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  1. #61
    Community Member Sheezgame's Avatar
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    I really don't see the point of Kill 10x Kobolds quests when you already have the mechanics for defending keeps against waves of attackers etc.


    If you wan't to do that sort of thing, but keep DDO different, then do (like you do in devils assault) and the more waves you defeat the more xp & rewards you get.

    That is a great mechanic that is often very fun, and very underused. Having the pressure of defeat waves rather than slowly going through a quest is often more exciting!



    Also, if I ever get a quest to collect 10 spider legs, I will be rage quitting! That stuff makes orcs cry.



    P.s. - Who cares about gnomes, give us half-orcs

  2. #62
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    Quote Originally Posted by MysticTheurge View Post
    Gnomes will be part of 4E Eberron games, and most will continue to play the role that they played in 3E Eberron games.
    Accepting money to send telegrams? That's the role they have now... it doesn't mean much.

    Players rarely ever make a gnome PC. They're just not popular.

  3. #63
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    Quote Originally Posted by MysticTheurge View Post
    If this was a problem, there wouldn't be eleventy billion playable races out there. There wouldn't be people always looking to play something different, just for the sake of it.
    In PnP, the effort to create a "new playable race" is one paragraph of ability adjustments and bonus feats, then one more paragraph of favored class and "reasons for adventuring". The result is rarely even balanced, unless the race is only trivially different from baseline humans.

    The reason there are so many races isn't because of a high demand for them... it's because the effort is minimal.

  4. #64

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    Quote Originally Posted by Angelus_dead View Post
    Players rarely ever make a gnome PC. They're just not popular.
    You have not met my roomate. He puts life and soul into his gnomes liek never before. Trust me, they are simply not known enough and underused, but they are very alive and inteesting.
    DDOwiki.com, #1 source for DDO information.

  5. #65
    Founder Aesop's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Accepting money to send telegrams? That's the role they have now... it doesn't mean much.

    Players rarely ever make a gnome PC. They're just not popular.
    um... I love gnomes myself... and their stab happy cousins the Whisper Gnomes. I'm not allowed to play Whisper Gnomes though. But I do often play Gnomes

    Aesop
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  6. #66
    Community Member KristovK's Avatar
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    Angelus, tell that to my buddy who's played nothing BUT gnomes for the past 20+ years of PnP gaming.

    And lets not forget the millions of WoW players who have gnomes...nah...players don't want gnomes at all, no reason to include a core race that's existed since 1st Edition AD&D in DDO, even if they are a major race in the Eberron setting.

    Mostly the stuff in the interview looks good, even the bit about 'kill 10 kobolds', which we're already doing in the Slayer requirements for the Wilderness areas....not to mention that whole conquest xp bonus...

    4th Ed rules...meh..not so hot on that, making D&D far FAR too idiot friendly, it was never a game for those without some basic mental abilities..like being able to read, write and add more then 1+1..and get the correct answer 99% of the time.

  7. #67
    Founder Hammerdrop's Avatar
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    Default hmmmm

    Quote Originally Posted by Trugaard View Post
    - Find a reward for 2250 Favor - My idea (you may hate it) A new server, only available to 2250 Favorers' that gives you an automatic 32 point build on your first character, has a boosted XP table and lowers costs accross the board at all vendors. There would be nobody on the server who didn't know what they were doing and it would alot easier to expirment with different builds. Plus there would not be very much crowding.

    Ya know Trugaard,

    I was with you pretty much up until this. We already have enough of that "eliteness" feeling now on the current servers. Giving a special server to those with 2250 favor may not be a good thing. Just think of all the kiddies coming to the forums to proclaim " I MADE IT!" I am on the L33T server! LOL. Sure, I am just a casual gamer, taken a few breaks from the game but have been here with DDO since beta, (is that a l33t comment? , hehe), but due to my altitis I have yet to reach 1750 favor. I am looking forward to it and hope to have it by mod7 so my monk will be a 32point build. I agree there should be more rewards for favor, 400 to 1750 stretch is a long way, heh.
    I actually like part of your suggestion with a small tweak. Maybe unlock 32pt builds at 1750 on your server, and at 2250 unlock the 32pt build on ALL servers for your account maybe? That way, if you find the non-elites a little taxing on your server you can switch to a new server and test the waters there?
    I don't post much but lurk alot. Maybe I ramble too much to post, hehe. But just my opinion.

