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  1. #1
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    Default Stick focus trapper paladin pal15/mnk3/rog2

    Hello,
    I was wondering if it was possible to get a stick focus trapper paladin (pal15/mnk3/rog2). I tried some builds in the planner but didn't find something great. Do you have some ideas ?

    The aim is to get a mainly solo build.

    Thanks all

  2. #2

    Default

    Here's mine, which is my main. It's not an uber build, but I enjoy him.

    I went 15/5 to maximize skill points and also leave open the possibility of going tier 5 acrobat. If you want to switch to 15/3/2 for the henshin melee power, you'll need to reconfigure the skills. Dropping concentration and open lock seems like the way to go.

    Looks like all you need to spend is 6 AP in henshin mystic, which solves itself by virtue of my build spending 9 AP in thief acrobat on tiers 3 & 4, which obviously go away with only 2 rogue levels. So you could in theory spend the exact same AP plus have 3 extra points to play with.

  3. #3
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    One of my best attempt in the builder :

    Code:
    New Build
    15/3/2 Paladin/Monk/Rogue
    Lawful Good Human
    
    
    Level Order
    
    1. Rogue . . . . . 6. Monk . . . . . 11. Paladin. . . . 16. Paladin
    2. Paladin. . . . .7. Monk. . . . . .12. Paladin . . . .17. Paladin
    3. Paladin. . . . .8. Paladin. . . . 13. Paladin. . . . 18. Paladin
    4. Paladin. . . . .9. Paladin. . . . 14. Paladin. . . . 19. Paladin
    5. Monk. . . . . .10. Paladin . . . .15. Paladin . . . .20. Rogue
    
    
    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 16. . . .+6. . . .4: STR
    Dexterity . . . 12. . . .+6. . . .8: STR
    Constitution. . 16. . . .+6. . . 12: STR
    Intelligence. . 12. . . .+6. . . 16: STR
    Wisdom. . . . . 10. . . .+6. . . 20: STR
    Charisma. . . . 14. . . .+6. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR
    
    Skills
    . . . . . R .P .P .P .M. M .M. P. P. P. P. P. P. P. P. P. P. P. P. R
    . . . . . 1 .2 .3 .4 .5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .½ .½ .½ .1. 1 .1. 1. 1½ 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2. 23
    Search. . 4 .½ .½ .1 .1. 1 .1. . . . 1. ½. 1. ½. 1. 1. 1. 1. 1. 1. 5 .23
    Spot. . . 4 .½ .½ . . 1 .1. 1 .½ .1 .½ .1 .½ .1 .½ .1 .1 .1 .1 .1 .5. 23
    Concent . 2 .1 .1 .1 .1. 1 .2. 2. . . . . . . . . . . . . . . . . . . 11
    Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    UMD . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Heal. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    . . . . .------------------------------------------------------------
    . . . . .40 .4 .4 .4 .6. 6 .7. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6 12
    
    
    Feats
    
    .1. . . . : Two Handed Fighting
    .1 Human. : Stunning Blow
    .2 Deity. : Follower of: Aureon
    .3. . . . : Precision
    .5 Monk . : Dodge
    .6. . . . : Adept of Forms
    .6 Monk . : Mobility
    .7 Monk . : Path of Harmonious Balance
    .9. . . . : Improved Two Handed Fighting
    10 Deity. : Child of: Aureon
    12. . . . : Master of Forms
    15. . . . : Greater Two Handed Fighting
    18. . . . : Grandmaster of Forms
    21 Epic . : Improved Critical: Bludgeoning
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Deific Warding
    30 Epic . : Empower Healing Spell
    30 Legend : Scion of: Astral Plane
    
    
    Spells
    
    Paladin
    1. Divine Favor, Bless, Virtue
    2. Remove Paralysis, Resist Energy
    3. Cure Moderate Wounds, Magic Circle Against Evil
    4. Zeal, Holy Sword
    Enhancements (80 AP) Knight of the Chalice (42 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Remove Disease III, Extra Smite II
      2. Exalted Cleave III, Melee Power Boost III
      3. Improved Restoration III, Divine Sacrifice II, Vigor of Life, Exalted Smite III
      4. Vigor of Life, Empowered Smite
      5. Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life
    Henshin Mystic (14 AP)
    • Riddle of Fire, Ki Bolt
      1. Henshin Staff Training, Way of the: Patient Tortoise
      2. Henshin Staff Training, Quick Strike III
      3. Lighting the Candle III
    Shintao (8 AP)
    • Bastion of Purity
      1. Restoring the Balance, Reed in the Wind III
      2. Iron Skin III
    Thief-Acrobat (7 AP)
    • Staff Control
      1. Thief Acrobatics III, Sly Flourish III
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands I, Durable Defense III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery

