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  1. #1

    Default Collectable Valuation Project

    I'd like to put together a value chart for collectables for the purposes of trading. There are two aspects to this: Supply and Demand.

    Supply
    A measure of how long it takes to farm up any given collectable, using a measure of "seconds per pull." For example, you might be able to farm up 1 Fragrant Drowshood in 2:05, but a Glass Phial takes 4:05, thus making Glass Phials more valuable if they both have the same demand. The supply values will be objective, based on farming runs with an optimal collectable farmer.

    Demand
    A measure of what shards each collectable is used for and how desirable those shards are. This is more subjective, so I'd like some feedback on my classifications. It'll take me a week or three to gather the supply side numbers; I figure we can use that time to fine tune the demand side numbers.

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