This item seems very similar to Legendary Dashing Gloves. Just an observation.
not even close.
decent stand alone items. nice unique bonuses especially for melee.
The items are decent and some will accentuate existing gear, many work nicely with the slavers items and the slavers set.
None of these replace or trump slavers.. good fillers until slavers is set'ed out.
the ring that gives the profane bonus will be a nice pickup for those that didn't ,or cant run abbott..
All in all nice loot drops and a decent variety pack of good mix and match loot.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
Main: Alumut of Argonnessen
I'm not sure what you're saying. There aren't good augments? I agree they need an update, but they're not terrible, expecially for heroic or epic leveling gear.
Master's Gift
Feather Falling
Fortification (for heroic, maybe early epic)
Deathblock
Good luck
Poison immunity (no fail on 1 is nice)
Disease immunity ""
Fear immunity (GH can get dispelled, particularly if you're using clickies)
Blindness immunity (meh, but better than not having it)
30% striding (if you're using melee alacrity from cannith crafting)
off stats (wis, dex) if you can't fit them in for real.
Spell power (for melee builds that just want a bit for cocoon, KtA, etc)
Vitality isn't that bad to slot rather than get the full value.
And that's just the basic ones.
I fill all the slots on gear I use regularly.
Sabbathiel/Sabathal/Sabath-1
Sarlona
Or the gloves with +2 profane bonus. Good for max attribute spell types though doesn't replace the litany combat bonus for damage dealers.
The new items probably do give new maximums where they can be slotted in to make those with slavers and shroud set bonuses have tougher choices for some builds. I'd count non-stagnation of gear a good thing but I also don't see invalidation.
Casual DDOaholic
i agreed in my post *i did edit so you may have missed that*. masters gift, deathblock, fear immune, fort, blind immune good.
that's 5 augments i listed. imagine i have a melee. now i slot those with 3 items from gear (with new slots they are leaning towards). nothing left to care about.
Now i will go over your 'useful augments'. 1 feather falling: twink item. swap in and out when you actually need it, augment is useless. 2 Luck: +1. big whoop. lvl 12 and if you need that in heroics just use greater heroism. like 1 is going to break you? 3 poison immune: seriously? drink a pot. 4 disease immune: seriously? drink a pot. (blind you can also drink a pot but it's actually useful to not worry about so i won't argue there). striding: lootgen speed item or even cheaper: guarenteed korthos expeditious boots clicky (angers step). (also striding 30 is lvl 20 augment gem). why is striding so high of a gem when you can have 15% at lvl 1?????
and in the end i say, imagine if i have 4 items with dual slots for 8 slots. what is useful? nothing beyond listed. imagine i have a full set of named gear. yay they have more slots!!!!! ok....... not seeing anything useful........
also fear immune isn't really needed in heroic. it is nice though so i agree with that one. but that still leaves many slots unfilled that are useful. In epic, i wouldn't be caught dead without it unless im a pally and immune. hehe
Last edited by -D_Rock-; 03-07-2017 at 07:54 PM.
Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
Main: Alumut of Argonnessen
What exactly are the 5 BiS items you're seeing? Not meaning to come across harsh, but I just don't see them. Also, as a sidenote, all of the things that are elemental specific have versions in each element that aren't shown in this list. My comments will therefore cover all of them at once.
-The Acidic Sphere has slightly higher insightful spellpower than my current Cannith Crafted gloves, but it also means no golden orb of death. Even for the other elements of this I can't see using it, since after all it barely has more spellpower than cannith crafted gloves.
-The Arm of the Aggressor has a nice extra point of constitution and extra point of natural armor over what's available now, but the incite/intimidate isn't new and one point of constitution isn't worth shuffling gear, especially when it throws your stat odd. Use a Legendary Hardened Hide and a slavers constitution item, they're flat out better.
-Azure Guard is fine, unless you're dodge capped without it and are wearing celestial armor, then it's just +1 save assuming you have quality dex somewhere. Actually, things don't look that bright for any of these boots, especially with them being raid items.
-The Band of Commands is nice, but I'm glad they're adding alternatives to Litany. Litany will always and forever have a spot on my shortcut bars as a clicky, and the day it's traded out in normal use for something else will mean my alts don't have to try and grind it anymore. While this is useful, it isn't BiS, and even if you do get it get a litany anyway for the clicky.
