Results 1 to 13 of 13
  1. #1

    Default Suffice & Prefixes for undead warfare!!??

    Pretty much as the subject line states...

    Gearing up to mess around in the Orchard...

    What kind of suffixes and prefixes should I create on various items so to give myself a little edge?

  2. #2

  3. #3
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default

    As EllisDee said, Light/Undead bane works wonders.

    However, there are other options.

    Prefix can either be good or light, as certain undead possess DR/Good. Light is great as well, but only sees purple numbers against shadows and vampires.

    Suffix is best suited as undead bane.

    Bonus effect, while there is potential for vampirism, the internal cooldown causes insightful damage to push forward by a significant margin.

    Augment: For undead beaters, there's basically three options. 1: Vampire slayer (1d4 light, + silver DR bypass), 2: Ghostbane (1d6 bane + ghost touch), or 3: Straight damage (Potentially the highest damage, but I think I'd probably go Vamp slayer over it)

    My ideal undead killer is actually a reasonably high level Light/Undead Bane/Insightful Damage Silver Maul with a Ghostbane aug slotted.


  4. #4

    Default

    after being away for a few years, one thing ive found is that instakills (vorpal etc) seem to be less effective (due to the hp change) and less in demand. that said, what do you all think about disruption? specifically in regards to orchard heroic?
    Yndrofian
    Officer of the
    Order of the Silver Dragon
    Argonnessen

  5. #5
    Community Member Buddha5440's Avatar
    Join Date
    May 2010
    Posts
    836

    Default

    Don't forget you can substitute Unnatural Bane for Undead Bane if you don't have any soul gems. Unnatural Bane works against Aberrations, Monstrous Humanoids, AND Undead but doesn't cost a soul gem. It only costs 50 Essences, 15 Caravan Logbooks, and 5 Marks of the Keeper.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  6. #6

    Default

    Quote Originally Posted by Yndrofian View Post
    after being away for a few years, one thing ive found is that instakills (vorpal etc) seem to be less effective (due to the hp change) and less in demand. that said, what do you all think about disruption? specifically in regards to orchard heroic?
    My challenge farmer is ranged spec and uses a GxBow, 13 rogue/2 arti/1 barb. I use a hand of the tombs for disruption on GxBow imbue and that procs on a 19-20. I also have her wearing Mournlode Chain for weaken undead and use Assassin's trick/precision/armor piercing to break fortification on them. . .they drop fast!

    The Mournlode chain has other nice anti-undead features like undead guard & perma-protection from evil.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  7. #7

    Default

    Quote Originally Posted by Buddha5440 View Post
    Don't forget you can substitute Unnatural Bane for Undead Bane if you don't have any soul gems. Unnatural Bane works against Aberrations, Monstrous Humanoids, AND Undead but doesn't cost a soul gem. It only costs 50 Essences, 15 Caravan Logbooks, and 5 Marks of the Keeper.
    is that true? If so, there is no reason to craft undead bane unless the unnatural bane is a little weaker
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  8. #8

    Default

    You also have a small choice of weapons that are Mournlode too--they were upgraded with the crafting boost but oddly are a little behind a crafted weapon.

    Mournlode Shortsword, Mournlode Longsword, Mournlode Greataxe, Mournlode Light Mace, Mournlode Warhammer, Mournlode Maul
    (Tier 3) +5 Enhancement Bonus, Righteous, Weapon's Undead Specific Damage Effect +4, Brilliance, Purple Augment Slot, Craftable (+3)
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  9. #9

    Default

    Quote Originally Posted by Buddha5440 View Post
    Don't forget you can substitute Unnatural Bane for Undead Bane if you don't have any soul gems. Unnatural Bane works against Aberrations, Monstrous Humanoids, AND Undead but doesn't cost a soul gem. It only costs 50 Essences, 15 Caravan Logbooks, and 5 Marks of the Keeper.
    Great tip, thanks much.

    That's especially relevant in that werewolves are unnatural and have DR/Silver, and they also appear in orchard. (I even ran across a pack of them in the heroic wilderness.)

    Light (silver) of Unnatural Bane

  10. #10

    Default

    Quote Originally Posted by EllisDee37 View Post
    Great tip, thanks much.

    That's especially relevant in that werewolves are unnatural and have DR/Silver, and they also appear in orchard. (I even ran across a pack of them in the heroic wilderness.)

    Light (silver) of Unnatural Bane
    yes, this is good for a challenge runner too--the eveningstar challenges have the werewolves.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  11. #11
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Buddha5440 View Post
    Don't forget you can substitute Unnatural Bane for Undead Bane if you don't have any soul gems. Unnatural Bane works against Aberrations, Monstrous Humanoids, AND Undead but doesn't cost a soul gem. It only costs 50 Essences, 15 Caravan Logbooks, and 5 Marks of the Keeper.
    Wow I did not know this, great tip, thanks!

    Aberrations in Monster Manual include:
    Beholder
    Drider
    Mind Flayer
    Rust Monster
    Scorrow

    Monstrous Humanoids:
    Gargoyle
    Minotaur
    Sahuagin
    Werewolf
    Yaun Ti
    Last edited by Fedora1; 01-27-2017 at 06:39 PM.

  12. #12
    Community Member Inanout's Avatar
    Join Date
    Jul 2013
    Posts
    500

    Default

    +1 to Buddha.
    Why would I craft undead bane ever again really?
    By the way we can put festive solar on CC weapons. I did not learn that till after the event.

  13. #13
    Community Member archest's Avatar
    Join Date
    Jan 2016
    Posts
    1,387

    Default Ghost guard as well

    Quote Originally Posted by sooktest View Post
    Pretty much as the subject line states...

    Gearing up to mess around in the Orchard...

    What kind of suffixes and prefixes should I create on various items so to give myself a little edge?
    Undead Guard armor damages 1d8 when you get hit, and shield for bashing 1d8 when you get hit with a Undead bane weapon and a dream visor to defeat incorporeal 50% chance

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload