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  1. #1
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    Default Character Builder Lite - Github

    DDO Lite Tools

    A Github repository hosting the DDO Lite Tools originally developed by EllisDee37. The current contents of the repository, as of this post, were of the 3.1.0.5 version. None of the proposed changes listed in the original thread have been made to any of the data files.

    If you are interested in seeing updates being made to the data files, please refer to the Contributing section.

  2. #2
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    Default Updates

    Things To Verify

    Racial Bonuses

    • Aasimar
    • Dragonborn (verified in U44)
    • Drow Elf
    • Dwarf
    • Elf. Khorvaire
    • Elf. Wood
    • Gnome
    • Halfling
    • Half~Elf
    • Half~Orc
    • Human
    • Tiefling
    • Warforged
    • Shadar~Kai
    • Purple Dragon
    • Morninglord
    • Bladeforged
    • Deep Gnome
    • Aasimar Scourge
    • Tiefling Scoundrel


    Racial Enhancement Trees

    • Aasimar
    • Dragonborn (verified in U44)
    • Drow Elf
    • Dwarf
    • Elf. Khorvaire
    • Elf. Wood
    • Gnome
    • Halfling
    • Half~Elf
    • Half~Orc
    • Human
    • Tiefling
    • Warforged
    • Shadar~Kai
    • Purple Dragon
    • Morninglord
    • Bladeforged
    • Deep Gnome
    • Aasimar Scourge
    • Tiefling Scoundrel


    Class Enhancement Trees

    • Fighter
      • Kensei (verified in U44)
      • Stalwart Defender (verified in U44)
      • Vanguard (Fighter Version) (verified in U44)

    • Barbarian
      • Frenzied Berserker
      • Occult Slayer
      • Ravager

    • Paladin
      • Sacred Defender
      • Knight of the Chalice
      • Vanguard (Paladin Version)

    • Monk
      • Henshin Mystic
      • Ninja Spy
      • Shintao

    • Sorcerer
      • Air Savant
      • Water Savant
      • Earth Savant
      • Fire Savant
      • Eldritch Knight (Sorcerer Version)

    • Cleric
      • Divine Disciple
      • Radiant Servant
      • Warpriest

    • Wizard
      • Archmage
      • Pale Master
      • Eldritch Knight (Wizard Version)

    • Favored Soul
      • Angel of Vengeance
      • War Soul
      • Beacon of Hope

    • Druid
      • Season's Herald
      • Nature's Warrior
      • Nature's Protector

    • Warlock
      • Enlightened Spirit
      • Soul Eater
      • Tainted Scholar

    • Ranger
      • Arcane Archer
      • Deepwood Stalker
      • Tempest

    • Rogue
      • Assassin
      • Mechanic
      • Thief-Acrobat

    • Bard
      • Spellsinger
      • Warchanter
      • Swashbuckler

    • Artificer
      • Arcanotechnician
      • Battle Engineer
      • Renegade Mastermaker


    Universal Enhancement Trees

    • Harper Agent (verified in U44)
    • Vistani Knife Fighter (verified in U44)
    • Falconry (verified in U44)
    • Inquisitive (verified in U44)
    Last edited by Amundir; 02-01-2020 at 10:19 AM.

  3. 01-21-2020, 05:53 PM


  4. #3
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    Checked the Dragonborn level 1 stat mods.
    Updated the Dragonborn racial tree.

  5. #4
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    Updated the Fighter Kensei tree.

  6. #5
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    Updated the Fighter Stalwart Defender and Vanguard trees.

  7. #6
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    Updated the Falconry, Harper Agent, Inquisitive, and Vistani Knife Fighter enhancement trees.

  8. #7
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    Greantun/MNDeveloper has provided updates for the Compendium data files to include Borderlands.

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    I've acquired a copy of VB6 from a generous contributor and have been able to get the source code for the builder to compile locally. I also was able to add an entry for Alchemist (with the wizard icon), duplicated the wizard class to be the Alchemist class, and the builder was able to process the new entry. So progress!

    I'm going to try (over time) to add the Alchemist class to the builder and get a beta build out in github at some point, and then try to get some peeps to test it out to make sure it doesn't run only on my box.

    After which I'll re-start the race/class data verification against U45.

  10. #9
    Community Member Kinerd's Avatar
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    hey big fan of this project, i've got the Classes.txt for alchemist based on what was on lamannia:

    Code:
    ClassName: Alchemist
    Initial: Alch
    Color: Blue
    Alignment: Lawful Neutral, Lawful Good, Chaotic Neutral, Chaotic Good, True Neutral, Neutral Good
    BAB: 0.75
    SkillPoints: 2
    Skills: Balance, Bluff, Concentration, Diplomacy, Haggle, Heal, Search, Spellcraft, Spot, Use Magic Device
    GrantedFeats1: Simple Weapons
    GrantedFeats1: Magical Training
    GrantedFeats2: Insightful Reflexes
    GrantedFeats4: Alchemy on the Run
    GrantedFeats6: Multitude of Missiles
    BonusFeat: 4, 8, 12, 16, 20
    Trees: Apothecary, Bombardier, Vile Chemist
    HealingSpell: 1
    MaxSpellLevel: 6
    SpellSlots0: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
    SpellSlots1: 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
    SpellSlots2: 0, 0, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5
    SpellSlots3: 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5
    SpellSlots4: 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 4, 4, 5, 5, 5, 5, 5
    SpellSlots5: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 5, 5, 5, 5
    SpellSlots6: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 4, 5, 5, 5
    SpellList1: Action Boost Bottle: Attack, Action Boost Bottle: Defense, Admixture: Cure Light Wounds, Admixture: Cure Disease, Admixture: Cure Poison, Admixture: Inflict Light Wounds, Elemental Skin, Empty Bottle, Feathers Extract, Fine Dust, Flash Powder, Gills Extract, Lesser Alchemical Evolution, Lesser Restorative Vial, Rapid Condensation, Sleep Powder, Stiffen Skin, Venom Vial, Venom Vial Smash, Vial of Acid, Vial of Flame, Vial of Frost, Vial of Sparks, Vial Smash: Acid, Vial Smash: Flame, Vial Smash: Frost, Vial Smash: Sparks
    SpellList2: Action Boost Bottle: Spell Power, Admixture: Cure Moderate Wounds, Admixture: Inflict Moderate Wounds, Admixture: Remove Curse, Admixture: Remove Paralysis, Alluring Elixir, Augment Armor, Cold Spike, Corrode Weapons, Glue Solution, Greater Venom Vial, Lesser Heartseeker Poison Imbue, Lesser Ice Chill Poison Imbue, Lesser Soulshatter Poison Imbue, Lesser Voidmind Poison Imbue, Liquid Courage, Melt Armor, Restorative Vial, Salt Crystals, Voltaic Backlash
    SpellList3: Action Boost Bottle: Doubleshot/Doublestrike, Admixture: Cure Serious Wounds, Admixture: Inflict Serious Wounds, Alchemical Evolution, Bitter Frost Burst, Caustic Solvent, Choking Smog Elemental Weapons, Flash Freeze, Greater Liquid Courage, Greater Restorative Vial, Heartstopper Poison, Iron Shavings, Invisibility Potion, Melt Lock, Molotov Cocktail, Quicksilver Potion, Voltaic Induction
    Spelllist4: Action Boost Bottle: Melee/Ranged Power, Action Boost Bottle: Sprint Boost, Admixture: Cure Critical Wounds, Admixture: Inflict Critical Wounds, Caustic Overload, Cindersmoke, Corrosive Dust, Flesh to Gold, Heartseeker Poison Imbue, Hypnotic Combination, Ice Chill Poison Imbue, Soulshatter Poison Imbue, Smoke Bomb, Stoneskin Potion, Vein Freeze, Voidmind Poison Imbue, Voltaic Burst
    SpellList5: Action Boost Bottle: Attack Speed, Greater Alchemical Evolution, Greater Elemental Weapons, Greater Stoneskin, Flashbang, Flesh to Gold Mass, Multivial of Acid, Multivial of Bitterchill, Multivial of Flame, Multivial of Sparks, Poison Breath, Turn to Frog
    SpellList6: Admixture: Harm, Admixture: Heal, Dust of Confusion, Elemental Reaction, Gold Breath, Goldskin Potion, Heartseeker Poison Imbue, Ice Chill Poison Imbue, Soulshatter Poison Imbue, Voidmind Poison Imbue
    i'm confident at least some of it is wrong since a bunch of L4 and L6 imbues have the same names which seems unlikely

    also, the options for which feats count as Bonus Feats aren't in the txt so they must be somewhere in the source code

    i picked "blue" for the color since they appear to be distributed randomly and blue had arti and wiz already so it seemed fitting

    hope it helps!

  11. #10
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    Oooooooh, very nice. Thank you!

  12. #11
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Amundir View Post
    Oooooooh, very nice. Thank you!
    you're welcome! i also found where bonus feats are (Feats.txt) and threw in the updates to the THF line, IPS, Improved Sunder, and the new feats

    there is allegedly a feat alchemists can take a copy of with the same name ONLY if they already took the one with the same name, and that combo didn't seem like it would play nicely with the code so i pretended the copies are called Alchemical Studies - [Thing] II

    there are also two mutually exclusive feats Liquid Courage and Tough Tincture that i made into a select with two selectors - i don't think this is optimal because it's listed under L instead of L and T, but i couldn't figure out a way to do it otherwise

    edit: turns out i can't post the feats.txt here, i'll try sending by private message

  13. #12
    Community Member Kinerd's Avatar
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    ok let's try splitting it in two lol

    Code:
    FeatName: Acrobatic
    Group: Heroic, Misc
    Descrip: +2 bonus to Jump and Tumble. 
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Adamantine Body
    Group: Heroic, Defense
    Descrip: Docents you equip are considered heavy armor in terms of PRR/MRR, gain DR 2/adamantine, carry 35% ASF and have an MDB of 1.
    Race: Required, Warforged, Bladeforged
    ClassBonus: Artificer
    
    FeatName: Adept of Forms
    Group: Heroic, Misc
    Descrip: Improve your monk stances and elemental strikes. Automatically granted at Monk level 6, but any character with at least one Monk level and six character levels can select this feat at levelup as a normal feat.
    Class: Monk 1
    Level: 6
    
    FeatName: Alchemical Studies: Orichidium
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 4
    ClassBonus: Alchemist
    
    FeatName: Alchemical Studies: Orichidium II
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 16
    All: Alchemical Studies: Orichidium
    ClassBonus: Alchemist
    
    FeatName: Alchemical Studies: Pyrite
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 4
    ClassBonus: Alchemist
    
    FeatName: Alchemical Studies: Pyrite II
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 16
    All: Alchemical Studies: Pyrite
    ClassBonus: Alchemist
    
    FeatName: Alchemical Studies: Verudite
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 4
    ClassBonus: Alchemist
    
    FeatName: Alchemical Studies: Verudite II
    Group: Heroic, Spellcasting
    Descrip: +1 Max Caster level with spells that match either of the two colors in your study.
    Class: Alchemist 16
    All: Alchemical Studies: Verudite
    ClassBonus: Alchemist
    
    FeatName: Alchemy on the Run
    Group: Misc
    Descrip: You can now move while drinking potions.
    Flags: Unselectable
    Class: Alchemist 4
    
    FeatName: Alertness
    Group: Heroic, Misc
    Descrip: +2 bonus to Listen and Spot.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Arcane Insight
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Spellcasting active feats
    Descrip: Passive: +110 Maximum Spell Points}Active: Gain +6 to all spell DCs and +6 Spell Penetration for 30 seconds. 3 minute cooldown.
    Level: 21
    
    FeatName: Arcane Pulse
    Group: Destiny, Spellcasting
    WikiName: Epic Destiny Feats#Arcane sphere
    Descrip: Single target DoT: 3d6+6 force damage every 2 seconds for 16 seconds. Can stack up to 5 times. 3 second cooldown.
    Level: 29
    
    FeatName: Arcane Warrior
    Group: Destiny, Melee, Range
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+1 Universal Spell Power). Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 Melee and Ranged power). Each of these stacks to 20 times and each stack lasts for 6 seconds. You may gain a stack of each no more than once per second.
    Level: 29
    
    FeatName: Armor Proficiency
    Group: Heroic, Defense
    Descrip: Grants proficiency with all armor types within the chosen weight.
    WikiName: Proficient
    RaceBonus: Human, Purple Dragon Knight
    Selector: Light, Medium, Heavy
    SelectorName: Light
    Descrip: Grants proficiency with all light armor. Basic light armor includes Leather and Chainmail:}{-Basic (AML1)}{-Skirmish (AML4)}{-Feycraft (AML10)}{-Spiritcraft (AML16)}{-Celestial (AML22
    WikiName: Light Armor Proficiency
    SelectorName: Medium
    Descrip: Grants proficiency with all medium armor. Basic medium armor includes Scalemail and Breastplate.}Scalemail:}{-Basic (AML1)}{-Skirmish (AML4)}{-Feycraft (AML10)}{-Spiritcraft (AML16)}{-Celestial (AML22)}Breastplate:}{-Basic (AML1)}{-Battle (AML4)}{-Magecraft (AML10)}{-Mountain (AML16)}{-Planeforged (AML22)
    WikiName: Medium Armor Proficiency
    All: Armor Proficiency: Light
    SelectorName: Heavy
    Descrip: Grants proficiency with all heavy armor. Basic heavy armor includes Half Plate and Full Plate:}{-Basic (AML1)}{-Battle (AML4)}{-Magecraft (AML10)}{-Mountain (AML16)}{-Planeforged (AML22)
    WikiName: Heavy Armor Proficiency
    All: Armor Proficiency: Medium
    
    FeatName: Athletic
    Group: Heroic, Misc
    Descrip: +2 bonus to Balance and Swim.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Augment Summoning
    Group: Heroic, Misc
    Descrip: Summons, hirelings, pets and charmed minions have +4 to all ability scores, increased HP, and +50% fortification.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer, Wizard
    
    FeatName: Battalion Brew
    Group: Heroic, Melee, Ranged
    Descrip: You can use Intelligence for to hit and damage rolls with simple weapons.
    Class: Alchemist 4
    ClassBonus: Alchemist
    
    FeatName: Beloved of
    Group: Heroic, Misc
    WikiName: Deity feats#Deity Based Feats
    Descrip: Bonus to attack and damage rolls with your favored weapon.
    Class: Cleric 12, Paladin 12
    Repeat: 1
    All: Child of
    SharedSelector: Child of
    Selector: Amaunator, Lord of Blades, Silver Flame, Sovereign Host, Undying Court, Vulkoor, Aureon, Helm, Olladra, Onatar, Silvanus, The Blood of Vol
    SelectorName: Amaunator
    WikiName: Beloved of Amaunator
    Descrip: +3 to attack and damage rolls with heavy maces.
    SelectorName: Lord of Blades
    WikiName: Beloved of the Lord of Blades
    Descrip: +2 to attack and damage rolls with greatswords.
    SelectorName: Silver Flame
    WikiName: Beloved of the Silver Flame
    Descrip: +2 to attack and damage rolls with longbows.
    SelectorName: Sovereign Host
    WikiName: Beloved of the Sovereign Host
    Descrip: +2 to attack and damage rolls with longswords.
    SelectorName: Undying Court
    WikiName: Beloved of the Undying Court
    Descrip: +2 to attack and damage rolls with scimitars.
    SelectorName: Vulkoor
    WikiName: Beloved of Vulkoor
    Descrip: +2 to attack and damage rolls with shortswords.
    SelectorName: Aureon
    WikiName: Deity feats
    Descrip: +3 to attack and damage rolls with quarterstaffs.
    SelectorName: Helm
    WikiName: Deity feats
    Descrip: +1 to attack and damage rolls with bastard swords.
    SelectorName: Olladra
    WikiName: Deity feats
    Descrip: +3 to attack and damage rolls with sickles.
    SelectorName: Onatar
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with warhammers.
    SelectorName: Silvanus
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with mauls.
    SelectorName: The Blood of Vol
    WikiName: Deity feats
    Descrip: +3 to attack and damage rolls with daggers.
    
