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  1. #1
    DDO Community Specialist
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    Default Ten Ton Hammer gets a first look at Module 7!

    Our friends at www.tentonhammer.com have release an interview with Senior Producer, Kate Paiz which reveals a little about Module 7!

    Click Here to read the interview.

  2. #2
    Community Member Rameses's Avatar
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    I just want cloths for my monk!
    I don't want to wear a Robe.
    Argonnessen's only Halfling Paragon.
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  3. #3
    Community Member arminius's Avatar
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    Overall, looks interesting. Glad to have more info! Glad to have more insight into the decisions that are made and why.

    Meh on "10 Kobold" type quests though. While you guys might think you could pull in more WoW people with a more WoW type experience, never forget that many of us are here solely because this is not WoW.

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  4. #4
    Founder dakkon75's Avatar
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    /signed also would like to option to change my rogue's and barbarian's "dresses" to clothing.
    Draz in all forms of the Prophets of the New Republic and Lava Divers / Khyber Original / R.I.P. E. Gary Gygax 03/04/08 / Supporter of the AEA / Owner of 4 birthday cupcakes Thank you Cupcake /Drazell Bergost leader of the Khyberian Ham Authority / Support your local Qwijymart!

  5. #5
    Founder Cutedge's Avatar
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    Adding stuff like "kill x kobolds" in the vein of LOTRO's "Deed" system would/will be nice. At least it's something else to do when there aren't as many people around. I think some more solo dungeons would be good too. Some solo dungeons above level 1 (even a 6-8 one) would be cool.

    I think the problem is that as you progress through the game it becomes more and more of a requirement that you are grouped. Now, I do think grouping is the way to go but it seems like the problem is when there's only 3 guildies on and it's not enough to be able to run any serious quests. In that case we're just making orchard runs and the like and it gets old.

    I guess this post came off kind of rambling so the tl;dr is that there needs to be more solo/small group content for higher levels because it seems like all the solo/small group stuff that is added gets added to the lower levels and I think the low levels are pretty well covered. From my experience watching people come into the game, the wall seems to be at level 8 or so because that's when you pretty much have to get a full group.

    Then again, things like crafting will definitely help in the things to do category
    Cutedge
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  6. #6

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    I shuddered when I read this

    But we know that people also don’t always have time to find a party. Sometimes people don’t have time to go through a full-length dungeon. One of the things that we’re doing in Module 7, which is a bit similar to LOTRO, is putting in some of the quest mechanics that you might see in that game. You may walk up to an NPC, gather a dozen small quests, then over the course of several hours or days you’ll gradually fulfill those smaller quests from that sort of lighterweight mechanism.
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  7. #7

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    I have to say... these 2 statements upset me..

    Ten Ton Hammer: And what about races like the gnome that are being taken out of 4.0 but never made it into DDO?

    Kate: The gnome is a great example of a rule that we’re looking at. Are we going to be introducing them into the game after the 4.0 rule set comes out? Honestly, probably not. We’re probably going to have to base that decision on what the player base wants. If they’re upset that the gnomes aren’t going to be included as one of the core races, we may end up choosing to include them in the game, but we’re going to take a lot of cues from WotC and where they’re bringing the brand so we can stay consistent with them.

    Ten Ton Hammer: Does that mean that new races that are being introduced in 4th Edition, like Dragonborn, will be looked at to be included in DDO?

    Kate: Absolutely. Again, we have to know what the details are and understand how the Dragonborn interact with Eberron before we can begin commenting on their place in our world.

    Why does it upset me?

    They are saying no to gnomes.... and using the 4th edition PhB as a possible excuse not to add them...but they are using the excuse on seeing how dragonborn fit in ebberon to decide on how and if they will add them...

    Gnomes are a Huge Part of Eberron.. they are a Dragon Marked family! they should definitely be included in a MMO based on Eberron.. and they will still be in 4th edition.. they are not going to just take out the gnomes in eberron in 4th edition.. they are to deep into the story of eberron.

    But they will wait and see how they fit in eberron for dragonborn?..

    So they are using the 4th edition Phb for one.. but not the other?

    anyone see anything wrong with those 2 statements?