-Hidden Blade Bracers? Dexterity is equivalent to slavers, Assassinate is only for assassins, quality deception is new. I guess +8 assassination is new, did you count that as a BiS? This one isn't particularly killer.
-Cerulean Guard? +30 additional PRR (+38 Sheltering currently) for my build at the cost of some slavers DPS, If I were to swap to Devil Commander boots then it'd be +11 PRR over that if you have +38 sheltering already, or +3 if you don't put quality PRR somewhere else. The +1 save is fine, but not BiS if your saves work already. I think it's clear that this one isn't a sky-high option.
-Cobalt Guard? I'm MRR capped at 100; monks would have the same problem, If you're a heavy tank I guess I could see it, but realistically I think most deaths come from physical damage anyways, or stuff that can't be blocked by MRR like horrid wilting. I can come up with about 27 ways these can be improved, but I don't want to get down into minutiae.
-Legendary Cowl is ok I suppose. Insightful combat mastery is usually covered by insightful doublestrike for decent melees anyways, speed is rarely a factor, and the PRR is only +7, but +6 insightful deadly is very powerful. That is, if you don't use know the angles. If you do, this isn't that great. Also if you don't, you should probably get into the habit of being one of those who does.
-Discerning Gaze is ok I suppose, although most people are probably dodge capped already. And have speed. Ok, the more I look at it, Discerning Gaze is bad, especially for a raid item.
-Legendary Dragon Eyes? It could be ok for a dragonborn if that bonus stacks with spell focus, which I doubt it does since it's an equipment bonus. Quality charisma of the same value is on slavers, insightful reflex is on parrying, and blindness immunity is an easy to get augment, at least for me myself and I.
-Legendary Emissary's Stone for a tactics build with executioner's helm and heartwood is strictly inferior assuming the build isn't having fortification issues. To be diplomatic in making this one a little better, the devs might actually look into making it 45 sheltering instead of just PRR.
-Emissary's Vestments Doesn't provide normal MRR, so they end up providing 7 more PRR and 16 less MRR than celestial robes. Oh yea, and they don't give some of the other little bonuses like riposte 7, blur, or deathward. This might as well be the Emissary's Shroud, because you're dead if you wear it.
-Flame Insignia I couldn't see dropping a Slavers piece or an Epic Litany for. Even if you equipped the ring from this pack and dropped the Epic Litany you should probably be replacing it with a slavers item, not this. This one gets my seal of disapproval.
-Legendary Forgotten Axe Maybe Swashbucklers? But definitely not BiS even for them. We can just forget about this one.
-Gauntlets of the Aggressor The twin brother of Arms of the Aggressor. With 3% doublestrike over current items, and insightful armor piercing, I see why some people would use this. I also see why people would use +17 doublestrike/+61 healing amp/+11 insightful accuracy gloves and not bother going for this, especially if they already have Ring of Power as a swap-in for LShroud phase 1 and don't feel like farming a raid (Because yes, this one is in fact a raid item).
-Guided Sight 3% more doubleshot than the epic quiver of alacrity or the legendary dynamistic quiver, both of which don't take up a trinket gear slot. +6 quality accuracy is ok, but most people use pierce the gloom for furyshot bursts anyways, and the extra +6 isn't going to see you hit much more on normal shooting.
-Lenses of the Orator +1 extra insightful charisma, I wouldn't call that BiS. Linguistics could be nice if it was about 25%-33%, but as it is you're better off waiting that extra 0.6 seconds as tank for intimidate to come off cooldown.
-Legendary Lizardfolk Gloves of Accuracy Insightful Deadly again, so if you don't use Know the Angles i'd say this or the cloak should probably be in your gear setup. I wouldn't count that as BiS though, because not to come across as abrasive, but if you're not using Know the Angles your build isn't BiS. Deception is on everyone's gear-set through either the Animated Rope or Slavers already.
-Legendary Many-Pouched Belt of the Healer This one is actually not bad for a first life healer. Now my dedicated healer with a slavers piece that adds +27% positive lore, another slavers piece with +185 spellpower, and +79 insightful positive gloves is possibly considering this for the quality devotion, but even then it's not BiS for a support role, much less every other role when we only have so many gear slots.
-Legendary Mystic Wrappings Or you could use a Pansophic Circlet and have the same potency, Insightful Potency, a little less quality potency, and already be MRR capped if you're a caster in robes/light armor. I could potentially see this being OKish for a medium/heavy armor caster I suppose, but then the real mystery becomes why are you playing a medium/heavy armor caster.
