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  1. #1
    Community Member Qhualor's Avatar
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    Default 22 Random Suggestions

    on my up to 20 I took the time to write down some suggestions as I encountered them that I thought would be nice little improvements.

    1. More weapon choices for Korthos. very limited choices of weapons and wands to use in the beginning levels. with some enhancements that give a bonus for using specific weapons and with options always being good, I would like to see more variety.

    2. Ability damage icon display. instead of bringing up your character sheet and looking at how much ability damage you have taken, it would be nice to be able to hover over the icon and see how much in ability damage you have taken. example: -8 Con.

    3. Renown end reward option for LOD chain. this has been going on since the beginning?

    4. Changes to Harper Pin. both the lesser and greater do the same thing. I propose changing them to clickies and make lesser +1 per rest and greater +2 per rest. or +2/+4. something that actually makes wanting to turn in the favor to get the greater pin. make them both useable or turn in the lesser when reaching the proper favor tier to get the greater for more clickies.

    5. Masterwork weapons cant be deconstructed. I have crafting in my notes, but I think I meant deconstructed.

    6. CC Deathblock shows no second enchantment. there are still random loot items that are like this too like spell resistance and speed.

    7. Closing out the Social Panel closes out the store. annoying.

    8. Store bought hires timer. if you put them in your bank the timer seems to continue ticking down, but you don't see that its ticking down. when you pull them out they disappear. for me, when I am done with them and that I don't have a hireling folder, I put them in my shared bank than transfer them over when I get the chance to a bank toon to use for next life. it seems somewhere around 20 minutes or less they often disappear when pulling them out of the bank. if I'm paying good points for hires I use all the time, I expect them to last the full hour.

    9. 2nd quest in Iron Mines chain. the gates are locked that are guarded by the earth elementals. can we make the gates stay open or at least pickable? there is a collectable and boxes to break in there.

    10. The gate that leads to the end chest after destroying the crystal in Storm the Beaches. sometimes it can take awhile to open and cant be picked or anything. while you are it, how about the timer on the gate in Delera's too?

    11. Mushrooms in Tangleroot chain. the second mushroom where the oozes are in the beginning doesn't appear until the 4th quest in the chain. can we add the second one for 1-3?

    12. Update splash screens. please remove outdated sales and add new sales or something else. I think yesterday I still saw the sale for Otto's Boxes that ended back in January.

    13. Healing potions more valuable through enhancements. I pushed for this idea during the barb pass. I think they would be more valuable for melee builds if they were included in cores of enhancements or added to a low level tier. caster passes and improvements are going on now, so I guess push this to the back burner and revisit in 2024.

    14. The public teleporter. can we add Harbor as another option?

    15. Differences in xp for ransack, etc between N-E. some quests have less mobs and it seems breakables the lower in difficulty you go. this makes it impossible often times to get max xp if you aren't running elite. some quests, even on elite you cant get max xp. think I might try to remember to keep track of which quests as I make another trip back to 20, but there are a lot.

    16. Consolidate hire vendors and increase level range. is there a coding reason why we have to have 5 hire vendors in the MP? why they are split up in level ranges like GH and Eveningstar? if at all possible, we just need 1 hire vendor in each House, etc with much wider level ranges. such as in the Harbor and I want to run IQ at 18 I should be able to go the Harbor and pick one up instead of going to the MP. I know this can(?) be done because we have 3 guild hire vendors in House K that are level 1-20 and split into 3 groups of hire choices.

    17. Quest timers and difficulty for lfms that did not select a quest. one of the biggest reasons why I don't bother requesting to join. party leader doesn't select the quest and doesn't put in the notes at least what the difficulty is. I have no idea how long they have been in the quest, so I skip over it and move on.

    18. Memoirs of an Illusory Arcener. the hires pretty much don't move. most mobs don't either, but rather annoying when the hire is getting attacked and doesn't teleport with you. I have to summon it to me every time.

    19. Hard VS Elite Mysterious Remnants. huge difference in how much drops. probably 85% of the time I see 2-6. chests are a little more likely to drop a bit more, but not much. they also hardly drop at all on hard. on elite they drop almost every time you kill a Champion and usually see roughly 3x the amount than on hard.

    20. Eebilsteenk in GH. no icon showing when quest is complete. if you didn't know, you would have to use the mini map to find a blinking icon.

    21. Warning when breaking BB streak. I ran the Tethyamar Mines on hard last life and could have sworn I paused my BB. it wasn't until I took level 18 and stepped into LOD that I realized I lost my elite BB streak. only way to see this is when you have already stepped inside the quest and check the xp report.