    FeatName: Blinding Speed
    Group: Epic, Melee, Range
    WikiName: Epic Feats#Overview
    Descrip: You are permanently Hasted.
    Level: 27
    
    FeatName: Bond of the Fallen
    Group: Heroic, Misc
    Descrip: +1 Strength and Reflex saves. Racial AP adds:}Core 3: +2 Tactics DCs}Tier 1: +3 Reflex saves}Tier 2: 1:00 Boost 1/rest:}{ +2 Strength}{ +5% Doublestrike}Tier 4:}{ Immunity to Fear}{ +10 Melee Power}{ Melee attacks add vulnerable
    Race: Required, Aasimar
    RaceBonus: Aasimar
    Flags: RaceOnly
    
    FeatName: Bond of the Protector
    Group: Heroic, Misc
    Descrip: +1 Charisma and Will saves. Racial AP adds:}Core 3: +2% Dodge}Tier 1: +3 Will saves}Tier 2: 1:00 Boost 1/rest:}{ Healing Amp}{ Positive Spell Power}{ (Both equal to level)}Tier 4:}{ +3 to all saves}{ +10% Max Hit Points}{ +10 MRR and PRR
    Race: Required, Aasimar
    RaceBonus: Aasimar
    Flags: RaceOnly
    
    FeatName: Bow Strength
    Group: Heroic, Range
    Descrip: Add your Strength modifier to bow damage. Bows normally get no damage bonus at all.
    BAB: 4
    All: Point Blank Shot, Weapon Focus: Ranged
    One: Weapon Specialization: Ranged, Power Attack, Combat Expertise, Zen Archery
    ClassBonus: Fighter
    
    FeatName: Brutal Throw
    Group: Heroic, Range
    Descrip: Use your Strength bonus instead of Dexterity to determine your bonus to-hit with Thrown weapons, if strength is higher.
    BAB: 1
    Stat: Strength 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Bullheaded
    Group: Heroic, Misc, Defense
    Descrip: +2 bonus to Intimidate and +1 Will saves. 
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Bulwark of Defense
    Group: Epic, Defense
    Descrip: When in a defensive stance, you gain +2 saves and +4 AC. 
    Level: 21
    
    FeatName: Burst of Glacial Wrath
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Spell feats
    Descrip: Passive: +140 Maximum Spell Points}Active: Cone spell (35 spell points, 10 second cooldown): Deals 30d6 Cold damage, Fortitude save (20 + highest of Int/Wis/Cha mod + Evocation bonuses) or be frozen.
    Level: 24
    
    FeatName: Child of
    Group: Heroic, Misc
    WikiName: Deity feats#Deity Based Feats
    Descrip: Bonus to attack and damage rolls with your favored weapon.
    All: Follower of
    Class: Cleric 3, Paladin 3
    GrantedBy: Favored Soul 3
    Repeat: 1
    SharedSelector: Follower of
    Selector: Amaunator, Lord of Blades, Silver Flame, Sovereign Host, Undying Court, Vulkoor, Aureon, Helm, Olladra, Onatar, Silvanus, The Blood of Vol
    SelectorName: Amaunator
    WikiName: Child of Amaunator
    Descrip: +2 to attack and damage rolls with heavy maces.
    SelectorName: Lord of Blades
    WikiName: Child of the Lord of Blades
    Descrip: +2 to attack and damage rolls with greatswords.
    SelectorName: Silver Flame
    WikiName: Child of the Silver Flame
    Descrip: +2 to attack and damage rolls with longbows.
    SelectorName: Sovereign Host
    WikiName: Child of the Sovereign Host
    Descrip: +2 to attack and damage rolls with longswords.
    SelectorName: Undying Court
    WikiName: Child of the Undying Court
    Descrip: +2 to attack and damage rolls with scimitars.
    SelectorName: Vulkoor
    WikiName: Child of Vulkoor
    Descrip: +2 to attack and damage rolls with shortswords.
    SelectorName: Aureon
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with quarterstaffs.
    SelectorName: Helm
    WikiName: Deity feats
    Descrip: +1 to attack and damage rolls with bastard swords.
    SelectorName: Olladra
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with sickles.
    SelectorName: Onatar
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with warhammers.
    SelectorName: Silvanus
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with mauls.
    SelectorName: The Blood of Vol
    WikiName: Deity feats
    Descrip: +2 to attack and damage rolls with daggers.
    
    FeatName: Cleave
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 5 seconds): Make a sweeping weapon attack against all nearby enemies for +1[W] damage.
    All: Power Attack
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Combat Archery
    Group: Epic, Range
    Descrip: Your ranged damage is increased by +1[W]. You also gain 2% dodge bonus when using a ranged weapon.
    Stat: Dexterity 21
    Level: 21
    All: Point Blank Shot
    
    FeatName: Combat Casting
    Group: Heroic, Spellcasting, Misc
    Descrip: Grants +4 to Concentration skill checks when casting spells.
    CanCastSpell: 1
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Combat Expertise
    Group: Heroic, Melee
    Descrip: Combat Stance: Gain +10% feat bonus to AC, but suffer -5 to attack rolls and spells have 3x normal cooldowns. (Doesn't apply to SLAs.)
    Stat: Intelligence 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk, Artificer
    
    FeatName: Completionist
    Group: Heroic, Misc
    Descrip: You win DDO! +2 bonus to all skills and ability scores.
    Level: 3
    Flags: Legend
    
    FeatName: Construct Essence
    Group: Heroic, Defense
    Descrip: Gain 50% healing from Repair spells but suffer a -25% penalty to positive energy healing. Also take 50% damage from rust effects.
    Race: NotAllowed, Warforged, Bladeforged
    Class: Artificer 3
    ClassBonus: Artificer
    
    FeatName: Construct Exemplar
    Group: Epic, Defense
    Descrip: +20 Repair Amplification and +10 MRR
    Level: 21
    
    FeatName: Crippling Strike
    Group: Heroic, Melee, Range
    Descrip: Sneak attacks deal 2 points of Strength damage, cumulative.
    Flags: ClassOnly
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Damage Reduction
    Group: Heroic, Misc
    WikiName: Deity feats#Deity Based Feats
    Descrip: Gain DR 10, bypassed by named material.
    Class: Favored Soul 20
    ClassBonus: Favored Soul
    Flags: Deity
    Repeat: 1
    Selector: Adamantine, Cold Iron, Silver, Good
    SelectorName: Adamantine
    WikiName: Damage Reduction: Adamantine
    Descrip: Gain DR 10/adamantine, or improve your existing DR by 10/adamantine. 
    One: Follower of: Lord of Blades, Follower of: Helm
    SelectorName: Cold Iron
    WikiName: Damage Reduction: Cold Iron
    Descrip: Gain DR 10/cold iron.
    One: Follower of: Sovereign Host, Follower of: Undying Court, Follower of: Aureon, Follower of: Olladra, Follower of: Onatar
    SelectorName: Silver
    WikiName: Damage Reduction: Silver
    Descrip: Gain DR 10/silver.
    One: Follower of: Silver Flame, Follower of: Sovereign Host, Follower of: Amaunator, Follower of: Silvanus
    SelectorName: Good
    WikiName: Damage Reduction: Good
    Descrip: Gain DR 10/good.
    One: Follower of: Vulkoor, Follower of: The Blood of Vol
    
    FeatName: Defensive Roll
    Group: Heroic, Defense
    Descrip: If you are below 20% health, you have a % chance equal to your Reflex save to take half damage from all attacks.
    Flags: ClassOnly
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Deflect Arrows
    Group: Heroic, Defense
    Descrip: You knock aside one incoming projectile that would have struck you every 6 seconds.
    Class: Monk 1
    ClassBonus: Monk
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Deific Warding
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Divine sphere
    Descrip: +10 PRR and MRR. When you take damage, add one stack of Deific Warding: +2 PRR and MRR per stack, maximum 10 stacks, one stack removed every 3 seconds.
    Level: 29
    
    FeatName: Deity Ability
    Group: Heroic, Misc
    WikiName: Deity feats#Deity Based Feats
    Descrip: Your faith has been rewarded with an active ability.
    All: Follower of
    Flags: Deity, ClassOnly, SelectorOnly
    Class: Cleric 6, Favored Soul 6, Paladin 6
    ClassOnlyClass: Cleric, Favored Soul, Paladin
    ClassOnlyLevel: 6
    SharedSelector: Follower of
    Selector: Amaunator's Flames, Bladesworn Transformation, Silver Flame Exorcism, Unyielding Sovereignty, Undying Call, Vulkoor's Avatar, Aureon's Instruction, Ever Watchful, Luck of Olladra, Onatar's Forge, Blessing of Silvanus, The Blood is The Life
    SelectorName: Amaunator's Flames
    WikiName: Amaunator's Flames
    Descrip: Activate this ability to turn on your Fire Shield (Hot). 
    SelectorName: Bladesworn Transformation
    WikiName: Bladesworn Transformation
    Descrip: For 24 seconds plus 6 seconds per Religious Lore feat you gain +4 Profane bonus to Strength, +4 natural armor bonus to AC, +4 profane bonus on damage rolls, +10 enhancement bonus to Will saves against mind affecting magic, and proficiency in all simple and martial weapons. Your BAB equals your level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
    SelectorName: Silver Flame Exorcism
    WikiName: Silver Flame Exorcism
    Descrip: Banish an extraplanar creature, save DC 10 + Cleric Level + Charisma modifier.
    SelectorName: Unyielding Sovereignty
    WikiName: Unyielding Sovereignty
    Descrip: Heal self or ally to full health and remove virtually all negative effects, including death penalties.
    SelectorName: Undying Call
    WikiName: Undying Call
    Descrip: Raise Dead. Acts as True Resurrection if targeting an elf.
    SelectorName: Vulkoor's Avatar
    WikiName: Vulkoor's Avatar
    Descrip: Summon a servant of Vulkoor to destroy your enemies.
    SelectorName: Aureon's Instruction
    WikiName: Deity feats
    Descrip: For 24 seconds plus 6 seconds per Religious Lore feat you gain +4 Wisdom, +3 Spell Penetration, and when Turning Undead you gain +4 effective level, +4 maximum Hit Dice and +4 total Hit Dice affected.
    SelectorName: Ever Watchful
    WikiName: Deity feats
    Descrip: For 24 seconds plus 6 seconds per Religious Lore feat you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude Saves, and PRR equal to the number of Religous Lore feats you have.
    SelectorName: Luck of Olladra
    WikiName: Deity feats
    Descrip: Heal self or ally to full health and bestow a +1d6 Luck bonus to each ability score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.
    SelectorName: Onatar's Forge
    WikiName: Deity feats
    Descrip: For 24 seconds plus 6 seconds per Religious Lore feat you gain +3 to Tactical feats, +10 Melee Power, and +10 Repair, Rust and Fire spellpower. If you benefit from Repair, gain +30 Repair Amplification.
    SelectorName: Blessing of Silvanus
    WikiName: Deity feats
    Descrip: For 24 seconds plus 6 seconds per Religous Lore feat you gain +4 Natural Armor and +2 critical threat range with Mauls. This stacks with other sources.
    SelectorName: The Blood is The Life
    WikiName: Deity feats
    Descrip: For 24 seconds plus 6 seconds per Religous Lore feat you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. Your attacks with Daggers also gain Vampirism, stacking with other sources of Vampirism.
    
    FeatName: Diehard
    Group: Heroic, Defense
    Descrip: You automatically stabilize when you become unconscious from damage.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Dire Charge
    Group: Destiny, Melee
    WikiName: Epic Destiny Feats#Martial sphere
    Descrip: Charge forward to strike targeted enemy. Target and nearby foes take +2[W] damage and have a chance to be stunned. (DC 25 + highest stat mod + stun bonuses)
    Level: 29
    
    FeatName: Discipline
    Group: Heroic, Misc, Defense
    Descrip: +2 bonus to Concentration skill checks, and +1 to Will saves.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Dodge
    Group: Heroic, Defense
    Descrip: +3% Dodge.
    Stat: Dexterity 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Fighter, Monk
    
