Code:
FeatName: Heavy Armor Champion
SortName: Heavy Armor Training4
Group: Heroic, Defense
Descrip: +12 PRR and MRR while wearing heavy armor.
Class: Fighter 14
ClassBonus: Fighter
FeatName: Heavy Armor Combatant
SortName: Heavy Armor Training2
Group: Heroic, Defense
Descrip: +6 PRR and MRR while wearing heavy armor.
Class: Fighter 6
ClassBonus: Fighter
FeatName: Heavy Armor Master
SortName: Heavy Armor Training3
Group: Heroic, Defense
Descrip: +9 PRR and MRR while wearing heavy armor.
Class: Fighter 10
ClassBonus: Fighter
FeatName: Heavy Armor Training
Group: Heroic, Defense
Descrip: +3 PRR and MRR while wearing heavy armor.
Class: Fighter 2
ClassBonus: Fighter
FeatName: Heighten Spell
Group: Heroic, Spellcasting
Descrip: Spells are raised to the highest spell level your character can cast, but cost 5 more spell points per level raised.
CanCastSpell: 2
ClassBonus: Alchemist, Artificer, Wizard
FeatName: Hellball
Group: Destiny, Spellcasting
Descrip: Hellball (45 spell points, 6 second cooldown): Deal 3d20+15 acid, electric, fire, and sonic damage to enemies in an area. Reflex save for half, but not subject to Evasion. Metamagics can be applied but are not free.
Level: 28
FeatName: Holy Strike
Group: Destiny, Melee, Range
WikiName: Epic Destiny Feats#Divine sphere
Descrip: Your weapons gain Ghost Touch, and your vorpal strikes deal 10d6 untyped damage vs. Evil enemies. (Works with melee, unarmed, and ranged attacks.)
Level: 26
FeatName: Improved Augment Summoning
Group: Epic, Spellcasting, Misc
WikiName: Epic Feats#Epic Spellcasting passive feats
Descrip: +140 Maximum Spell Points}Your summoned creatures gain:}{ +8 to all ability scores}{ +10% Dodge}{ +100 Maximum Hit Points
Level: 24
All: Augment Summoning
FeatName: Improved Bardic Music
Group: Heroic, Misc
Descrip: Inspire Greatness adds +1 to all skills. Inspire Heroics adds +1 AC, Dodge and all saves. +2 Bard Level to Bardic Inspiration.
Class: Bard 12
Skill: Perform 15
FeatName: Improved Critical
Group: Heroic, Melee, Range
Descrip: Doubles the threat range of the chosen weapon type. Can be taken multiple times, though each time must be for a different type.
BAB: 8
ClassBonus: Artificer, Fighter
Selector: Bludgeoning, Piercing, Ranged, Slashing, Thrown
SelectorName: Piercing
ClassBonus: Fighter
SelectorName: Thrown
ClassBonus: Fighter
FeatName: Improved Construct Essence
SortName: Construct Essence2
Group: Heroic, Defense
Descrip: Your are now considered a Living Construct:}{-100% base healing from Repair spells}{-100% Rust damage}{-Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzing}{-Immunity to stat damage from natural poisons and diseases}{-+10 Racial bonus to saving throws against magical poisons, and no longer auto-fail on a 1}{-Do not need to breathe while underwater}{-Shrine recovery based on Repair instead of Heal
Race: NotAllowed, Warforged, Bladeforged
Class: Artificer 12
ClassBonus: Artificer
All: Construct Essence
FeatName: Improved Damage Reduction
Group: Heroic, Defense
Descrip: Gain DR 1/adamantine, or improve your existing DR by 1/adamantine.
Race: Required, Warforged, Bladeforged
Repeat: 99
FeatName: Improved Evasion
Group: Heroic, Defense
Descrip: When you attempt a Reflex save against an effect that normally does half damage when saved against, you suffer no damage if you successfully save and half damage even if you fail.
Flags: ClassOnly
ClassOnlyClass: Rogue
ClassOnlyLevel: 10, 13, 16, 19
Class: Rogue 10
FeatName: Improved Feint
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 8 seconds): Bluffs the enemy, enabling Sneak attacks for a short period of time. Bugged; see wiki.
One: Sneak Attack, Half-Elf Dilettante: Rogue
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Improved Fortification
Group: Heroic, Defense
Descrip: Improves your warforged fortification to 100%, but you lose the ability to be healed by cure spells.
BAB: 6
Race: Required, Warforged, Bladeforged
ClassBonus: Artificer
FeatName: Improved Martial Arts
Group: Epic, Melee
Descrip: You deal +1[W] when fighting unarmed, and +0.5[W] when using ki weapons such as kamas, quarterstaves, and shuriken.
Class: Monk 12
Level: 21
FeatName: Improved Mental Toughness
SortName: Mental Toughness2
Group: Heroic, Spellcasting
Descrip: +10 maximum spell points at first level and +5 per additional level. (+105 at level 20, +210 counting regular mental toughness.) +1% spell critical chance.
CanCastSpell: 3
All: Mental Toughness
ClassBonus: Alchemist, Wizard
FeatName: Improved Precise Shot
SortName: Precise Shot2
Group: Heroic, Range
Descrip: Your ranged attacks pass through and potentially damage all foes in the projectile's path. Your ranged damage is reduced by 20%.
BAB: 11
Stat: Dexterity 19
All: Point Blank Shot, Precise Shot
ClassBonus: Artificer, Fighter
FeatName: Improved Shield Bash
SortName: Shield Bash2
Group: Heroic, Melee
Descrip: +20% chance to proc an automatic shield bash when attacking with a one-handed weapon and shield.
All: Shield Proficiency
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Improved Shield Mastery
SortName: Shield Mastery2
Group: Heroic, Melee, Defense
Descrip: Net effect including Shield Mastery: +6 Combat Style bonus to Melee Power and +8% doublestrike when using a shield. +5/10/15 PRR when using small (or buckler)/large/tower shields.
BAB: 8
All: Shield Mastery
ClassBonus: Fighter
FeatName: Improved Single Weapon Fighting
Abbreviation: Improved SWF
SortName: Single Weapon Fighting2
Group: Heroic, Melee
Descrip: Your SWF Combat Style bonuses increase to +20% attack speed and +4 Melee Power. You now apply 25% more of your appropriate ability score to your damage.