    22. The xp bug for summoning hires. enter quest.. summon hire.. than watch your total xp go down. you still get the full amount, but would be nice if this could get fixed.
    #MakeDDOGreatAgain

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  2. #2
    Bwest Fwiends Memnir's Avatar
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  3. #3
    Community Member Tom116's Avatar
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    Quote Originally Posted by Qhualor View Post
    on my up to 20 I took the time to write down some suggestions as I encountered them that I thought would be nice little improvements.

    1. More weapon choices for Korthos. very limited choices of weapons and wands to use in the beginning levels. with some enhancements that give a bonus for using specific weapons and with options always being good, I would like to see more variety.
    Agree 100%

    2. Ability damage icon display. instead of bringing up your character sheet and looking at how much ability damage you have taken, it would be nice to be able to hover over the icon and see how much in ability damage you have taken. example: -8 Con.
    Also agree, would be handy.

    3. Renown end reward option for LOD chain. this has been going on since the beginning?
    Yes! And I think so, yeah.

    4. Changes to Harper Pin. both the lesser and greater do the same thing. I propose changing them to clickies and make lesser +1 per rest and greater +2 per rest. or +2/+4. something that actually makes wanting to turn in the favor to get the greater pin. make them both useable or turn in the lesser when reaching the proper favor tier to get the greater for more clickies.
    Lots of issues with useless favor ranks, but I'd rather not have the pins only work a few times per rest. Don't want my inv clogged with several pins.

    5. Masterwork weapons cant be deconstructed. I have crafting in my notes, but I think I meant deconstructed.
    Fixing this would be nice

    6. CC Deathblock shows no second enchantment. there are still random loot items that are like this too like spell resistance and speed.
    Yes, they need to update CC Deathblock, and change CC Striding to Speed. Not sure what you mean about Spell Res though, need clarification on that one.

    7. Closing out the Social Panel closes out the store. annoying.
    Yes.

    8. Store bought hires timer. if you put them in your bank the timer seems to continue ticking down, but you don't see that its ticking down. when you pull them out they disappear. for me, when I am done with them and that I don't have a hireling folder, I put them in my shared bank than transfer them over when I get the chance to a bank toon to use for next life. it seems somewhere around 20 minutes or less they often disappear when pulling them out of the bank. if I'm paying good points for hires I use all the time, I expect them to last the full hour.
    Wasn't aware of this, but agree.

    9. 2nd quest in Iron Mines chain. the gates are locked that are guarded by the earth elementals. can we make the gates stay open or at least pickable? there is a collectable and boxes to break in there.
    Have noticed this, is very strange lol.

    10. The gate that leads to the end chest after destroying the crystal in Storm the Beaches. sometimes it can take awhile to open and cant be picked or anything. while you are it, how about the timer on the gate in Delera's too?
    Yes.

    11. Mushrooms in Tangleroot chain. the second mushroom where the oozes are in the beginning doesn't appear until the 4th quest in the chain. can we add the second one for 1-3?
    Is kind of random that it just randomly appears, not sure if they'll bother fixing this though.

    12. Update splash screens. please remove outdated sales and add new sales or something else. I think yesterday I still saw the sale for Otto's Boxes that ended back in January.
    Agree, this is supposed to be a professionally run game. I've seen guild websites that stay more up to date lol.

    13. Healing potions more valuable through enhancements. I pushed for this idea during the barb pass. I think they would be more valuable for melee builds if they were included in cores of enhancements or added to a low level tier. caster passes and improvements are going on now, so I guess push this to the back burner and revisit in 2024.
    Healing amp is added to barb/monk already, dwarves get drinking bonuses as do Kensei. What did you have in mind?

    14. The public teleporter. can we add Harbor as another option?
    Good QoL update.

    15. Differences in xp for ransack, etc between N-E. some quests have less mobs and it seems breakables the lower in difficulty you go. this makes it impossible often times to get max xp if you aren't running elite. some quests, even on elite you cant get max xp. think I might try to remember to keep track of which quests as I make another trip back to 20, but there are a lot.
    Partially due to party scaling as well, but would be nice to fix it, yes. A little leeway in Lords of Dust would be nice; it requires ALL of the breakables to hit 72 and get ransack.

    16. Consolidate hire vendors and increase level range. is there a coding reason why we have to have 5 hire vendors in the MP? why they are split up in level ranges like GH and Eveningstar? if at all possible, we just need 1 hire vendor in each House, etc with much wider level ranges. such as in the Harbor and I want to run IQ at 18 I should be able to go the Harbor and pick one up instead of going to the MP. I know this can(?) be done because we have 3 guild hire vendors in House K that are level 1-20 and split into 3 groups of hire choices.
    Yes.

    17. Quest timers and difficulty for lfms that did not select a quest. one of the biggest reasons why I don't bother requesting to join. party leader doesn't select the quest and doesn't put in the notes at least what the difficulty is. I have no idea how long they have been in the quest, so I skip over it and move on.
    Yes.

