Here's my take on the build concept. Differences in philosophy between this and the build in the OP are as follows:
- Cleric spells are more than enough healing for heroics. Thus, until you get your Tier 5s all squared away, don't even worry about positive energy burst.
- I dropped Empower Healing Spell, took Insightful Reflexes instead. (This is an INT build, and cleric healing is very strong.)
- I took Rapid Shot with the Human bonus feat, and dropped Quicken to fit in Rapid Reload. If you really want Quicken, I think I'd take it instead of Overwhelming Critical @ 21.
- Unbongwah's right: This build will want as many Tier 5s as early as possible.
- I spaced out the rogue levels evenly to try and get the most out of skills. The 5th rogue level now comes at 13.
Code:
Trapper Cleric
15/5 Cleric/Rogue
True Neutral Human
Level Order
1. Rogue 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Rogue 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Rogue 18. Cleric
4. Rogue 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Rogue 15. Cleric 20. Cleric
Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 8 10 +7 4: INT
Dexterity 16 16 +7 8: INT
Constitution 14 14 +7 12: INT
Intelligence 18 18 +7 16: INT
Wisdom 10 10 +7 20: INT
Charisma 8 8 +7 24: INT
28: INT
Skills
R C C R C C R C C R C C R C C C C C C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 3 3 3 3 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 3 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 3 3 3 3 1 1 1 1 1 1 1 23
Concent 2 2 2 2 1 2 1 2 1 1 1 1 1 1 2 22
Jump 4 4 5 3 16
Heal 3 3 2 1 1 2 1 1 14
Balance 4 1 1 1 2 9
Bluff 4 4
Diplo 4 4
Intim 4 4
Haggle 4 4
Swim 3 3
Tumble 1 1
------------------------------------------------------------
52 7 7 14 8 8 14 9 9 15 9 10 16 10 10 11 11 11 11 12
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
2 Deity : Follower of: Sovereign Host
3 : Rapid Reload
6 : Precision
9 : Insightful Reflexes
9 Deity : Unyielding Sovereignty
12 : Improved Critical: Ranged
15 : Precise Shot
18 : Improved Precise Shot
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Pierce Damage Reduction: Cold Iron
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea
Spells
Cleric- Cure Light Wounds, Nightshield, Protection from Evil, Divine Favor, <Any>, <Any>
- Cure Moderate Wounds, Find Traps, Resist Energy, <Any>, <Any>, <Any>
- Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, <Any>, <Any>, <Any>
- Cure Critical Wounds, Death Ward, Freedom of Movement, <Any>, <Any>, <Any>
- Mass Cure Light Wounds, Raise Dead, True Seeing, Spell Resistance, <Any>, <Any>
- Mass Cure Moderate Wounds, Heal, Blade Barrier, <Any>, <Any>
- Mass Cure Serious Wounds, Greater Restoration, Mass Protection from Elements, Resurrection
- Mass Cure Critical Wounds, Mass Death Ward, <Any>
Enhancements (80 AP)
Mechanic (39 AP)- Arbalester
- Sharpshooter, Lacerating Shots III, Mechanics III, Awareness III
- Sharpshooter
- Sharpshooter, Wracking Shot III, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Radiant Servant (23 AP)- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III
- Improved Turning III
- Intense Healing III, Unyielding Sovereignty
- Endless Turning I
Harper Agent (12 AP)- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept II, Know the Angles III
- Strategic Combat
Human (6 AP)- Damage Boost, Intelligence, Saves Boost
- Improved Recovery
Leveling Guide- Mec0 Arbalester; Hrp0 Agent of Good I; Hrp1 Strategic Combat
- Hrp1 Harper Enchantment; Hrp2 Versatile Adept I, II
- Hrp2 Know the Angles I, II, III; Mec1 Awareness I
- Hrp3 Strategic Combat; Mec1 Sharpshooter
- Mec1 Lacerating Shots I; Mec2 Sharpshooter; Mec1 Lacerating Shots II
- Mec1 Lacerating Shots III; Mec1 Mechanics I, II, III
- Mec3 Sharpshooter; Mec1 Awareness II, III
- Mec3 Wracking Shot I, II, III; (Bank 1 AP)
- (Bank 5 AP)
- Mec3 Intelligence; Mec4 Intelligence; Mec4 Fletching I, II, III; Mec4 Sharpshooter
- Mec4 Leg Shot; (Bank 2 AP)
- (Bank 6 AP)
- Mec5 Mechanical Reloader; Mec5 Sniper; Mec5 Rapid Fire I, II, III; Mec5 Sharpshooter; Hum0 Damage Boost
- Hum1 Improved Recovery; Hum0 Intelligence
- Hum0 Saves Boost; Rad0 Healing Domain; Rad1 Extra Turning I, II
- Rad1 Extra Turning III; Rad1 Wand Mastery I, II, III
- Rad0 Pacifism; Rad2 Improved Turning I, II; Rad0 Positive Energy Burst
- Rad3 Unyielding Sovereignty; Rad3 Intense Healing I
- Rad3 Intense Healing II, III
- Rad2 Improved Turning III; Rad4 Endless Turning I; Rad0 Improved Empower Healing
One thing of note: Human Saves Boost is great for things like the crucible swim because while it's active, you no longer auto-fail on a roll of 1. That means if you can get your trap saves up to 35, while the boost is active (so now 39) you cannot possibly be hurt by traps during the swim.
