Power Attack
Precision
Both so I can swap between
Neither, I take CE or Resilience or something else instead
I've never seen anybody ever suggest that Power Atk + Grim Precision + Piercing Clarity was a better combo than, say, Precision + Balanced Atks + Sense Weakness for a TWF build. Unless that's not what dwarfforged said? I think I failed my save vs Wall of Text with his post...
EDIT: sometimes PA is better; sometimes Precision is better. I used to take both when I had the feats to spare; but nowadays I only have one rgr who still has both and I'll probably drop PA the next time I LR or ER that toon.
Last edited by unbongwah; 01-17-2017 at 02:51 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
The Hatchery
Power Attacks Advantage:
Strength based
1.5 Strength on Two Handed Fighting
Races/Classes which enhance the Strength bonus for Power Attack
Access to Cleave Feat
Precision Advantage
Works regardless of Strength/Dexterity/Intelligence/Charisma for To-Hit/Damage
Fortification Bypass - More potential of critical hits on high Fortified mobs
Bonus To Hit
If you are not a strength based and maybe don't have full BaB Precision will likely be better long run.
it does do the same thing basically, i feel like the twists provide more flexibility though. in an environment where precision wasnt necessary or massively superior for dps in the first place, i personally would just stick with power attack and change my twists as needed.
in my opinion using the numbers that i think a ranger will have for fort bypass, a ranger will have 75% fort bypass before grim and clarity. in a quest chain such as necro 4, i most definitely would prefer to increase my fort bypass to 100% because that will affect bosses and most of the trash while balanced attacks and sense weakness only has a significant effect on trash which i dont generally find to be as important. also, balanced attacks is a random proc so i personally would never rely on it to be the difference between completing a quest and dying.
for people who feel that trash deserves more of their consideration when building or preparing to do a quest, then balanced attacks and sense weakness may be the superior twist combo regardless of what their fort bypass is and what theyre fighting.
i have the same preferences for twists regardless of whether ive chosen power attack or precision in this case because of how the numbers work out.
afaik testing on symmetric strikes demonstrated that it was not delivering what it was supposed to, or what it was expected to. like it was +5% base dmg before dmg mods only or something? dont quite remember.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
I like Precision on my Tempest because I tend to heavily splash into DWS and those rare sneak attacks on non-sneak attackable things are nice. +5 damage a hit isn't worth it when you lose 5d6+ of sneak attack in my books.
And I never cleave on TWF, just seems random.
~Founder of Cormyrian Sovereigns~
Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]
I tested symmetric too sometime back and it is a very little DPS gain compared to Balanced Attacks. Don't remember exactly how much, but was only something 7 damage averaged with the OH. Something about the mechanic isn't WAI imo. The amount of DS a Tempest has MH and OF causes lots of 20 rolls and stuff is constantly falling down helpless.
Initial testing certainly seems to properly apply the damage boost to the mainhand. Are you saying it doesn't apply to offhand? I recorded my tests and could go back and gather offhand data.
My test conditions:
- Already-killed training dummy
- Reset all enhancements (0 AP spent)
- No gear (naked!)
- Using a pair of basic khopeshes bought in the hammer & chain in the harbor
- 1 swing at a time
- Only tracked the left-most floaty number of the first hit in an attack
I tracked 100 swings with and without symetric strikes. I ignored misses and crits. Here's the data, first in the order the swings occured and then repeated, sorted lowest first, for easier eyeballing:
Average damage:Code:------ RAW ------ ---- SORTED ----- Nothing Symetric Nothing Symetric 105 112 92 96 98 112 92 96 107 120 92 96 105 125 96 96 108 121 96 99 117 103 96 99 105 109 96 99 101 96 96 100 111 103 96 103 103 123 96 103 107 96 97 103 96 115 97 103 118 112 98 103 111 132 98 103 105 123 98 103 100 96 98 105 92 118 98 107 105 99 98 107 98 109 98 107 106 125 98 107 101 109 98 107 120 118 98 107 110 123 98 109 107 103 98 109 98 109 98 109 109 116 100 109 101 96 100 109 103 112 101 109 102 121 101 109 116 125 101 109 101 112 101 109 101 120 101 109 98 100 101 109 101 110 101 110 111 112 101 111 98 109 101 112 111 112 101 112 96 120 101 112 96 120 102 112 92 109 102 112 110 107 103 112 111 123 103 112 101 120 103 112 116 116 104 112 104 118 105 112 114 120 105 112 107 118 105 112 98 123 105 113 120 116 105 115 98 112 105 116 114 107 105 116 114 120 105 116 120 99 105 116 101 109 105 116 98 135 106 116 105 123 107 116 116 125 107 116 97 120 107 116 98 120 107 116 98 112 107 118 109 135 108 118 108 103 108 118 92 111 109 118 114 120 109 120 111 112 109 120 96 125 110 120 115 103 110 120 101 116 111 120 111 123 111 120 116 116 111 120 97 121 111 120 96 116 111 120 98 109 111 120 98 116 111 120 116 116 111 120 120 116 114 120 105 125 114 120 115 112 114 121 96 109 114 121 96 121 114 121 114 120 114 121 116 107 115 122 105 113 115 123 105 103 115 123 101 109 116 123 116 109 116 123 115 123 116 123 98 99 116 123 103 105 116 123 100 120 116 123 102 120 116 123 122 122 116 125 105 107 116 125 101 116 117 125 109 107 118 125 114 107 120 125 111 112 120 125 107 123 120 132 116 103 120 135 116 120 122 135 ------- ------- ------ ------ AVG: 105.96 114.18 105.96 114.18
105.96 without symetric strikes
114.18 with symetric strikes
Lowest damage:
92 without symetric strikes
96 with symetric strikes
Highest damage:
122 without symetric strikes
135 with symetric strikes
EDIT: Does it bother anyone else that the ability is spelled wrong in the game, or is it just me? (The actual word has two "m"s.)