-Legendary Scales/Docent of Avarice Realistically +40 extra vitality for most builds that are presumably not using Iron Mitts or PGiS or something else even worse. +1 Extra Parrying, and Quality PRR. I could see this being OK, but realistically any tank type build is going to already have Quality PRR on a slavers item, so they're missing out on 1 AC/1 Save and 40 HP. Valuable, but definitely nothing vital, and nothing to get greedy over.
-Legendary Scales/Docent of Malice This is the same thing as avarice, but the medium armor version, and has all the same drawbacks. Technically this one does have insightful constitution instead of quality, but that can be slotted on cannith crafted or slavers named trinket anyways. No ill will to anyone who decides to wear this, but it's just not as good as going celestial.
-Strap of Scale This one's another where it's just kind of all around bad. I see the basic design intent; electricity negation, probably going hand in hand with the blue dragon in the raid. But why not theme it all that way? Especially for a raid item. I'd be much more impressed if this had 70/34/17 equipment/insightful/quality electrical resistance, or even maybe a little higher of values, with 33% or 50% electric absorption instead of force. As it is I can't see binding this to a character that won't even use it as a swap-in.
-Symphony I see the design attempt on this one too, but I think it also suffers from bad overlap and not enough effects. If you directly compare this cloak to Dashing Gloves with slotted Anthem, this one is missing quality perform but gaining 3 sonic spellpower (Net loss of 2 though with performs spellpower), and gains 2 augment slots over Dashing Gloves. While that's theoretically probably better for most builds, its such a small benefit it's not really worth mentioning. If there was a way I could orchestrate it so that I could change this item, it'd probably have quality sonic as well. That wouldn't push it into BiS still, but it'd bring it in line with the rest of the items here.
So I found not a single BiS item in this entire list. Maybe someone can explain to me what 5 items in particular I messed up on that are actually overpowering and BiS? I actually find this update a perfect example of slightly better effects on items without having BiS items. In fact, my only complaint would be maybe a few items should be buffed a little so that they can compete for BiS.
Dazling of Cannith
This makes complete sense with u35 and beyond now here--please spend the time to make this happen.
Giving players this option--players who've spent ~100 hours grinding ingredients to craft two unique slavers items and slot three others with the set bonus would equal those ~100 hours to be non-wasted hours.
To not give a deconstruct/reconstruct option will soon place these items on a bank toon until the day they're trashed to make room...plus less monies to SSG...plus more unsatisfied players. Also, I'm guessing there are a large % of players (over 50%) who have currently decided not to grind slavers, who would probably change their mind if this option was present.
1. Agreed.
2. Luck is +2, which is somewhat relevant. It's the equivalence of +4 to all your saves stats in terms of saves, so I go ahead and slot it usually.
3. It's Quality of Life.
4. It's Quality of Life. With that said, on both immunity augments I agree that it's completely optional, and I don't slot it unless I have extra augments.
Striding. It's for people who don't have it on a normal item and don't want to swap in stuff. Personally I just use an epic quiver of alacrity on my main and speed items on alts, but it can be ok, especially for casters.
You skipped over stat boosts, which is very relevant. For example, my warlock focuses on constitution, intelligence, wisdom, and charisma. I have +17 stats to each of those, and +7 insightful to constitution/charisma. Realistically it wasn't possible for me to have insightful to intelligence and wisdom, so I have +2 augments for +1 spellcraft/reflex save and +1 will save. It can also potentially be useful to slot +8 dexterity for AC and trip saves, and I really don't see any reason to slot strength on that particular build, but on some there is. Vitality and Festive Stats tend to take up slots in most people's min/maxed gear. I also agree with you on fear immunity that it's very handy.
Dazling of Cannith
Some of this stuff looks pretty good real good but
They just gave us new tr wheels to grind so who exactly will be
taking time from that to farm any of this
Damonz Cannith
Much agreement on Slavers. BTA is nice, but you still run into issues like "Well this Constitution/Resistance/Spell Focus/Quality Constitution worked great on my warlock, but now that I'm passing it down to my paladin it should really be Constitution/Resistance/Stunning/Quality Constitution". For the most part I've tried since my first slavers item to make items that match up in effects well (My typical setup is Stat for first bonus, second bonus is something that matches stat; for intelligence I might do force lore, for charisma I might do electric lore, for strength I might do deception, etc. Third bonus is either a tactic that matches first bonus or a skill that matches; so in the above examples the intelligence item would not be intelligence/force lore/spellcraft, the charisma would be charisma/electric lore/perform, and the strength would be strength/deception/stunning. Fourth bonus is quality version of the original stat. So using that system, I have items like Intelligence/Fire Lore/Spellcraft/Quality Intelligence, Charisma/Force Lore/Perform/Quality Charisma, Dexterity/Deception/Tendon Slice/Quality Dexterity, and Wisdom/Light Lore/Heal/Quality Wisdom.), but it isn't always possible, and even when they match up perfectly they don't work for every individual build exactly perfectly, like my above example with my constitution ring.
