Code:
Divine Mechanic
14/6 Cleric/Rogue
Drow
Level Order
1. Rogue 6. Cleric 11. Rogue 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Rogue 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Rogue 19. Cleric
5. Rogue 10. Cleric 15. Cleric 20. Rogue
Stats
28pt 30pt 32pt Tome Level Up
---- ---- ---- ---- --------
Strength 8 10 12 4: INT
Dexterity 16 16 16 +2 8: INT
Constitution 12 12 12 12: INT
Intelligence 20 20 20 16: INT
Wisdom 8 8 8 20: DEX
Charisma 10 10 10 24: INT
28: INT
Skills
R C C C R C C R C C R C C R C C C C C R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Disable 4 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 23
Open Lo 4 4 3 3 3 6 23
Search 4 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 4 3 3 3 6 23
Concent 2 1 1 1 1 1 1 5 1 2 1 2 1 1 1 22
Heal 2 1 1 1 4 1 1 2 2 2 17
Jump 4 2 5 3 3 17
Bluff 4 4
Diplo 4 4
Balance 4 4
Haggle 4 4
Swim 3 3
Tumble 1 1
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52 7 7 7 13 7 7 14 8 8 14 8 8 14 8 9 9 9 9 15
Feats
1 : Point Blank Shot
3 : Precision
6 : Insightful Reflexes
9 : Empower Healing Spell
12 : Improved Critical: Ranged
15 : Rapid Reload
18 : Quicken Spell
21 Epic : Precise Shot
24 Epic : Improved Precise Shot
26 Destiny:
27 Epic : Rapid Shot
28 Destiny: Doubleshot
29 Destiny:
30 Epic : Overwhelming Critical
30 Legend : Scion of: Mechanus OR Astral Plane OR Arborea
3 Cleric : Luck Domain OR Animal Domain
Spells
- Cure Light Wounds (2), <Any>, <Any>, <Any>, <Any>, <Any>
- Cure Moderate Wounds (4), Find Traps (4), <Any>, <Any>, <Any>, <Any>
- Cure Serious Wounds (7), <Any>, <Any>, <Any>, <Any>, <Any>
- Cure Critical Wounds (10), Divine Power (10), <Any>, <Any>, <Any>, <Any>
- Mass Cure Light Wounds (13), <Any>, <Any>, <Any>, <Any>
- Mass Cure Moderate Wounds (16), <Any>, <Any>, <Any>, <Any>
- Mass Cure Serious Wounds (18), <Any>, <Any>, <Any>
Enhancements (80 AP)
Mechanic (39 AP)- Arbalester
- Sharpshooter, Lacerating Shots III, Mechanics III, Awareness III
- Sharpshooter, Skill Boost III
- Sharpshooter, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Radiant Servant (26 AP)- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III, Altruism III
- Improved Turning I, Divine Healing III
- Intense Healing I, Unyielding Sovereignty
- Endless Turning I
Harper Agent (12 AP)- Agent of Good I
- Traveler's Toughness I, Strategic Combat, Awareness III
- Know the Angles III
- Strategic Combat
Thief-Acrobat (3 AP)- Staff Control
- Fast Movement
Leveling Guide- Mec0 Arbalester; Hrp0 Agent of Good I; Hrp1 Strategic Combat
- Hrp1 Traveler's Toughness I; Hrp1 Awareness I; Hrp2 Know the Angles I, II
- Hrp2 Know the Angles III; Hrp1 Awareness II, III
- Hrp3 Strategic Combat; Mec1 Sharpshooter; Mec1 Mechanics I
- Mec1 Mechanics II, III; Mec1 Awareness I, II
- Mec1 Awareness III; Mec1 Lacerating Shots I; Rad0 Healing Domain; Rad1 Altruism I
- Rad1 Altruism II, III; Rad1 Extra Turning I, II
- Rad1 Extra Turning III; Rad1 Wand Mastery I, II; Rad0 Pacifism
- Rad0 Positive Energy Burst; Mec1 Lacerating Shots II, III
- Mec2 Sharpshooter; Mec3 Sharpshooter; Mec2 Skill Boost I
- Mec2 Skill Boost II; Mec3 Intelligence; Mec4 Fletching I
- Mec4 Fletching II, III; Mec4 Leg Shot
- Mec4 Sharpshooter; Mec4 Intelligence
- Mec2 Skill Boost III; Mec5 Mechanical Reloader; Mec5 Rapid Fire I
- Mec5 Sniper; Mec5 Sharpshooter
- Mec5 Rapid Fire II, III; Rad3 Unyielding Sovereignty
- Rad2 Divine Healing I, II
- Rad2 Divine Healing III; Rad1 Wand Mastery III; Rad0 Improved Empower Healing
- Rad2 Improved Turning I; Rad4 Endless Turning I; (Bank 1 AP)
- Rad3 Intense Healing I; TA0 Staff Control; TA1 Fast Movement
Destiny (24 AP)
Shadowdancer- Acrobatic III, Technician III, Intelligence
- Lithe III, Intelligence
- Grim Precision III, Intelligence
- Intelligence
- Sealed Soul, Intelligence
Twists of Fate (15 fate points)- Piercing Clarity (Tier 4 Flowers)
- Unearthly Reactions (Tier 1 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)