BAB: 6
Flags: SkillTome
Skill: Balance 4
All: Single Weapon Fighting
ClassBonus: Fighter
FeatName: Improved Sneak Attack
Group: Epic, Melee, Range
Descrip: +3d6 Sneak Attack damage.
Level: 21
Class: Rogue 12
Stat: Dexterity 21
FeatName: Improved Sunder
Group: Heroic, Melee
Descrip: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 seconds. Some creatures may be immune to the sunder effect. (DC 10 + STR Mod + Sunder Bonuses). Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds. Cooldown: 10 seconds. This feat replaces your Sunder feat.
All: Power Attack
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
FeatName: Improved Trip
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 10 seconds): Replaces Trip as an action and improves on it with +4 DC, double duration and shorter cooldown.
All: Combat Expertise
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
FeatName: Improved Turning
Group: Heroic, Misc
Descrip: Gives you the ability to turn undead as if you were one cleric level higher.
RaceBonus: Human, Purple Dragon Knight
Class: Cleric 1, Paladin 4
FeatName: Improved Two Handed Fighting
Abbreviation: Improved THF
SortName: Two Handed Fighting2
Group: Heroic, Melee
Descrip: +30% additional Strikethrough chance while two-handed fighting. Your Combat Style bonus to Melee Power is increased by +2 to a total of +4. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves to 2.5x the Ability Score you use for damage. Bastard Swords and Dwarven Axes increase to 1.35x instead.
BAB: 6
Stat: Strength 17
All: Two Handed Fighting
ClassBonus: Fighter
FeatName: Improved Two Weapon Fighting
Abbreviation: Improved TWF
SortName: Two Weapon Fighting2
Group: Heroic, Melee
Descrip: Your chance to proc off-hand attacks increases to 60%.
BAB: 6
Stat: Dexterity 17
All: Two Weapon Fighting
ClassBonus: Fighter
FeatName: Insightful Reflexes
Group: Heroic, Defense, Misc
Descrip: Use your Intelligence modifier for Reflex Saves instead of Dexterity.
RaceBonus: Human, Purple Dragon Knight
FeatName: Inspire Excellence
Group: Epic, Misc
Descrip: Song that grants a +2 competence bonus to all ability scores to yourself and nearby allies. Same duration as Inspire Courage.
Class: Bard 15
Skill: Perform 20
Level: 21
All: Inspire Heroics
FeatName: Inspire Heroics
Group: Misc
Descrip: Song that grants a +4 morale bonus to saves and +4% dodge.
Flags: Unselectable
Class: Bard 15
FeatName: Intensify Spell
Group: Epic, Spellcasting
WikiName: Epic Feats#Epic Metamagic Feats
Descrip: +140 Maximum Spell Points}Metamagic: +75 Spell Power, spells cost +15 more mana to cast.
Level: 24
FeatName: Iron Will
Group: Heroic, Defense
Descrip: +2 bonus to Will Saves.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Monk
FeatName: Knight's Training
Group: Heroic, Melee
Descrip: Morale bonus to crit profile for certain weapons:}{ +1 crit multiplier for Long Swords}{ +1 crit range for Battle Axes (+2 w/Improved Critical: Slashing)}{ +1 crit range for War Hammers, Heavy Maces and Morningstars
BAB: 4
ClassBonus: Fighter
FeatName: Knowledge of Battle
Group: Heroic, Melee, Misc
Descrip: Deity weapons use Wisdom or Strength (whichever is higher) for attack and damage, but only if at least half your heroic levels are Favored Soul.
Class: Favored Soul 2
Flags: ClassOnly
ClassOnlyClass: Favored Soul
ClassOnlyLevel: 2
FeatName: Lasting Inspiration
Group: Destiny, Misc
Descrip: +3 songs/rest and +50% song duration. Duration also applies to Fascinate.
Level: 26
FeatName: Lay On Hands
Group: Misc
Descrip: Heal yourself or ally for (10 + Paladin level) x Charisma modifier hit points, or deals that much damage to an undead target. Warforged do not suffer a penalty in amount healed.
Flags: Unselectable
Class: Paladin 2
FeatName: Least Dragonmark
Group: Heroic, Misc
WikiName: Dragonmarks
Descrip: +2 bonus to a skill plus an active SLA ability 3x/rest. Enhancements grant additonal SLAs (up to three total) and uses per rest. You may only take one dragonmark.
RaceBonus: Human
Repeat: 1
Selector: Finding, Healing, Making, Passage, Sentinel, Shadow, Storm, Warding, Scribing
SelectorName: Finding
Descrip: +2 bonus to Search skill. Available SLAs:}{-Locate Objects}{-Knock}{-Treasure Finding
Race: Required, Half-Orc, Human
SelectorName: Healing
Descrip: +2 bonus to Heal skill. Available SLAs:}{-Cure Light Wounds}{-Cure Serious Wounds}{-Heal
Race: Required, Halfling
SelectorName: Making
Descrip: +2 bonus to Repair skill and +3/6/10 Cannith Crafting levels. Available SLAs:}{-Repair Light Damage}{-Repair Serious Damage}{-Reconstruct
Race: Required, Human
SelectorName: Passage
Descrip: +2 bonus to Balance skill. Available SLAs:}{-Expeditious Retreat}{-Dimension Door}{-Teleport
Race: Required, Human
SelectorName: Scribing
Descrip: +2 bonus to UMD skill. Available SLAs:}{-Enchant Weapons}{-Symbol of Flame}{-Symbol of Stunning
Race: Required, Gnome
SelectorName: Sentinel
Descrip: +2 bonus to Intimidate skill. Available SLAs:}{-Shield of Faith}{-Protection from Energy}{-Globe of Invulnerability
Race: Required, Human
SelectorName: Shadow
Descrip: +2 bonus to Hide skill. Available SLAs:}{-Invisibility}{-Shadow Walk}{-Displacement
Race: Required, Elf
SelectorName: Storm
Descrip: +2 bonus to Balance skill. Available SLAs:}{-Gust of Wind}{-Electric Loop}{-Call Lightning Storm
Race: Required, Half-Elf
SelectorName: Warding
Descrip: +2 bonus to Search skill. Available SLAs:}{-Neutralize Poison}{-Spell Resistance}{-Radiant Forcefield
Race: Required, Dwarf
FeatName: Lightning Reflexes
Group: Heroic, Defense
Descrip: +2 bonus to Reflex saves.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Monk
FeatName: Liquid Courage / Tough Tincture
Group: Heroic, Defense
Descrip: You can use Intelligence for Will OR Fortitude saves.