  4. #4

    Default

    Skills

    You'll need UMD. I'd probably drop spot for it; figure you can spot with your face, relying on evasion to keep you alive. Actually, looking more closely, dump wisdom to 8, move those 2 points over to int and spend those extra skill points in UMD. That won't be enough to hit 23 ranks by itself, but combined with the unnecessary points spent on concentration (go big or go home with concentration) and you should be close enough.

    It's better to slack off and catch up later on disable than search. If you can't search a box you can't disable it, while if you can't disable it you can usually roll again. (Assuming you don't blow the box, of course.)

    Feats

    I like how you took Child of Aureon (the level 3 FVS feat) as your level 6 paladin feat. Finally, a valid reason to have coded that feat flexibility! (Both in-game and in my planner.)

    I'd take Improved Critical earlier, delaying either the monk forms or THF chains.

    Take Dire Charge instead of Deific Warding, especially on a build with stunning blow. It's an AoE stunning blow with a higher DC. It's total win.

    I'd probably rather have Epic Reflexes than Empower Healing Spell. You'll have plenty of healing without metamagics, and not auto-failing on a 1 is a huge benefit to an evasion build with decent reflex saves. So good, in fact, that I'd take it at 27 and move Epic DR back to 30. (Actually, maybe switch out Mobility for Empower Healing as you get closer to cap. You can decide then.)

    Astral Plane is a solid choice for the legendary feat, but arborea might end up being worth more.

    Enhancements

    Haste Boost is well worth it. I'd drop sly flourish (you have plenty of clicky attacks), then spend either 2 AP on fast movement (+2% run speed) or Acrobat Training (stacks with henshin) and then go full haste boost for a total of 9 AP in the tree, meaning we need to save 2 AP somewhere else.

    I'd move the 1 AP on restoring the balance (only works with handwraps) over to exemplar. At least +1 heal is +1 devotion, and only 1 rank won't mess with your threat.

    You don't need the Improved Restoration thingy in KotC since you have Sealed Life. (Love it!) Switch the 3 AP on extra remove disease to 2 AP on extra turn undead. You also didn't take Divine Might, which is the single best enhancement in the tree. Drop improved restoration and melee power boost to take Divine Might III. Haste Boost is strictly better than Melee Power boost anyway.

    That saves 1 of the 2 AP we need. Drop Divine Sacrifice down to 1 rank -- the first rank gives the "+1 crit multiplier", and that's all you really need -- and we're good to go.

    EDIT: Looks like you can't exchange Mobility for anything good as it's a monk bonus feat.

  5. #5

    Default

    Here's how those recommendations look. For skills, it was just a straight "add 2 int, and then spend that extra 1 rank on UMD at every level." You may want to fine-tune there.

    Code:
    New Build
    15/3/2 Paladin/Monk/Rogue
    Lawful Good Human
    
    
    Level Order
    
    1. Rogue           6. Monk           11. Paladin        16. Paladin
    2. Paladin         7. Monk           12. Paladin        17. Paladin
    3. Paladin         8. Paladin        13. Paladin        18. Paladin
    4. Paladin         9. Paladin        14. Paladin        19. Paladin
    5. Monk           10. Paladin        15. Paladin        20. Rogue
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        16       +6       4: STR
    Dexterity       12       +6       8: STR
    Constitution    16       +6      12: STR
    Intelligence    14       +6      16: STR
    Wisdom           8       +6      20: STR
    Charisma        14       +6      24: STR
                                     28: STR
    