Last edited by EllisDee37; 01-18-2017 at 07:58 PM.
Well it is interesting. And it is similar, but I did this a year ago after arguing with someone in favor for it. I'll take your word and it may have been ninja fixed at some point. I did make a complaint. I tested on an unshifted druid though, which could be a problem in itself. I remember only doing around 4 extra damage with base around 100. It could have been right, but I guess my thinking developed afterward into why use a tier 4 twist for 5 only damage when I am already doing 1.5 to most things consistently.
I have grammar reported all the incorrect spellings a couple of times over the last couple of years. I worked as a line editor and copy editor for fifteen years and it all bothers me. If I didn't like the game design style, I would have once quit because of it.
Why would 4 extra damage on a base of 100 be bugged? That's +4%, which is within a reasonable margin of error for testing purposes compared to the stated +5% damage.
EDIT: Note that even if sense weakness + balanced attacks ends up being more overall dps than +5%, symetric strike has the advantage of working on everything: bosses, portals, etc...
Last edited by EllisDee37; 01-19-2017 at 12:59 AM.
Back to the topic, in addition to tempest and assassins, swashbucklers are clearly better off with precision since they also get +5 damage with precision active as a tier 5. Best of both worlds.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
Not really, no.
The base numbers appear to be 70 damage normally, +50% for helpless = 105.
With symetric that would go up to 73.5 damage normally, +50% for helpless = 110.25
Close enough to the results shown given such a small sample size.
The effect explicitly states that it only applies to base damage. It won't boost weapon procs like holy, for example. Essentially, whatever base damage gets multiplied by crits, that number gets multiplied by 1.05. (Before crits, like a multiplicative seeker.)ou should test with gear and enhancements to see if the bonus is consistent in that case, or if it does only affect base damage.
Most dps in today's game is from base damage, yes? I can see this effect being meh when Mortal Fear was a goodly % of overall dps, but as far as I'm aware today's dps is all about crits. Which means base damage (and its multipliers) are king.
Do I have that wrong? Is proc damage a big deal nowadays?
Last edited by EllisDee37; 01-19-2017 at 03:28 AM.
If it's a choice between either feat, then for me Precision is by far and away the better of the two feats. Thus I voted Precision.
Critical & Sneak Damage is such an important damage component for any Melee Build that having as much Fort Bypass as you can stack is seriously important.
I would of voted for 'take both, use as needed', but I find myself wanting other feats instead of having both of these. Therefore, I take Precision on my Ranger.
On my Human THF Paladin, I do have the room for both feats, but I find myself using Precision far more often than Power Attack. I've built him to do as much Critical Damage as is possible, and Fortification is just so prevalent in what I run that I find Precision is on 80%+ of the time.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
Well, clearly it includes strength mod to damage, favored enemy bonuses and melee power, otherwise it would only be adding 5% of like 1d8 instead of 5% of 70. (Multiplied by 1.5 due to helplessness.) That really only leaves deadly items, doesn't it? I'm not sure there'd be enough granularity in my testing to differentiate whether it worked on the 17 deadly my guy wears or not.
It doesn't apply to seeker, of course, since seeker isn't part of your base damage. (It's added to your base damage.)
My best guess is that you're remembering people testing it during a time when mortal fear was all the rage, and since it does nothing for mortal fear people dismissed it.