Class: Alchemist 8
ClassBonus: Alchemist
Selector: Liquid Courage, Tough Tincture
SelectorName: Liquid Courage
Descrip: You can use Intelligence for Will saves.
SelectorName: Tough Tincture
Descrip: You can use Intelligence for Fortitude saves.
FeatName: Liquid Luck
Group: Heroic, Defense
Descrip: Gain Evasion.
Class: Alchemist 12
ClassBonus: Alchemist
FeatName: Luck of Heroes
Group: Heroic, Defense
Descrip: +1 bonus to all saves.
RaceBonus: Human, Purple Dragon Knight
FeatName: Magical Training
Group: Heroic, Spellcasting
Descrip: Grants +80 spell points, Echoes of Power, +5% spell critical chance and proficiency with Orbs.
RaceBonus: Human, Purple Dragon Knight
FeatName: Manyshot
Group: Heroic, Range
Descrip: Fire multiple arrows per shot (based on BAB) for the next 20 seconds. Does not work with crossbows. The number of arrows depends on BAB:}{ 6-10: 2 arrows}{ 11-15: 3 arrows}{ 16+: 4 arrows
BAB: 6
Stat: Dexterity 17
All: Point Blank Shot, Rapid Shot
ClassBonus: Fighter
FeatName: Martial Weapon
Group: Heroic, Melee, Range
Descrip: Grants proficiency with the chosen weapon. Barbarians, Fighters, Paladins and Rangers are granted proficiency with all martial weapons.
WikiName: Martial Weapon Proficiency
RaceBonus: Human, Purple Dragon Knight
Selector: All, Battleaxe, Falchion, Greataxe, Greatclub, Greatsword, Handaxe, Heavy Pick, Kukri, Light Hammer, Light Pick, Longbow, Longsword, Maul, Rapier, Scimitar, Shortsword, Shortbow, Composite Shortbow, Throwing Axe, Throwing Hammer, Warhammer
SelectorName: Composite Shortbow
Hide: True
SelectorName: All
Descrip: Grants proficiency with all martial weapons. Barbarians, Fighters, Paladins and Rangers receive this feat for free. All other classes must train individual martial weapons they want to use, one feat per weapon.
FeatName: Mass Frog
Group: Destiny, Spellcasting
Descrip: Mass Frog (75 spell points, 60 second cooldown): Up to five nearby enemies are turned into frogs. Fort save DC 30 + Wisdom modifier. Feats and focus items do not affect the DC. Ignores death ward, and works on undead and constructs.
Level: 28
FeatName: Master of
Group: Epic, Spellcasting
WikiName: Epic Feats#Epic Spellcasting passive feats
Descrip: +140 Maximum Spell Points}+10 Maximum Caster Level for selected spells and SLAs
Level: 24
Selector: Air, Alignment, Artifice, Earth, Fire, Knowledge, Light, Music, the Dead, the Wilds, Water
SelectorName: Air
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Shocking Grasp}{-Electric Loop}{-Lightning Bolt
SelectorName: Alignment
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Holy Smite}{-Deific Vengeance}{-Unholy Blight}{-Chaos Hammer}{-Order's Wrath
SelectorName: Artifice
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Static Shock}{-Lightning Sphere}{-Blast Rod}{-Lightning Motes
SelectorName: Earth
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Acid Spray}{-Melf's Acid Arrow}{-Acid Blast
SelectorName: Fire
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Burning Hands}{-Scorch}{-Fireball
SelectorName: Knowledge
Descrip: +140 Maximum Spell Points}The Archmage SLAs Arcane Bolt and Blast now grant 1 stack of Mental Honing: +3 Universal spellpower, +2% Spell Critical damage. Stacks up to 30 times, lose 1 stack every 6 seconds.
SelectorName: Light
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Sun Bolt}{-Searing Light}{-Divine Punishment
SelectorName: Music
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Shout}{-Greater Shout}{-Sonic Blast}{-Reverberate
SelectorName: the Dead
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Chill Touch}{-Death Aura}{-Negative Energy Burst
SelectorName: the Wilds
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Produce Flame}{-Creeping Cold}{-Call Lightning}{-Word of Balance}{-Salt Ray
SelectorName: Water
Descrip: +140 Maximum Spell Points}+10 Max Caster Level for:}{-Niac's Cold Ray}{-Snowball Swarm}{-Niac's Biting Cold
FeatName: Master of Forms
SortName: Adept of Forms2
Group: Heroic, Misc
Descrip: Improve your monk stances and elemental strikes. Automatically granted at Monk level 12, but any character with at least one Monk level and 12 character levels can select this feat at levelup as a normal feat.
Class: Monk 1
Level: 12
All: Adept of Forms
FeatName: Maximize Spell
Group: Heroic, Spellcasting
Descrip: +150 universal Spell Power, spells cost +25 more mana to cast.
CanCastSpell: 1
ClassBonus: Alchemist, Artificer, Wizard
RaceBonus: Human, Purple Dragon Knight
FeatName: Mental Toughness
Group: Heroic, Spellcasting
Descrip: +10 maximum spell points at first level and +5 per additional level. (+105 at level 20.) +1% spell critical chance.
CanCastSpell: 1
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Wizard
FeatName: Mithral Body
Group: Heroic, Defense
Descrip: Docents you equip are considered light armor in terms of PRR/MRR, carry 15% ASF and have an MDB of 5.
Race: Required, Warforged, Bladeforged
ClassBonus: Artificer
FeatName: Mithral Fluidity
Group: Heroic, Defense
Descrip: +1 MDB, and armor check penalty is decreased by 1.
All: Mithral Body
Race: Required, Warforged, Bladeforged
ClassBonus: Artificer
FeatName: Mobile Spellcasting
Group: Heroic, Spellcasting, Misc
Descrip: Move at full speed while casting spells.