Dazling of Cannith
I dunno, it looks pretty good to me.
A 14/6 bard/fighter can stack +1 crit multiplier from the ML6 kensei core on top of the +4 range from swashbuckling to end up at 14-20x4 base crit profile before epic feats and destiny. That's a solid base to start out with. Plus, Improved Destruction is a pretty nice effect to have for a crit-based melee weapon.
In terms of basic crit profile on an epic weapon for a swashbuckler, I believe this makes it a tie for best-in-game with Forester's Brush Hook. (Brush hook doesn't require the fighter levels to get there, but does require an exotic proficiency feat.)
Last edited by EllisDee37; 03-07-2017 at 08:14 PM.
Heard there maybe heroic versions hope so very nice
can we see some of those items
Damonz Cannith
Bracers of the Hidden Blade...further proof that the devs hate intelligence assassins. We have to go to harper to get our attack/damage mod, we don't get a second assassinate ability in shadowdancer, and now blatant assassin gear that only helps dex assassins.
2. luck is +1 at ml 12. luck is +2 at ml 20. both not needed but i often slot this as well because i simply don't have anything left worth taking note of. this is on a caster toon mind you. not a melee who benefits from so little augments *my original argument*
3/4. i understand this completely. but i will say this, run through anything w/o those disease/poison immune augs and you will definitely see how useless they really are with pots.
5 (i think). grats on your quiver. but it really means absolutely nothing at all in heroics when u can just use a simple boot clickie that is guarenteed on drop rate. also speed boots appear quite often in reward lists or chests etc and offer run speed that is way better. i have ML 10 boots that give 30% run speed. this is why i think the speed augment gem should seriously be reevaluated. But, not enough to nerf that quiver. they rewarded tr's with that for tr'n. so nevah do so much as to nerf that. heh
amongst other gems as well like prr it needs revamped and rethought. there are no mrr ones. hey theres another option right? FOM augs at lvl 28? why not? its a lvl 4 spell. lvl 28 would be fair. just random thoughts and ideas to improve augments.
I totally get you liking your options. i just wish the options were more expanded for current times
Last edited by -D_Rock-; 03-07-2017 at 08:58 PM.
Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
Main: Alumut of Argonnessen
Handaxes are special: Swashbuckling adds +2 range, no multiplier. (They're normally 20x3.) So while they are both competence bonus, the fighter +1 multiplier "stacks" by virtue of swasbuckling not modifying the multiplier at all.
There is exactly one handaxe in the entire game with an improved crit profile: Axe of the Unseen Blow. But it's ML14, and has lame effects, so it's not great as an endgame weapon.
A niche build concept, to be sure, but this is a killer weapon for that niche build.
EDIT: Of note is that light picks are in a similar boat: +1 range, no multiplier from swashbuckler. (Normally 20x4.) But there are no improved crit profile named light picks in the game, so you can only reach 16-20x5 with light picks using the same concept. That's still pretty darn good, though.
Last edited by EllisDee37; 03-07-2017 at 09:04 PM.
yes but swashing a handaxe does not affect the multiplier, just +2 to the crit range. So the handaxe kensei swash has a great crit profile. Until this coming update, there has been only 1 named handaxe outside of the various crafting options (Unseen Blow which has already a boosted multiplier so targeted by such builds).
edit: ninja'd by Ellisdee
Most of these items suck and I'm happy I won't feel like having to farm them (but who cares about lv 28+ at this point?)
SSG you got a real problem here. After the customization we can do with CC and slavers, that can cover everything (CC speacially, 3 useful things per item + a slot)
...it's going to be really hard for you to release desirable items without going fully on power creep. Not to mention in the case of CC it only takes up to an hour to make an item. How are you going to balance that against raid loot?
Last edited by Ellihor; 03-07-2017 at 09:04 PM.
Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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