    *By the way.. I am angry about no gnomes in this game

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
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  8. #8

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    Quote Originally Posted by dragnmoon View Post
    I have to say... these 2 statements upset me..




    Why does it upset me?

    They are saying no to gnomes.... and using the 4th edition PhB as a possible excuse not to add them...but they are using the excuse on seeing how dragonborn fit in ebberon to decide on how and if they will add them...

    Gnomes are a Huge Part of Eberron.. they are a Dragon Marked family! they should definitely be included in a MMO based on Eberron.. and they will still be in 4th edition.. they are not going to just take out the gnomes in eberron in 4th edition.. they are to deep into the story of eberron.

    But they will wait and see how they fit in eberron for dragonborn?..

    So they are using the 4th edition Phb for one.. but not the other?

    anyone see anything wrong with those 2 statements?

    *By the way.. I am angry about no gnomes in this game

    I think WOTC will probably be in the driver seat for this decision
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  9. #9
    Community Member Beherit_Baphomar's Avatar
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    Please dont turn this game into WoW or LOTRo.
    Be more inventive than "Kill 10 Kobolds - Now kill 20 Kobolds!"
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  10. #10

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    Ten Ton Hammer: So you might get a “Kill 10 Kobolds” quest and you’d just need to find 10 kobolds to kill?

    Kate: That’s exactly right.

    In Module 7 we’re also going through each of the landscape areas and attempting to make the roadways more soloable, because you’ll occasionally run into a nest of scorpions or something like that as you’re walking down a road.
    Nooooooooooooo!!!!!!!! /cry

    Ten Ton Hammer: Here’s a random question: Do you ever think the 1750 favor needed to gain the 32 build point template will change?

    Kate: Not really. What we’re doing is looking at other rewards that we can put in between the Drow and the 32 point build. I really want to put something in at 1000 along with something around 1250 as well. Favor point achievements should be something that feel big and epic, and that can be a little challenging.

    But there’s no question that for Module 8 we’re looking at introducing a whole bunch of these little rewards to our players
    Cool.

    That said, some rules definitely won’t be making their way into the game. For example, I think Bards are coming out as one of the core classes, and we’re definitely not taking them out of our game.
    Bards are not a core class in 4th ED? Confirmation, explanation?

    Ten Ton Hammer: What’s the wilderness zone going to be? Is that going to be more Shavarath content or something completely different?

    Kate:
    The high level wilderness is going to be based in Shavarath, but it’s going to be underground. It’s going to actually have a combination of atmospheric settings because we’re actually going to be putting it under some of the city area. We’re hoping to get two high level experiences out of the area, but Shavarath is definitely our priority.
    There ya go MT, see, I was pretty sure they had said so.

    Ten Ton Hammer: Does that mean that new races that are being introduced in 4th Edition, like Dragonborn, will be looked at to be included in DDO?

    Kate: Absolutely. Again, we have to know what the details are and understand how the Dragonborn interact with Eberron before we can begin commenting on their place in our world.
    So, any lore master can tell me more about this than Kate did?
    DDOwiki.com, #1 source for DDO information.

  11. #11

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    I'm not very fond of the "kill X <monster type>" quests either, but if done properly it won't be much different that the slayer quests in the wilderness areas. As long as it's not "bring me 10 wolf hides" and then you find out that not all wolves have hides. Hopefully they won't go that route with it.
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  12. #12
    Community Member Revenant15's Avatar
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    eh, i wouldn't worry about the "kill this many of whatever" quest. It'll help with lower levels quest and we already have close to it with the explorable areas slayer quest. dragonborn might be cool, though how they would fit into eberron is beyond me. gnomes might be fun, but then again they might now. i'd be more concerned with half-orcs now.
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  13. #13

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    Quote Originally Posted by Borror0 View Post
    Bards are not a core class in 4th ED? Confirmation, explanation?
    Correct No bards in 4th edition.. at first... They are doing Major changes to the classes*Major Changes! you won't recognize them at all*... and what the Core classes will be..

    That said..they have said.. bard may be added later on in a supplement.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
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  14. #14

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    Quote Originally Posted by Revenant15 View Post
    It'll help with lower levels quest and we already have close to it with the explorable areas slayer quest.
    Lower levels need no help, I can blow from 1-8 in no time, but at 8 it gets slower... and at 10 becomes Long! If they need some "help", it's where it has already been the "end game", from 9-13.