    Skills
              R  P  P  P  M  M  M  P  P  P  P  P  P  P  P  P  P  P  P  R
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  ½  ½  ½  1  1  1  1  1½ 1  1  1  1  1  1  1  1  1  1  2  23
    Search    4  ½  ½  1  1  1  1        1  ½  1  ½  1  1  1  1  1  1  5  23
    Spot      4  ½  ½     1  1  1  ½  1  ½  1  ½  1  ½  1  1  1  1  1  5  23
    UMD       4  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  1  14
    Concent   2  1  1  1  1  1  2  2                                      11
    Open Lo   4                                                            4
    Balance   4                                                            4
    Jump      4                                                            4
    Swim      4                                                            4
    Tumble    4                                                            4
    Heal      2                                                            2
             ------------------------------------------------------------
             44  5  5  5  7  7  8  6  6  6  6  6  6  6  7  7  7  7  7 13
    
    
    Feats
    
     1        : Two Handed Fighting
     1 Human  : Stunning Blow
     2 Deity  : Follower of: Aureon
     3        : Precision
     5 Monk   : Dodge
     6        : Adept of Forms
     6 Monk   : Mobility
     7 Monk   : Path of Harmonious Balance
     9        : Improved Two Handed Fighting
    10 Deity  : Child of: Aureon
    12        : Master of Forms
    15        : Improved Critical: Bludgeoning
    18        : Grandmaster of Forms
    21 Epic   : Greater Two Handed Fighting
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Reflexes
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction OR Empower Healing Spell
    30 Legend : Scion of: Astral Plane OR Arborea
    
    
    Spells
    
    Paladin
    1. Divine Favor, Bless, Virtue
    2. Remove Paralysis, Resist Energy
    3. Cure Moderate Wounds, Magic Circle Against Evil
    4. Holy Sword, Zeal
    Enhancements (80 AP) Knight of the Chalice (40 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Divine Sacrifice I, Vigor of Life, Exalted Smite III
      4. Vigor of Life, Empowered Smite
      5. Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life
    Henshin Mystic (14 AP)
    • Riddle of Fire, Ki Bolt
      1. Henshin Staff Training, Way of the: Patient Tortoise
      2. Henshin Staff Training, Quick Strike III
      3. Lighting the Candle III
    Thief-Acrobat (9 AP)
    • Staff Control
      1. Acrobat Staff Training, Thief Acrobatics III
      2. Haste Boost III
    Shintao (8 AP)
    • Bastion of Purity
      1. Reed in the Wind III, Exemplar I
      2. Iron Skin III
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands I, Durable Defense III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery
    Not to toot my own horn too much, but it was nice being able to just copy & paste your posted build into the planner and then adjust it from there. Love that import feature.

  6. #6
    Community Member Vish's Avatar
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    2,593

    Default

    This one caught my fancy this morning
    Considering th e split, and concept
    Kinda batman...
    I think I call it the frog,

    15/3/2 pal monk rogue
    Lg human

    Str 14
    Dex 14
    Con 14
    Int 14
    Wis 14
    Cha 14 +7
    +6 tomes

    Umd, search, disable, spot, jump, conc

    1 rogue CE
    Human dodge
    2 monk mobility
    3 monk thf
    Feat pa
    4 monk
    5-6 pal cleave
    7-9 pal gcleave
    10-12 ic blunt
    13-15 ithf
    16-18 gthf
    19 pal
    20 rogue

    21 oc
    24 mof
    26 pthf
    27 blinding speed
    28 elusive tgt
    29 chaos
    30 astral
    Gmof

    Ap
    21 henshin
    17 sacredd
    12 kotc
    8 Shintao
    8 human
    7 TA
    7 mech

    There, a super saves trapper with a decent staff melee
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #7
    Community Member
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    Default

    Do you know if Holy sword is cumulative with Staff specialization from thief acrobat ? It seems these are 2 competence bonuses so i think they don't stack, but i'm not sure.

  8. #8

    Default

    Quote Originally Posted by Szordrinn View Post
    Do you know if Holy sword is cumulative with Staff specialization from thief acrobat ? It seems these are 2 competence bonuses so i think they don't stack, but i'm not sure.
    They do not stack.

    If I switched my guy to Tier 5 acrobat, I would drop Holy Sword and take Deathward instead. (Since I would no longer have Sealed Life.)

    EDIT: Actually, I think I did just that a few months ago.

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