    FeatName: Domain
    Group: Heroic, Misc
    Descrip: Cleric Domains offer bonuses or spell-like abilities at levels 2, 5, 9 and 14.
    Class: Cleric 2
    Flags: ClassOnly, SelectorOnly, Domain
    ClassOnlyClass: Cleric
    ClassOnlyLevel: 2
    Selector: Air Domain, Animal Domain, Chaos Domain, Death Domain, Destruction Domain, Earth Domain, Fire Domain, Good Domain, Healing Domain, Knowledge Domain, Law Domain, Luck Domain, Magic Domain, Protection Domain, Strength Domain, Sun Domain, Trickery Domain, War Domain, Water Domain
    SelectorName: Air Domain
    Descrip: Base Bonuses:}{-Evocation DCs}{-Use higher of electricty/light spell power for both}{-Turn elementals}{-Turn Boost: Reflex saves}5: Shocking Grasp SLA}9: Lightning Bolt SLA}14: Chain Lightning SLA
    SelectorName: Animal Domain
    Descrip: Base Bonuses:}{-Reflex saves, spot, listen}{-Turn animals}{-Turn Boost: Constitution}5: +10 HPs per Cleric/epic level}9: +15% fort bypass}14: Feral charge
    SelectorName: Chaos Domain
    Descrip: Base Bonuses:}{-Will saves}{-Turn Boost: Spell power, Melee/Ranged Power, PRR/MRR}5: Chaos Hammer SLA}9: +3% spell critical chance}14: Prismatic Spray SLA
    Alignment: Chaotic Neutral, Chaotic Good, True Neutral, Neutral Good
    NotClass: Monk
    SelectorName: Death Domain
    Descrip: Base Bonuses:}{-Necromancy DCs}{-Turning level and hit dice}5: Necrotic Ray SLA}9: Immune to Energy Drain}14: Destruction SLA
    SelectorName: Destruction Domain
    Descrip: Base Bonuses:}{-Melee/Ranged Power}{-Can cast while raging}{-Turn Boost: Melee/Ranged Power}5: -75% item wear}9: +2 to hit and damage}14: Improved Destruction on hit
    SelectorName: Earth Domain
    Descrip: Base Bonuses:}{-Acid spell power}{-Use higher of acid/light spell power for both}{-Turn elementals}{-Turn Boost: Fortitude saves}5: Melf's Acid Arrow SLA}9: Stoneskin SLA}14: Earthquake SLA
    SelectorName: Fire Domain
    Descrip: Base Bonuses:}{-Fire spell power}{-Use higher of fire/light spell power for both}{-Turn elementals}{-Turn Boost: Fire Resistance}5: Scorching Ray SLA}9: Wall of Fire SLA}14: Firestorm SLA
    SelectorName: Good Domain
    Descrip: Base Bonuses:}{-Light spell power, Heal (skill)}{-Turn Boost: Temporary HP}5: Deific Vengeance SLA}9: Blade Barrier SLA}14: +3 to hit, damage, AC, Saves vs evil creatures
    SelectorName: Healing Domain
    Descrip: Base Bonuses:}{-Positive spell power}{-Turn Boost: Healing Amp}5: Cure Moderate SLA}9: Panacea SLA}14: Healing spells empowered for free
    SelectorName: Knowledge Domain
    Descrip: Base Bonuses:}{-+2 to all skills}{-Turn Boost: Intelligence}5: Suggestion SLA}9: Feeblemind SLA}14: +2 Spell DCs, +4 Spell Pen
    SelectorName: Law Domain
    Descrip: Base Bonuses:}{-Enchantment DCs}{-Turn Boost: All saves}5: Order's Wrath SLA}9: Greater Command SLA}14: +3 to hit, damage, AC, Saves vs chaotic creatures
    Alignment: Lawful Neutral, Lawful Good, True Neutral, Neutral Good
    SelectorName: Luck Domain
    Descrip: Base Bonuses:}{-All saves}{-Turn Boost: All saves}5: Displacement SLA}9: +2 spell DCs}14: Saves no longer auto-fail on a 1
    SelectorName: Magic Domain
    Descrip: Base Bonuses:}{-Evocation DCs}{-Turn Boost: Universal spell power}5: Chain Missiles SLA}9: +10 spell points per Cleric/epic level}14: Universal spell power
    SelectorName: Protection Domain
    Descrip: Base Bonuses:}{-AC, PRR/MRR}{-Turn Boost: PRR/MRR}5: Shield SLA}9: Radiant Forcefield SLA}14: AC and PRR
    SelectorName: Strength Domain
    Descrip: Base Bonuses:}{-+2 Strength}{-Ability damage restored every 6 seconds}{-Turn Boost: Strength}5: Use strength for reflex saves}9: Immune to knock down}14: Immune to stun
    SelectorName: Sun Domain
    Descrip: Base Bonuses:}{-Fire and Light spell power}{-Turn Boost: True Seeing, Ghost Touch}5: Searing Light SLA}9: Sunbeam SLA}14: Sunburst SLA
    SelectorName: Trickery Domain
    Descrip: Base Bonuses:}{-Enchantment DCs}{-Turn Boost: Charisma}5: Invisibility SLA}9: Mind Fog SLA}14: Mass Charm Monster SLA
    SelectorName: War Domain
    Descrip: Base Bonuses:}{-Weapon Damage}{-Turn Boost: Melee/Ranged Power}5: Proficient with all weapons}9: Tactical DCs}14: Holy Sword SLA
    SelectorName: Water Domain
    Descrip: Base Bonuses:}{-Water Breathing, Swim}{-Cold Spell power}{-Use higher of Cold/Positive spell power for both}{-Turn elementals}{-Turn Boost: Will saves}5: Solid Fog SLA}9: Cone of Cold SLA}14: Greater Creeping Cold SLA
    
    FeatName: Doubleshot
    Group: Destiny, Range
    WikiName: Epic Destiny Feats#Primal sphere
    Descrip: +10% Doubleshot.
    Level: 28
    
    FeatName: Draconic Ancestry
    Group: Heroic, Misc
    Descrip: Choose an element to gain stacking resistance equal to your character level. Enhancements can increase spell power and unlock a breath weapon for that element.
    Race: Required, Dragonborn
    RaceBonus: Dragonborn
    Flags: RaceOnly
    Selector: Black, Blue, Red, White
    SelectorName: Black
    Descrip: You gain stacking Acid resistance. Enhancements can increase Acid spell power and unlock an Acid breath weapon.
    SelectorName: Blue
    Descrip: You gain stacking Electric resistance. Enhancements can increase Electric spell power and unlock an Electric breath weapon.
    SelectorName: Red
    Descrip: You gain stacking Fire resistance. Enhancements can increase Fire spell power and unlock a Fire breath weapon.
    SelectorName: White
    Descrip: You gain stacking Cold resistance. Enhancements can increase Cold spell power and unlock a Cold breath weapon.
    
    FeatName: Dreamscape
    Group: Destiny, Misc
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: Activate to disappear to the land of dreams for 5 seconds (become invisible and invulnerable), return with a random 30-second buff, 1 minute cooldown. 9 possible buffs:}{ 1) +30 Melee/Ranged Power, +60 Universal spellpower}{ 2) +15 AC/PRR/MRR}{ 3) +6 to all skills}{ 4) DR 18/-}{ 5) +15 Energy Resistance}{ 6) Sprint Boost}{ 7) +6 Fortitude saves}{ 8) +6 Reflex saves}{ 9) +6 Will saves
    Level: 29
    
    FeatName: Elusive Target
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Martial sphere
    Descrip: 5% chance to ignore any given damage, both physical and magical.
    Level: 28
    
    FeatName: Embodiment of Law
    Group: Destiny, Melee, Range
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: Weapon and unarmed attacks deal +10 Bane damage vs all targets plus another 20 Law damage vs Chaotic targets. Scales with Melee / Ranged power.
    Level: 29
    
    FeatName: Embolden Spell
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Metamagic Feats
    Descrip: +140 Maximum Spell Points}Metamagic: +2 spell DCs, spells cost +10 more mana to cast.
    Level: 24
    
    FeatName: Empower Healing Spell
    Group: Heroic, Spellcasting
    Descrip: Positive Energy spells gain +75 Spell Power, but cost +10 more mana.
    CanCastSpell: 0
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer
    
    FeatName: Empower Spell
    Group: Heroic, Spellcasting
    Descrip: +75 universal Spell Power, spells cost +15 more mana to cast.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Energy Absorption
    Group: Heroic, Defense
    WikiName: Favored_Soul#Energy_Resistance
    Descrip: At level 5, 10 and 15 a Favored Soul selects one type of Energy Absorption. Each grants stacking energy absorption 10 and can only be taken once.
    Class: Favored Soul 5
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 5, 10, 15
    Selector: Acid, Cold, Electricity, Fire, Sonic
    
    FeatName: Enlarge Spell
    Group: Heroic, Spellcasting
    Descrip: Double spell range for the cost of +10 more mana per cast.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Epic Arcane Eldritch Blast
    Group: Destiny, Spellcasting
    WikiName: Epic Destiny Feats#Arcane sphere
    Descrip: +4d6 Eldritch Blast dice.
    Level: 26
    
    FeatName: Epic Damage Reduction
    Group: Epic, Defense
    WikiName: Epic Feats#General Epic passive feats
    Descrip: +10 PRR.
    Level: 27
    
    FeatName: Epic Eldritch Blast
    Group: Epic, Spellcasting
    Descrip: +3d6 Eldritch Blast dice.
    Level: 21
    Class: Warlock 12
    
    FeatName: Epic Fortitude
    Group: Epic, Defense
    WikiName: Epic Feats#General Epic passive feats
    Descrip: +2 Fortitude Saving Throws. You don't automatically fail Fortitude saving throws on a roll of 1.
    Level: 27
    
    FeatName: Epic Mage Armor
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Arcane sphere
    Descrip: Spell Point Cost: 5. Target: Friend, Self. +20 Armor bonus to AC.
    Level: 26
    
    FeatName: Epic Skill Focus
    Group: Destiny, Misc
    WikiName: Epic Destiny Feats
    Descrip: +5 to a chosen skill. Requires 20 trained ranks of the corresponding skill.
    Level: 26
    Flags: SkillTome
    Selector: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spellcraft, Spot, Swim, Tumble
    SelectorName: Balance
    Skill: Balance 20
    SelectorName: Bluff
    Skill: Bluff 20
    SelectorName: Concentration
    Skill: Concentration 20
    SelectorName: Diplomacy
    Skill: Diplomacy 20
    SelectorName: Disable Device
    Skill: Disable Device 20
    SelectorName: Haggle
    Skill: Haggle 20
    SelectorName: Heal
    Skill: Heal 20
    SelectorName: Hide
    Skill: Hide 20
    SelectorName: Intimidate
    Skill: Intimidate 20
    SelectorName: Jump
    Skill: Jump 20
    SelectorName: Listen
    Skill: Listen 20
    SelectorName: Move Silently
    Skill: Move Silently 20
    SelectorName: Open Lock
    Skill: Open Lock 20
    SelectorName: Perform
    Skill: Perform 20
    SelectorName: Repair
    Skill: Repair 20
    SelectorName: Search
    Skill: Search 20
    SelectorName: Spellcraft
    Skill: Spellcraft 20
    SelectorName: Spot
    Skill: Spot 20
    SelectorName: Swim
    Skill: Swim 20
    SelectorName: Tumble
    Skill: Tumble 20
    
    FeatName: Epic Mental Toughness
    Group: Epic, Spellcasting
    Descrip: +200 maximum spell points. (+410 for all three Mental Toughness feats.) +1% spell critical chance.
    All: Improved Mental Toughness
    Level: 21
    
    FeatName: Epic Reflexes
    Group: Epic, Defense
    WikiName: Epic Feats#General Epic passive feats
    Descrip: +2 Reflex Saving Throws. You don't automatically fail Reflex saving throws on a roll of 1.
    Level: 27
    
    FeatName: Epic Reputation
    Group: Epic, Defense
    WikiName: Epic Feats#General Epic passive feats
    Descrip: +3 Bluff, Diplomacy, Haggle, Intimidate, and Perform.
    Level: 27
    
    FeatName: Epic Spell Focus
    Group: Epic, Spellcasting
    Descrip: +1 to the DCs of your spells from a chosen school.
    CanCastSpell: 6
    All: Spell Focus, Greater Spell Focus
    Level: 21
    SharedSelector: Greater Spell Focus
    
    FeatName: Epic Spell Penetration
    Group: Epic, Spellcasting
    Descrip: +4 to your caster level check for defeating Spell Resistance.
    All: Spell Penetration, Greater Spell Penetration
    Level: 21
    
    FeatName: Epic Spell Power
    Group: Destiny, Spellcasting
    Descrip: +20 Spell Power of the selected type. This feat can be taken multiple times, though each time must be for a different type.
    Level: 26
    Selector: Acid, Cold, Electricity, Fire, Force, Light, Negative, Positive, Repair, Sonic
    
    FeatName: Epic Will
    Group: Epic, Defense
    WikiName: Epic Feats#General Epic passive feats
    Descrip: +2 Will Saving Throws. You don't automatically fail Will saving throws on a roll of 1.
    Level: 27
    
    FeatName: Epic Toughness
    Group: Epic, Defense
    Descrip: Increases your maximum hit points by 50. 
    Stat: Constitution 21
    All: Toughness
    Level: 21
    
    FeatName: Eschew Materials
    Group: Heroic, Spellcasting
    Descrip: Your spells cost 2 more spellpoints and removes need for normal material components. Especially expensive material components, such as for Stoneskin and Trap the Soul, are still required.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Evasion
    Group: Misc
    Descrip: When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.
    Flags: Unselectable
    Class: Monk 2, Ranger 9, Rogue 2
    
    FeatName: Exotic Weapon
    Group: Heroic, Melee, Range
    WikiName: Exotic Weapon Proficiency
    Descrip: Grant proficiency with the chosen exotic weapon. Proficiency grants +20% bonus to-hit compared to not being proficient.
    BAB: 1
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer, Fighter
    Selector: Bastard Sword, Dwarven Axe, Kama, Khopesh, Great Crossbow, Rpt Lt Crossbow, Rpt Hvy Crossbow, Shuriken, Handwraps
    SelectorName: Bastard Sword
    WikiName: Proficiency: Bastard Sword
    Descrip: Grant proficiency with Bastard Swords, which now deal glancing blows. Proficiency grants +20% bonus to-hit compared to not being proficient.
    Stat: Strength 13
    SelectorName: Dwarven Axe
    WikiName: Proficiency: Dwarven Waraxe
    Descrip: Grant proficiency with Dwarven Axes, which now deal glancing blows. Proficiency grants +20% bonus to-hit compared to not being proficient.
    Stat: Strength 13
    SelectorName: Kama
    WikiName: Proficiency: Kama
    ClassBonus: Fighter
    SelectorName: Khopesh
    WikiName: Proficiency: Khopesh
    ClassBonus: Fighter
    SelectorName: Great Crossbow
    WikiName: Proficiency: Great Crossbow
    Descrip: Grant proficiency with Great Crossbows, which now knock opponents to the ground for 6 seconds on a natural 20 (no save). Proficiency grants +20% bonus to-hit compared to not being proficient.
    ClassBonus: Fighter
    SelectorName: Rpt Lt Crossbow
    WikiName: Proficiency: Repeating Light Crossbow
    Descrip: Grant proficiency with Repeating Light Crossbows, which now fire 3 bolts per shot instead of 1. Proficiency grants +20% bonus to-hit compared to not being proficient.
    ClassBonus: Fighter
    SelectorName: Rpt Hvy Crossbow
    WikiName: Proficiency: Repeating Heavy Crossbow
    Descrip: Grant proficiency with Repeating Heavy Crossbows, which now fire 3 bolts per shot instead of 1. Proficiency grants +20% bonus to-hit compared to not being proficient.
    ClassBonus: Fighter
    SelectorName: Shuriken
    WikiName: Proficiency: Shuriken
    ClassBonus: Fighter
    SelectorName: Handwraps
    WikiName: Proficiency: Handwraps
    ClassBonus: Fighter
    
    FeatName: Extend Spell
    Group: Heroic, Spellcasting
    Descrip: Doubles the duration of a spell at the cost of +10 spell points per cast.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Extra Turning
    Group: Heroic, Misc
    Descrip: +4 Turns per rest.
    RaceBonus: Human, Purple Dragon Knight
    Class: Cleric 1, Paladin 4
    
    FeatName: Fascinate
    Group: Misc
    Descrip: This song fascinates most nearby living enemies, causing them to cease their activities until they're damaged or the effect ends.
    Flags: Unselectable
    Class: Bard 1
    
    FeatName: Favored Enemy
    Group: Heroic, Misc
    Descrip: Each Favored Enemy grants +2 to damage rolls against all chosen favored enemies, cumulative. (Pure rangers get +10 to damage rolls against five different favored enemies.)
    Flags: ClassOnly
    ClassOnlyClass: Ranger
    ClassOnlyLevel: 1, 5, 10, 15, 20
    Class: Ranger 1
    Selector: Aberration, Animal, Chaotic Outsider, Construct, Dragon, Dwarf, Elemental, Elf, Evil Outsider, Giant, Gnoll, Goblinoid, Halfling, Human, Lawful Outsider, Magical Beast, Monstrous Humanoid, Ooze, Orc, Plant, Reptilian, Undead, Vermin
    
    FeatName: First Blood
    Group: Destiny, Melee
    WikiName: Epic Destiny Feats#Martial sphere
    Descrip: Melee weapons and unarmed attacks deal 50-300 extra untyped damage against enemies with 90% or more HP. This extra damage won't trigger twice within three seconds.
    Level: 28
    