    Quote Originally Posted by dragnmoon View Post
    *Major Changes! you won't recognize them at all*
    Do they give explanations, or just doing them for fun?

    Quote Originally Posted by dragnmoon View Post
    That said..they have said.. bard may be added later on in a supplement.
    I had assumed so.
    DDOwiki.com, #1 source for DDO information.

  15. #15

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    Quote Originally Posted by Borror0 View Post
    Lower levels need no help, I can blow from 1-8 in no time, but at 8 it gets slower... and at 10 becomes Long! If they need some "help", it's where it has already been the "end game", from 9-13.



    Do they give explanations, or just doing them for fun?



    I had assumed so.
    theres a class and races preview book out now describes some of what they have done. Its all in the name of balance appraently
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  16. #16
    Community Member Hendrik's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    I shuddered when I read this
    Arko, same here.

    While I empathize with the player that does not have the time to do the Quests as we have them now, however the addition of this "feature" leaves a very bad taste. We all see the similarity between this "feature" and another MMO's questing, and not speaking of LoTR here. I think this is a very bad step in the wrong direction for Turbine, DDO, and the players.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  17. #17
    Founder Aesop's Avatar
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    Default Two things I'm not thrilled about

    1. Gnomes: I like gnomes. I understand they are tough and all that jazz but I still like them. I also understand that WotC is not adding them as playable in 4.0... that's their mistake.

    2. MiniQuests: I'm a little hesitant about this. One of the things that make the game really different is that we don't have the kill 10 Kobolds Quests. I suppose if they are presented in the right way it'll be ok but seriously I'm not a delivery service I'm a powerful engine of destruction.

    Now I'm opening my mind to allow for all this to sink in and letting my reservations go.

    otherwise sounds good. I also second the request for real clothes not just a nightgown.

    Heck these are the Equipment slots in PnP... Trinkets shouldn't even take a slot ... that said I wouldn't mind seeing the missing slot added and maybe a secondary Trinket Slot... I know I know... I'm greedy but seriously we could throw that slot in and have Guild Tabard's with Crests for Guild Photos its a little wow I know but come on it is still a pretty neat thing...

    One headband, hat, helmet, or phylactery on the head
    One pair of eye lenses or goggles on or over the eyes
    One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
    One vest, vestment, or shirt on the torso
    One robe or suit of armor on the body (over a vest, vestment, or shirt)
    One belt around the waist (over a robe or suit of armor)
    One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
    One pair of bracers or bracelets on the arms or wrists
    One glove, pair of gloves, or pair of gauntlets on the hands
    One ring on each hand (or two rings on one hand)
    One pair of boots or shoes on the feet



    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  18. #18

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    Quote Originally Posted by Borror0 View Post
    Do they give explanations, or just doing them for fun?
    With out going into my opinion..

    They said the rules needed fixing... so they fixed them how they though from the feedback they needed fixing..

    Example... No longer will the be memorization for Wizards...They are using a new spell system..

    Go here to get an idea where they are going for 4th edition

    http://www.wizards.com/default.asp?x...dxp/highlights

    Then download the quick rules primer and Character sheets.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  19. #19
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Please dont turn this game into WoW or LOTRo.
    Be more inventive than "Kill 10 Kobolds - Now kill 20 Kobolds!"
    My biggest fear when I read this was a noticeable shift to be more like 'other' MMO's

    NOT having these types of "quests" is a big draw to myself and others. The closest I EVER want to get to 'kill 10 kobolds' is the Slayer's we have in open landscapes.

    Please DEV's, you are FAR more talented then this. I know you are. I would rather have nothing vs said questing.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  20. #20

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    Quote Originally Posted by Aesop View Post
    1. Gnomes: I like gnomes. I understand they are tough and all that jazz but I still like them. I also understand that WotC is not adding them as playable in 4.0... that's their mistake.
    They will not be a Core race in the Default world 4.0 rules... but they still will be in the Eberron 4.0 rules.. *Eberron is being supported in 4.0, Not sure of how soon*

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

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