Stat: Dexterity 13
All: Combat Casting
CanCastSpell: 2
FeatName: Mobility
Group: Heroic, Defense
Descrip: +2% dodge, +2 MDB to armor and tower shields.
Stat: Dexterity 13
All: Dodge
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Fighter, Monk
FeatName: Multitude of Missiles
Group: Heroic, Ranged
Descrip: For the next 20 seconds, while wielding a Simple Thrown Weapon add 100 to your Doubleshot and 2x your Base Attack Bonus to Ranged Power. Shares a cooldown with Manyshot.
All: Point Blank Shot
BAB: 6
FeatName: Natural Fighting
Group: Heroic, Melee
Descrip: +4 Melee Power, PRR and Doublestrike while in a druid animal form. Also +10% Glancing Blows while in Bear form. This may be taken up to 3 times.
Class: Druid 3
Repeat: 3
FeatName: Negotiator
Group: Heroic, Misc
Descrip: +2 bonus to Diplomacy and Haggle skills.
RaceBonus: Human, Purple Dragon Knight
FeatName: Nimble Fingers
Group: Heroic, Misc
Descrip: +2 bonus to the Disable Device and Open Lock skills.
Class: Rogue 1, Artificer 1
RaceBonus: Human, Purple Dragon Knight
FeatName: Opportunist
Group: Heroic, Melee
Descrip: Gain 3% doublestrike with melee weapons and bypass 10% fortification.
Flags: ClassOnly
ClassOnlyClass: Rogue
ClassOnlyLevel: 10, 13, 16, 19
Class: Rogue 10
FeatName: Oversized Two Weapon Fighting
Abbreviation: Oversized TWF
SortName: Two Weapon Fighting5
Group: Heroic, Melee
Descrip: When wielding an offhand weapon that isn't a light weapon, OTWF reduces your to-hit penalty from -4/-4 to -2/-2.
Stat: Strength 12
All: Two Weapon Fighting
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Overwhelming Critical
Group: Epic, Melee, Range
Descrip: +1 critical multiplier when rolling a 19 or 20.
All: Improved Critical
Level: 21
FeatName: Pact
Group: Heroic, Spellcasting, Misc
WikiName: Warlock#Pact Choices
Descrip: Your Pact applies extra damage to your Eldritch Blast, adds spells to your spell list and grants special abilities. Some Pacts carry alignment restrictions.
Flags: Pact
Class: Warlock 1
Flags: ClassOnly
ClassOnlyClass: Warlock
ClassOnlyLevel: 1
Selector: Fey, Fiend, Great Old One
SelectorName: Fey
Descrip: Sonic Damage}Targets Reflex saves}2: Obscuring Mist}5: Blindness}6: Daze Monster}9: Slow}14: Greater Dispel Magic}15: Abundant Step}17: Otto's Sphere of Dancing}19: Otto's Irresistible Dance
SelectorName: Fiend
Descrip: Fire Damage}Targets Fortitude saves}2: Command}5: Rage}6: +2 all saves}9: Fire Shield}14: Binding Chain}15: Hurl through Hell}17: Power Word: Blind}19: Howl of Terror
Alignment: Lawful Neutral, Chaotic Neutral, True Neutral
SelectorName: Great Old One
Descrip: Acid Damage}Targets Will saves}2: Entangle}5: Knock}6: +5 MRR, +25% Fort}9: Phantasmal Killer}14: Dominate Person}15: Charm Monster}17: Mass Suggestion}19: Power Word: Kill
Alignment: Chaotic Neutral, Chaotic Good, True Neutral, Neutral Good
NotClass: Monk
FeatName: Past Life
Group: Heroic, Misc
WikiName: Past life#Purchased Past Life Feats
Descrip: After Heroic True Reincarnation, you can select an active Past Life feat for the dominant class in your previous life.
Level: 3
Flags: PastLife
Selector: Artificer, Barbarian, Bard, Cleric, Druid, Favored Soul, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Warlock
SelectorName: Artificer
WikiName: Past Life: Student of Artifice
Descrip: Passive: Using a rod, staff, or wand has a 15% chance to not cost a charge.}Active: Cast Enchant Weapons or Enchant Armor 10x per rest.
SelectorName: Barbarian
WikiName: Past Life: Berserker's Fury
Descrip: Passive: +20 HP, +2 Intimidate, +1 Barbarian Rage per rest.}Active: Enter a basic rage 1x per rest even if you have no rage abilities.
SelectorName: Bard
WikiName: Past Life: Bardic Dilettante
Descrip: Passive: +1 Charisma skills, +1 DC to your Enchantment spells.}Active: Inspire Courage 3x per rest.
SelectorName: Cleric
WikiName: Past Life: Initiate of the Faith
Descrip: Passive: +2 bonus to Heal skill.}Active: Healing Word 5x per rest. (Heals 1d4, plus 1d4 per two caster levels.)
SelectorName: Druid
WikiName: Past Life: Harbinger of Nature's Wrath
Descrip: Passive: +2 elemental resistances.}Active: Flame Blade 3x per rest.
SelectorName: Favored Soul
WikiName: Past Life: Acolyte of Divine Secrets
Descrip: Passive: +2 Diplomacy.}Active: Avenging Light 10x per rest.
SelectorName: Fighter
WikiName: Past Life: Student of the Sword
Descrip: Passive: +2 Intimidate, +1 MDB to armor and shields.}Active: 3x per rest you can increase your BAB to your level and gain +4 to-hit, 1 minute duration.
SelectorName: Monk
WikiName: Past Life: Disciple of the Fist
Descrip: Passive: +2 Concentration, +1 die step for unarmed damage.}Active: Gain evasion for 20 seconds, 1x per rest.
SelectorName: Paladin
WikiName: Past Life: Soldier of the Faith
Descrip: Passive: +2 bonus to Heal skill.}Active: Divine Favor 3x per rest.
SelectorName: Ranger
WikiName: Past Life: Warrior of the Wild
Descrip: Passive: +2 Spot.}Active: Barkskin 3x per rest.
SelectorName: Rogue
WikiName: Past Life: Sneak of Shadows
Descrip: Passive: +1 to all skills.}Active: 3x per rest you gain +1 sneak to-hit per 4 character levels, +1 sneak damage per 2 character levels, and bonuses to Hide and Move Silently equal to your level. 1 minute duration.
