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  1. #1
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Calebro View Post
    You're right, it's not. Not if you're going by D&D's standards.
    Take Kobold's New Ringleader as the perfect example.
    You run in, jump a blockade, kill a hand full of kobolds and possibly a hobgoblin. Then you run down the hall, kill another handful of kobolds and possibly two more hobgoblins. Then you run down the hall, kill another handful of kobolds and an ogre.

    So maybe 2-3 dozen kobolds, 1-3 hobgoblins, and an ogre.
    For ~1200 xp
    Look in your Monstrous Manual and see how much that would have been worth if the exact rules from D&D had been followed.
    Then stop complaining.
    I don't remember that quest but I don't think they are 1hd (1/4 CR) Kobolds? because I haven't seen any mobs with that low CR.

    But even if they are, 5 CR 0.25 Kobolds and one CR 0.5 Hobgoblin =
    Approximately 600 Exp for a full lvl 1-3 group.

    Then 5 Kobolds and 2 Hobgoblins about 750 xp

    Then 5 Kobolds and one CR 3 Ogre about 1400 XP

    For a total of 2750 to a lvl 1-3 player (I would give slightly more to a Lvl 1 than a lvl 3 just because I'm a nice DM)
    Or divided by six = 558 XP each for some pretty easy encounters.

    But those kobolds probably have warrior levels added to them and are higher than CR 0.25?

    D&D is not a solo game, but if a single player got ambushed by those mobs and killed them all I would give HIM at least 3000xp
    Last edited by Aiwendel; 01-09-2010 at 06:21 PM.
    Anathur - Human Paladin 17 - Khyber
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  2. #2
    Founder Bradik_Losdar's Avatar
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    Another great way to push a terrific grouping game into a grave....

  3. #3
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post
    Another great way to push a terrific grouping game into a grave....
    There is a way to balance it so that you're not higly rewarded by soloing, but still get the XP you deserve.
    That's why I mentioned that it would only work for certain quests and also suggested that a characters effective level can be calculated by his gear/value.

    Newbies being forced to group for quickest XP is "fine" except when you log in and there are no groups.

    And soloing for max XP should not be the way to go either, that's not what I'm saying.
    Just that when I solo I get about 25% of the XP per hour that I would have got if I was in a group. Of course I shouldn't get the same XP per hour, but at least 75% or something would be fair.
    How the heck would that ruin the game or make everyone want to solo?

    And yes.. I know that with some (a lot of) effort I can probably (get geared to) up to 75% of the XP per hour. And by knowing the quests by heart etc.
    Last edited by Aiwendel; 01-09-2010 at 06:50 PM.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  4. #4
    Community Member Anderei's Avatar
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    The *casual* player doesn't care if he gets less XP/hour gaming or taking longer to level 20, why should he want to get there anyway, so he tops of to have to do raids? He just goes throw a dungeon and has fun. And before the dungeons in his level range are boring he gets easily to the next level range, without any XP enhancements you suggest.

    You really take it from the wrong site, you're a powergamer who just can't powergame

  5. #5
    Community Member Calebro's Avatar
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    Look at it this way:
    This is a group game. You shouldn't get an extra reward for doing it alone. That's counter to the way the game was designed. If anything, you should get an extra reward for doing it with the group.
    Oh, wait.... the extra xp *IS* like an extra reward....

    Looks like it's working as intended.

  6. #6
    Community Member Calebro's Avatar
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    OK, how about this then:

    The game gives you extra xp if you play it the way it was *designed* to be played.
    But also does *not* penalize you for playing it in any fashion you'd like.

    Does that make more sense to you?

  7. #7
    Founder Aiwendel's Avatar
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    I'm not overly excited about getting too much xp for being in groups with easy encounters.
    And I'm not too ****ed off about getting too little XP for smaller groups, BUT I think it could be scaled slightly better.

    I never said anything about getting rewarded for soloing.
    Anathur - Human Paladin 17 - Khyber
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  8. #8
    Hopeless Romantic dunklezhan's Avatar
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    Hi. Casual player here. Casual new player. 2 hrs a night. Most nights, true. And I do play with a static group on most of them, which makes me fortunate.

    On the nights when I don't play with a static group, I run alts. And I solo lots. And I don't see a problem. Most quests in my experience at least up to L6 where I am now on my non-static alts can be run at level, on normal - take the right hireling and you can do them on hard without too much difficulty. If I want to run through fast quests I do short ones. Or ones slightly below level - which gives me an XP penalty, true, but I can do more of them, so it evens out.

    On 'normal' or above I get the same XP as I would in a group, and that's just fine, and certainly very fair. Its actually only marginally faster with a group if you're at level because of the scaling anyway, at least based on my experience with our 3-man static group, and we obviously are used to each other's playstyles, have complementary characters and so on. And of course, the dungeon has scaled to 3 players. We still have the occasional wipe - its not necessarily easy.

    It is faster, for the reasons you gave earlier, but its not that much faster.

