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  1. #21
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    I dont terrible see the need as I dont terribly feel the issue as a problem - but here is how to solve it without losing xp or adding (much) xp.

    Drop the streak as a measure for bonus xp.
    a) Add +25% bravery bonus the first time you run a quest on hard if you havent run it on elite/reaper prior to that.
    b) Add +50% bravery bonus the first time you run a quest on elite/reaper if you havent run it on hard prior to that.
    c) Add +25% bravery bonus the first time you run a quest on elite/reaper if you have run it on hard prior to that. In this case you already got +25% on hard and now another +25% for a total of +50%.

    Problem solved.
    Member of Spellswords on Ghallanda

  2. #22

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    Quote Originally Posted by mikarddo View Post
    I dont terrible see the need as I dont terribly feel the issue as a problem - but here is how to solve it without losing xp or adding (much) xp.

    Drop the streak as a measure for bonus xp.
    a) Add +25% bravery bonus the first time you run a quest on hard if you havent run it on elite/reaper prior to that.
    b) Add +50% bravery bonus the first time you run a quest on elite/reaper if you havent run it on hard prior to that.
    c) Add +25% bravery bonus the first time you run a quest on elite/reaper if you have run it on hard prior to that. In this case you already got +25% on hard and now another +25% for a total of +50%.

    Problem solved.
    Not really solved, though. That's a net -20% or -30% bonus reduction for bravery one-and-done'ers, who currently get either 70% bravery on elite or 80% bravery on reaper. Dropping them down to 50% seems counter-productive.

  3. #23
    Community Member Thrudh's Avatar
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    Quote Originally Posted by droid327 View Post
    It doesn't matter what you play first...but after you complete it on hard, each repeat of that quest after gets a straight 10% bonus. After elite, each each repeat gets 20%. So instead of getting 50% lump sum after the first time, you get a smaller bonus each time over multiple repeats. It'd make it harder to blitz through only doing each quest once or twice, but it'd open up more quests at any given point, and also keep its relevancy better into epic and endgame.
    Absolutely no to any mechanic that makes repeating quests give more experience.

    The best thing about the first-time bonus is that most people do multiple different quests at each level, instead of just repeating the best xp quest for that level over and over and over.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #24
    Community Member Thrudh's Avatar
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    I'd like them to get rid of the bravery streak.

    I'd like them to make reaper and elite both give 100% first-time bonus, and the reaper exp should match the elite level requirements.

    It's absolutely hurting the game to have elite bonuses work at Quest_Level + 2, and with a reaper exp 50% penalty at Quest_Level + 2.


    I would suggest that reaper should have no penalty at the same level as elite first-time bonus. Start the penalties at Quest_Level +3.

    So people can go back to playing the same quests at the same levels, and choose between elite or reaper, based on group or solo skill.
    Last edited by Thrudh; 05-14-2018 at 01:55 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #25
    Community Member Thrudh's Avatar
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    Quote Originally Posted by droid327 View Post
    The point is to open up more quests for you to do, so you can spend more time in your favorites, not be forced to run up the checklist at your level on EH
    It does the exact opposite. Spending more time in your favorites because the game gives you incentives to repeat the same quest is not "opening up more quests for you".
    Last edited by Thrudh; 05-14-2018 at 02:14 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #26

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    Quote Originally Posted by Thrudh View Post
    I'd like them to make reaper and elite both give 100% first-time bonus, and the reaper exp should match the elite level requirements.

    It's absolutely hurting the game to have elite bonuses work at Quest_Level + 2, and with a reaper exp 50% penalty at Quest_Level + 2.
    The most logical solution would be to split the difference: Have them both be Quest_Level + 1.

  7. #27
    Community Member Thrudh's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The most logical solution would be to split the difference: Have them both be Quest_Level + 1.
    That would be fine with me, but it would impact the current people who only play elite, and I don't think they'd be too happy with reaper changing how they play elite.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #28
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    Quote Originally Posted by Qhualor View Post
    So disregard feedback from the forums? Most changes to the game is based on forum feedback.
    disregard the forums lol now wouldnt that be a nice thing.

    in all honesty i hope ssg are not just using the forums to base there changes in the game. as a company
    that would be the stupidest short sighted thing they could do, the whims and biases of the few out weighing the hopes
    of the many.

    your friend sil

  9. #29
    Community Member Qhualor's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The most logical solution would be to split the difference: Have them both be Quest_Level + 1.
    This works in the early levels, but with so many heroic quests these days and how much xp you can earn, you would end up skipping more content than you already can now to stay in BB range. I have been keeping track of my xp this life and planned to post it when i get to 20 running content on hard and elite with xp bonuses i always have active. It's pretty interesting when you have it down on paper to look at.

    I should say though I'm in favor of. BB being quest level on elite much like how Reaper is. It does mean an overhaul to the xp system to work though.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  10. #30
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    Quote Originally Posted by SuperNiCd View Post
    I guess my question is are there any players who actually like the BB and streak mechanics? Seems like every time this comes up, it is almost unanimous support for eliminating them and adjusting FTC to compensate. In my opinion it’s not adding much value at this point. Mostly annoys players.
    Yes, there are, they've just registered their rejection of this same dang suggestion so many times that they're sick of it. If you put a coffee can over your head and yell, your own voice does indeed seem very loud.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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  11. #31
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    Quote Originally Posted by Thrudh View Post
    It does the exact opposite. Spending more time in your favorites because the game gives you incentives to repeat the same quest is not "opening up more quests for you".
    How is it not? You're more free to choose quests because you like running them, not because they're going to give you lots of numbers. That's the very essence of grinding.

    The problem is the vast difference between first time BB daily bonus and all that vs. "baseline" xp. There's SO MUCH incentive to not repeat, including ransack penalty disincentives and the favor system...It's not actually forcing you to play that way but it's so strongly discouraging it that you'd be foolish if you don't.

    All I'd like to see is that chasm be shrunk a bit. You should still be incentivized to play different quests so you just don't run VoN3 a million times in a row...but repeat playthroughs should be a reasonable alternative, and right now I don't think it's reasonable, not if youre only earning like 25% of the xp of a first time elite bb quest.

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