SelectorName: Sorcerer
WikiName: Past Life: Arcane Prodigy
Descrip: Passive: +10 spell points at level 1, +5 for each additional level.}Active: 10x per rest produce random elemental damage spells.
SelectorName: Wizard
WikiName: Past Life: Arcane Initiate
Descrip: Passive: +1 to all spell DCs.}Active: Magic Missile 10x per rest.
SelectorName: Warlock
WikiName: Past Life: Delver of the Forbidden
Descrip: Passive: +3 Spellcraft.}Active: Confuse an enemy for 12 seconds, no save, 10x per rest.
FeatName: Path of Harmonious Balance
Abbreviation: Fists of Light
SortName: Fists of Light
Group: Heroic, Misc
Descrip: The lightside path offers healing and party buffs.
Flags: ClassOnly
ClassOnlyClass: Monk
ClassOnlyLevel: 3
Class: Monk 3
FeatName: Path of Inevitable Dominion
Abbreviation: Fists of Darkness
SortName: Fists of Darkness
Group: Heroic, Misc
Descrip: The darkside path offers DPS and enemy debuffs.
Flags: ClassOnly
ClassOnlyClass: Monk
ClassOnlyLevel: 3
Class: Monk 3
FeatName: Perfect Single Weapon Fighting
Abbreviation: Perfect SWF
Group: Destiny, Melee
Descrip: While Single Weapon Fighting, your vorpal threat range is increased by 1. (19-20 instead of natural 20.)
Level: 26
FeatName: Perfect Two Handed Fighting
Abbreviation: Perfect THF
Group: Destiny, Melee
Descrip: While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting.
Level: 26
FeatName: Perfect Two Weapon Fighting
Abbreviation: Perfect TWF
Group: Destiny, Melee
Descrip: +5% doublstrike regardless of your combat style, +10% offhand doublestrike.
Level: 26
FeatName: Pierce Damage Reduction
Group: Destiny, Melee
WikiName: Epic Destiny Feats#Martial sphere
Descrip: Your equipped weapons are considered the selected metal type for bypassing DR.
Level: 26
Selector: Adamantine, Byeshk, Cold Iron, Silver
SelectorName: Adamantine
WikiName: Pierce Adamantine
Descrip: Your equipped weapons are considered Adamantine for bypassing DR.
SelectorName: Byeshk
WikiName: Pierce Byeshk
Descrip: Your equipped weapons are considered Byeshk for bypassing DR.
SelectorName: Cold Iron
WikiName: Pierce Cold Iron
Descrip: Your equipped weapons are considered Cold Iron for bypassing DR.
SelectorName: Silver
WikiName: Pierce Silver
Descrip: Your equipped weapons are considered Silver for bypassing DR.
FeatName: Point Blank Shot
Group: Heroic, Range
Descrip: +1[W] damage with ranged weapons. Also +1 to-hit within 45 feet.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Artificer, Fighter
FeatName: Power Attack
Group: Heroic, Melee
Descrip: Combat Stance: Gain up to +5 damage at the cost of up to -5 to-hit penalty, both capped by your BAB. Two handed weapons gain double the damage bonus.
Stat: Strength 13
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
FeatName: Power Critical
Group: Heroic, Melee
Descrip: +2 Seeker.
BAB: 4
All: Weapon Focus
ClassBonus: Fighter
FeatName: Precise Shot
Group: Heroic, Range
Descrip: Targeted range attacks pass through friend and foe alike to strike your target. (Only your target will be damaged.) Also grants Archer's Focus stance, which deals progressively more damage while not moving.
All: Point Blank Shot
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Artificer, Fighter
FeatName: Precision
Group: Heroic, Melee, Range
Descrip: Combat Stance: Bypass 25% fortification and gain +5% chance to-hit.
BAB: 1
Stat: Dexterity 13
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Fighter, Monk
FeatName: Purity of Heart
Group: Heroic, Spellcasting, Misc
Descrip: Gain 20 spell points per Favored Soul level and 30 per Epic level.
Class: Favored Soul 7
Flags: ClassOnly
ClassOnlyClass: Favored Soul
ClassOnlyLevel: 7
FeatName: Quick Draw
Group: Heroic, Range
Descrip: Increases the rate of fire of thrown weapons, but not bows or crossbows. Stacks with Rapid Shot. Switching weapons and armor is also faster.
BAB: 1
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Fighter
FeatName: Quicken Spell
Group: Heroic, Spellcasting
Descrip: Spells cannot be interrupted and cast twice as fast, but cost +10 more mana to cast.
CanCastSpell: 1
ClassBonus: Alchemist, Artificer, Wizard
RaceBonus: Human, Purple Dragon Knight
FeatName: Rage
Group: Misc
Descrip: A Barbarian can fly into a Rage several times per rest. Rages grants bonuses to Strength, Constitution and Will saves, but incurs penalties to AC and prevents casting spells or using a variety of clicky abilities.
Flags: Unselectable
Class: Barbarian 1
FeatName: Rapid Reload
Group: Heroic, Range
Descrip: Allows crossbows (including repeating) to be reloaded significantly faster. Stacks with Rapid Shot.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Rapid Shot
Group: Heroic, Range
Descrip: Bows, crossbows and throwers fire and reload about 20% faster. Stacks with Rapid Reload and Quick Draw.
Stat: Dexterity 13
All: Point Blank Shot
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Alchemist, Artificer, Fighter
FeatName: Resilience
Group: Heroic, Defense
Descrip: Combat Stance: +4 to all saves, but spells have 3x their normal cooldown.
BAB: 1
Stat: Constitution 13
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
FeatName: Resist Poison
Group: Heroic, Defense
Descrip: +4 bonus to saves vs Poison.
RaceBonus: Human, Purple Dragon Knight
FeatName: Ruin
Group: Epic, Spellcasting
Descrip: Ruin (75 spell points, 15 second cooldown): Deal 500 untyped damage to a single enemy. No save. Metamagics can be applied but are not free.
Level: 27
FeatName: Rune Arm Use
Group: Misc
Descrip: Required feat to use rune arms. Only available as a granted class feat from having two levels of artificer.