    FeatName: Follower of
    Group: Heroic, Misc
    WikiName: Deity feats#Deity Based Feats
    Descrip: The deity feat line grants the following:}{- Proficiency with a favored weapon}{- A unique ability if you have 6 levels of cleric, paladin or favored soul}{- Damage Reduction if you have 20 levels of favored soul
    Class: Cleric 1, Favored Soul 1, Paladin 1
    Flags: Deity, ClassOnly
    ClassOnlyClass: Cleric, Favored Soul, Paladin
    ClassOnlyLevel: 1
    Selector: Amaunator, Lord of Blades, Silver Flame, Sovereign Host, Undying Court, Vulkoor, Aureon, Helm, Olladra, Onatar, Silvanus, The Blood of Vol
    SelectorName: Amaunator
    Descrip: Favored Weapon: Heavy Maces}Unique Ability: Amaunator's Flames}{ 1d8 Fire Guard}{ -25% Cold Damage}{ Toggle: Permanent}FVS20 DR: Silver
    Race: Iconic, Bladeforged
    SelectorName: Lord of Blades
    Descrip: Favored Weapon: Greatswords}Unique Ability: Bladesworn Transformation}{ +4 Strength}{ +4 Damage}{ +4 AC}{ +10 Will Saves}{ BAB equals your level}{ Can't cast spells}{ Can't be healed by positive energy}{ Lasts 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Adamantine
    Race: Required, Bladeforged, Warforged
    SelectorName: Silver Flame
    Descrip: Favored Weapon: Longbows}Unique Ability: Silver Flame Exorcism}{ Banish extraplanar enemy}{ DC 10 + Class Level + Cha mod}{ Cooldown: 10 minutes}FVS20 DR: Silver
    Race: Standard
    SelectorName: Sovereign Host
    Descrip: Favored Weapon: Longswords}Unique Ability: Unyielding Sovereignty}{ Fully heal yourself or ally}{ Remove negative levels}{ Remove death penalty}{ Remove virtually all debuffs (stat damage, poison, disease, etc...)}{ Cooldown: 10 minutes}FVS20 DR: Choose one:}{ Cold Iron}{ Silver
    Race: Standard
    SelectorName: Undying Court
    Descrip: Favored Weapon: Scimitars}Unique Ability: Undying Call}{ Raise Dead clicky}{ Cooldown: 10 minutes?}FVS20 DR: Cold Iron
    Race: Required, Elf, Half-Elf, Wood Elf
    SelectorName: Vulkoor
    Descrip: Favored Weapon: Shortswords}Unique Ability: Vulkoor's Avatar}{ Summon CR10 Drow Scorpion}{ Duration: 10 minutes}FVS20 DR: Good
    Race: Required, Drow
    SelectorName: Aureon
    Descrip: Favored Weapon: Quarterstaff}Unique Ability: Aureon's Instruction}{ +4 Wisdom}{ +3 Spell Pen}{ +2 Turn level}{ +4 Max Hit Dice turned}{ +4 Total Hit Dice turned}{ Lasts 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Cold Iron
    Race: Standard
    SelectorName: Helm
    Descrip: Favored Weapon: Bastard Swords}Unique Ability: Ever Watchful}{ +4 Wisdom}{ True Seeing}{ +5 Fortitude Saves}{ +5 Spot and Search}{ +PRR equal to the number of Religious Lore feats you have}{ Lasts 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Adamantine
    Race: Iconic, Bladeforged, Morninglord
    SelectorName: Olladra
    Descrip: Favored Weapon: Sickles}Unique Ability: Luck of Olladra}{ Fully heal yourself or ally}{ +1d6 luck bonus to all stats lasting 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Cold Iron
    Race: Standard
    SelectorName: Onatar
    Descrip: Favored Weapon: Warhammers}{ Unique Ability: Onatar's Forge}{ +10 Melee Power}{ +3 Tactical DCs}{ +10 Repair/Fire/Rust spellpower}{ +30 Repair Amplification}{ Lasts 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Cold Iron
    Race: Standard
    SelectorName: Silvanus
    Descrip: Favored Weapon: Mauls}Unique Ability: Blessing of Silvanus}{ +2 Critical Threat Range with Mauls}{ +4 AC}{ Toggle: Permanent}FVS20 DR: Silver
    Race: Iconic, Bladeforged, Morninglord
    SelectorName: The Blood of Vol
    Descrip: Favored Weapon: Daggers}Unique Ability: The Blood Is The Life}{ +4 Constitution}{ +100% Fortification}{ +10 Fortitude Saves}{ Daggers in main hand gain Vampirism}{ +PRR and MRR equal to the number of Religious Lore feats you have}{ Lasts 24 seconds plus 6 seconds per Religious Lore feat you have}FVS20 DR: Good
    Race: Standard
    
    FeatName: Force of Personality
    Group: Heroic, Defense, Misc
    Descrip: Use your Charisma modifier for Will Saves instead of Wisdom.
    Stat: Charisma 13
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Forced Escape
    Group: Destiny, Defense
    Descrip: You radiate destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a Fortitude saving throw vs. (20 + Wisdom modifier) take half damage. This dispels crowd control effects such as stuns on you, and can be used when stunned or otherwise incapacitated (but still conscious).
    Level: 28
    
    FeatName: Fount of Life
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: +20 Healing Amp and Positive spellpower.
    Level: 29
    
    FeatName: Grace of Battle
    Group: Heroic, Melee, Misc
    Descrip: Deity weapons use Charisma or Strength (whichever is higher) for attack and damage, but only if at least half your heroic levels are Favored Soul.
    Class: Favored Soul 2
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 2
    
    FeatName: Great Ability
    Group: Epic, Misc
    Descrip: +1 to the selected ability score. This feat can be taken multiple times.
    Repeat: 99
    Level: 21
    Selector: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
    
    FeatName: Great Cleave
    SortName: Cleave2
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 5 seconds): Attacks enemies in a wider arc than Cleave. This attack deals +2[W] damage.
    BAB: 4
    All: Cleave
    ClassBonus: Fighter
    
    FeatName: Great Fortitude
    Group: Heroic, Defense
    Descrip: +2 bonus to all Fortitude saving throws.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Greater Ruin
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Spell feats
    Descrip: Greater Ruin (150 SP): Deal 1000 untyped damage to a single enemy. No save. Metamagics can be applied but are not free.
    Level: 30
    All: Ruin
    
    FeatName: Greater Single Weapon Fighting
    Abbreviation: Greater SWF
    SortName: Single Weapon Fighting3
    Descrip: Your SWF Combat Style bonuses increase to +30% attack speed and +6 Melee Power. You now apply 50% more of your appropriate ability score to your damage.
    Group: Heroic, Melee
    BAB: 11
    Flags: SkillTome
    Skill: Balance 7
    All: Single Weapon Fighting, Improved Single Weapon Fighting
    ClassBonus: Fighter
    
    FeatName: Greater Spell Focus
    SortName: Spell Focus2
    Group: Heroic, Spellcasting
    Descrip: +1 to the DCs of your spells from a chosen school.
    CanCastSpell: 1
    All: Spell Focus
    RaceBonus: Human, Purple Dragon Knight
    SharedSelector: Spell Focus
    
    FeatName: Greater Spell Penetration
    Abbreviation: Greater Spell Pen
    SortName: Spell Penetration2
    Group: Heroic, Spellcasting
    Descrip: +2 to your caster level check for defeating Spell Resistance.
    CanCastSpell: 1
    All: Spell Penetration
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Greater Two Handed Fighting
    Abbreviation: Greater THF
    SortName: Two Handed Fighting3
    Group: Heroic, Melee
    Descrip: +30% additional Strikethrough chance. Your Combat Style bonus to Melee Power is increased by +2 to a total of +6. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves to 3x the Ability Score you use for damage. Bastard Swords and Dwarven Axes increase to 1.6x instead.
    BAB: 11
    Stat: Strength 17
    All: Two Handed Fighting, Improved Two Handed Fighting
    ClassBonus: Fighter
    
    FeatName: Greater Two Weapon Fighting
    Abbreviation: Greater TWF
    SortName: Two Weapon Fighting3
    Group: Heroic, Melee
    Descrip: Your chance to proc off-hand attacks increases to 80%.
    BAB: 11
    Stat: Dexterity 17
    All: Two Weapon Fighting, Improved Two Weapon Fighting
    ClassBonus: Fighter
    
    FeatName: Greater Weapon Focus
    Abbreviation: Gtr Weapon Focus
    SortName: Weapon Focus2
    Group: Heroic, Melee, Range
    Descrip: +2 stacking Melee Power or Range Power. +1 to-hit with the chosen weapons.
    Class: Fighter 8
    All: Weapon Focus
    ClassBonus: Fighter
    SharedSelector: Weapon Focus
    
    FeatName: Greater Weapon Specialization
    Abbreviation: Gtr Weapon Spec
    SortName: Weapon Specialization2
    Group: Heroic, Melee, Range
    Descrip: +2 stacking Melee Power or Range Power. +2 damage with the chosen weapons.
    Class: Fighter 12
    All: Weapon Focus, Weapon Specialization
    ClassBonus: Fighter
    SharedSelector: Weapon Specialization
    
    FeatName: Guardian Angel
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Divine sphere
    Descrip: When you drop below 50% HP, for 30 seconds you gain PRR equal to your Wisdom and saving throws equal to your epic level. This won't trigger again for three minutes.
    Level: 26
    
    FeatName: Grandmaster of Forms
    SortName: Adept of Forms3
    Group: Heroic, Misc
    Descrip: Improve your monk stances and elemental strikes. Automatically granted at Monk level 18, but any character with at least one Monk level and 18 character levels can select this feat at levelup as a normal feat.
    Class: Monk 1
    Level: 18
    All: Master of Forms
    
    FeatName: Half-Elf Dilettante
    Abbreviation: Dilettante
    SortName: Dilettante
    Group: Heroic, Misc
    Descrip: Half-Elves are able to dabble in the abilities of a class other than the class they have chosen. You count as level 1 of your dilettante class for scrolls and wands, gain various bonuses related to that class, and can further improve these bonuses with enhancements.
    Race: Required, Half-Elf
    RaceBonus: Half-Elf
    Flags: RaceOnly
    Selector: Artificer, Barbarian, Bard, Cleric, Druid, Favored Soul, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Warlock
    SelectorName: Artificer
    WikiName: Half-Elf Dilettante#Artificer
    Descrip: You are proficient with all crossbows and gain +2 UMD for scrolls. You are considered a level 1 artificer for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Intelligence 13
    SelectorName: Barbarian
    WikiName: Half-Elf Dilettante#Barbarian
    Descrip: DR 1/- (does not stack with Barbarian DR). You can gain further bonuses with enhancements.
    Stat: Constitution 13
    SelectorName: Bard
    WikiName: Half-Elf Dilettante#Bard
    Descrip: You can Fascinate 3x/rest with a Will DC based on a Perform check (or 1d20 + Cha Mod if untrained) to negate. You are considered a level 1 bard for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Charisma 13
    SelectorName: Cleric
    WikiName: Half-Elf Dilettante#Cleric
    Descrip: You are considered a level 1 cleric for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Wisdom 13
    SelectorName: Druid
    WikiName: Half-Elf Dilettante#Druid
    Descrip: You are considered a level 1 druid for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Wisdom 13
    SelectorName: Favored Soul
    WikiName: Half-Elf Dilettante#Favored Soul
    Descrip: You are considered a level 1 favored soul for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Charisma 13
    SelectorName: Fighter
    WikiName: Half-Elf Dilettante#Fighter
    Descrip: You are proficient with all martial weapons. You can gain further bonuses with enhancements.
    Stat: Strength 13
    SelectorName: Monk
    WikiName: Half-Elf Dilettante#Monk
    Descrip: You are proficient with quarterstaff, kama and shuriken. You gain up to +2 AC from your Wisdom modifier while centered. You can improve these bonuses with enhancements.
    Stat: Wisdom 13
    SelectorName: Paladin
    WikiName: Half-Elf Dilettante#Paladin
    Descrip: You gain up to +2 saves from your Charisma modifier. You can improve these bonuses with enhancements.
    Stat: Charisma 13
    SelectorName: Ranger
    WikiName: Half-Elf Dilettante#Ranger
    Descrip: You are proficient with all martial ranged weapons, and can add up to 2 points of your Strength modifier to bow damage. You are considered a level 1 ranger for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Dexterity 13
    SelectorName: Rogue
    WikiName: Half-Elf Dilettante#Rogue
    Descrip: +1d6 Sneak Attack damage (does not stack with Rogue Sneak Attack). You can gain further bonuses with enhancements.
    Stat: Dexterity 13
    SelectorName: Sorcerer
    WikiName: Half-Elf Dilettante#Sorcerer
    Descrip: You are considered a level 1 sorcerer for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Charisma 13
    SelectorName: Wizard
    WikiName: Half-Elf Dilettante#Wizard
    Descrip: You are considered a level 1 wizard for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Intelligence 13
    SelectorName: Warlock
    WikiName: Half-Elf Dilettante#Warlock
    Descrip: Toggle: You deal 1d4 extra Fire damage with attacks and spells, at most once every two seconds. This toggle is exclusive with Warlock Pact toggles. You are considered a level 1 warlock for scrolls and wands, and can further improve these bonuses with enhancements.
    Stat: Charisma 13
    
    FeatName: Hamstring
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 15 seconds): On hit, target's movement rate is reduced by 50% for 12 seconds. No save.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    Class: Rogue 1
    
    FeatName: Harbinger of Chaos
    Group: Destiny, Melee, Range
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: Weapon and unarmed attacks deal 1d20 Bane damage vs all targets plus another 2d20 Chaos damage vs Lawful targets. Scales with Melee / Ranged power.
    Level: 29
    
    FeatName: Healing Hands
    Group: Misc
    Descrip: Heal yourself or ally for (10 + Character level) x Wisdom modifier hit points, or deals that much damage to an undead target.
    Flags: Unselectable
    Race: Required, Aasimar, Aasimar Scourge

  14. #13
    Community Member Kinerd's Avatar
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    Mar 2010
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    Default

    there we go

    Code:
    FeatName: Heavy Armor Champion
    SortName: Heavy Armor Training4
    Group: Heroic, Defense
    Descrip: +12 PRR and MRR while wearing heavy armor.
    Class: Fighter 14
    ClassBonus: Fighter
    
    FeatName: Heavy Armor Combatant
    SortName: Heavy Armor Training2
    Group: Heroic, Defense
    Descrip: +6 PRR and MRR while wearing heavy armor.
    Class: Fighter 6
    ClassBonus: Fighter
    
    FeatName: Heavy Armor Master
    SortName: Heavy Armor Training3
    Group: Heroic, Defense
    Descrip: +9 PRR and MRR while wearing heavy armor.
    Class: Fighter 10
    ClassBonus: Fighter
    
    FeatName: Heavy Armor Training
    Group: Heroic, Defense
    Descrip: +3 PRR and MRR while wearing heavy armor.
    Class: Fighter 2
    ClassBonus: Fighter
    
