Hello,
I was wondering if it was possible to get a stick focus trapper paladin (pal15/mnk3/rog2). I tried some builds in the planner but didn't find something great. Do you have some ideas ?
The aim is to get a mainly solo build.
Thanks all
Hello,
I was wondering if it was possible to get a stick focus trapper paladin (pal15/mnk3/rog2). I tried some builds in the planner but didn't find something great. Do you have some ideas ?
The aim is to get a mainly solo build.
Thanks all
Here's mine, which is my main. It's not an uber build, but I enjoy him.
I went 15/5 to maximize skill points and also leave open the possibility of going tier 5 acrobat. If you want to switch to 15/3/2 for the henshin melee power, you'll need to reconfigure the skills. Dropping concentration and open lock seems like the way to go.
Looks like all you need to spend is 6 AP in henshin mystic, which solves itself by virtue of my build spending 9 AP in thief acrobat on tiers 3 & 4, which obviously go away with only 2 rogue levels. So you could in theory spend the exact same AP plus have 3 extra points to play with.
One of my best attempt in the builder :
Code:New Build 15/3/2 Paladin/Monk/Rogue Lawful Good Human Level Order 1. Rogue . . . . . 6. Monk . . . . . 11. Paladin. . . . 16. Paladin 2. Paladin. . . . .7. Monk. . . . . .12. Paladin . . . .17. Paladin 3. Paladin. . . . .8. Paladin. . . . 13. Paladin. . . . 18. Paladin 4. Paladin. . . . .9. Paladin. . . . 14. Paladin. . . . 19. Paladin 5. Monk. . . . . .10. Paladin . . . .15. Paladin . . . .20. Rogue Stats . . . . . . . .36pt . . Tome . . Level Up . . . . . . . .---- . . ---- . . -------- Strength. . . . 16. . . .+6. . . .4: STR Dexterity . . . 12. . . .+6. . . .8: STR Constitution. . 16. . . .+6. . . 12: STR Intelligence. . 12. . . .+6. . . 16: STR Wisdom. . . . . 10. . . .+6. . . 20: STR Charisma. . . . 14. . . .+6. . . 24: STR . . . . . . . . . . . . . . . . .28: STR Skills . . . . . R .P .P .P .M. M .M. P. P. P. P. P. P. P. P. P. P. P. P. R . . . . . 1 .2 .3 .4 .5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20 . . . . .------------------------------------------------------------ Disable . 4 .½ .½ .½ .1. 1 .1. 1. 1½ 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2. 23 Search. . 4 .½ .½ .1 .1. 1 .1. . . . 1. ½. 1. ½. 1. 1. 1. 1. 1. 1. 5 .23 Spot. . . 4 .½ .½ . . 1 .1. 1 .½ .1 .½ .1 .½ .1 .½ .1 .1 .1 .1 .1 .5. 23 Concent . 2 .1 .1 .1 .1. 1 .2. 2. . . . . . . . . . . . . . . . . . . 11 Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 UMD . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Heal. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 . . . . .------------------------------------------------------------ . . . . .40 .4 .4 .4 .6. 6 .7. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6 12 Feats .1. . . . : Two Handed Fighting .1 Human. : Stunning Blow .2 Deity. : Follower of: Aureon .3. . . . : Precision .5 Monk . : Dodge .6. . . . : Adept of Forms .6 Monk . : Mobility .7 Monk . : Path of Harmonious Balance .9. . . . : Improved Two Handed Fighting 10 Deity. : Child of: Aureon 12. . . . : Master of Forms 15. . . . : Greater Two Handed Fighting 18. . . . : Grandmaster of Forms 21 Epic . : Improved Critical: Bludgeoning 24 Epic . : Overwhelming Critical 26 Destiny: Perfect Two Handed Fighting 27 Epic . : Epic Damage Reduction 28 Destiny: Perfect Two Weapon Fighting 29 Destiny: Deific Warding 30 Epic . : Empower Healing Spell 30 Legend : Scion of: Astral Plane Spells PaladinEnhancements (80 AP) Knight of the Chalice (42 AP)
- Divine Favor, Bless, Virtue
- Remove Paralysis, Resist Energy
- Cure Moderate Wounds, Magic Circle Against Evil
- Zeal, Holy Sword