Flags: Unselectable
Class: Artificer 2
FeatName: Sap
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 15 seconds): Daze target for 18 seconds normally, or 30 second if from sneak attack. No save. Effect is removed when the target takes damage.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Scion of
Group: Legend, Melee, Range, Spellcasting, Defense, Misc
WikiName: Legendary Feats
Level: 30
Descrip: Legendary feats pull their power from different planes.
Selector: Arborea, Astral Plane, Celestia, Elysium, Ethereal Plane, Feywild, Limbo, Mechanus, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Shadowfell
SelectorName: Arborea
Descrip: +20 Melee and Ranged Power}+20 Force spellpower}+20 stacking Universal spellpower}+2 Enhancement Bonus to your weapon}+4 Fortitude Saves
SelectorName: Astral Plane
Descrip: +4 tactical feat and Assassinate DCs}+4% Doublestrike and Doubleshot (+8% if centered)}+4% Dodge and Dodge Cap}+4 Reflex Saves
SelectorName: Celestia
Descrip: +20 Positive, Light and Alignment spellpower}+20 stacking Universal spellpower}+30% Crit Damage with Positive, Light and Alignment spells}+150 Maximum Hit Points}+4 Will Saves
SelectorName: Elysium
Descrip: Summoned creatures gain:}{ +25 PRR and MRR}{ +20 Melee Power, Range Power, and Universal spellpower}{ +100% Fortification}{ 5% chance to ignore incoming damage
SelectorName: Ethereal Plane
Descrip: Permanent Blur}Permanent Invisibility Guard}+1 sneak damage for every 3 points of Hide you have}+4 to all skills
SelectorName: Feywild
Descrip: +4 Enchantment DC, +2 DC to other schools}+10 Sonic spellpower}+30 stacking Universal spellpower}+20 Healing Amp}+2d20 Sonic damage with weapons and unarmed (scales with spellpower)
SelectorName: Limbo
Descrip: +2 to all saves}Passive buff that randomly cycles each minute between 8 varieties:}{ 1) +40 Melee and Ranged Power, +80 Universal spellpower}{ 2) +16% Doublestrike and Doubleshot, +20% Spell Critical damage}{ 3) +30 PRR and MRR}{ 4) +20% Dodge and +40 Healing Amp}{ 5) +20 DR/Law}{ 6) +1d20 Chaos Damage for weapons and unarmed}{ 7) 5% change to ignore incoming damage}{ 8) Confetti explodes around your shoulders. Festive!
SelectorName: Mechanus
Descrip: +20 Repair and Rust spellpower}+20 stacking Universal spellpower}+20 Repair Amp}+10% Fortification bypass}Gain: Master Reconstruction, shares cooldown with Communion of Scribing
SelectorName: Plane of Air
Descrip: +4 Evocation DC, +2 DC to other schools}+10 Electric spellpower}+30 stacking Universal spellpower}+4% Dodge and Dodge Cap}+2d20 Electric damage with weapons and unarmed (scales with spellpower)
SelectorName: Plane of Earth
Descrip: +4 Conjuration DC, +2 DC to other schools}+10 Acid spellpower}+30 stacking Universal spellpower}+20 PRR}+2d20 Acid damage with weapons and unarmed (scales with spellpower)
SelectorName: Plane of Fire
Descrip: +25% Spell Critical damage}+10 Fire spellpower}+30 stacking Universal spellpower}+10 PRR and MRR}+2d20 Fire damage with weapons and unarmed (scales with spellpower)
SelectorName: Plane of Water
Descrip: +200 Maximum Spell Points}+10 Cold spellpower}+30 stacking Universal spellpower}+20 MRR}+2d20 Cold damage with weapons and unarmed (scales with spellpower)
SelectorName: Shadowfell
Descrip: +4 Necromancy DC, +2 DC to other schools}+40 Negative spellpower}+20 Negative Amp}Weapon and unarmed attacks heal you for 1d6 damage
FeatName: Self Sufficient
Group: Heroic, Misc
Descrip: +2 bonus to Heal and Repair.
RaceBonus: Human, Purple Dragon Knight
FeatName: Shield Deflection
Group: Heroic, Defense
Descrip: Chance to ignore energy damage while actively shield blocking depending on shield type:}{-Buckler: 20%}{-Small Shield: 25%}{-Large Shield: 30%}{-Tower Shield: 40%
BAB: 8
All: Shield Proficiency
ClassBonus: Fighter
FeatName: Shield Mastery
Group: Heroic, Melee, Defense
Descrip: +3 Combat Style bonus to Melee Power and +3% doublestrike when using a shield. +3/5/10 PRR when using small (or buckler)/large/tower shields.
All: Shield Proficiency
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Shield Proficiency
Group: Heroic, Defense
Descrip: Grants proficiency with Bucklers, Small Shields and Large Shields:}{-Basic (AML1)}{-Darkwood (AML4)}{-Densewood (AML4)}{-Spiritcraft (AML10)}{-Celestial (AML22)
WikiName: Shield Proficiency (General)
RaceBonus: Human, Purple Dragon Knight
FeatName: Shot on the Run
Group: Heroic, Range
Descrip: +3 Ranged Power. You no longer incur to-hit penalties from moving while firing range (and thrown) weapons. Gain 10% Alacrity bonus to Shortbows and Longbows.
BAB: 4
Stat: Dexterity 13
All: Point Blank Shot, Dodge, Mobility
ClassBonus: Alchemist, Artificer, Fighter
FeatName: Shuriken Expertise
Group: Heroic, Range
Descrip: Chance to throw an additional shuriken per attack equal to your dexterity.
Stat: Dexterity 13
One: Exotic Weapon: Shuriken, Half-Elf Dilettante: Monk
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Monk
FeatName: Simple Thrown Expertise
Group: Heroic, Range
Descrip: You are skilled with the use of the simple thrown weapons, and have a chance to throw an additional one per throw. Percent chance to throw an additional projectile is equal to your Dexterity.
Stat: Dexterity 13
ClassBonus: Alchemist
FeatName: Simple Weapons
Group: Heroic, Melee, Range
Descrip: Most classes are natively proficient with all simple weapons. The exceptions are Monk, Druid and Wizard, who are only proficient with some. Selecting this feat once grants them proficiency with all remaining simple weapons.
