Originally Posted by
EllisDee37
The only reason to make an undead beater is to have a bludgeoning weapon for skeletons, and only because some quests are all skeleton, all the time. Also piggyback incorporeal into the undead beater for versatility.
ML4 +2 Good 2d6 (Bludgeon) of Undead Bane 2d10 (Ghostbane)
The key for this weapon is the ghostbane augment from Mabar. If you don't have one you'll need a separate weapon to deal with incorporeals.
In a perfect world this weapon would also be silver for the vampire boss at the end of Necro1, but that's really a trivial quibble.
The bludgeon works for skeletons, good bypasses ghostly skeleton dr in delera's, and the ghostbane augment handles wraiths and specters. It's ML4 so that it's available in time for all the early level wraiths in Catacombs, Delera's, Necro1 and the Depths chain in House Deneith.
ML10 +4 1.5[W] Light 3d6 (Bludgeon) Silver of Unnatural Bane 3d10 w/Ins. Deadly 2
...or...
ML10 +4 1.5[W] Light 3d6 (Bludgeon) of Unnatural Bane 3d10 w/Ins. Deadly 2 (Vampire Slayer)