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  1. #121
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    Quote Originally Posted by Lynnabel View Post
    I'm part of a team, not working alone Steelstar is my mentor and has helped me every step of the way. Also, Sev is a space ninja or something. DDO is in great hands, seriously.

    Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys

    These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.
    Nearly every big systems change in the last couple of years has just looked like power creep and homogenization to me, and most of the newer quests feel like they consist of groups of monsters standing around in the middle of a corridor doing nothing - unlike all the unique mechanics in older quests (although most of those unique mechanics are superseded by aforementioned power creep now anyway).

    So fixing descriptions and typos? Yes, to me that's much more important than the Very Important Stuff - and I don't think it's just important for vets who groan at seeing the same typo or wrong loading screen for the 110th time despite bug reporting it once a year since 2012, but it's even more important for the new player who quickly realises that half the abilities don't do what they say in the description and gives up on the game because nothing makes sense.

    Keep up the good work, and don't feel any shame about distracting other devs from the systems work if you need help on how to fix the bugs!
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  2. #122
    Community Member Chacka_DDO's Avatar
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    Legendary Green Steel two, three and five pices item set (Opposition, Material and Op



  3. #123
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    It would be nice if tooltips for items did not get cut off when they don't fit in the screen. This is easily replicated by having an item with many effects combined with character granted weapon abilities like enchanted weapon/deadly weapon/holy sword etc. When you mouse over another weapon to take a look at the details it pops open two tooltips.

    Last edited by korgzz_bloodaxe; 06-06-2017 at 06:37 AM.

  4. #124
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    Quote Originally Posted by pjstechie View Post
    Thats a bit of a shame, I'd like to see what Lynnabel could come up with for a dungeon.

    Hey Steelstar, work Lynnabel super hard so she gets to the point she can make a dungeon before her internship ends!

    Or Severlin...or both!
    Basing this off her propensity for MS Paint stuff, it would probably involve the players jumping into a sort of bizarre magical living drawing (or a Myth Drannor painting like in the Haunted Halls, but bad) and having to fight against 8-color palette line drawings. Or something like A-ha's Take On Me music video.

    Hmmm.... Wait a minute. That actually might be kind of cool.

  5. #125
    Community Member J1NG's Avatar
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    Quote Originally Posted by Morroiel View Post
    As far as I'm aware (granted I haven't tested in over a year), Devour the Soul follows the following formula: 10 (base) + 8 (spell level) + charisma mod + necro school bonuses.
    Er, no. I'm not concerned about the DC. That's an entirely separate issue to what I'm bringing up.

    Still given the misalignment between the tooltip formula description and the actual empirical formula, there could be something with conjuration dcs hidden - note it would have to be something EXTREMELY bizarre like "uses the higher of conjuration or necromancy bonus". When I did my tests a while back, I incremented various school bonuses (all except abjuration and transmutation) in an effort to be thorough.
    I didn't test for Conjuration DC boost working on it or not, but I can tell you that the School of the SLA : Devour the Soul is Conjuration, not Necromancy. That was what I was bringing up.

    So, let's say for example, you had a Spell Immunity : Conjuration. This SLA will totally fail at the moment because it has been typed to the Conjuration school. And it's this I'm making the query to look into.

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  6. #126
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    Quote Originally Posted by EllisDee37 View Post
    EDIT: In case anyone is wondering about Eschew Materials, I use it for favor farming and when I make bank mules, both of which I often split into multiple gaming sessions to mitigate the tedium. It's annoying to have to manually right-click each and every spell on my hotbars to say "use eschew" and it's also annoying to get the message "you don't have the component" when I actively engage enemies I wanna kill.
    I personally use Eshew Materials feat for any caster build ( yea, I know it's do all my builds slightly suboptimal 8) ) and for almost 2 years of playing I never have this issue. So, it's really strange.