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  8. #68
    Founder Hvymetal's Avatar
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    Quote Originally Posted by Trugaard View Post
    - Find a reward for 2250 Favor - My idea (you may hate it) A new server, only available to 2250 Favorers' that gives you an automatic 32 point build on your first character, has a boosted XP table and lowers costs accross the board at all vendors. There would be nobody on the server who didn't know what they were doing and it would alot easier to expirment with different builds. Plus there would not be very much crowding.
    Wow, ummm no.
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  9. #69
    Community Member msheaf1's Avatar
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    Quote Originally Posted by Trugaard View Post
    I'm a little weary of 4th Ed rules without actually knowing how they will work with our current characters. I have no time to re-roll my characters to fit a new set of rules or to capitalize on all the benefits a new set of rules has to offer. We can always start with small changes and pick and choose the best additions to the online version.
    I believe they have already stated that you really can't convert from 3.5 to 4.0.
    I know my group is pretty much decided that we aren't intereseted in going to 4.0. I have no desire to buy more books let alone buying the main books then more books to get monks, druids, bards, etc etc (i.e. things that should always be in the base D&D rules). They are taking some much of what made the game be D&D (and not some other RPG) and removing it. I have nothing against other systems (as I have played many over the years) but if I wanted to play them I would.

  10. #70
    Community Member RazorrX's Avatar
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    Sounds pretty cool so far, I will hold judgement on the new quest types.

    The conversion to 4.0 is expected in my point. DDO is the MMO for D&D, thus it needs to reflect the current game. Right now that is 3.5, in June that will be 4.0.

    The problem I have seen is the game designers have stated that you can not simply convert a 3.5 character to 4.0. They even said that they were really lying about converting from 2 to 3, and that this would be even more difficult. I had thought that maybe the 4.0 would be a game expansion or a seperate game if it was that hard.

    Gnomes - I never play gnomes, think they are kind of creepy and if I were one I would lie and tell people that I was a halfling.

    That being said, Keith Baker has stated that everything that is D&D is in Eberron. Thus if 4.0 has Tieflings and Dragonborn as Core races, so does Eberron. (In fact he has stated that they are already IN Eberron). The Gnome race is gone as a core race in 4.0 (But they have a Lair!). Keith said that he felt that Eberron got Gnomes right, and so he feels that it will still support them as a playable race.

    I look forward to what the upgrade to 4.0 brings to DDO.
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  11. #71

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    Plus there would not be very much crowding.
    Wow. I think that's one of the first times I've heard someone complaining that DDO was too crowded. Interesting.

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  12. #72
    Community Member moorewr's Avatar
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    Quote Originally Posted by JayDubya View Post
    Plus there would not be very much crowding.
    Wow. I think that's one of the first times I've heard someone complaining that DDO was too crowded. Interesting.
    Well, he said I'd hate the idea, and lo, he was right...
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  13. #73
    Founder Heladron's Avatar
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    Default Down with Kill X of X quests

    Please do not put any of those quests where you go out and kill 10 kobolds in our glorious game.

    I came to DDO from THAT kind of game because this wasn't THAT kind of game. I gave LotRO a try, but to me it was just WoW with Hobbits. I couldn't even make it through the whole trial period. You have something that is holding my interest and many other peoples interest. Please just keep doing that. Companies always do better when they do what they are good at.

    Dungeons and Dragons is about adventure and there is no adventure in killing 10 kobolds for the sake of killing 10 kobolds.

    I know there are already quests like that in the game and it's somewhat sad, but adding more quests like that just smells of pandering. Let the WoW and WoW wannabes have their quests like that.

    Quests like the Missing Ward and Sewer Rescue are great solo experiences. They're short quests you can run in no time at all. Why not go that route and make a bunch of short quests.

  14. #74
    Community Member moorewr's Avatar
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    I would really like to see more short high-level quests.

    There's a reason everyone runs the Reaver 40 times per character beyond the reward v risk quotient. It's the only thing in the upper levels you can go form up, hit hard and be off doing something else 1/2 an hour later.

    Devil Assault is a step in the right direction - I'd like the next module to have twice as many quests, and have lots of short stuff in there. And I'd like to see new side-quests put in the Orchard and the Vale.

    That's right. I LIKE the orchard, but there's not enough to do in there. Explorers are ok, but they aren't quests... though you could do 15 minute plus side runs in caves etc if you wanted to.. make them worthwhile and they'd stand in for short quests...
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  15. #75
    Founder Sem34's Avatar
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    Why is everyone so upset about Kill X of X type quests when we have a version of this in the game now anyway… Slayers is just a different take on that type of quests… They could be bringing the slayer numbers down and giving awards besides exp to players that adventure in the Slayer areas… I posted an idea on this a month or so ago in support of adventure areas giving more then just exp slayer quest… the Devs could do so much with those areas and I think they are looking at that as another time sink for solo type players / players that don’t have a lot of time to adventure (and don’t say well I can complete.. blah blah blah quest in X time, that’s you and not them) … the same player base that pay to play DDO as much as you and I.

    Gnomes if they get added great, if not great don’t really care… never liked them as a DM never liked them as a player… they where (in my view) just in the middle of Dwarf and Halflings. Now with that said I would like choices… players need choices… get Half-Orc, Half-Elf, and Kalashtar in the game...

    Monks… about time… now where are Druids
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  16. #76
    Community Member Dirtkicker's Avatar
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    Default "Give me Gnomes or give me Death"

    Quote Originally Posted by dragnmoon View Post
    Technically that can be said about any of the dragon marks...