    18. Memoirs of an Illusory Larcener. the hires pretty much don't move. most mobs don't either, but rather annoying when the hire is getting attacked and doesn't teleport with you. I have to summon it to me every time.
    Yes.

    19. Hard VS Elite Mysterious Remnants. huge difference in how much drops. probably 85% of the time I see 2-6. chests are a little more likely to drop a bit more, but not much. they also hardly drop at all on hard. on elite they drop almost every time you kill a Champion and usually see roughly 3x the amount than on hard.
    They might be writing that off in difficulty scaling since rem's don't do anything meaningful to the game (cosmetics and +2 Melee/Ranger/Spell Power doesn't make or break a build), not sure this will be changed.

    20. Eebilsteenk in GH. no icon showing when quest is complete. if you didn't know, you would have to use the mini map to find a blinking icon.
    Yes.

    21. Warning when breaking BB streak. I ran the Tethyamar Mines on hard last life and could have sworn I paused my BB. it wasn't until I took level 18 and stepped into LOD that I realized I lost my elite BB streak. only way to see this is when you have already stepped inside the quest and check the xp report.
    Has been broken for a while, needs to be fixed.

    22. The xp bug for summoning hires. enter quest.. summon hire.. than watch your total xp go down. you still get the full amount, but would be nice if this could get fixed.
    Yes.
    Comments in the quote

  4. #4

  5. #5
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Qhualor View Post

    10. The gate that leads to the end chest after destroying the crystal in Storm the Beaches. sometimes it can take awhile to open and cant be picked or anything.
    It doesn't open until all of the ballistae are destroyed. So if you run in there and kill the boss before destroying all of the ballistae, it's not going to open right away. NEVER had a problem with this not opening instantly as soon as the lass ballista is destroyed.

    16. Consolidate hire vendors and increase level range. is there a coding reason why we have to have 5 hire vendors in the MP? why they are split up in level ranges like GH and Eveningstar? if at all possible, we just need 1 hire vendor in each House, etc with much wider level ranges. such as in the Harbor and I want to run IQ at 18 I should be able to go the Harbor and pick one up instead of going to the MP. I know this can(?) be done because we have 3 guild hire vendors in House K that are level 1-20 and split into 3 groups of hire choices.
    I don't want to have to scroll past 80 different hires to get to the ones I want.
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  6. #6
    Community Member Qhualor's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    It doesn't open until all of the ballistae are destroyed. So if you run in there and kill the boss before destroying all of the ballistae, it's not going to open right away. NEVER had a problem with this not opening instantly as soon as the lass ballista is destroyed.



    I don't want to have to scroll past 80 different hires to get to the ones I want.
    I'm talking about when everything is done, including after all of the ballistas are destroyed. I thought it was because I killed the boss too fast, but I doubt that's the problem.

    that is why I suggested a wider level range and used the 3 guild hire vendors in House K as possibilities.

    @Tom on the Harper Pins, I was reluctant to suggest anything to do with favor because favor rewards in general do need a big overhaul. the Pins can be exclusive so not be able to have more than 1 in your inventory.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  7. #7
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    Wrt the Harper Pin. The lesser is 10 min recast while the greater is only 5 min recast. This alone makes it very worthwhile getting the greater. Definitely no need to change anything here.

    As for the rest of the list - all very minor stuff for me but nothing I disagree with. Nothing that would make my top 50 list of issue but that doesnt mean it should not happen.
    Member of Spellswords on Ghallanda

  8. #8
    Community Member Qhualor's Avatar
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    Quote Originally Posted by mikarddo View Post
    Wrt the Harper Pin. The lesser is 10 min recast while the greater is only 5 min recast. This alone makes it very worthwhile getting the greater. Definitely no need to change anything here.

    As for the rest of the list - all very minor stuff for me but nothing I disagree with. Nothing that would make my top 50 list of issue but that doesnt mean it should not happen.
    it is more worth it to get the greater pin, but the cooldown I feel is too long. that and the fact that the lesser also does the same thing is why I was suggesting them to be changed to clickies.

    most of what I suggested is minor, which is why I suggested them. changes are more likely to happen if the devs see something that might not take much time, squeeze it in somewhere and maybe Lynnabel comes across this thread when she goes back to DDO because she is good about fixing or improving minor things like this.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  9. #9
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    Quote Originally Posted by Qhualor View Post
    it is more worth it to get the greater pin, but the cooldown I feel is too long. that and the fact that the lesser also does the same thing is why I was suggesting them to be changed to clickies.

    most of what I suggested is minor, which is why I suggested them. changes are more likely to happen if the devs see something that might not take much time, squeeze it in somewhere and maybe Lynnabel comes across this thread when she goes back to DDO because she is good about fixing or improving minor things like this.
    Minor things may not be easier to fix though. #13 and #18 come to mind. But I do get your overall point and applaud making the list.