    FeatName: Heighten Spell
    Group: Heroic, Spellcasting
    Descrip: Spells are raised to the highest spell level your character can cast, but cost 5 more spell points per level raised.
    CanCastSpell: 2
    ClassBonus: Alchemist, Artificer, Wizard
    
    FeatName: Hellball
    Group: Destiny, Spellcasting
    Descrip: Hellball (45 spell points, 6 second cooldown): Deal 3d20+15 acid, electric, fire, and sonic damage to enemies in an area. Reflex save for half, but not subject to Evasion. Metamagics can be applied but are not free.
    Level: 28
    
    FeatName: Holy Strike
    Group: Destiny, Melee, Range
    WikiName: Epic Destiny Feats#Divine sphere
    Descrip: Your weapons gain Ghost Touch, and your vorpal strikes deal 10d6 untyped damage vs. Evil enemies. (Works with melee, unarmed, and ranged attacks.)
    Level: 26
    
    FeatName: Improved Augment Summoning
    Group: Epic, Spellcasting, Misc
    WikiName: Epic Feats#Epic Spellcasting passive feats
    Descrip: +140 Maximum Spell Points}Your summoned creatures gain:}{ +8 to all ability scores}{ +10% Dodge}{ +100 Maximum Hit Points
    Level: 24
    All: Augment Summoning
    
    FeatName: Improved Bardic Music
    Group: Heroic, Misc
    Descrip: Inspire Greatness adds +1 to all skills. Inspire Heroics adds +1 AC, Dodge and all saves. +2 Bard Level to Bardic Inspiration.
    Class: Bard 12
    Skill: Perform 15
    
    FeatName: Improved Critical
    Group: Heroic, Melee, Range
    Descrip: Doubles the threat range of the chosen weapon type. Can be taken multiple times, though each time must be for a different type.
    BAB: 8
    ClassBonus: Artificer, Fighter
    Selector: Bludgeoning, Piercing, Ranged, Slashing, Thrown
    SelectorName: Piercing
    ClassBonus: Fighter
    SelectorName: Thrown
    ClassBonus: Fighter
    
    FeatName: Improved Construct Essence
    SortName: Construct Essence2
    Group: Heroic, Defense
    Descrip: Your are now considered a Living Construct:}{-100% base healing from Repair spells}{-100% Rust damage}{-Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzing}{-Immunity to stat damage from natural poisons and diseases}{-+10 Racial bonus to saving throws against magical poisons, and no longer auto-fail on a 1}{-Do not need to breathe while underwater}{-Shrine recovery based on Repair instead of Heal
    Race: NotAllowed, Warforged, Bladeforged
    Class: Artificer 12
    ClassBonus: Artificer
    All: Construct Essence
    
    FeatName: Improved Damage Reduction
    Group: Heroic, Defense
    Descrip: Gain DR 1/adamantine, or improve your existing DR by 1/adamantine.
    Race: Required, Warforged, Bladeforged
    Repeat: 99
    
    FeatName: Improved Evasion
    Group: Heroic, Defense
    Descrip:  When you attempt a Reflex save against an effect that normally does half damage when saved against, you suffer no damage if you successfully save and half damage even if you fail.
    Flags: ClassOnly
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Improved Feint
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 8 seconds): Bluffs the enemy, enabling Sneak attacks for a short period of time. Bugged; see wiki.
    One: Sneak Attack, Half-Elf Dilettante: Rogue
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Improved Fortification
    Group: Heroic, Defense
    Descrip: Improves your warforged fortification to 100%, but you lose the ability to be healed by cure spells.
    BAB: 6
    Race: Required, Warforged, Bladeforged
    ClassBonus: Artificer
    
    FeatName: Improved Martial Arts
    Group: Epic, Melee
    Descrip: You deal +1[W] when fighting unarmed, and +0.5[W] when using ki weapons such as kamas, quarterstaves, and shuriken.
    Class: Monk 12
    Level: 21
    
    FeatName: Improved Mental Toughness
    SortName: Mental Toughness2
    Group: Heroic, Spellcasting
    Descrip: +10 maximum spell points at first level and +5 per additional level. (+105 at level 20, +210 counting regular mental toughness.) +1% spell critical chance.
    CanCastSpell: 3
    All: Mental Toughness
    ClassBonus: Alchemist, Wizard
    
    FeatName: Improved Precise Shot
    SortName: Precise Shot2
    Group: Heroic, Range
    Descrip: Your ranged attacks pass through and potentially damage all foes in the projectile's path. Your ranged damage is reduced by 20%.
    BAB: 11
    Stat: Dexterity 19
    All: Point Blank Shot, Precise Shot
    ClassBonus: Artificer, Fighter
    
    FeatName: Improved Shield Bash
    SortName: Shield Bash2
    Group: Heroic, Melee
    Descrip: +20% chance to proc an automatic shield bash when attacking with a one-handed weapon and shield.
    All: Shield Proficiency
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Improved Shield Mastery
    SortName: Shield Mastery2
    Group: Heroic, Melee, Defense
    Descrip: Net effect including Shield Mastery: +6 Combat Style bonus to Melee Power and +8% doublestrike when using a shield. +5/10/15 PRR when using small (or buckler)/large/tower shields.
    BAB: 8
    All: Shield Mastery
    ClassBonus: Fighter
    
    FeatName: Improved Single Weapon Fighting
    Abbreviation: Improved SWF
    SortName: Single Weapon Fighting2
    Group: Heroic, Melee
    Descrip: Your SWF Combat Style bonuses increase to +20% attack speed and +4 Melee Power. You now apply 25% more of your appropriate ability score to your damage.
    BAB: 6
    Flags: SkillTome
    Skill: Balance 4
    All: Single Weapon Fighting
    ClassBonus: Fighter
    
    FeatName: Improved Sneak Attack
    Group: Epic, Melee, Range
    Descrip: +3d6 Sneak Attack damage.
    Level: 21
    Class: Rogue 12
    Stat: Dexterity 21
    
    FeatName: Improved Sunder
    Group: Heroic, Melee
    Descrip: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 seconds. Some creatures may be immune to the sunder effect. (DC 10 + STR Mod + Sunder Bonuses). Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds. Cooldown: 10 seconds. This feat replaces your Sunder feat.
    All: Power Attack
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    
    FeatName: Improved Trip
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 10 seconds): Replaces Trip as an action and improves on it with +4 DC, double duration and shorter cooldown.
    All: Combat Expertise
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    
    FeatName: Improved Turning
    Group: Heroic, Misc
    Descrip: Gives you the ability to turn undead as if you were one cleric level higher.
    RaceBonus: Human, Purple Dragon Knight
    Class: Cleric 1, Paladin 4
    
    FeatName: Improved Two Handed Fighting
    Abbreviation: Improved THF
    SortName: Two Handed Fighting2
    Group: Heroic, Melee
    Descrip: +30% additional Strikethrough chance while two-handed fighting. Your Combat Style bonus to Melee Power is increased by +2 to a total of +4. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves to 2.5x the Ability Score you use for damage. Bastard Swords and Dwarven Axes increase to 1.35x instead.
    BAB: 6
    Stat: Strength 17
    All: Two Handed Fighting
    ClassBonus: Fighter
    
    FeatName: Improved Two Weapon Fighting
    Abbreviation: Improved TWF
    SortName: Two Weapon Fighting2
    Group: Heroic, Melee
    Descrip: Your chance to proc off-hand attacks increases to 60%.
    BAB: 6
    Stat: Dexterity 17
    All: Two Weapon Fighting
    ClassBonus: Fighter
    
    FeatName: Insightful Reflexes
    Group: Heroic, Defense, Misc
    Descrip: Use your Intelligence modifier for Reflex Saves instead of Dexterity.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Inspire Excellence
    Group: Epic, Misc
    Descrip: Song that grants a +2 competence bonus to all ability scores to yourself and nearby allies. Same duration as Inspire Courage.
    Class: Bard 15
    Skill: Perform 20
    Level: 21
    All: Inspire Heroics
    
    FeatName: Inspire Heroics
    Group: Misc
    Descrip: Song that grants a +4 morale bonus to saves and +4% dodge.
    Flags: Unselectable
    Class: Bard 15
    
    FeatName: Intensify Spell
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Metamagic Feats
    Descrip: +140 Maximum Spell Points}Metamagic: +75 Spell Power, spells cost +15 more mana to cast.
    Level: 24
    
    FeatName: Iron Will
    Group: Heroic, Defense
    Descrip: +2 bonus to Will Saves.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Knight's Training
    Group: Heroic, Melee
    Descrip: Morale bonus to crit profile for certain weapons:}{ +1 crit multiplier for Long Swords}{ +1 crit range for Battle Axes (+2 w/Improved Critical: Slashing)}{ +1 crit range for War Hammers, Heavy Maces and Morningstars
    BAB: 4
    ClassBonus: Fighter
    
    FeatName: Knowledge of Battle
    Group: Heroic, Melee, Misc
    Descrip: Deity weapons use Wisdom or Strength (whichever is higher) for attack and damage, but only if at least half your heroic levels are Favored Soul.
    Class: Favored Soul 2
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 2
    
    FeatName: Lasting Inspiration
    Group: Destiny, Misc
    Descrip: +3 songs/rest and +50% song duration. Duration also applies to Fascinate. 
    Level: 26
    
    FeatName: Lay On Hands
    Group: Misc
    Descrip: Heal yourself or ally for (10 + Paladin level) x Charisma modifier hit points, or deals that much damage to an undead target. Warforged do not suffer a penalty in amount healed.
    Flags: Unselectable
    Class: Paladin 2
    
    FeatName: Least Dragonmark
    Group: Heroic, Misc
    WikiName: Dragonmarks
    Descrip: +2 bonus to a skill plus an active SLA ability 3x/rest. Enhancements grant additonal SLAs (up to three total) and uses per rest. You may only take one dragonmark.
    RaceBonus: Human
    Repeat: 1
    Selector: Finding, Healing, Making, Passage, Sentinel, Shadow, Storm, Warding, Scribing
    SelectorName: Finding
    Descrip: +2 bonus to Search skill. Available SLAs:}{-Locate Objects}{-Knock}{-Treasure Finding
    Race: Required, Half-Orc, Human
    SelectorName: Healing
    Descrip: +2 bonus to Heal skill. Available SLAs:}{-Cure Light Wounds}{-Cure Serious Wounds}{-Heal
    Race: Required, Halfling
    SelectorName: Making
    Descrip: +2 bonus to Repair skill and +3/6/10 Cannith Crafting levels. Available SLAs:}{-Repair Light Damage}{-Repair Serious Damage}{-Reconstruct
    Race: Required, Human
    SelectorName: Passage
    Descrip: +2 bonus to Balance skill. Available SLAs:}{-Expeditious Retreat}{-Dimension Door}{-Teleport
    Race: Required, Human
    SelectorName: Scribing
    Descrip: +2 bonus to UMD skill. Available SLAs:}{-Enchant Weapons}{-Symbol of Flame}{-Symbol of Stunning
    Race: Required, Gnome
    SelectorName: Sentinel
    Descrip: +2 bonus to Intimidate skill. Available SLAs:}{-Shield of Faith}{-Protection from Energy}{-Globe of Invulnerability
    Race: Required, Human
    SelectorName: Shadow
    Descrip: +2 bonus to Hide skill. Available SLAs:}{-Invisibility}{-Shadow Walk}{-Displacement
    Race: Required, Elf
    SelectorName: Storm
    Descrip: +2 bonus to Balance skill. Available SLAs:}{-Gust of Wind}{-Electric Loop}{-Call Lightning Storm
    Race: Required, Half-Elf
    SelectorName: Warding
    Descrip: +2 bonus to Search skill. Available SLAs:}{-Neutralize Poison}{-Spell Resistance}{-Radiant Forcefield
    Race: Required, Dwarf
    
    FeatName: Lightning Reflexes
    Group: Heroic, Defense
    Descrip: +2 bonus to Reflex saves.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Liquid Courage / Tough Tincture
    Group: Heroic, Defense
    Descrip: You can use Intelligence for Will OR Fortitude saves.
    Class: Alchemist 8
    ClassBonus: Alchemist
    Selector: Liquid Courage, Tough Tincture
    SelectorName: Liquid Courage
    Descrip: You can use Intelligence for Will saves.
    SelectorName: Tough Tincture
    Descrip: You can use Intelligence for Fortitude saves.
    
    FeatName: Liquid Luck
    Group: Heroic, Defense
    Descrip: Gain Evasion.
    Class: Alchemist 12
    ClassBonus: Alchemist
    
    FeatName: Luck of Heroes
    Group: Heroic, Defense
    Descrip: +1 bonus to all saves.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Magical Training
    Group: Heroic, Spellcasting
    Descrip: Grants +80 spell points, Echoes of Power, +5% spell critical chance and proficiency with Orbs.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Manyshot
    Group: Heroic, Range
    Descrip: Fire multiple arrows per shot (based on BAB) for the next 20 seconds. Does not work with crossbows. The number of arrows depends on BAB:}{ 6-10: 2 arrows}{ 11-15: 3 arrows}{ 16+: 4 arrows
    BAB: 6
    Stat: Dexterity 17
    All: Point Blank Shot, Rapid Shot
    ClassBonus: Fighter
    
    FeatName: Martial Weapon
    Group: Heroic, Melee, Range
    Descrip: Grants proficiency with the chosen weapon. Barbarians, Fighters, Paladins and Rangers are granted proficiency with all martial weapons.
    WikiName: Martial Weapon Proficiency
    RaceBonus: Human, Purple Dragon Knight
    Selector: All, Battleaxe, Falchion, Greataxe, Greatclub, Greatsword, Handaxe, Heavy Pick, Kukri, Light Hammer, Light Pick, Longbow, Longsword, Maul, Rapier, Scimitar, Shortsword, Shortbow, Composite Shortbow, Throwing Axe, Throwing Hammer, Warhammer
    SelectorName: Composite Shortbow
    Hide: True
    SelectorName: All
    Descrip: Grants proficiency with all martial weapons. Barbarians, Fighters, Paladins and Rangers receive this feat for free. All other classes must train individual martial weapons they want to use, one feat per weapon.
    