    But they don't... Gnomes do...Gnomes were giving a deep & rich story in Eberron...They are a Huge part of Eberron..which this game is based on..

    Kate says that Dragonborn will be looked at vs the way they fit in Eberron, Gnomes should be treated the same.
    Very true and i agree 100&#37;. But i feel there is a much bigger reason to add Gnomes...Gnomes have been a part of D&D since the start....

    I am under the assumption that most of the DDO subscribers have been playing PnP since, at the very least, Advance D&D. I wasnt to keen on changing my playing style when the 3.X rule set was released, but it turned out to be pretty cool, but this rule set still included Gnomes. Even though the Gnomes have been demoted to a demi-class in 4.0, DDO is not based on 4.0. So, i dont think the new set of rules should be a factor in the decision to add Gnomes.

    Also, I would like to say that i absolutely love where DDO has been going with the development of the game and their interaction with the community. This has been the only MMO for me because of the style of play DDO offers and the players in the game. But, the main reason i play DDO is because if feels like PnP and it brings a lot of nostalgia from my PnP days.

    So, my vote is to bring Gnomes into the mix even though there might not be much to differentiate them from other player characters...let the chips fall where they may, but bring me back my uber Gnome thief/acrobat/illusionist...
    Last edited by Dirtkicker; 03-12-2008 at 12:16 PM.

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  17. #77
    Community Member salmag's Avatar
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    Quote Originally Posted by Dungnmaster001 View Post
    Ok I'll be the first to say it then. I'd like dragonborn as a playable race in DDO. There now you have heard it. It might even happen some day but I doubt it'll be anytime soon. More likely they will add eberron specific races first.

    As far as 4th edition (it's NOT 4.0; they have NO plans for a 4.5 so calling it 4.0 is misleading. 3.5 was just a way to clear up and streamline rules that weren't playtested enough) I like almost everything I've seen about it. However I don't see it translating into DDO. What I predict is something like what Everquest did: a second game. DDO2 for lack of a better term. DDO1 would be more closely 3.5ish like what we have now, and DDO2 would be pure 4th edition. I really don't see any other way to do it unless they try and cram 4th edition rules into a 3.5 shell. Square Peg - Round Hole. not gonna work.
    It was only 3rd Edition before it became 3.5. My calling it 4.0 is not misleading. What you're complaining about is just semantics.

    For them to even consider LOOKING at other races before bringing in Eberron specific core classes is not a good idea.

    Just my 2cp.

  18. #78
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    Quote Originally Posted by salmag View Post
    It was only 3rd Edition before it became 3.5. My calling it 4.0 is not misleading. What you're complaining about is just semantics.

    For them to even consider LOOKING at other races before bringing in Eberron specific core classes is not a good idea.

    Just my 2cp.
    True it's semantics, however calling it 4.0 implies they intend to make a revision at some point which is why I say it's misleading. I probably overstated it and overreacted so I'm sorry.

    I just get tired of hearing all the nonsense about how 4th edition is just a marketing scam to suck more money out of people. It's not even out yet and people are suggesting a 4.5 or even 5th edition in a couple years. They assume WotC is turning DnD into something like their Magic the Gathering line with a new core set every year (or however often it comes out).

    I fully expect a 5th edition in about 10 years. Some will cry and moan then just like they are now but it's both sound business and (my opinion) good for the game to get periodic updates as long as the updates make the game fun it's all right with me.

    Ok I've hijacked the thread long enough with my little pet peeve/rant. Please continue with your regularly scheduled programming

  19. #79
    Community Member SanguineDarkness's Avatar
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    Thumbs down Disappointing

    been here from day 1 as well. I think turbine should start adding more classes/races.
    Like the Tieflings, Aasimar, Gnomes, Half-Orcs, Half-Elves and more true to Eberron/dnd lore. Then druids would be cool as would monks. We're getting monks though... thats good but in module seven... I'm sorry Turbine but this is disappointing I heard there'd be Half-Orcs and Half-Elves in module seven. But I guess only the monk thing is true

  20. #80
    Founder & Hero Vordax's Avatar
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    Default Kill X kobolds

    Why is everyone so down on this idea? You don't have to do these quests if you don't want to. There are a lot of people out there that have played other MMO's and like the fact that you can solo your way through the levels (as a newb). These quests give these new players something familiar to do.

    Do you think Turbine just said hey lets waste our time and add these new quests because no ones going to do them? I am sure they are compiling data from exit interviews and trying to figure out ways to turn the trial players into a monthly subscription player. If these quests can increase the conversion rate by even a few percent I am sure it is well worth it.

    More subscribers = more money for turbine = more content for us!

    Vordax

    PS Don't waste the time on gnomes, in 30 years of PNP I think I have partied with 1 gnome. Why waste dev time on another short race that doesn't really add anything to the game.

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