The planner does not currently support 28 point builds (it is mentioned in one of the versions release notes). It's something I will have to add in. Build points are controlled by past lives, 32, 34 or 36 (or 28. 30 or 32 for Drow). I will see about putting a check box option in for this.
Seems a sensible option to add.
This loss of feats with out recourse to recovery is currently by design. If you don't meet the prerequisites its gone. I have thought of a mechanism which can be used to recover these if you were to then re-apply the required prerequisites again.
The pink background is used as a warning only. The level tooltip does allow some interrogation without selecting each level in turn.
Deity feats are an area that listed in my things to do. I will try and bump them up the priority list.
These are present in the feats.xml file. I have probably just messed up the requirements and grouping fields of the xml. I will verify them when I next get a chance.
Probably another feat not quite setup correctly. I'll add it to my list of things to check.
I will change the default order and possibly allow the column order to be arranges as per your own choice.
I am not happy with the skills either. I was playing with a click a selected skill option, but it didn't quite work the way I wanted. I thinks I will be adding a dialog that allows you to spend skills points across all levels.
The Auto Buy button in intended future functionality. Once you have spent on skills in at least 1 level, it will aim to place skill points in those without you having to do it manually. I was also going to add a weighting scheme for the other skills such that any additional skill points will be spent sensibly for you on the other remaining skills, but this is all just thought on functionality at the moment.
The level button tool tip does show how many skill points and a list of skills points have been spent on. It may not be in the version you are using at the moment.
This sounds like a bug. I recently fixed one in this area where training out of a caster class into a non caster fails to reduce available spell slots. But I will check this area again.
I have never used dragon marks myself on a character so I an unsure of how they are supposed to truing be selectable and in what ways. Its an area I will have to research.
I will check this. I do have a self imposed problem in that all enhancements automatically stack if they have the same display name (one good side effect of this is I am able to do set bonus's easily). You will see that although in game something is called say "Ability" but is available as such multiple times in a tree, I use a naming convention of "Ability I", "Ability II" etc
I'll get this fixed. My trees are very close to what is on the wiki so its either a typo on my part of the wiki is incorrect as well.
Required for fate points unfortunately and also allows people to track how far they have got with their destiny xp.
As mentioned about I think I have a method that will allow reselection of these feats (enhancements may be a lot more tricky).
The issue of re-selecting the same file not reloading is something I can tackle, but this is actually standard functionality of most if not all programs. After all in Word if you try and open the same file again by accident you don't want to lose your changes. Maybe a Pop up yes/no dialog on a realod is what is required here.
Also, your screen layout looks very similar to my own. My development PC has two screens such that I have all the enhancements and reaper trees on a seconds monitor which gives access to everything at the same time.