Quote Originally Posted by Aesop View Post
Cleric Spell from the Complete Adventurer... just up it a level give it a duration and there ya go... called Grave Strike (there is one for Constructs and Plants as well arcane and druid respectively)
The only problem with those is that they are, I believe I'm remembering correctly, self-only. Meaning you have to have some levels in cleric/wizard/sorcerer/bard/druid/whatever to benefit from them.

It might necessarily be a bad thing and would encourage some alternative builds, but I think it wouldn't quite fit what I think the game actually needs, which is a way for rogues to more readily benefit from their sneak attacks in undead-heavy or construct-heavy quests (of which DDO has quite the preponderance) without being forced to multiclass.

So maybe just make the spell not self-only. Or maybe add an enhancement line that gives 20//40/60% chance, but add the spell too (for 100% chance) and make it self-only.

I'm sure they can come up with something.