Henshin Mystic (14 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
- Extra Remove Disease III, Extra Smite II
- Exalted Cleave III, Melee Power Boost III
- Improved Restoration III, Divine Sacrifice II, Vigor of Life, Exalted Smite III
- Vigor of Life, Empowered Smite
- Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life
Shintao (8 AP)
- Riddle of Fire, Ki Bolt
- Henshin Staff Training, Way of the: Patient Tortoise
- Henshin Staff Training, Quick Strike III
- Lighting the Candle III
Thief-Acrobat (7 AP)
- Bastion of Purity
- Restoring the Balance, Reed in the Wind III
- Iron Skin III
Sacred Defender (6 AP)
- Staff Control
- Thief Acrobatics III, Sly Flourish III
Human (3 AP)
- Holy Bastion, Sacred Defense
- Extra Lay On Hands I, Durable Defense III
- Damage Boost
- Improved Recovery
Skills
You'll need UMD. I'd probably drop spot for it; figure you can spot with your face, relying on evasion to keep you alive. Actually, looking more closely, dump wisdom to 8, move those 2 points over to int and spend those extra skill points in UMD. That won't be enough to hit 23 ranks by itself, but combined with the unnecessary points spent on concentration (go big or go home with concentration) and you should be close enough.
It's better to slack off and catch up later on disable than search. If you can't search a box you can't disable it, while if you can't disable it you can usually roll again. (Assuming you don't blow the box, of course.)
Feats
I like how you took Child of Aureon (the level 3 FVS feat) as your level 6 paladin feat. Finally, a valid reason to have coded that feat flexibility! (Both in-game and in my planner.)
I'd take Improved Critical earlier, delaying either the monk forms or THF chains.
Take Dire Charge instead of Deific Warding, especially on a build with stunning blow. It's an AoE stunning blow with a higher DC. It's total win.
I'd probably rather have Epic Reflexes than Empower Healing Spell. You'll have plenty of healing without metamagics, and not auto-failing on a 1 is a huge benefit to an evasion build with decent reflex saves. So good, in fact, that I'd take it at 27 and move Epic DR back to 30. (Actually, maybe switch out Mobility for Empower Healing as you get closer to cap. You can decide then.)
Astral Plane is a solid choice for the legendary feat, but arborea might end up being worth more.
Enhancements
Haste Boost is well worth it. I'd drop sly flourish (you have plenty of clicky attacks), then spend either 2 AP on fast movement (+2% run speed) or Acrobat Training (stacks with henshin) and then go full haste boost for a total of 9 AP in the tree, meaning we need to save 2 AP somewhere else.
I'd move the 1 AP on restoring the balance (only works with handwraps) over to exemplar. At least +1 heal is +1 devotion, and only 1 rank won't mess with your threat.
You don't need the Improved Restoration thingy in KotC since you have Sealed Life. (Love it!) Switch the 3 AP on extra remove disease to 2 AP on extra turn undead. You also didn't take Divine Might, which is the single best enhancement in the tree. Drop improved restoration and melee power boost to take Divine Might III. Haste Boost is strictly better than Melee Power boost anyway.
That saves 1 of the 2 AP we need. Drop Divine Sacrifice down to 1 rank -- the first rank gives the "+1 crit multiplier", and that's all you really need -- and we're good to go.
EDIT: Looks like you can't exchange Mobility for anything good as it's a monk bonus feat.
Last edited by EllisDee37; 08-05-2017 at 05:34 PM.
Here's how those recommendations look. For skills, it was just a straight "add 2 int, and then spend that extra 1 rank on UMD at every level." You may want to fine-tune there.
