this goes back to my request on warlock confusion.
could we get dcs on all slas?
what about making Search and rescue, good intentions and memoirs of an Illusory Larcener sharable. i never understood why they couldn't be.
The Hatchery
The ones that get me are the eNecros. At least those three, one's around the corner from the questgiver and two you have to talk to the questgiver to enter the quest anyway. But it rather bites getting out to Inferno and finding out you haven't picked it up (even worse if you haven't run it this life at all and have to run there... then go back to town to pick it up and run back out again).
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
How about adding exits on quests? Like druid chain...all have an exit at the beginning, except the final quest in the chain.
There are some quests I get don't have an exit because of flavor, like broken chains (you start in a jail cell), but many others have a rope or some other graphic entrance that just isn't interactable.
Thelanis - Green Mtn Boys - Level 200
Oh, that reminds me, maybe add a warning to the Stormcleave Outpost entrance/exit? If you enter the quest, turn around and start walking, you get unceremoniously dumped out of the quest without warning. Not even anything to click on; one second you're walking, the next second you've messed up a reaper group.
On an unrelated note, I kind of get the feeling the Enemy Within dialog is "out of order" on purpose for flavor, but I wouldn't object if you corrected it such that option 1 is the equivalent of "yes, continue" and option 2 is the equivalent of "no thank you' like every other dialog in the game.
Hi Lynnabel,
Please forgive me if this is a dupe, but I would like to see fixed :
- Bard hires that decide its a good idea to rebuff bard songs in the middle of battle. i.e. When bards decide its ok to refresh bard songs (inspire courage, etc.). From my own experience, they will usually wait to do so until you are neck deep in orcs or skellies or other terrors instead of waiting until you are idle/safe. This has resulted in some unneeded visits to the blurry afterlife.
Please and thank you.
When you're talking to the captain on your airship and you ask them to use the farshifter, then ask them to be dropped in Stormreach; The Hall of heroes mysteriously disappears from the list of possible locations.
When you use the quest-exit door in "Gladewatch Outpost Defense", it drops you in front of Kobold Assault.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
I was reminded of something today but I don't know if its the sort of thing Lynnabel handles, that is many TOEE items have icon border color issues. I know for certain the named robes have a green border icon instead of the proper blue border icon of named items. Many of the permutations of TOEE greatclubs have an orange bordered icon which usually indicates named raid loot not craftable named quest loot.
I didn't check to see if its still an issue but there used to be a graphical glitch with TOEE dwarven axes such that when you equipped them the elemental special effect floated above the actual head of the axe in the character's hands. I'll check later and if its still a problem I will post an image.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
I just picked up hellball and the feat does not match the description.
Feat on pick screen states its 50 SP and 10d6 for each element. The actual feat is 100 SP and 3d20+15 for each element. Now I have a useless feat, because at 50 i can spam it, but 100 is a waste.
And she likes goats.
A couple things to note:
Lynn has fresh eyes on the back end and isn't qualified enough to develop new content so they put her on the stuff that actually matters for long term player retention and customer satisfaction. This has been generally regarded as a great move by the player base so far.
This means that all the small stuff is actually getting attention and that's great. It's what we've been asking for for like...2 years now instead of new content shoveling out new bugs every module.
In addition, Lynn is amazingly annoying and the best way to get rid of her is to help her out so when she starts to pester Steel or Koko or any of the people who actually know what they are doing, we even get some fixes for the 'bigger' bugs.
That last part is conjecture but I'm willing to bet I'm not far off the mark on that one.
The Deep Gnome iconic's 'phantasmal killer' SLA has SLA in the description instead of 'spell-like ability'. I find using player-made abbreviations inside actual game texts a bit...unprofessional? This would especially be a bit odd if you didn't know what SLA meant. I'm sure there's a few other SLA's in the game that have this.