For the record, yes all your previous post came off as extremely rude. How/Why? Because you immediately without reading his post gave the suggestion "get 100 favor on all servers and buy Vale, problem solved.".
The Great Gnome Conspiracy was here!
Its true i wasn't considering "soloable by a new player on normal+" to be a factor, its true there is not enough content, its also true that every update has added more high level content, i have given serious suggestions trying to help the OP, i had no way to know at first if he was F2P or not (since he didn't answer Arko), and i just apologized, so...
Last edited by KKDragonLord; 03-09-2010 at 11:33 AM.
I am going to look into inspired quarter. I havent heard of it yet. Is this for level 16 range? Thank you for the offer to help me get flagged but I am on Argenesson not Cannith.
Yes there is a need for new content, yet there us also a need for content that can be done in bite size chunks by newer players that aren't dripping with raid loot.
IQ needs another free quest or two thrown in there in the 12-16 range, would help keep the brokers from resetting as often if there were a couple more quests drawing people there. It might *also* help sell more packs of IQ and what not if there was a teleportation option or two to get to the Inspired Quarter faster than teleporting to marketplace, loading into the marketplace, run over to the harbor gate, load into harbor, run across harbor to IQ gate, load into IQ. Ugh.
Another explorable of higher level than Ataraxia but lower than Shavarath, I'm not exactly asking for one the size of the big three... but it would be nice to have an explorable available to the F2P and the paid with some hidden treats. Massive bonus points if they actually make something akin to the Tenements from the Sharn pack and make a middling sized explorable that takes us through a cityscape. It could be the "bad" side of town, have some interesting encounters, later on have some quest entrances added, etc. I mean we blow through ruins, wastelands, and open landscapes, sewers, caves all the time... but not city.
@Gemineye... *sighs*
The Catacombs
Shan-To-Kor
The Sharn Syndicate
Tangleroot Gorge
Three Barrel Cove
Necropolis I
Delera's Tomb
Sorrowdusk Isle
Devil Assault
The Restless Isles
Demon Sands
Necropolis IV
Ruins of Gianthold
Vale of Twilight
Inspired Quarter
The Devils of Shavarath
The above is all the content I've already acquired. I'm not hurting for XP or things to do, but certainly... there could be a bit said for some variety. And the thing is, cityscape would be a serious change from the usual for an explorable. And I've gotten guest passed to Reaver's before... so nothing particularly new and inspiring there.
The OP wants easy high level content. There is no other way to interpret this. The inspired quarter and casual mode already introduced brain dead content in the high level range. I for one would hate to see more development time wasted on this type of junk.
OP, if you want to solo then do casual. Why in the world would you expect comparable rewards for something that you think should be designed to be way easier?
Dev's add more quality high level content. Interesting designed, appropriately difficult for the level content. For high level that means tougher since you should have an idea how to play by this point.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
I agree that we need more higher end content, but there's no way the Op as done every quest up to 16...
I'll bet he hasn't even done Titan flagging quests/Demon Queen flaggin quests and surrounding Desert quests.
And if you say you can't solo, I was soloing Fallen Shrine (the one in Desert where you fight mephits and rendors) yesterday on my ranger who was level appropriate. Just have to look a bit harder![]()
S E N T I N E L S
**Belwaar** | Waarfists | *Waartitan* | Waarmage | *Waarsavant* | *Waarchanter* | Waarknuckle | Waarforged | Waarfavored | *Torgaar* | *Waarmedic* | Neissa | Khurg | Jaxsen | *Kelindros*
S E N T I N E L S
**Belwaar** | Waarfists | *Waartitan* | Waarmage | *Waarsavant* | *Waarchanter* | Waarknuckle | Waarforged | Waarfavored | *Torgaar* | *Waarmedic* | Neissa | Khurg | Jaxsen | *Kelindros*
So the OP's later post in thread where he says he wants to be able to solo without any gear high level content and then wants comparable rewards (since he can't do casual because he get's less rewards) you interpret how? His first post certainly could be interpreted in other ways, but his other post made it pretty clear why he thought more high level content was needed and what kind.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Cyr, are you confusing me with the OP? Anyway, the OP specifically said he didnt mind less rewards he just wanted the XP. You should read posts better if you are going to spend the time reading them. Read this... Ghosts of perdition at level 14, bit challenging? Or are you so elite now that beating a spectral beholder is like fighting a large rat? I have a level 16 fighter and I am a newer player, I cannot simply walk up and smack a spectral beholder and tell him who his daddy is. I know you old school leet players can, but it is hard for us newer guys to complete the higher level quests because a lot of old schoolers cant stand the newer players incompetency. I can duo a lot of quests faster than a full group can because of quality, but this ended at 16 when questing became very difficult and groups became very sparse. Loot? keep it ALL. give me a chance to make XP. Is that clear enough in regards to loot vs. difficulty?
If anyone wants to look me up on myddo my level 16 fighters name is Xkmlnd. Just for a reference and see that I have been trying.