ok as cleric pass is now slightly visible on the horizon, meaning 2018 most likely ... I'll start posting a few changes that I, we, or whoever would like to see and update this first post accordingly as the discussion flows. We can talk about anything from class benefits, domains, spells, turn undead, etc. A healthy discussion will hopefully bring together best ideas that devs may not have considered and may now consider ...
1. Cleric class
- it's very feat starved
- I'd propose giving a few feats to clerics at various levels like Ranger gets or have a pool of feats that clerics can choose from.
Cleric level 3 feat granted Empower Healing
Cleric level 6 feat granted Extra Turning
Cleric level 12 feat granted Improved Turning
I'd change Improved Turning to be +2 to effective turning level, +4 to total HD, and +4 to maximum HD. This is similar to Aureon's Instruction, but a Turn specialist could take advantage of this while another type of cleric (battle cleric could have some benefit so that they get some benefit.)
I will update and collate this thread with everyone's ideas as the discussion continues ... thus I cite credit for all of this to you all and appreciate your input.