I’m getting ready for a cleric life, but didn’t want to give up trapping. I usually rely on repeating crossbows, so I decided to try out great crossbows as an additional change of pace. The rogue enhancements seem stronger than the artificer enhancements for a great crossbow build, so I decided to splash rogue for trapping skills.
I considered 1 level of rogue just for trapping skills, 2 levels of rogue for evasion, and 5 levels of rogue to unlock tier 5 enhancements. I decided to build for 5 levels of rogue. That way I’ll be able to swap between rogue and cleric tier 5 enhancements if I want to.
I focused on keeping disable device, open lock, search, and spot maximized. After that, I prioritized heal and UMD, which I was also able to maximize. And after that, I focused on jump, which I got to 15. The first level of rogue gave me some extra skill points which I spread out amongst bluff, balance, hide, move silently, tumble, and concentration.
I know some people like to minimize the points in spot and open lock, but I like being able to see stealthed mobs and unlock stuff.
For enhancements, I started off with Arbalester and Lacerating Shots from Mechanic to give the great crossbow a little kick. Then I focused on Harper Agent to get Strategic Combat I and II. Then I focused on Radiant Servant for Positive Energy Burst and Endless Turning. And finally, I focused on the Mechanic enhancements to buff the effectiveness of my great crossbow.
After I had the enhancements in order, I rearranged my class order so that I took the Rogue levels when I was ready to select from the next tier of Mechanic enhancements.
I made an attempt at reasonable spell selections, but figure I can swap those around easily enough. Except for Blade Barrier, I mostly focused on healing and buffing.
For feats, I took Empower Healing Spell and Quicken for the Positive Energy Burst, and focused the rest on ranged damage. I’m missing Empower and Maximize. I guess I can swap those in if the healing seems too weak. I’m thinking Precision would be one of the feats I might swap out.
Feedback is welcome and appreciated. Thanks.
New Build
15/5 Cleric/Rogue
True Neutral Drow
Level Order
1. Rogue . . . . . 6. Cleric. . . . .11. Rogue. . . . . 16. Cleric
2. Cleric . . . . .7. Cleric . . . . 12. Rogue . . . . .17. Rogue
3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Cleric
4. Cleric . . . . .9. Cleric . . . . 14. Rogue . . . . .19. Cleric
5. Cleric . . . . 10. Cleric . . . . 15. Cleric . . . . 20. Cleric
Stats
. . . . . . . .30pt. . .32pt . . Tome . . Level Up
. . . . . . . .----. . .---- . . ---- . . --------
Strength. . . . 10 . . . .8. . . .+7. . . .4: INT
Dexterity . . . 16 . . . 16. . . .+7. . . .8: INT
Constitution. . .8 . . . .6. . . .+7. . . 12: INT
Intelligence. . 18 . . . 20. . . .+7. . . 16: INT
Wisdom. . . . . 16 . . . 16. . . .+7. . . 20: INT
Charisma. . . . 10 . . . 10. . . .+7. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . R .C .C .C .C .C .C .C .C .C .R. R .C .R. C. C. R .C .C .C
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 2 . . . . . . . . . .1 .1 .1 .5. 5 .1 .1. 1. 1. . .1 .1 .2 .23
Disable . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1. 1. 1. 1 .1 .1 .1 .23
Open Lo . 4 .½ .½ .1 .1 .1 .1 .1 .1 .1 .2. 1 .1 .1. 1. 1. 1 .1 .1 .1 .23
Search. . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1. 1. 1. 1 .1 .1 .1 .23
Spot. . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1. 1. 1. 1 .1 .1 .1 .23
UMD . . . 4 . . . . . . . . . . . . . . . .2. ½ 10. ½. 1. 2 .1 .1 .1 .23
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . .11 . . . . . 15
Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Hide. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Move Si . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Concent . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .52 .7 .7 .8 .8 .8 .8 .9 .9 .9 15 16 10 16 10 11 17 11 11 12
Feats
.1. . . . : Point Blank Shot
.2 Deity. : Follower of: Vulkoor
.3. . . . : Empower Healing Spell
.6. . . . : Quicken Spell
.7 Deity. : Child of: Vulkoor
.9. . . . : Precise Shot
12. . . . : Precision
15. . . . : Improved Critical: Ranged
18. . . . : Improved Precise Shot
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Deific Warding
30 Epic . : Watchful Eye
30 Legend : Scion of: Ethereal Plane
Spells
Cleric
- Cure Light Wounds, Nightshield, Remove Fear, Divine Favor, Obscuring Mist, Protection from Evil
- Cure Moderate Wounds, Lesser Restoration, Resist Energy, Aid, Remove Paralysis, Soundburst
- Cure Serious Wounds, Prayer, Magic Circle Against Evil, Protection from Energy, Mass Aid, Blindness
- Cure Critical Wounds, Death Ward, Freedom of Movement, Restoration, Recitation, Divine Power
- Mass Cure Light Wounds, Protection from Elements, Raise Dead, True Seeing, Stalwart Pact, Spell Resistance
- Mass Cure Moderate Wounds, Blade Barrier, Heal, Heroes' Feast, Word of Recall
- Mass Cure Serious Wounds, Greater Restoration, Resurrection, Mass Protection from Elements
- Mass Cure Critical Wounds, Death Pact, Holy Aura
Enhancements (80 AP)
Mechanic (44 AP)
- Arbalester, Tanglefoot
- Sharpshooter, Lacerating Shots III, Mechanics III, Awareness III
- Sharpshooter, Improved Traps I, Skill Boost III
- Sharpshooter, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader
Radiant Servant (23 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III
- Improved Turning III, Efficient Empower Healing III
- Unyielding Sovereignty
- Endless Turning I
Harper Agent (13 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat, Awareness III
- Know the Angles III
- Strategic Combat
Leveling Guide
- Mec0 Arbalester; Mec1 Lacerating Shots I, II, III
- Hrp0 Agent of Good I; Hrp1 Strategic Combat; Hrp1 Awareness I
- Hrp1 Harper Enchantment; Hrp1 Awareness II, III
- Hrp2 Know the Angles I, II; Hrp3 Strategic Combat
- Rad0 Healing Domain; Rad1 Extra Turning I, II, III
- Rad1 Wand Mastery I; Rad0 Pacifism; Rad2 Improved Turning I, II
- Rad2 Improved Turning III; Rad2 Efficient Empower Healing I; Rad0 Positive Energy Burst
- Rad2 Efficient Empower Healing II; Rad3 Unyielding Sovereignty
- Rad2 Efficient Empower Healing III; Rad1 Wand Mastery II, III
- Rad4 Endless Turning I; Mec1 Sharpshooter
- Mec2 Sharpshooter; Mec1 Mechanics I, II
- Mec3 Sharpshooter; Mec3 Intelligence
- Mec1 Mechanics III; Mec1 Awareness I, II, III
- Mec0 Tanglefoot; Mec2 Improved Traps I; Mec4 Leg Shot
- Mec4 Intelligence; Mec4 Sharpshooter
- Mec4 Fletching I, II, III; Mec2 Skill Boost I
- Mec5 Sniper; Mec5 Mechanical Reloader
- Mec5 Sharpshooter; Mec5 Rapid Fire I, II
- Mec5 Rapid Fire III; Rad0 Improved Empower Healing; Hrp2 Know the Angles III; Mec5 Time Bomb I
- Mec5 Time Bomb II, III; Mec2 Skill Boost II, III