WikiName: Simple Weapon Proficiency
RaceBonus: Human, Purple Dragon Knight
FeatName: Single Weapon Fighting
Group: Heroic, Melee
Descrip: While single weapon fighting, gain a Combat Style bonus of +20% attack speed and +2 Melee Power.
Flags: SkillTome
Skill: Balance 2
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Artificer, Fighter, Monk
None: Two Handed Fighting, Two Weapon Fighting
FeatName: Skill Focus
Group: Heroic, Misc
Descrip: +3 bonus to the chosen skill.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Artificer
Selector: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble, Use Magic Device, Spellcraft, Heal
SelectorName: Disable Device
Class: Rogue 1, Artificer 1
SelectorName: Open Lock
Class: Rogue 1, Artificer 1
SelectorName: Perform
Class: Bard 1
FeatName: Skill Mastery
Group: Heroic, Misc
Descrip: +1 to all skills. This feat can be taken multiple times.
Flags: ClassOnly
Repeat: 99
ClassOnlyClass: Rogue
ClassOnlyLevel: 10, 13, 16, 19
Class: Rogue 10
FeatName: Slicing Blow
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 15 seconds): Deal 1 constitution damage, plus target bleeds for 1d4 damage every 2 seconds for up to 6 seconds.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Slippery Mind
Group: Heroic, Defense
Descrip: You gain a second saving throw versus enchantments.
Flags: ClassOnly
ClassOnlyClass: Rogue
ClassOnlyLevel: 10, 13, 16, 19
Class: Rogue 10
FeatName: Smite Evil
Group: Misc
Descrip: Melee special attack (Cooldown: 6 seconds): Deal 3 * Paladin level + 7 extra damage to evil creatures. Enhancements can improved the crit profile (up to +2 range and multiplier) and reduce the cooldown. Limited uses per rest.
Flags: Unselectable
Class: Paladin 1
FeatName: Snake Blood
Group: Heroic, Defense
Descrip: +1 bonus to Reflex Saves and +2 bonus to saves vs. poison.
RaceBonus: Human, Purple Dragon Knight
FeatName: Sneak Attack
Group: Misc
Descrip: All your melee and range attacks deal extra sneak attack damage to any target that isn't attacking you. Fortification blocks sneak attack.
Flags: Unselectable
Class: Rogue 1
FeatName: Spell Focus
Group: Heroic, Spellcasting
Descrip: +1 to the DCs of your spells from a chosen school.
ClassBonus: Wizard
RaceBonus: Human, Purple Dragon Knight
CanCastSpell: 1
Selector: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
SelectorName: Divination
Hide: True
FeatName: Spell Penetration
Group: Heroic, Spellcasting
Descrip: +2 to your caster level check for defeating Spell Resistance.
CanCastSpell: 1
RaceBonus: Human, Purple Dragon Knight
FeatName: Spirit Blades
Group: Destiny, Spellcasting
WikiName: Epic Destiny Feats#Multiple spheres
Descrip: Shoot 5 blades at a nearby target, 10d6 Piercing + 5d6 Force damage each.
Level: 29
FeatName: Spring Attack
Group: Heroic, Melee, Defense
Descrip: +2% Dodge. You no longer incur to-hit penalties for melee while moving.
BAB: 4
All: Dodge, Mobility
ClassBonus: Fighter, Monk
ClassBonusLevel: Monk 6
FeatName: Stealthy
Group: Heroic, Misc
Descrip: +2 bonus to Hide and Move Silently.
RaceBonus: Human, Purple Dragon Knight
FeatName: Stout of Heart
Group: Heroic, Defense, Misc
Descrip: Gain 10 hit points per Favored Soul or Epic level.
Class: Favored Soul 7
Flags: ClassOnly
ClassOnlyClass: Favored Soul
ClassOnlyLevel: 7
FeatName: Stunning Blow
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 15 seconds): Stun target for 6 seconds, fortitude save 10 + Strength modifier + other bonuses.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Stunning Fist
Group: Heroic, Melee
Descrip: Unarmed special attack: (Cooldown: 6 seconds, 15 Ki): Stun target for 6 seconds, fortitude save 10 + 1/2 character level + Wisdom modifier + other bonuses. Requires handwraps.
Class: Monk 1
ClassBonus: Monk
RaceBonus: Human
FeatName: Superior Weapon Focus
Abbreviation: Sup Weapon Focus
SortName: Weapon Focus3
Group: Heroic, Melee, Range
Descrip: +2 stacking Melee Power or Range Power. +1 to-hit with the chosen weapons.
Class: Fighter 16
All: Weapon Focus, Greater Weapon Focus
ClassBonus: Fighter
SharedSelector: Greater Weapon Focus
FeatName: Tactical Combatant
SortName: Tactical Training2
Group: Heroic, Melee
Descrip: +4 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
Class: Fighter 8
ClassBonus: Fighter
FeatName: Tactical Mastery
SortName: Tactical Training3
Group: Heroic, Melee
Descrip: +6 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
Class: Fighter 12
ClassBonus: Fighter
FeatName: Tactical Supremacy
SortName: Tactical Training4
Group: Heroic, Melee
Descrip: +8 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
Class: Fighter 16
ClassBonus: Fighter
FeatName: Tactical Training
Group: Heroic, Melee
Descrip: +2 to Tactical feat DCs. (Stunning Blow, Trip, etc...)
Class: Fighter 4
ClassBonus: Fighter
FeatName: Tactician
Group: Destiny, Melee
WikiName: Epic Destiny Feats#Martial sphere
Descrip: +2 Tactical feat DCs. (Stunning Blow, Trip, etc...)
Level: 26
FeatName: Ten Thousand Stars
Group: Heroic, Range
Descrip: Descrip: Chance based on Wisdom modifier to throw multiple shuriken at a time for 30 seconds. This also works with bows if you have the Zen Archery feat.
Stat: Dexterity 13
Class: Monk 6
ClassBonus: Monk
FeatName: Toughness
Group: Heroic, Defense, Destiny
Descrip: +3 HP at level 1, +1 HP each additional level up to a max of 32 HP at level 30. This feat can be taken multiple times.