    I still disagree on the Harper Pins though as I find the functionality to be fine. Infact, its one of the best favor rewards and not having to earn it every life is a boon to me
    Member of Spellswords on Ghallanda

  10. #10
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    A few items from my list after running several heroic lives lately. I believe these may fit the "not too hard to fix" criteria but I obviously dont for certain.

    #1: Make optionals scale with first time and bravery bonuses (or less likely, manually go through all options and increase their xp to be worth doing). As it is most optionals are not worth taking even 1 min to complete much less 3-5 mins when you are getting 2k+ xp/min + rxp from the main quest. A few optionals will become extremely good from this (VON3 noteably) but thats preferable to optionals being ignored 95% of the time by those wanting efficiency.

    #2: Up the xp on some of the worst xp/min quests including some of the newer ones. I dont mind harder or longer quests but the payout in xp should be appropriate or the quests will largely be ignored. (Terminal Delirium, Tower of Frost, Mines of T, Newcomers, Black and Blue, Chains of Flame and Proof is in the Poison come to mind but I am sure others apply as well)

    #3: Make the LFM tool remember most recent difficulty between play settings (reaper for me) so I dont have to set that every time. Also, when reaper is set make the default level range [Quest Base Level -2 : Quest Base level] rather than [Quest Base Level -2 : Quest Base level +2]. I like putting up groups even when doing quests I can solo easily enough both for the company and to help others play that might not be able to solo - but the lfm tool is a bit of a hassle and sometimes makes me not bother if I am not running a larger chain.

    #4: Make the leader auto share the quest he is in (if he has the quest) when someone joins a group. Less hassle more playing.

    #5: Make random loot with augment slots stand out in loot lists. Looking through lists of trash loot that I only want to vendor or deconstruct gets old - let me find the few items I want more easily, please.

    My reasoning for wanting these things adressed.
    1+2: Increasingly I ignore options and just run the main quest. Increasingly I tend towards the quests that are decent to great xp and ignore the ones that are not.
    3+4: I want to put up a LFM always but increasingly I dont bother unless I run a longer chain in the late heroics.
    5: Increastingly I simply ignore all random loot and just vendor everything without even looking at it which is a shame.
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  11. #11
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Qhualor View Post
    it is more worth it to get the greater pin, but the cooldown I feel is too long. that and the fact that the lesser also does the same thing is why I was suggesting them to be changed to clickies.

    most of what I suggested is minor, which is why I suggested them. changes are more likely to happen if the devs see something that might not take much time, squeeze it in somewhere and maybe Lynnabel comes across this thread when she goes back to DDO because she is good about fixing or improving minor things like this.
    If the cooldown was any shorter it would be permanent FoM without the need to slot an item. I'm sure they didn't do it that way intentionally.

  12. #12
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    If the cooldown was any shorter it would be permanent FoM without the need to slot an item. I'm sure they didn't do it that way intentionally.
    It would depend on how short. 1 minute I think is too OP, but cutting it down to half of what they are would be better. As it is right now, most times I forget I even have it.

    I did think of that though, so I suggested clickies instead of reducing the cooldown. With 2-4 clickies as an exclusive item, I know I would remember that I have the pin and use them more.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  13. #13
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    Quote Originally Posted by Qhualor View Post
    I'm talking about when everything is done, including after all of the ballistas are destroyed. I thought it was because I killed the boss too fast, but I doubt that's the problem.
    Agree.

    Its been a while since I've ran the quest so its possible there was a sneaky fix that I don't know about. But I have also hit this problem.

    I always destroy the ballistas first before I go inside. And I remember the door to the chest just not opening at all after killing the boss (after waiting for several minutes). Doesn't happen every time, but it has certainly happened more than once.

  14. #14

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    Quote Originally Posted by cpw_acc View Post
    Agree.

    Its been a while since I've ran the quest so its possible there was a sneaky fix that I don't know about. But I have also hit this problem.

    I always destroy the ballistas first before I go inside. And I remember the door to the chest just not opening at all after killing the boss (after waiting for several minutes). Doesn't happen every time, but it has certainly happened more than once.
    It's happened to me as well, and I also always destroy the ballistas first.

    Though I've never waited several minutes to see if it opens. I've actually never even waited several seconds. If it's locked I just bail. It's not like the chest is any great prize anyway.

  15. #15
    Community Member SoVeryBelgian's Avatar
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    2. Ability damage icon display. instead of bringing up your character sheet and looking at how much ability damage you have taken, it would be nice to be able to hover over the icon and see how much in ability damage you have taken. example: -8 Con.


    Would definitely appreciate this being added at some point.

  16. #16
    Community Member greenbutter's Avatar
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    if you knew there were gunna be 22 suggestions then actually they weren't so random

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