    FeatName: Mass Frog
    Group: Destiny, Spellcasting
    Descrip: Mass Frog (75 spell points, 60 second cooldown): Up to five nearby enemies are turned into frogs. Fort save DC 30 + Wisdom modifier. Feats and focus items do not affect the DC. Ignores death ward, and works on undead and constructs.
    Level: 28
    
    FeatName: Master of
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Spellcasting passive feats
    Descrip: +140 Maximum Spell Points}+10 Maximum Caster Level for selected spells and SLAs
    Level: 24
    Selector: Air, Alignment, Artifice, Earth, Fire, Knowledge, Light, Music, the Dead, the Wilds, Water
    SelectorName: Air
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Shocking Grasp}{-Electric Loop}{-Lightning Bolt
    SelectorName: Alignment
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Holy Smite}{-Deific Vengeance}{-Unholy Blight}{-Chaos Hammer}{-Order's Wrath
    SelectorName: Artifice
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Static Shock}{-Lightning Sphere}{-Blast Rod}{-Lightning Motes
    SelectorName: Earth
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Acid Spray}{-Melf's Acid Arrow}{-Acid Blast
    SelectorName: Fire
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Burning Hands}{-Scorch}{-Fireball
    SelectorName: Knowledge
    Descrip: +140 Maximum Spell Points}The Archmage SLAs Arcane Bolt and Blast now grant 1 stack of Mental Honing: +3 Universal spellpower, +2% Spell Critical damage. Stacks up to 30 times, lose 1 stack every 6 seconds.
    SelectorName: Light
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Sun Bolt}{-Searing Light}{-Divine Punishment
    SelectorName: Music
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Shout}{-Greater Shout}{-Sonic Blast}{-Reverberate
    SelectorName: the Dead
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Chill Touch}{-Death Aura}{-Negative Energy Burst
    SelectorName: the Wilds
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Produce Flame}{-Creeping Cold}{-Call Lightning}{-Word of Balance}{-Salt Ray
    SelectorName: Water
    Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Niac's Cold Ray}{-Snowball Swarm}{-Niac's Biting Cold
    
    FeatName: Master of Forms
    SortName: Adept of Forms2
    Group: Heroic, Misc
    Descrip: Improve your monk stances and elemental strikes. Automatically granted at Monk level 12, but any character with at least one Monk level and 12 character levels can select this feat at levelup as a normal feat.
    Class: Monk 1
    Level: 12
    All: Adept of Forms
    
    FeatName: Maximize Spell
    Group: Heroic, Spellcasting
    Descrip: +150 universal Spell Power, spells cost +25 more mana to cast.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Mental Toughness
    Group: Heroic, Spellcasting
    Descrip: +10 maximum spell points at first level and +5 per additional level. (+105 at level 20.) +1% spell critical chance.
    CanCastSpell: 1
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Wizard
    
    FeatName: Mithral Body
    Group: Heroic, Defense
    Descrip: Docents you equip are considered light armor in terms of PRR/MRR, carry 15% ASF and have an MDB of 5.
    Race: Required, Warforged, Bladeforged
    ClassBonus: Artificer
    
    FeatName: Mithral Fluidity
    Group: Heroic, Defense
    Descrip: +1 MDB, and armor check penalty is decreased by 1. 
    All: Mithral Body
    Race: Required, Warforged, Bladeforged
    ClassBonus: Artificer
    
    FeatName: Mobile Spellcasting
    Group: Heroic, Spellcasting, Misc
    Descrip: Move at full speed while casting spells.
    Stat: Dexterity 13
    All: Combat Casting
    CanCastSpell: 2
    
    FeatName: Mobility
    Group: Heroic, Defense
    Descrip: +2% dodge, +2 MDB to armor and tower shields.
    Stat: Dexterity 13
    All: Dodge
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Fighter, Monk
    
    FeatName: Multitude of Missiles
    Group: Heroic, Ranged
    Descrip: For the next 20 seconds, while wielding a Simple Thrown Weapon add 100 to your Doubleshot and 2x your Base Attack Bonus to Ranged Power. Shares a cooldown with Manyshot.
    All: Point Blank Shot
    BAB: 6
    
    FeatName: Natural Fighting
    Group: Heroic, Melee
    Descrip: +4 Melee Power, PRR and Doublestrike while in a druid animal form. Also +10% Glancing Blows while in Bear form. This may be taken up to 3 times.
    Class: Druid 3
    Repeat: 3
    
    FeatName: Negotiator
    Group: Heroic, Misc
    Descrip: +2 bonus to Diplomacy and Haggle skills.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Nimble Fingers
    Group: Heroic, Misc
    Descrip: +2 bonus to the Disable Device and Open Lock skills.
    Class: Rogue 1, Artificer 1
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Opportunist
    Group: Heroic, Melee
    Descrip: Gain 3% doublestrike with melee weapons and bypass 10% fortification. 
    Flags: ClassOnly
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Oversized Two Weapon Fighting
    Abbreviation: Oversized TWF
    SortName: Two Weapon Fighting5
    Group: Heroic, Melee
    Descrip: When wielding an offhand weapon that isn't a light weapon, OTWF reduces your to-hit penalty from -4/-4 to -2/-2.
    Stat: Strength 12
    All: Two Weapon Fighting
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Overwhelming Critical
    Group: Epic, Melee, Range
    Descrip: +1 critical multiplier when rolling a 19 or 20.
    All: Improved Critical
    Level: 21
    
    FeatName: Pact
    Group: Heroic, Spellcasting, Misc
    WikiName: Warlock#Pact Choices
    Descrip: Your Pact applies extra damage to your Eldritch Blast, adds spells to your spell list and grants special abilities. Some Pacts carry alignment restrictions.
    Flags: Pact
    Class: Warlock 1
    Flags: ClassOnly
    ClassOnlyClass: Warlock
    ClassOnlyLevel: 1
    Selector: Fey, Fiend, Great Old One
    SelectorName: Fey
    Descrip: Sonic Damage}Targets Reflex saves}2: Obscuring Mist}5: Blindness}6: Daze Monster}9: Slow}14: Greater Dispel Magic}15: Abundant Step}17: Otto's Sphere of Dancing}19: Otto's Irresistible Dance
    SelectorName: Fiend
    Descrip: Fire Damage}Targets Fortitude saves}2: Command}5: Rage}6: +2 all saves}9: Fire Shield}14: Binding Chain}15: Hurl through Hell}17: Power Word: Blind}19: Howl of Terror
    Alignment: Lawful Neutral, Chaotic Neutral, True Neutral
    SelectorName: Great Old One
    Descrip: Acid Damage}Targets Will saves}2: Entangle}5: Knock}6: +5 MRR, +25% Fort}9: Phantasmal Killer}14: Dominate Person}15: Charm Monster}17: Mass Suggestion}19: Power Word: Kill
    Alignment: Chaotic Neutral, Chaotic Good, True Neutral, Neutral Good
    NotClass: Monk
    
    FeatName: Past Life
    Group: Heroic, Misc
    WikiName: Past life#Purchased Past Life Feats
    Descrip: After Heroic True Reincarnation, you can select an active Past Life feat for the dominant class in your previous life.
    Level: 3
    Flags: PastLife
    Selector: Artificer, Barbarian, Bard, Cleric, Druid, Favored Soul, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Warlock
    SelectorName: Artificer
    WikiName: Past Life: Student of Artifice
    Descrip: Passive: Using a rod, staff, or wand has a 15% chance to not cost a charge.}Active: Cast Enchant Weapons or Enchant Armor 10x per rest.
    SelectorName: Barbarian
    WikiName: Past Life: Berserker's Fury
    Descrip: Passive: +20 HP, +2 Intimidate, +1 Barbarian Rage per rest.}Active: Enter a basic rage 1x per rest even if you have no rage abilities.
    SelectorName: Bard
    WikiName: Past Life: Bardic Dilettante
    Descrip: Passive: +1 Charisma skills, +1 DC to your Enchantment spells.}Active: Inspire Courage 3x per rest.
    SelectorName: Cleric
    WikiName: Past Life: Initiate of the Faith
    Descrip: Passive: +2 bonus to Heal skill.}Active: Healing Word 5x per rest. (Heals 1d4, plus 1d4 per two caster levels.)
    SelectorName: Druid
    WikiName: Past Life: Harbinger of Nature's Wrath
    Descrip: Passive: +2 elemental resistances.}Active: Flame Blade 3x per rest.
    SelectorName: Favored Soul
    WikiName: Past Life: Acolyte of Divine Secrets
    Descrip: Passive: +2 Diplomacy.}Active: Avenging Light 10x per rest.
    SelectorName: Fighter
    WikiName: Past Life: Student of the Sword
    Descrip: Passive: +2 Intimidate, +1 MDB to armor and shields.}Active: 3x per rest you can increase your BAB to your level and gain +4 to-hit, 1 minute duration.
    SelectorName: Monk
    WikiName: Past Life: Disciple of the Fist
    Descrip: Passive: +2 Concentration, +1 die step for unarmed damage.}Active: Gain evasion for 20 seconds, 1x per rest.
    SelectorName: Paladin
    WikiName: Past Life: Soldier of the Faith
    Descrip: Passive: +2 bonus to Heal skill.}Active: Divine Favor 3x per rest.
    SelectorName: Ranger
    WikiName: Past Life: Warrior of the Wild
    Descrip: Passive: +2 Spot.}Active: Barkskin 3x per rest.
    SelectorName: Rogue
    WikiName: Past Life: Sneak of Shadows
    Descrip: Passive: +1 to all skills.}Active: 3x per rest you gain +1 sneak to-hit per 4 character levels, +1 sneak damage per 2 character levels, and bonuses to Hide and Move Silently equal to your level. 1 minute duration.
    SelectorName: Sorcerer
    WikiName: Past Life: Arcane Prodigy
    Descrip: Passive: +10 spell points at level 1, +5 for each additional level.}Active: 10x per rest produce random elemental damage spells.
    SelectorName: Wizard
    WikiName: Past Life: Arcane Initiate
    Descrip: Passive: +1 to all spell DCs.}Active: Magic Missile 10x per rest.
    SelectorName: Warlock
    WikiName: Past Life: Delver of the Forbidden
    Descrip: Passive: +3 Spellcraft.}Active: Confuse an enemy for 12 seconds, no save, 10x per rest.
    
    FeatName: Path of Harmonious Balance
    Abbreviation: Fists of Light
    SortName: Fists of Light
    Group: Heroic, Misc
    Descrip: The lightside path offers healing and party buffs.
    Flags: ClassOnly
    ClassOnlyClass: Monk
    ClassOnlyLevel: 3
    Class: Monk 3
    
    FeatName: Path of Inevitable Dominion
    Abbreviation: Fists of Darkness
    SortName: Fists of Darkness
    Group: Heroic, Misc
    Descrip: The darkside path offers DPS and enemy debuffs.
    Flags: ClassOnly
    ClassOnlyClass: Monk
    ClassOnlyLevel: 3
    Class: Monk 3
    
    FeatName: Perfect Single Weapon Fighting
    Abbreviation: Perfect SWF
    Group: Destiny, Melee
    Descrip: While Single Weapon Fighting, your vorpal threat range is increased by 1. (19-20 instead of natural 20.)
    Level: 26
    
    FeatName: Perfect Two Handed Fighting
    Abbreviation: Perfect THF
    Group: Destiny, Melee
    Descrip: While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting.
    Level: 26
    
    FeatName: Perfect Two Weapon Fighting
    Abbreviation: Perfect TWF
    Group: Destiny, Melee
    Descrip: +5% doublstrike regardless of your combat style, +10% offhand doublestrike.
    Level: 26
    
    FeatName: Pierce Damage Reduction
    Group: Destiny, Melee
    WikiName: Epic Destiny Feats#Martial sphere
    Descrip: Your equipped weapons are considered the selected metal type for bypassing DR.
    Level: 26
    Selector: Adamantine, Byeshk, Cold Iron, Silver
    SelectorName: Adamantine
    WikiName: Pierce Adamantine
    Descrip: Your equipped weapons are considered Adamantine for bypassing DR.
    SelectorName: Byeshk
    WikiName: Pierce Byeshk
    Descrip: Your equipped weapons are considered Byeshk for bypassing DR.
    SelectorName: Cold Iron
    WikiName: Pierce Cold Iron
    Descrip: Your equipped weapons are considered Cold Iron for bypassing DR.
    SelectorName: Silver
    WikiName: Pierce Silver
    Descrip: Your equipped weapons are considered Silver for bypassing DR.
    
    FeatName: Point Blank Shot
    Group: Heroic, Range
    Descrip: +1[W] damage with ranged weapons. Also +1 to-hit within 45 feet.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Artificer, Fighter
    
    FeatName: Power Attack
    Group: Heroic, Melee
    Descrip: Combat Stance: Gain up to +5 damage at the cost of up to -5 to-hit penalty, both capped by your BAB. Two handed weapons gain double the damage bonus.
    Stat: Strength 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    
    FeatName: Power Critical
    Group: Heroic, Melee
    Descrip: +2 Seeker.
    BAB: 4
    All: Weapon Focus
    ClassBonus: Fighter
    
    FeatName: Precise Shot
    Group: Heroic, Range
    Descrip: Targeted range attacks pass through friend and foe alike to strike your target. (Only your target will be damaged.) Also grants Archer's Focus stance, which deals progressively more damage while not moving.
    All: Point Blank Shot
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Artificer, Fighter
    
    FeatName: Precision
    Group: Heroic, Melee, Range
    Descrip: Combat Stance: Bypass 25% fortification and gain +5% chance to-hit.
    BAB: 1
    Stat: Dexterity 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Fighter, Monk
    
    FeatName: Purity of Heart
    Group: Heroic, Spellcasting, Misc
    Descrip: Gain 20 spell points per Favored Soul level and 30 per Epic level.
    Class: Favored Soul 7
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 7
    
    FeatName: Quick Draw
    Group: Heroic, Range
    Descrip: Increases the rate of fire of thrown weapons, but not bows or crossbows. Stacks with Rapid Shot. Switching weapons and armor is also faster.
    BAB: 1
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Fighter
    
    FeatName: Quicken Spell
    Group: Heroic, Spellcasting
    Descrip: Spells cannot be interrupted and cast twice as fast, but cost +10 more mana to cast.
    CanCastSpell: 1
    ClassBonus: Alchemist, Artificer, Wizard
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Rage
    Group: Misc
    Descrip: A Barbarian can fly into a Rage several times per rest. Rages grants bonuses to Strength, Constitution and Will saves, but incurs penalties to AC and prevents casting spells or using a variety of clicky abilities.
    Flags: Unselectable
    Class: Barbarian 1
    
    FeatName: Rapid Reload
    Group: Heroic, Range
    Descrip: Allows crossbows (including repeating) to be reloaded significantly faster. Stacks with Rapid Shot.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Rapid Shot
    Group: Heroic, Range
    Descrip: Bows, crossbows and throwers fire and reload about 20% faster. Stacks with Rapid Reload and Quick Draw.
    Stat: Dexterity 13
    All: Point Blank Shot
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Alchemist, Artificer, Fighter
    
    FeatName: Resilience
    Group: Heroic, Defense
    Descrip: Combat Stance: +4 to all saves, but spells have 3x their normal cooldown.
    BAB: 1
    Stat: Constitution 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    
    FeatName: Resist Poison
    Group: Heroic, Defense
    Descrip: +4 bonus to saves vs Poison.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Ruin
    Group: Epic, Spellcasting
    Descrip: Ruin (75 spell points, 15 second cooldown): Deal 500 untyped damage to a single enemy. No save. Metamagics can be applied but are not free.
    Level: 27
    
    FeatName: Rune Arm Use
    Group: Misc
    Descrip: Required feat to use rune arms. Only available as a granted class feat from having two levels of artificer.
    Flags: Unselectable
    Class: Artificer 2
    
