Quote Originally Posted by karatemack View Post
This is where some confusion comes in with the current system. According to the Wiki it is your "Turning Value" plus the bonus based on the D20 roll and your Charisma modifier (IE: Turn Undead Check Bonus). My understanding then, is that the current formula for Turning Value is: Cleric Level + Turn Level Bonus + MaxHD Bonus and that your Turn Undead Check Bonus will be added to this to determine your Total Turning Value. Your Total Turning Value must be greater than the Hit Dice of an Undead Mob to successfully "turn" it at all and must be DOUBLE the Hit Dice of an Undead Mob in order to instantly destroy it. (With Mighty Turning if the Total Turning Value is greater than or equal to the Hit Dice of the mob then it is destroyed.)
You are adding your "Turning Damage Bonuses" (labeled MaxHD Bonus by you) into your Turning Value" this is incorrect per 3.5 D&D rules.
Please correct your math, or verify in game that Turning Undead is actually affect by this bug.
Thank you.