  7. #127

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    Quote Originally Posted by Ulfo View Post
    I personally use Eshew Materials feat for any caster build ( yea, I know it's do all my builds slightly suboptimal 8) ) and for almost 2 years of playing I never have this issue. So, it's really strange.
    Eschew stays toggled on between logins for you?

  8. #128
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    I'm part of a team, not working alone Steelstar is my mentor and has helped me every step of the way.
    Steel is the man! Some of the absolute best changes to the game have been his work. From Swashbuckler to the end fight at Slave Lords... I've been a fan of the things he's been doing for some time. Not a bad guy to talk to either, just good luck getting him into a conversation.


    Also, Sev is a space ninja or something. DDO is in great hands, seriously.
    Sev seems like the type who needs a personal assistant to keep him organized and to write memos he can sign his name to. He might be really busy, but he really should make more time for the players. Or, he should give someone else the authority to address our concerns and assign them the task of dealing with the community. Hell, Cordovan has been around forever and is already dealing with the community, giving him broader authority to address player concerns would make sense. Plus, even though I don't always agree with him, Cordo is a good guy who clearly cares about the game and the players.

    Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys

    These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.
    A large part of why what you do is visible is because you are awesome at communication. Your concern for the player experience and the game are evident.
    Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
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  9. #129
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    Quote Originally Posted by EllisDee37 View Post
    Eschew stays toggled on between logins for you?
    Ughh... if I correct understand your issue ( English not native for me ), you need manually set <always on> option for each individual spell after relog? If so, yes, I never have such problem, this option, set <on> once, always work for me after relog.

  10. #130
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    Any chance of updating the "/quest completions" list? Legendary Shroud is not on the list for example.
    Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda

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  11. #131
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    Quote Originally Posted by Odysseus2011 View Post
    Any chance of updating the "/quest completions" list? Legendary Shroud is not on the list for example.
    With U36, the /raid completions command should properly show all current Raids.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  12. #132
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Steelstar View Post
    With U36, the /raid completions command should properly show all current Raids.
    Perhaps also remove the raids that never went live from the list?

  13. #133
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    Quote Originally Posted by Dragavon View Post
    Perhaps also remove the raids that never went live from the list?
    Those are, uh, sneak peaks.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  14. #134
    Community Member Dragavon's Avatar
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    Quote Originally Posted by korgzz_bloodaxe View Post
    It would be nice if tooltips for items did not get cut off when they don't fit in the screen. This is easily replicated by having an item with many effects combined with character granted weapon abilities like enchanted weapon/deadly weapon/holy sword etc. When you mouse over another weapon to take a look at the details it pops open two tooltips.
    You can change your settings to avoid this.

    In UI settings remove the tag for "Show item comparision tooltip" and "Show detailed descriptions in examination".

    So what you ask for is already in game

  15. #135
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Gargoyle69 View Post
    Lynnabel, firstly no offense to any of the others putting in the hard yards on the awesome stuff that is to come, I truly mean that, but I cannot stress enough to you that visible *IS* important. You only have to look at the community response to how visible, interactive and communicative you've been to see how important that is to us.
    I imagine the DDO devs are pretty insular because if you talk to people outside the community (like on say, general purpose gaming subreddits, DnD subreddits, etc...), DDO has gotten a reputation of being a 'release and move on' type game. The game lacks polish and when I say lacks I mean there is a dearth of polish in DDO. A lot of it can be contributed to an outdated UI sure, but eventually you have to stop blaming all your troubles on things you can't/won't fix.

    So I 100% agree. The most important things they could be working on right now is making the game pretty. Now, I don't want to get Lynn in trouble and read too much into what she said (I imagine she's just pandering to her employer), but when I read that their focus is on new content and that work polishing the game is secondary/sideline stuff it makes me believe that they're doing what we fear...attempting to milk the whales instead of attract new players.