    FeatName: Sap
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 15 seconds): Daze target for 18 seconds normally, or 30 second if from sneak attack. No save. Effect is removed when the target takes damage.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Scion of
    Group: Legend, Melee, Range, Spellcasting, Defense, Misc
    WikiName: Legendary Feats
    Level: 30
    Descrip: Legendary feats pull their power from different planes.
    Selector: Arborea, Astral Plane, Celestia, Elysium, Ethereal Plane, Feywild, Limbo, Mechanus, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Shadowfell
    SelectorName: Arborea
    Descrip: +20 Melee and Ranged Power}+20 Force spellpower}+20 stacking Universal spellpower}+2 Enhancement Bonus to your weapon}+4 Fortitude Saves
    SelectorName: Astral Plane
    Descrip: +4 tactical feat and Assassinate DCs}+4% Doublestrike and Doubleshot (+8% if centered)}+4% Dodge and Dodge Cap}+4 Reflex Saves
    SelectorName: Celestia
    Descrip: +20 Positive, Light and Alignment spellpower}+20 stacking Universal spellpower}+30% Crit Damage with Positive, Light and Alignment spells}+150 Maximum Hit Points}+4 Will Saves
    SelectorName: Elysium
    Descrip: Summoned creatures gain:}{ +25 PRR and MRR}{ +20 Melee Power, Range Power, and Universal spellpower}{ +100% Fortification}{ 5% chance to ignore incoming damage
    SelectorName: Ethereal Plane
    Descrip: Permanent Blur}Permanent Invisibility Guard}+1 sneak damage for every 3 points of Hide you have}+4 to all skills
    SelectorName: Feywild
    Descrip: +4 Enchantment DC, +2 DC to other schools}+10 Sonic spellpower}+30 stacking Universal spellpower}+20 Healing Amp}+2d20 Sonic damage with weapons and unarmed (scales with spellpower)
    SelectorName: Limbo
    Descrip: +2 to all saves}Passive buff that randomly cycles each minute between 8 varieties:}{ 1) +40 Melee and Ranged Power, +80 Universal spellpower}{ 2) +16% Doublestrike and Doubleshot, +20% Spell Critical damage}{ 3) +30 PRR and MRR}{ 4) +20% Dodge and +40 Healing Amp}{ 5) +20 DR/Law}{ 6) +1d20 Chaos Damage for weapons and unarmed}{ 7) 5% change to ignore incoming damage}{ 8) Confetti explodes around your shoulders. Festive!
    SelectorName: Mechanus
    Descrip: +20 Repair and Rust spellpower}+20 stacking Universal spellpower}+20 Repair Amp}+10% Fortification bypass}Gain: Master Reconstruction, shares cooldown with Communion of Scribing
    SelectorName: Plane of Air
    Descrip: +4 Evocation DC, +2 DC to other schools}+10 Electric spellpower}+30 stacking Universal spellpower}+4% Dodge and Dodge Cap}+2d20 Electric damage with weapons and unarmed (scales with spellpower)
    SelectorName: Plane of Earth
    Descrip: +4 Conjuration DC, +2 DC to other schools}+10 Acid spellpower}+30 stacking Universal spellpower}+20 PRR}+2d20 Acid damage with weapons and unarmed (scales with spellpower)
    SelectorName: Plane of Fire
    Descrip: +25% Spell Critical damage}+10 Fire spellpower}+30 stacking Universal spellpower}+10 PRR and MRR}+2d20 Fire damage with weapons and unarmed (scales with spellpower)
    SelectorName: Plane of Water
    Descrip: +200 Maximum Spell Points}+10 Cold spellpower}+30 stacking Universal spellpower}+20 MRR}+2d20 Cold damage with weapons and unarmed (scales with spellpower)
    SelectorName: Shadowfell
    Descrip: +4 Necromancy DC, +2 DC to other schools}+40 Negative spellpower}+20 Negative Amp}Weapon and unarmed attacks heal you for 1d6 damage
    
    FeatName: Self Sufficient
    Group: Heroic, Misc
    Descrip: +2 bonus to Heal and Repair.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Shield Deflection
    Group: Heroic, Defense
    Descrip: Chance to ignore energy damage while actively shield blocking depending on shield type:}{-Buckler: 20%}{-Small Shield: 25%}{-Large Shield: 30%}{-Tower Shield: 40%
    BAB: 8
    All: Shield Proficiency
    ClassBonus: Fighter
    
    FeatName: Shield Mastery
    Group: Heroic, Melee, Defense
    Descrip: +3 Combat Style bonus to Melee Power and +3% doublestrike when using a shield. +3/5/10 PRR when using small (or buckler)/large/tower shields.
    All: Shield Proficiency
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Shield Proficiency
    Group: Heroic, Defense
    Descrip: Grants proficiency with Bucklers, Small Shields and Large Shields:}{-Basic (AML1)}{-Darkwood (AML4)}{-Densewood (AML4)}{-Spiritcraft (AML10)}{-Celestial (AML22)
    WikiName: Shield Proficiency (General)
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Shot on the Run
    Group: Heroic, Range
    Descrip: +3 Ranged Power. You no longer incur to-hit penalties from moving while firing range (and thrown) weapons. Gain 10% Alacrity bonus to Shortbows and Longbows.
    BAB: 4
    Stat: Dexterity 13
    All: Point Blank Shot, Dodge, Mobility
    ClassBonus: Alchemist, Artificer, Fighter
    
    FeatName: Shuriken Expertise
    Group: Heroic, Range
    Descrip: Chance to throw an additional shuriken per attack equal to your dexterity.
    Stat: Dexterity 13
    One: Exotic Weapon: Shuriken, Half-Elf Dilettante: Monk
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    
    FeatName: Simple Thrown Expertise
    Group: Heroic, Range
    Descrip: You are skilled with the use of the simple thrown weapons, and have a chance to throw an additional one per throw. Percent chance to throw an additional projectile is equal to your Dexterity.
    Stat: Dexterity 13
    ClassBonus: Alchemist
    
    FeatName: Simple Weapons
    Group: Heroic, Melee, Range
    Descrip: Most classes are natively proficient with all simple weapons. The exceptions are Monk, Druid and Wizard, who are only proficient with some. Selecting this feat once grants them proficiency with all remaining simple weapons.
    WikiName: Simple Weapon Proficiency
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Single Weapon Fighting
    Group: Heroic, Melee
    Descrip: While single weapon fighting, gain a Combat Style bonus of +20% attack speed and +2 Melee Power.
    Flags: SkillTome
    Skill: Balance 2
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer, Fighter, Monk
    None: Two Handed Fighting, Two Weapon Fighting
    
    FeatName: Skill Focus
    Group: Heroic, Misc
    Descrip: +3 bonus to the chosen skill.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer
    Selector: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble, Use Magic Device, Spellcraft, Heal
    SelectorName: Disable Device
    Class: Rogue 1, Artificer 1
    SelectorName: Open Lock
    Class: Rogue 1, Artificer 1
    SelectorName: Perform
    Class: Bard 1
    
    FeatName: Skill Mastery
    Group: Heroic, Misc
    Descrip: +1 to all skills. This feat can be taken multiple times.
    Flags: ClassOnly
    Repeat: 99
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Slicing Blow
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 15 seconds): Deal 1 constitution damage, plus target bleeds for 1d4 damage every 2 seconds for up to 6 seconds.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Slippery Mind
    Group: Heroic, Defense
    Descrip: You gain a second saving throw versus enchantments.
    Flags: ClassOnly
    ClassOnlyClass: Rogue
    ClassOnlyLevel: 10, 13, 16, 19
    Class: Rogue 10
    
    FeatName: Smite Evil
    Group: Misc
    Descrip: Melee special attack (Cooldown: 6 seconds): Deal 3 * Paladin level + 7 extra damage to evil creatures. Enhancements can improved the crit profile (up to +2 range and multiplier) and reduce the cooldown. Limited uses per rest.
    Flags: Unselectable
    Class: Paladin 1
    
    FeatName: Snake Blood
    Group: Heroic, Defense
    Descrip: +1 bonus to Reflex Saves and +2 bonus to saves vs. poison.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Sneak Attack
    Group: Misc
    Descrip: All your melee and range attacks deal extra sneak attack damage to any target that isn't attacking you. Fortification blocks sneak attack.
    Flags: Unselectable
    Class: Rogue 1
    
    FeatName: Spell Focus
    Group: Heroic, Spellcasting
    Descrip: +1 to the DCs of your spells from a chosen school.
    ClassBonus: Wizard
    RaceBonus: Human, Purple Dragon Knight
    CanCastSpell: 1
    Selector: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
    SelectorName: Divination
    Hide: True
    
    FeatName: Spell Penetration
    Group: Heroic, Spellcasting
    Descrip: +2 to your caster level check for defeating Spell Resistance.
    CanCastSpell: 1
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Spirit Blades
    Group: Destiny, Spellcasting
    WikiName: Epic Destiny Feats#Multiple spheres
    Descrip: Shoot 5 blades at a nearby target, 10d6 Piercing + 5d6 Force damage each.
    Level: 29
    
    FeatName: Spring Attack
    Group: Heroic, Melee, Defense
    Descrip: +2% Dodge. You no longer incur to-hit penalties for melee while moving.
    BAB: 4
    All: Dodge, Mobility
    ClassBonus: Fighter, Monk
    ClassBonusLevel: Monk 6
    
    FeatName: Stealthy
    Group: Heroic, Misc
    Descrip: +2 bonus to Hide and Move Silently.
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Stout of Heart
    Group: Heroic, Defense, Misc
    Descrip: Gain 10 hit points per Favored Soul or Epic level.
    Class: Favored Soul 7
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 7
    
    FeatName: Stunning Blow
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 15 seconds): Stun target for 6 seconds, fortitude save 10 + Strength modifier + other bonuses.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Stunning Fist
    Group: Heroic, Melee
    Descrip: Unarmed special attack: (Cooldown: 6 seconds, 15 Ki): Stun target for 6 seconds, fortitude save 10 + 1/2 character level + Wisdom modifier + other bonuses. Requires handwraps.
    Class: Monk 1
    ClassBonus: Monk
    RaceBonus: Human
    
    FeatName: Superior Weapon Focus
    Abbreviation: Sup Weapon Focus
    SortName: Weapon Focus3
    Group: Heroic, Melee, Range
    Descrip: +2 stacking Melee Power or Range Power. +1 to-hit with the chosen weapons.
    Class: Fighter 16
    All: Weapon Focus, Greater Weapon Focus
    ClassBonus: Fighter
    SharedSelector: Greater Weapon Focus
    
    FeatName: Tactical Combatant
    SortName: Tactical Training2
    Group: Heroic, Melee
    Descrip: +4 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
    Class: Fighter 8
    ClassBonus: Fighter
    
    FeatName: Tactical Mastery
    SortName: Tactical Training3
    Group: Heroic, Melee
    Descrip: +6 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
    Class: Fighter 12
    ClassBonus: Fighter
    
    FeatName: Tactical Supremacy
    SortName: Tactical Training4
    Group: Heroic, Melee
    Descrip: +8 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
    Class: Fighter 16
    ClassBonus: Fighter
    
    FeatName: Tactical Training
    Group: Heroic, Melee
    Descrip: +2 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
    Class: Fighter 4
    ClassBonus: Fighter
    
    FeatName: Tactician
    Group: Destiny, Melee
    WikiName: Epic Destiny Feats#Martial sphere
    Descrip: +2 Tactical feat DCs. (Stunning Blow, Trip, etc...)
    Level: 26
    
    FeatName: Ten Thousand Stars
    Group: Heroic, Range
    Descrip: Descrip: Chance based on Wisdom modifier to throw multiple shuriken at a time for 30 seconds. This also works with bows if you have the Zen Archery feat.
    Stat: Dexterity 13
    Class: Monk 6
    ClassBonus: Monk
    
    FeatName: Toughness
    Group: Heroic, Defense, Destiny
    Descrip: +3 HP at level 1, +1 HP each additional level up to a max of 32 HP at level 30. This feat can be taken multiple times.
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Monk
    Repeat: 99
    
    FeatName: Tower Shield Proficiency
    Group: Heroic, Defense
    Descrip: Grants proficiency with Tower Shields:}{-Basic (AML1)}{-Battle (AML4)}{-Magecraft (AML10)}{-Mountain (AML16)}{-Planeforged (AML22)
    All: Shield Proficiency
    RaceBonus: Human, Purple Dragon Knight
    
    FeatName: Toxic Tonic
    Group: Heroic, Defense
    Descrip: You are immune to Poison damage and get bonus saves versus poisons.
    Class: Alchemist 12
    ClassBonus: Alchemist
    
    FeatName: Turn Undead
    Group: Misc
    Descrip: Cause undead to freeze in place, run away, or explode. Large area of effect, limited uses per rest.
    Class: Cleric 1, Paladin 4
    Flags: Unselectable
    
    FeatName: Two Handed Fighting
    Group: Heroic, Melee
    Descrip: While Two Handed Fighting, gain a Combat Style bonus of +2 Melee Power and +60% Strikethrough chance. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves to 2x the Ability Score you use for damage. Bastard Swords and Dwarven Axes increase to 1.1x instead.
    Stat: Strength 15
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    None: Single Weapon Fighting
    
    FeatName: Two Weapon Blocking
    SortName: Two Weapon Fighting6
    Group: Heroic, Melee
    Descrip: +2 DR while actively blocking with two weapons.
    All: Two Weapon Fighting
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Two Weapon Defense
    SortName: Two Weapon Fighting4
    Group: Heroic, Melee, Defense
    Descrip: +5 PRR and +1 AC while wielding two weapons.
    All: Two Weapon Fighting
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter
    
    FeatName: Two Weapon Fighting
    Group: Heroic, Melee
    Descrip: While Two Weapon Fighting, you now have 40% chance to proc offhand attacks (normally 20%) and your to-hit penalty improves to -4/-4 (normally -6/-10). If wielding a light weapon in your off hand, these penalties reduce to -2/-2 (normally -4/-8).
    Stat: Dexterity 15
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    None: Single Weapon Fighting
    
    FeatName: Vorpal Strikes
    Group: Epic, Melee
    Descrip: Your unarmed strikes are now considered vorpal and slashing.
    Stat: Wisdom 23
    Class: Monk 12
    Level: 21
    All: Improved Critical: Bludgeoning
    
    FeatName: Warforged Traits
    Group: Misc
    Descrip: Warforged are naturally immune to Sleep, Level Drain, Nausea, Sickness, Exhaustion, and Paralyzing effects. Warforged are also resistant to poison.
    Flags: Unselectable
    Race: Required, Warforged, Bladeforged
    
    FeatName: Watchful Eye
    Group: Epic, Misc
    WikiName: Epic Feats#General Epic passive feats
    Descrip: If you pass within 5 feet of a trap, make a Spot check to reveal it as if actively Searching. (Requires 1 Rogue or Artificer level to reveal high level traps.)
    Level: 27
    
    FeatName: Weapon Finesse
    Group: Heroic, Melee
    Descrip: Use your Dexterity modifier instead of Strength for to-hit with light weapons, rapiers and unarmed strikes, if it is higher.
    BAB: 1
    Stat: Dexterity 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk
    
    FeatName: Weapon Focus
    Group: Heroic, Melee, Range
    Descrip: +2 stacking Melee Power or Range Power. +1 to-hit with the chosen weapons.
    BAB: 1
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Artificer, Fighter
    Selector: Bludgeoning, Piercing, Ranged, Slashing, Thrown
    SelectorName: Bludgeoning
    ClassBonus: Fighter
    SelectorName: Piercing
    ClassBonus: Fighter
    SelectorName: Thrown
    ClassBonus: Fighter
    
    FeatName: Weapon Specialization
    Group: Heroic, Melee, Range
    Descrip: +2 stacking Melee Power or Range Power. +2 damage with the chosen weapons.
    Class: Fighter 4
    All: Weapon Focus
    ClassBonus: Fighter
    SharedSelector: Weapon Focus
    