Reviewing this build, I think I might redo the leveling order to race to cleric 3 (cure moderate) and get 5 rogue levels by 12 for Tier 5s. Then I'd take a 6th rogue level @ 20 to maximize skills.
EDIT: Here's that variation, and I think I like it better:
Code:
Trapper Cleric
14/6 Cleric/Rogue
True Neutral Human
Level Order
1. Rogue 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Cleric 12. Rogue 17. Cleric
3. Cleric 8. Rogue 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Rogue 10. Rogue 15. Cleric 20. Rogue
Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 8 10 +7 4: INT
Dexterity 16 16 +7 8: INT
Constitution 14 14 +7 12: INT
Intelligence 18 18 +7 16: INT
Wisdom 10 10 +7 20: INT
Charisma 8 8 +7 24: INT
28: INT
Skills
R C C C R C C R C R C R C C C C C C C R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 2 1 2 2 1 1 3 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 7 2 2 8 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 3 3 1 1 2 1 1 1 1 1 1 1 1 23
Jump 4 4 1 4 2 1 1 1 1 4 23
UMD 4 4 3 2 2 1 1 1 1 1 1 1 1 23
Heal 2 1 2 2 2 1 2 2 1 1 1 17
Balance 4 4 4 12
Bluff 4 4
Diplo 4 4
Intim 4 4
Swim 3 3
Tumble 1 1
------------------------------------------------------------
52 7 7 8 14 8 8 15 9 15 9 16 10 10 10 11 11 11 11 18
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
2 Deity : Follower of: Sovereign Host
3 : Rapid Reload
6 : Precision
9 : Insightful Reflexes
9 Deity : Unyielding Sovereignty
12 : Improved Critical: Ranged
15 : Precise Shot
18 : Improved Precise Shot
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Pierce Damage Reduction: Cold Iron
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea
Spells
Cleric- Cure Light Wounds, Nightshield, Protection from Evil, Divine Favor, <Any>, <Any>
- Cure Moderate Wounds, Find Traps, Resist Energy, <Any>, <Any>, <Any>
- Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, <Any>, <Any>, <Any>
- Cure Critical Wounds, Death Ward, Freedom of Movement, <Any>, <Any>, <Any>
- Mass Cure Light Wounds, Raise Dead, True Seeing, Spell Resistance, <Any>
- Mass Cure Moderate Wounds, Heal, Blade Barrier, <Any>, <Any>
- Mass Cure Serious Wounds, Greater Restoration, Mass Protection from Elements, Resurrection
Enhancements (80 AP)
Mechanic (39 AP)- Arbalester
- Sharpshooter, Lacerating Shots III, Mechanics III, Awareness III
- Sharpshooter
- Sharpshooter, Wracking Shot III, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Radiant Servant (23 AP)- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III
- Improved Turning III
- Intense Healing III, Unyielding Sovereignty
- Endless Turning I
Harper Agent (12 AP)- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept II, Know the Angles III
- Strategic Combat
Human (6 AP)- Damage Boost, Intelligence, Saves Boost
- Improved Recovery
[/color]
Leveling Guide- Mec0 Arbalester; Hrp0 Agent of Good I; Hrp1 Strategic Combat
- Hrp1 Harper Enchantment; Hrp2 Versatile Adept I, II
- Hrp2 Know the Angles I, II, III; Mec1 Lacerating Shots I
- Hrp3 Strategic Combat; Mec1 Sharpshooter
- Mec1 Lacerating Shots II, III; Mec2 Sharpshooter
- Mec1 Mechanics I, II, III; Mec1 Awareness I
- Mec1 Awareness II, III; Hum0 Damage Boost; (Bank 1 AP)
- Mec3 Sharpshooter; Mec3 Wracking Shot I, II, III
- Hum0 Intelligence; Mec3 Intelligence
- Reset Human
- Mechanic
- (none)
- (none)
- (none)
- Sharpshooter, Fletching III, Intelligence
- Mec4 Leg Shot; (Bank 2 AP)
- Mec5 Mechanical Reloader; Mec5 Sniper; Mec5 Sharpshooter
- Mec5 Rapid Fire I, II, III; Hum0 Damage Boost
- Hum1 Improved Recovery; Hum0 Intelligence
- Hum0 Saves Boost; Rad0 Healing Domain; Rad1 Wand Mastery I, II
- Rad1 Wand Mastery III; Rad1 Extra Turning I, II, III
- Rad0 Pacifism; Rad2 Improved Turning I, II; Rad0 Positive Energy Burst
- Rad3 Unyielding Sovereignty; Rad3 Intense Healing I
- Rad3 Intense Healing II, III
- Rad2 Improved Turning III; Rad4 Endless Turning I; Rad0 Improved Empower Healing