    Don't get me wrong, provided they don't botch the release of Ravenloft (please, -please- tell me you're in talks with some semi-popular variety streamers on Twitch to get them to play DDO for a few days before/after release...) we should see an influx of some new players but if the first thing they run into is a bunch of glitchy quests, items that don't work, a UI that hasn't been touched in 7 years, absolutely no direction or information about how to play the game unless you spend a month studying the wiki, a store page that rarely works and even when it does lacks basic store functionality (marking items as favorites, cosmetics only work sometimes even when it was in game, a freaking cart, etc...) and the only response they get from the community is 'yeah...you kinda get used to it..."

    Blizzards entire gaming empire is built on -polish-. Their content is kinda blah, always has been. However, what makes them successful is that when you play a Blizzard game you know you're not going to run into glitch after glitch after glitch. When you play DDO it's an unending calvacade of awful UI elements and game glitches.

    If all Lynn does is spend all day taking care of typo's, icon mismatches, creating basically an ISO standard for DDO naming schemes...she'll have done more to make DDO thrive long term then anything that went into U35. If I had to choose between 1 year of content updates or a complete UI overhaul, I would take the UI overhaul in a heartbeat.
    Last edited by zehnvhex; 06-06-2017 at 11:03 AM.
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  16. #136
    Community Member Ryethiel's Avatar
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    Don't think this was mentioned in this thread.

    In Mask of Deception, you have the option of using intimidate, bluff or diplomacy on the Arms Keeper while disguised. The intimidate and diplomacy dialogue options work fine, but picking bluff triggers an intimidate roll instead.
    ||| Ghallanda - Ryethieldus |||

  17. #137
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Maquist View Post
    [re: Lynn's Dungeon.] Basing this off her propensity for MS Paint stuff, it would probably involve the players jumping into a sort of bizarre magical living drawing (or a Myth Drannor painting like in the Haunted Halls, but bad) and having to fight against 8-color palette line drawings. Or something like A-ha's Take On Me music video.

    Hmmm.... Wait a minute. That actually might be kind of cool.
    /Props. Lynn has the inside contacts, and a growing fan base. Would love to see what she could bring to the field.



    Quote Originally Posted by Dragavon View Post
    You can change your settings to avoid this.

    In UI settings remove the tag for "Show item comparision tooltip" and "Show detailed descriptions in examination".

    So what you ask for is already in game
    Turning something off one wants to use isn't a "fix". At least for me, I do use the mouse-over tool-tip & comparison windows, but lose a lot of windows off the top of three screen. Would be great if the pop-ups would scale to fit within the game window. Along that same line, if you try to mouse-over a tool-tip too far to the right side of the window, the item just blinks and no tool-tip pops up. (Same fix might fix both issues?)
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  18. #138
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    Please change or eliminate timer for Holy Sword.

    Eliminate the pre-req Intel for Ranger's Whirlwind attack

    Give ALL mithril armor a PRR/MRR boost, *I know that named armour needs to be done item by item and isn't real cost effective ATM, but it's LONG LONG overdue for a change.

  19. #139
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    Quote Originally Posted by Ryethielnas View Post
    Don't think this was mentioned in this thread.

    In Mask of Deception, you have the option of using intimidate, bluff or diplomacy on the Arms Keeper while disguised. The intimidate and diplomacy dialogue options work fine, but picking bluff triggers an intimidate roll instead.
    Ooooh, this is a fun one. I dug into it, and it looks like this was already fixed.

    Celestial Champion's crit threat thingie now sticks on zone movement, btw. No more re-equipping!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  20. #140
    Community Member Bargol's Avatar
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    Quote Originally Posted by Lynnabel View Post
    These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.
    You are incorrect. Many of the long term players have been yelling into the wind while standing on soap boxes about the game being a bit more polished. Any attempt to do so is remembered and appreciated.

    Please fix the typos, string table errors, and anything else that can be done to further polish the game.
    Thelanis - Green Mtn Boys - Level 200

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