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Monk
Repeat: 99
FeatName: Tower Shield Proficiency
Group: Heroic, Defense
Descrip: Grants proficiency with Tower Shields:}{-Basic (AML1)}{-Battle (AML4)}{-Magecraft (AML10)}{-Mountain (AML16)}{-Planeforged (AML22)
All: Shield Proficiency
RaceBonus: Human, Purple Dragon Knight
FeatName: Toxic Tonic
Group: Heroic, Defense
Descrip: You are immune to Poison damage and get bonus saves versus poisons.
Class: Alchemist 12
ClassBonus: Alchemist
FeatName: Turn Undead
Group: Misc
Descrip: Cause undead to freeze in place, run away, or explode. Large area of effect, limited uses per rest.
Class: Cleric 1, Paladin 4
Flags: Unselectable
FeatName: Two Handed Fighting
Group: Heroic, Melee
Descrip: While Two Handed Fighting, gain a Combat Style bonus of +2 Melee Power and +60% Strikethrough chance. While using a two-handed weapon (not including Bastard Sword or Dwarven Axe), your Ability Score bonus to damage improves to 2x the Ability Score you use for damage. Bastard Swords and Dwarven Axes increase to 1.1x instead.
Stat: Strength 15
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
None: Single Weapon Fighting
FeatName: Two Weapon Blocking
SortName: Two Weapon Fighting6
Group: Heroic, Melee
Descrip: +2 DR while actively blocking with two weapons.
All: Two Weapon Fighting
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Two Weapon Defense
SortName: Two Weapon Fighting4
Group: Heroic, Melee, Defense
Descrip: +5 PRR and +1 AC while wielding two weapons.
All: Two Weapon Fighting
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter
FeatName: Two Weapon Fighting
Group: Heroic, Melee
Descrip: While Two Weapon Fighting, you now have 40% chance to proc offhand attacks (normally 20%) and your to-hit penalty improves to -4/-4 (normally -6/-10). If wielding a light weapon in your off hand, these penalties reduce to -2/-2 (normally -4/-8).
Stat: Dexterity 15
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
None: Single Weapon Fighting
FeatName: Vorpal Strikes
Group: Epic, Melee
Descrip: Your unarmed strikes are now considered vorpal and slashing.
Stat: Wisdom 23
Class: Monk 12
Level: 21
All: Improved Critical: Bludgeoning
FeatName: Warforged Traits
Group: Misc
Descrip: Warforged are naturally immune to Sleep, Level Drain, Nausea, Sickness, Exhaustion, and Paralyzing effects. Warforged are also resistant to poison.
Flags: Unselectable
Race: Required, Warforged, Bladeforged
FeatName: Watchful Eye
Group: Epic, Misc
WikiName: Epic Feats#General Epic passive feats
Descrip: If you pass within 5 feet of a trap, make a Spot check to reveal it as if actively Searching. (Requires 1 Rogue or Artificer level to reveal high level traps.)
Level: 27
FeatName: Weapon Finesse
Group: Heroic, Melee
Descrip: Use your Dexterity modifier instead of Strength for to-hit with light weapons, rapiers and unarmed strikes, if it is higher.
BAB: 1
Stat: Dexterity 13
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk
FeatName: Weapon Focus
Group: Heroic, Melee, Range
Descrip: +2 stacking Melee Power or Range Power. +1 to-hit with the chosen weapons.
BAB: 1
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Artificer, Fighter
Selector: Bludgeoning, Piercing, Ranged, Slashing, Thrown
SelectorName: Bludgeoning
ClassBonus: Fighter
SelectorName: Piercing
ClassBonus: Fighter
SelectorName: Thrown
ClassBonus: Fighter
FeatName: Weapon Specialization
Group: Heroic, Melee, Range
Descrip: +2 stacking Melee Power or Range Power. +2 damage with the chosen weapons.
Class: Fighter 4
All: Weapon Focus
ClassBonus: Fighter
SharedSelector: Weapon Focus
FeatName: Wellspring of Power
Group: Epic, Spellcasting
WikiName: Epic Feats#Epic Spellcasting active feats
Descrip: Passive: +110 Maximum Spell Points}Active: Gain +150 Universal spellpower and +20% Spell Critical damage for 30 seconds. 3 minute cooldown.
Level: 21
FeatName: Whirling Steel Strike
Group: Heroic, Melee
Descrip: You treat longswords as if they were monk weapons, remaining centered when you wield them.
Class: Monk 1
All: Weapon Focus: Slashing
One: Martial Weapon: Longsword, Follower of: Sovereign Host, Half-Elf Dilettante: Fighter
ClassBonus: Fighter, Monk
FeatName: Whirlwind Attack
Group: Heroic, Melee
Descrip: Melee special attack (Cooldown: 5 seconds): Attack all enemies in a 360 degree arc around the character. This attack deals +4[W] damage. (Bugged; see wiki.)
BAB: 4
All: Dodge, Mobility, Spring Attack, Combat Expertise
ClassBonus: Fighter
FeatName: Wild Shape 1
Group: Heroic, Misc
WikiName: Wild Shape#Animal Forms
Descrip: At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an animal.
Class: Druid 2
Flags: ClassOnly
ClassOnlyClass: Druid
ClassOnlyLevel: 2, 5
Selector: Bear, Wolf
FeatName: Wild Shape 2
Group: Heroic, Misc
WikiName: Wild Shape#Magical Beast Forms
Descrip: At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a magical beast.
Class: Druid 8
Flags: ClassOnly
ClassOnlyClass: Druid
ClassOnlyLevel: 8, 11
Selector: Dire Bear, Winter Wolf
FeatName: Wild Shape 3
Group: Heroic, Misc
WikiName: Wild Shape#Elemental Forms
Descrip: At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an elemental.
Class: Druid 13
Flags: ClassOnly
ClassOnlyClass: Druid
ClassOnlyLevel: 13, 17
Selector: Fire Elemental, Water Elemental
FeatName: Wind through the Trees
Group: Destiny, Defense
WikiName: Epic Destiny Feats#Primal sphere
Descrip: 5% chance to knock down enemies that attack you (hit or miss), no save. 12 second cooldown.
Level: 29
FeatName: Zen Archery
Group: Heroic, Range
Descrip: You can use Wisdom instead of Dexterity for to-hit with ranged missile weapons. Also allows bows to work with Ten Thousand Stars.
BAB: 1
Stat: Wisdom 13
RaceBonus: Human, Purple Dragon Knight
ClassBonus: Fighter, Monk