    FeatName: Wellspring of Power
    Group: Epic, Spellcasting
    WikiName: Epic Feats#Epic Spellcasting active feats
    Descrip: Passive: +110 Maximum Spell Points}Active: Gain +150 Universal spellpower and +20% Spell Critical damage for 30 seconds. 3 minute cooldown.
    Level: 21
    
    FeatName: Whirling Steel Strike
    Group: Heroic, Melee
    Descrip: You treat longswords as if they were monk weapons, remaining centered when you wield them.
    Class: Monk 1
    All: Weapon Focus: Slashing
    One: Martial Weapon: Longsword, Follower of: Sovereign Host, Half-Elf Dilettante: Fighter
    ClassBonus: Fighter, Monk
    
    FeatName: Whirlwind Attack
    Group: Heroic, Melee
    Descrip: Melee special attack (Cooldown: 5 seconds): Attack all enemies in a 360 degree arc around the character. This attack deals +4[W] damage. (Bugged; see wiki.)
    BAB: 4
    All: Dodge, Mobility, Spring Attack, Combat Expertise
    ClassBonus: Fighter
    
    FeatName: Wild Shape 1
    Group: Heroic, Misc
    WikiName: Wild Shape#Animal Forms
    Descrip: At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an animal.
    Class: Druid 2
    Flags: ClassOnly
    ClassOnlyClass: Druid
    ClassOnlyLevel: 2, 5
    Selector: Bear, Wolf
    
    FeatName: Wild Shape 2
    Group: Heroic, Misc
    WikiName: Wild Shape#Magical Beast Forms
    Descrip: At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a magical beast.
    Class: Druid 8
    Flags: ClassOnly
    ClassOnlyClass: Druid
    ClassOnlyLevel: 8, 11
    Selector: Dire Bear, Winter Wolf
    
    FeatName: Wild Shape 3
    Group: Heroic, Misc
    WikiName: Wild Shape#Elemental Forms
    Descrip: At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an elemental.
    Class: Druid 13
    Flags: ClassOnly
    ClassOnlyClass: Druid
    ClassOnlyLevel: 13, 17
    Selector: Fire Elemental, Water Elemental
    
    FeatName: Wind through the Trees
    Group: Destiny, Defense
    WikiName: Epic Destiny Feats#Primal sphere
    Descrip: 5% chance to knock down enemies that attack you (hit or miss), no save. 12 second cooldown.
    Level: 29
    
    FeatName: Zen Archery
    Group: Heroic, Range
    Descrip: You can use Wisdom instead of Dexterity for to-hit with ranged missile weapons. Also allows bows to work with Ten Thousand Stars.
    BAB: 1
    Stat: Wisdom 13
    RaceBonus: Human, Purple Dragon Knight
    ClassBonus: Fighter, Monk

  15. #14
    Community Member
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    Default 3.2.0.0 Alchemist Beta Build

    Alright, I have a beta build including Alchemist ready for peeps to test out.

    I built it on a Win10 machine, and was able to download and run it on a Win7 machine, so good signs there.

    Keep in mind the data that was added was just enough to get the builder to run without yelling the error file at me. The three enhancement trees are empty in the data files. Many thanks to Kinerd for the class and feat data. These have been added to the beta.

    You can find the beta to test at the following location:
    https://github.com/ddoapps/ddo-lite-...lchemist-spike

  16. #15

    Default

    Quote Originally Posted by Kinerd View Post
    there are also two mutually exclusive feats Liquid Courage and Tough Tincture that i made into a select with two selectors - i don't think this is optimal because it's listed under L instead of L and T, but i couldn't figure out a way to do it otherwise
    Use a "None: " prereq list (as opposed to "All: " or "One: ") to specify mutually exclusive feats. The SWF and THF feats should have each other listed as "none" prereqs for an example.

  17. #16

    Default

    Also, an easy change to the source code would be to add a /crawl command line parameter that allows use of Tools => Refresh Data to crawl the wiki even when running the compiled exe.

    Command line parameters are available from the Command variable anywhere in the program. Pretty sure the command line parameters are interpreted in Sub Main() in the basMain.bas module (the program's entrypoint) and hiding/showing menu items I think is done in basDocuments.bas.

  18. #17
    Community Member Kinerd's Avatar
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    Default

    Quote Originally Posted by EllisDee37 View Post
    Use a "None: " prereq list (as opposed to "All: " or "One: ") to specify mutually exclusive feats. The SWF and THF feats should have each other listed as "none" prereqs for an example.
    ah neat, thanks!

  19. #18
    Community Member SpookyNoodle's Avatar
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    Default

    I have no idea if someone has already done this, but I went through and updated the KotC portion of the Enhancements.txt file:

    Code:
    TreeName: Knight of the Chalice
    Abbreviation: KotC
    Type: Class
    Initial: KoC
    Color: Red
    Stats: Strength, Charisma
    
    AbilityName: Slayer of Evil
    Descrip: You gain +1 to hit evil and undead creatures. Your attacks deal 1d4 additional Light damage. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. All Light damage from core abilities scale with 200% Melee Power.}{  Note: The light damage procs on both weapons when two weapon fighting.
    Tier: 0
    
    AbilityName: Courage of Heaven
    Descrip: Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. Your attacks now deal 1d8 additional Light damage.
    Tier: 0
    
    AbilityName: Slayer of Evil II
    Descrip: You now gain +2 to hit evil and undead creatures. Your attacks now deal 2d6 additional Light damage. All your attacks are considered to be Ghost Touch. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by evil creatures. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
    Tier: 0
    
    AbilityName: Improved Courage of Heaven
    Descrip: Increases the Aura bonuses granted by Courage of Heaven by an additional +2. You now gain +2 to hit for all attacks. Your attacks now deal 3d6 additional Light damage. Gain Sealed Life: Immunity to Energy Drain.
    Tier: 0
    
    AbilityName: Slayer of Evil III
    Descrip: You now gain +4 to hit evil and undead creatures. Your attacks now deal 5d6 additional Light damage. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage.
    Tier: 0
    
    AbilityName: Champion of Good
    Descrip: You gain +4 Charisma and 10 Melee Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction. Your Aura of Courage now grants allies a +3% Sacred Bonus to melee and ranged damage. Blessed Purpose now stacks up to 25 times.
    Tier: 0
    
    AbilityName: Holy Combatant
    Descrip: +1 to hit and damage with favored weapons.
    Tier: 1
    Ranks: 3
    Cost: 2
    
    AbilityName: Shieldbreaker
    Descrip: +1/2/3 to Sunder DC's (and Holy Retribution)
    Tier: 1
    Ranks: 3
    
    AbilityName: Extra Smite
    Descrip: You gain 2/4/6 additional use of Smite Evil per rest.
    Tier: 1
    Ranks: 3
    
    AbilityName: Knight's Authority
    Descrip: +1/2/3 Intimidate, Diplomacy, and Concentration. Tier 3 grants +1 Fortitude Save.
    Tier: 1
    Ranks: 3
    
    AbilityName: Improved Second Strikes
    Descrip: +5/10/20% bonus to Strikethrough.
    Tier: 1
    Ranks: 3
    
    AbilityName: Adept Combatant
    Descrip: +1 to hit and damage with all weapons. Longswords, Battle Axes, Heavy Maces, Morningstars, and War Hammers are now considered as Favored Weapons regardless of your religion.
    Tier: 2
    Cost: 2
    
    AbilityName: Divine Might
    Descrip: Battle Trance: You now gain an insight bonus to hit, damage, and tactical dc's equal to half your Charisma modifier for 30/60/120 seconds for 21/18/15 sp. Cooldown: 20 seconds. Anti-requisite: cannot be trained if you have any other Battle Trance abilities (Know the Angles, Falconry Deadly Instinct, etc.).
    Tier: 2
    Ranks: 3
    Cost: 1
    None: Beacon of Hope Tier 2: Might's Reward, Falconry Tier 4: Deadly Instinct, Harper Agent Tier 2: Know the Angles, War Soul Tier 1: Divine Might, Warpriest Tier 1: Divine Might
    
    AbilityName: Critical Mastery
    Descrip: +1/2/3 to Critical Damage and Confirmation
    Tier: 2
    Ranks: 3
    Cost: 2
    
    AbilityName: Exalted Cleave
    Descrip: Make a sweeping melee or ranged attack against all nearby enemies for +3[W] damage. Shares its cooldown with the Cleave feat.}{  Note: Only does 3[1d6] with handwraps. DDO Forums
    Tier: 2
    Cost: 2
    Flags: SelectorOnly
    Selector: Exalted Cleave, Exalted Shot
    
    AbilityName: Action Boost
    Descrip: Choose between Action Boost: Attack and Action Boost: Power }{- Power: Activate to gain a +10/20/30 Action Boost bonus to Melee and Ranged Power for 20 seconds.}{- Attack: Activate to gain a +4/6/8 Action Boost bonus to your attack rolls for 20 seconds.
    Tier: 2
    Ranks: 3
    Flags: SelectorOnly
    Selector: Action Boost: Attack, Action Boost: Power
    
    AbilityName: Holy Combatant
    Descrip: +2 to hit and damage with Favored Weapons. Greatswords are considered as favored Weapons regardless of your religion.
    Tier: 3
    Cost: 2
    
    AbilityName: Divine Sacrifice
    Descrip: Multiselector: +2[W]. Active this ability to perform a melee or ranged attack that deals an additional +5/7/9d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful.}{On damage: Gain +15 Temporary SP and +10 Melee and Ranged Power for 10 seconds if you strike an Undead or Evil Outsider with this attack. Light damage scales with 100% Melee Power. (Cooldown: 3 seconds)
    Tier: 3
    Ranks: 3
    Flags: SelectorOnly
    Selector: Sacrificial Strike, Sacrificial Shot
    
    AbilityName: Lead the Charge
    Descrip: +2/3/5[W] and sprint forward toward your target and deliver a single-target blow. 6 second cooldown. This works with any melee weapon, and not just a shield.
    Tier: 3
    Ranks: 3
    
    AbilityName: Exalted Smite
    Descrip: Multiselector: improved melee or ranged smite. Active: An improved smite that adds +1/+1/+2 to your weapon's critical damage multiplier and 0/+1/+2 to your weapon's critical threat range. Also, your Smite Evil and Exalted Smite abilities increase your Melee Power or Ranged Power by 5 for 10 seconds.
    Tier: 3
    Ranks: 3
    Cost: 2
    Flags: SelectorOnly
    Selector: Exalted Strike, Exalted Shot
    
    AbilityName: Stat
    Descrip: +1 Strength or Charisma
    Tier: 3
    Cost: 2
    Flags: SelectorOnly
    Selector: Strength, Charisma
    
    AbilityName: Knight's Training
    Descrip: +1 to hit and damage with all weapons and an additional +1 to hit and damage with Favored Weapons. Taking this enhancement grants the Knight's Training feat.
    Tier: 4
    Cost: 2
    
    AbilityName: Censure Demons
    Descrip: You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds.
    Tier: 4
    
    AbilityName: Vigor of Life
    Descrip: +20 Positive Healing Amplification, -20 Negative Healing Amplification.
    Tier: 4
    Cost: 2
    
    AbilityName: Improved Turning
    Descrip: You gain an additional +1/2/3 turns per rest. You also count 1/2/3 levels higher for the purpose of turning and add +2/4/6 to the hit dice turned. Finally, your turn undead now deals +6d6/12d6/18d6 light damage to nearby undead. Scales with 200% Melee Power.
    Tier: 4
    Ranks: 3
    
    AbilityName: Stat
    Descrip: +1 Strength or Charisma
    Tier: 3
    Cost: 2
    Flags: SelectorOnly
    Selector: Strength, Charisma
    All: Tier 3: Stat
    
    AbilityName: Ascendency
    Descrip: +2 to hit and damage with all weapons. An additional +2 to hit and damage with Favored Weapons. You gain 15% Fortification Bypass. Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks by continuing to attack Undead or Evil Outsiders. Switching to a non-Favored Weapon will reset your stacks.
    Tier: 5
    
    AbilityName: Censure Outsiders
    Descrip: Your Censure Demons ability now applies to all Chaotic or Evil outsiders. All other Evil creatures are instead Dazed for six seconds. You also gain 10 Melee Power and Ranged Power.
    Tier: 5
    All: Tier 4: Censure Demons
    
    AbilityName: Vigor of Life
    Descrip: +30 Positive Healing Amplification, -30 Negative Healing Amplification.
    Tier: 5
    Cost: 2
    All: Tier 4: Vigor of Life
    
    AbilityName: Avenging Cleave
    Descrip: Multiselector: Make a Melee or Ranged sweeping weapon attack against all nearby enemies for +5[W] damage. Damaged enemies gains one stack of Vulnerability.}{Shares its cooldown with the Great Cleave feat.}{Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
    Tier: 5
    Cost: 2
    Flags: SelectorOnly
    Selector: Avenging Cleave, Avenging Shot
    
    AbilityName: Holy Retribution
    Descrip: Multiselector: Melee/Ranged Channel Divinity: Executes a powerful holy cleave against nearby targets that deals +5[W] damage, 100 extra holy damage that scales with 200% Melee or Ranged Power, -6 to all ability scores for ten seconds, and recharges one Smite Evil charge to you.}{On Damage: Evil creatures may be forced to make a Will save (DC 10 + Paladin Level + Charisma Mod + Sunder Bonuses) or be destroyed.}{- Evil creatures under 1000 HP must always make this save or die.}{- Evil creatures between 1000 and 5000 HP have a 50% chance to be forced to make this save or die.}{- Evil creatures with more than 5000 HP have a 33% chance to be forced to make this save or die.
    Tier: 5
    Flags: SelectorOnly
    Selector: Retributive Strike, Retributive Shot
    To update this, just go into Data/Builder/Enhancements.txt, find "TreeName: Knight of the Chalice", and replace everything until "TreeName: Mechanic"
    The Updatening - An Ongoing Project to Update Every Named Item in DDO


  20. #19
    Build Constructionist unbongwah's Avatar
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    Default

    Thanks for this update, but there's a couple of small errors:
    Quote Originally Posted by SpookyNoodle View Post
    AbilityName: Holy Combatant
    Descrip: +1 to hit and damage with favored weapons.
    Tier: 1
    Ranks: 3
    Cost: 2
    This should have no ranks.
    AbilityName: Critical Mastery
    Descrip: +1/2/3 to Critical Damage and Confirmation
    Tier: 2
    Ranks: 3
    Cost: 2
    Cost should be 1.

    Also I think you can omit the stat bonuses because they end up showing twice.
    Last edited by unbongwah; 03-21-2020 at 02:25 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  21. #20
    Community Member ChicagoChris's Avatar
    Join Date
    Oct 2009
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    188

    Default UPDATE v3.2.4

    Updated Fatesinger per U42P4 and re-crawled the destinies for some minor fixes.

    Release info: ddo-lite-tools/releases

    Download: 2020-06-23_DDOLiteTools.zip

    Chris!

    p.s. Kudos to @Psiandron for the Fatesinger updates!
    Last edited by ChicagoChris; 06-23-2020 at 09:14 AM. Reason: Added Kudos
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

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