Not to toot my own horn too much, but it was nice being able to just copy & paste your posted build into the planner and then adjust it from there. Love that import feature.Code:New Build 15/3/2 Paladin/Monk/Rogue Lawful Good Human Level Order 1. Rogue 6. Monk 11. Paladin 16. Paladin 2. Paladin 7. Monk 12. Paladin 17. Paladin 3. Paladin 8. Paladin 13. Paladin 18. Paladin 4. Paladin 9. Paladin 14. Paladin 19. Paladin 5. Monk 10. Paladin 15. Paladin 20. Rogue Stats 36pt Tome Level Up ---- ---- -------- Strength 16 +6 4: STR Dexterity 12 +6 8: STR Constitution 16 +6 12: STR Intelligence 14 +6 16: STR Wisdom 8 +6 20: STR Charisma 14 +6 24: STR 28: STR Skills R P P P M M M P P P P P P P P P P P P R 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Disable 4 ½ ½ ½ 1 1 1 1 1½ 1 1 1 1 1 1 1 1 1 1 2 23 Search 4 ½ ½ 1 1 1 1 1 ½ 1 ½ 1 1 1 1 1 1 5 23 Spot 4 ½ ½ 1 1 1 ½ 1 ½ 1 ½ 1 ½ 1 1 1 1 1 5 23 UMD 4 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 14 Concent 2 1 1 1 1 1 2 2 11 Open Lo 4 4 Balance 4 4 Jump 4 4 Swim 4 4 Tumble 4 4 Heal 2 2 ------------------------------------------------------------ 44 5 5 5 7 7 8 6 6 6 6 6 6 6 7 7 7 7 7 13 Feats 1 : Two Handed Fighting 1 Human : Stunning Blow 2 Deity : Follower of: Aureon 3 : Precision 5 Monk : Dodge 6 : Adept of Forms 6 Monk : Mobility 7 Monk : Path of Harmonious Balance 9 : Improved Two Handed Fighting 10 Deity : Child of: Aureon 12 : Master of Forms 15 : Improved Critical: Bludgeoning 18 : Grandmaster of Forms 21 Epic : Greater Two Handed Fighting 24 Epic : Overwhelming Critical 26 Destiny: Perfect Two Handed Fighting 27 Epic : Epic Reflexes 28 Destiny: Perfect Two Weapon Fighting 29 Destiny: Dire Charge 30 Epic : Epic Damage Reduction OR Empower Healing Spell 30 Legend : Scion of: Astral Plane OR Arborea Spells PaladinEnhancements (80 AP) Knight of the Chalice (40 AP)
- Divine Favor, Bless, Virtue
- Remove Paralysis, Resist Energy
- Cure Moderate Wounds, Magic Circle Against Evil
- Holy Sword, Zeal
Henshin Mystic (14 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
- Extra Turning II, Extra Smite II
- Divine Might III, Exalted Cleave III
- Divine Sacrifice I, Vigor of Life, Exalted Smite III
- Vigor of Life, Empowered Smite
- Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life
Thief-Acrobat (9 AP)
- Riddle of Fire, Ki Bolt
- Henshin Staff Training, Way of the: Patient Tortoise
- Henshin Staff Training, Quick Strike III
- Lighting the Candle III
Shintao (8 AP)
- Staff Control
- Acrobat Staff Training, Thief Acrobatics III
- Haste Boost III
Sacred Defender (6 AP)
- Bastion of Purity
- Reed in the Wind III, Exemplar I
- Iron Skin III
Human (3 AP)
- Holy Bastion, Sacred Defense
- Extra Lay On Hands I, Durable Defense III
- Damage Boost
- Improved Recovery
This one caught my fancy this morning
Considering th e split, and concept
Kinda batman...
I think I call it the frog,
15/3/2 pal monk rogue
Lg human
Str 14
Dex 14
Con 14
Int 14
Wis 14
Cha 14 +7
+6 tomes
Umd, search, disable, spot, jump, conc
1 rogue CE
Human dodge
2 monk mobility
3 monk thf
Feat pa
4 monk
5-6 pal cleave
7-9 pal gcleave
10-12 ic blunt
13-15 ithf
16-18 gthf
19 pal
20 rogue
21 oc
24 mof
26 pthf
27 blinding speed
28 elusive tgt
29 chaos
30 astral
Gmof
Ap
21 henshin
17 sacredd
12 kotc
8 Shintao
8 human
7 TA
7 mech
There, a super saves trapper with a decent staff melee
Kil Glory
30 alchemist
HOW
Sarlona
Do you know if Holy sword is cumulative with Staff specialization from thief acrobat ? It seems these are 2 competence bonuses so i think they don't stack, but i'm not sure.