I crafted a ML 14 weapon with vampirism for my druid life and it was very useful in heroics/slayers/challenges (~15 HP healed/hit) and still decent in R1-2 (~7/hit). Above that it was nigh useless. I really only added the vampirism because I didn't have anything better to put on it, but it was a learning experience. I'd think that an actual melee class (I ran a casting build and only swung the weapon as a source of a little additional damage) using any fighting style would be seeing a lot more hits and a lot more incoming healing from a vampirism weapon despite the internal cool-down on the effect. I did have over 100 hamp at 14th so that helped a lot, builds with less hamp will see less healing.
When the new random loot system was first released alignment effects on the weapon did not get added to the weapon for purposes of DR breaking. So your weapon with 2d6 good/evil/lawful/chaotic damage was just doing 2d6 extra damage, just as if you had crafted on bludgeoning/piercing/slashing damage.
They have since fixed alignment damage types, they now add to the weapon's damage type line (for example: magic, good, slash). But physical/untyped damage types (bludgeoning/piercing/slashing) and elemental types (fire/etc.) still do not break DR.
Crafting Bludgeoning damage on a crossbow, for example, will not break a skeleton's DR to your piercing bolts despite the fact that you have added the bludgeoning effect to the weapon.
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Good to know, thanks buddy!
Stoner81.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
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My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
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Well, I have directly opposite opinion. Ins deadly always add DPS, while vampirism almost absolutely useless and begin be useful only at lvl30 when you take Scion of the Shadowfell feat.
I have crafted weapons with vampirism and after long use can say I prefer ins deadly at any time day or night. 8)
That comparison is a very poor one, considering that they have released weapons (Silver Slinger is but one example) which break other physical DR types. Shields are not weapons and work very differently, so pointing to shields as an example is a flawed position. Weapons should behave in a consistent manner, but CC weapons do not in this regard. Add Good to a weapon and you break Good DR. Add Silver to a weapon and you break silver DR. Add Piercing to a weapon and you should break Piercing DR. Add Cold to a weapon and you should break cold DR.
hey Ellis, how about a new category for offhand buff weapons? Even as an occasional swap.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Metalline Flametouched Iron
Devil Bosses (Pit Fiends and Horned Devils)
Trash Devils
Demons
Xoriat Demons
Mind Flayers
Vampires
Werewolves
Cold Iron of Aligned
Trash Devils
Demons
Thaarak Hounds
Eladrin
Marut
If you find a rare cold iron w/red slot and slot byeshk, add Mind Flayers and Xoriat Demons to the list.
Vampires and Werewolves would ideally be handled via an undead beater: Light Effect (silver) of Unnatural Bane
Crafted up a ML4 Force of Slashing with a lesser acid augment for now since I'm using rapiers atm, I did toy with possibly picking up khopesh at some point then using a feat swap to switch to the brush hook later on but that's miles off yet.
Stoner81.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
Cannith Crafting Service - Collectible Farming - DDO Character Planner - CC Weapon Recipes Redux
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My Guides - BBcodes - Unlocking More Storage - Reduce File Size For Signature Image
My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
The Pack Horse (mule)
For those of us who are cheap... er, budget conscious, what're the losses if constructing the ML4 version along the lines of the ML 10 version? I mean, "good" needs Lodestone = 15 & Glass Phial = 5, while "Undead" needs a freakin' Soul Gem.
Seems like Delara's is identified, so assuming we get the Mabar ghostbane with a minimum of grindiness, what won't we be able to hit at level?
Last edited by EllisDee37; 05-04-2019 at 07:49 PM.
Unnatural bane is the only bane that is worthwhile today. I was quite surprised when I looked at it and saw how useful it is. If I remember correctly it works against abberations, constructs, magical beasts and undead. You fight a lot of monsters in those groups.
The other banes are a waste of ingredients.
You don't remember correctly, altho' close(ish) - it's undead, aberrations (e.g. beholders, rust monsters, driders), and monstrous humanoids (e.g. sahuagin, werewolves, minotaurs, harpies), which, agreed, makes it very useful indeed.
("Humanoid" bane is another winner, but you can't craft that.)
o https://ddowiki.com/page/Monster_types
There are ~some~ other bane effects which are not a complete waste, depending on your willingness to swap for specialty occasions and how many clubs you want to carry in your bag. There are some enemies that you may really want to kill quickly, before they can do their worst, and depending on how good your DPS is in general you may want/need all the help you can get against such.
But that's personal preference, and, again, the exception, not the rule.
I started hoarding any decent "Humanoid Bane" I happened to find, with the expectation that it's going to eventually get much harder to find, like "Tidal", "The Sun", & "Lacerating"
It would be very, very nice if some of those were made available as special Cannith recipes. Using those "Mystical" drops, perhaps.
Last edited by Merfyn; 05-21-2019 at 05:15 PM.
Now that we are getting different base material types dropping in game now I thought I would give this a bump! Specifically now that Blueshine is dropping (albeit rarely it seems) then we can finally make some very nice twink kit.
Stoner81.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
Cannith Crafting Service - Collectible Farming - DDO Character Planner - CC Weapon Recipes Redux
UI Skinning - Rogue's Blackbird UI Skin
My Guides - BBcodes - Unlocking More Storage - Reduce File Size For Signature Image
My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
The Pack Horse (mule)