Disclaimer:
I know some feel that if a character CAN get high powered Heal Spells they SHOULD be a healbot or be heal helpful and thats fine if you have that opinion.Please, this is not the thread for you. I feel that its MY character and I HATE healing
so if you have GOOD information to help me achieve a fun build for ME to play, THANK YOU! And for what its worth I'll give positive Rep to anyone who has helpful suggestions.
What I'm looking for out of this build is a powerful Melee character with effective "knockdown" divine spells. SO I want a High Str/High Wisdom character for good DCs. Having trouble finding an effective balance between the two. I have access to all +2 tomes so that is an option. I also need to get the CHA up high enough to have access to all divine spells and I love the extra saves from the pali splash. Though I'm willing to cut pali out completly if the benifits are outweighed. Also the Race/weapon choice/style is also up for change. Acually, I'll look at anyones build that can have Good to Great melee and Good to Great Spell DC without being a Healer with more focus on melee.
ROUGH example below:
Might be trivial, but was torn between max ranks in Diplo for when i'm getting TOO much aggro and the occational storyline requirements or High ranks jump, which is always nice.Code:Character Plan by DDO Character Planner Version 3.06 DDO Character Planner Home Page Favored Monk Warforged Level 20 Lawful Good Warforged Male (2 Paladin \ 2 Monk \ 16 Favored Soul) Hit Points: 266 Spell Points: 1285 BAB: 15\15\20\25\25 Fortitude: 20 Reflex: 12 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 23 Dexterity 10 12 12 Constitution 14 16 16 Intelligence 9 10 10 Wisdom 14 16 16 Charisma 11 13 13 Tomes Used +2 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +1 Tome of Intelligence used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Charisma used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 6 4 Bluff 1 1 1 Concentration 7 26 26 Diplomacy 1 1 1 Disable Device n/a n/a n/a Haggle 1 1 1 Heal 3 3 3 Hide 1 1 -1 Intimidate 1 1 1 Jump 8 29 27 Listen 3 3 3 Move Silently 1 1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 0 0 Search 0 0 0 Spot 3 3 3 Swim 4 6 2 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Feat: (Selected) Mithral Body Feat: (Monk Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Unarmed Strike Feat: (Automatic) Warforged Resistances Level 2 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Diety) Favored by the Lord of Blades Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Spell (1): Command Spell (1): Cure Light Wounds Level 3 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Two Handed Fighting Spell (1): Nimbus of Light Level 4 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Automatic) Aura of Good Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Smite Evil Level 5 (Paladin) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+2) Feat: (Monk Bonus) Power Attack Feat: (Selected) Quicken Spell Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 7 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (1): Divine Favor Level 8 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Spell (2): Soundburst Level 9 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Fire Feat: (Selected) Improved Two Handed Fighting Spell (2): Cure Moderate Wounds Level 10 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (3): Searing Light Level 11 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (2): Resist Energy Spell (3): Cure Serious Wounds Level 12 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Improved Critical: Slashing Weapons Spell (4): Divine Power Level 13 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (2): Hold Person Spell (3): Prayer Spell (4): Cure Critical Wounds Level 14 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Spell (5): Greater Command Level 15 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Greater Two Handed Fighting Spell (3): Bestow Curse Spell (4): Freedom of Movement Spell (5): Raise Dead Level 16 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Spell (6): Blade Barrier Level 17 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Spell (4): Recitation Spell (5): Slay Living Spell (6): Heal Level 18 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Heighten Spell Spell (7): Destruction Level 19 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Cold Spell (5): True Seeing Spell (6): Mass Cure Moderate Wounds Spell (7): Mass Cure Serious Wounds Level 20 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Skill: Jump (+1) Spell (8): Mass Cure Critical Wounds
Advice?
Additions?
Suggestions?
And NO, can't change the Healer thing!
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