    That they even thought to build in a solo setting for quests that used to require groups to even have a shot at them is outstanding. They even scale based on the number of people in your party to try to give you roughly the same challenge level.

    This is a very good thing, and is more than fair. Why on earth should a solo player in an MMO advance faster than a player who uses their social skills to team up with other players - as is intended as it is an MMO? This just makes no sense.

    So should you get more XP for soloing? No. Not at all. Even though I wipe more when playing at normal difficulty but on my own rather than in a group. Even though this is technically more challenging. This is supposed to be played in a group. If you're playing on your own that's a risk you choose to take. Your XP is personal - you get better faster, hopefully, not your character. Your character gets better just like anyone else's doing those quests at that difficulty setting.

    Simple answer to your issue - want to get more XP for soloing? Run quests on hard and elite, not normal or solo.

    Other than that, I really think it would be detrimental to the game to make it more 'profitable' to play alone. I really do.

    For reference - I hardly ever PuG. I find it hard to play with strangers because I'm very self conscious because I don't know the game well enough, and I concentrate way too much on not letting the side down and not enough on getting the job done. But it is my choice not to PuG. The few times I've tried I've had no problems finding a group, and as I'm based in the UK I'm not exactly online during peak times. I do not feel the game designers owe me any further compensation for my own social inadequacies, when they already give me a solo mode for the vast majority of content.

    EDIT - I do however think they need a tick box on the difficulty selection screen: 'turn off scaling'. This could be applied to all difficulty levels - including solo. This should not award more XP when short manning, but should offer better loot.

    EDIT EDIT - I should point out that being based in the UK I'm typing this at 1am. It may not be as coherent as I'd like. Sorry.
    Last edited by dunklezhan; 01-09-2010 at 07:14 PM.
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  9. #9
    Community Member Calebro's Avatar
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    Quote Originally Posted by Aiwendel View Post
    I don't remember that quest but I don't think they are 1hd (1/4 CR) Kobolds? because I haven't seen any mobs with that low CR.

    But even if they are, 5 CR 0.25 Kobolds and one CR 0.5 Hobgoblin =
    Approximately 600 Exp for a full lvl 1-3 group.

    Then 5 Kobolds and 2 Hobgoblins about 750 xp

    Then 5 Kobolds and one CR 3 Ogre about 1400 XP

    For a total of 2750 to a lvl 1-3 player (I would give slightly more to a Lvl 1 than a lvl 3 just because I'm a nice DM)
    Or divided by six = 558 XP each for some pretty easy encounters.

    But those kobolds probably have warrior levels added to them and are higher than CR 0.25?

    D&D is not a solo game, but if a single player got ambushed by those mobs and killed them all I would give HIM at least 3000xp
    Or, you could try using the actual values instead.

    15 (by your numbers) kobolds @ 0.25 cr each = 15x300/4 = 1125
    2 hobgoblins @ 0.5 cr each = 2x300/2 = 300
    1 ogre @ cr 3 = 900
    1125 + 300 + 900 = 2325
    6 party members means 2325/6 = 387.5 each

    You get 4 times this (instead of 6), so as I said, it's a fairly good way to do it rather than change the entire XP system.
    In the long run, it's all about the same.

    And yes, these are some pretty easy encounters, as you said. But in PnP these are a lot more dangerous as you have less hit points, spell slots instead of mana, less attacks, etc.
    So in the easier version of the two (DDO vs. D&D = DDO easier) you actually gain MORE xp for an EASIER encounter.
    In a group of 6, you gain ~3.5 more times the xp for the easier encounter.
    In a solo setting, it's much closer to where it would have been in PnP.

    I don't understand what you have to complain about.

  10. #10
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Calebro View Post
    Or, you could try using the actual values instead.
    you actually gain MORE xp for an EASIER encounter.
    In a group of 6, you gain ~3.5 more times the xp for the easier encounter.
    In a solo setting, it's much closer to where it would have been in PnP.

    I don't understand what you have to complain about.
    You still don't understand? I'm talking about when you DON'T have a group of six and you still get the same amount of XP (which is too low XP for the encounter.)
    You're just pointing out how DDO gives you too much XP for being in a group with super-easy encounters, and yes I agree.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  11. #11

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    Quote Originally Posted by Aiwendel View Post
    You still don't understand? I'm talking about when you DON'T have a group of six and you still get the same amount of XP (which is too low XP for the encounter.)
    You're just pointing out how DDO gives you too much XP for being in a group with super-easy encounters, and yes I agree.
    Man, I wish, when I was playing PnP, my DM would run a whole dungeon just for me, so that I could solo it and get WAY more XP.
    Alexandria: ~TR~ Barb, cap. Elzibith: Barb, lvl 15. Luaidhean: Casting Cleric, cap. Premika: Battle FvS, cap. Siobhann: Battle Bard, cap. Temperrance: ~TR~ Monk, lvl 18. Treaka: ~TR~ Arti, lvl 13. Venngeance: DPS Ranger, cap. Yzabelle: ~TR~ Sorc, lvl 16
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