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  1. #1
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    Default stick build critique

    I am a returning player. (2yrs) I was looking for something different to make it more interesting. So I was looking for something with a staff; being that is the only weapon I haven't played with.

    This will be played on one of my alts so not looking for a min max type but a good generalist that can solo and do traps. I have +5 tome for str +2 on dex and +3s on the rest.

    Here is what I came up with so far. I don't have equipment or weapons listed but please feel free to point out what are a must.

    Are my base for saves/dodge workable?

    INT base

    Staff build
    12/6/2 Fighter/Monk/Rogue
    Lawful Good Human


    Level Order

    1. Rogue 6. Monk 11. Fighter 16. Fighter
    2. Fighter 7. Monk 12. Fighter 17. Fighter
    3. Fighter 8. Monk 13. Fighter 18. Fighter
    4. Monk 9. Monk 14. Fighter 19. Fighter
    5. Monk 10. Fighter 15. Fighter 20. Rogue


    Stats
    28pt 32pt 34pt 36pt Tome Level Up
    ---- ---- ---- ---- ---- --------
    Strength 15 15 15 15 +5 4: INT
    Dexterity 11 12 11 12 +2 8: INT
    Constitution 13 13 13 14 +3 12: INT
    Intelligence 16 17 18 18 +3 16: INT
    Wisdom 10 10 10 10 +3 20: INT
    Charisma 8 8 8 8 +3 24: INT
    28: INT

    Skills
    R F F M M M M M M F F F F F F F F F F R
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    UMD 4 ½ ½ ½ 1 ½ ½ ½ 1½ 1½ 1 1 1 1 1 1 1 1 4 23
    Move Si 4 2 2 3 1 1 1 1 1 5 21
    Hide 4 1 1 1 4 1 1 1 1 5 20
    Concent 1 4 3 1 1 1 1 12
    Open Lo 4 4
    Bluff 4 4
    Diplo 4 4
    Balance 4 4
    Jump 4 4
    Heal 2 2
    Tumble 1 1
    Haggle 1 1
    ------------------------------------------------------------
    52 7 7 10 10 10 10 11 11 9 9 10 10 10 10 10 10 10 10 17


    Feats

    1 : Two Handed Fighting
    1 Human : Insightful Reflexes
    2 Fighter: Weapon Focus: Bludgeoning
    3 : Precision
    3 Fighter: Power Attack
    4 Monk : Dodge
    5 Monk : Mobility
    6 : Power Critical
    6 Monk : Path of Harmonious Balance
    9 : Improved Two Handed Fighting
    9 Monk : Toughness
    11 Fighter: Improved Critical: Bludgeoning
    12 : Master of Forms
    13 Fighter: Spring Attack
    15 : Weapon Specialization: Bludgeoning
    15 Fighter: Greater Weapon Focus: Bludgeoning
    17 Fighter: Greater Two Handed Fighting
    18 : Grandmaster of Forms
    19 Fighter: Greater Weapon Specialization: Bludgeoning
    21 Epic : Magical Training
    24 Epic : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic : Blinding Speed
    30 Legend : Scion of: Astral Plane


    Enhancements (80 AP)

    Kensei (33 AP)
    • Kensei Focus: Martial Arts
    1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
    2. Weapon Group Specialization, Improved Dodge III, Ascetic Training: Conditioning III
    3. Critical Mastery III, Weapon Group Specialization
    4. Weapon Group Specialization
    5. A Good Death: Melee, Weapon Master, Deadly Strike

    Henshin Mystic (21 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
    1. All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
    2. Henshin Staff Training, Quick Strike III
    3. Henshin Staff Training, Lighting the Candle III

    Thief-Acrobat (14 AP)
    • Staff Control
    1. Acrobat Staff Training, Thief Acrobatics III
    2. Acrobat Staff Training, Quick Strike III

    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
    1. Traveler's Toughness II, Strategic Combat
    2. Magical Endurance III
    3. Strategic Combat
    Last edited by bree22; 12-07-2016 at 09:05 PM.

  2. #2
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    It's pretty reasonable. It's tough to go wrong with 12 Fighter or 6 Monk or 2 Rogue these days, regardless of what the other class levels are. Your setup has the best of most worlds - 12 Monk / 6 Fighter / 2 Rogue would be my personal preference because I'm a fan of Abundant Step more than MP, but I'm a weirdo in that regard.

    I've never personally tried an int-based build, but I know they're generally pretty powerful. The one thing you should absolutely change is your Harper points - if you're building Int, you should absolutely take Know the Angles, even though it costs SP and your base SP won't be high. It'll also help your Dire Charge DC.

    Also, there's no real point in taking Quick Strike from both TA and Henshin. If you drop Quick Strike from TA, you'll get 6 points back. If you also drop Acrobat Staff Training II and Way of the Patient Tortoise (it only gives you 10 hp and 2 Concentration) you'll have enough for Stalwart Defense + Durable Defense for +25 PRR (and Resilient Defense if you like for another +3 to saves), with a point left over for a Human Damage Boost.
    Last edited by Discpsycho; 12-07-2016 at 09:15 PM.

  3. #3
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    Quote Originally Posted by Discpsycho View Post
    It's pretty reasonable. It's tough to go wrong with 12 Fighter or 6 Monk or 2 Rogue these days, regardless of what the other class levels are. Your setup has the best of most worlds - 12 Monk / 6 Fighter / 2 Rogue would be my personal preference because I'm a fan of Abundant Step more than MP, but I'm a weirdo in that regard.

    I've never personally tried an int-based build, but I know they're generally pretty powerful. The one thing you should absolutely change is your Harper points - if you're building Int, you should absolutely take Know the Angles, even though it costs SP and your base SP won't be high. It'll also help your Dire Charge DC.

    Also, there's no real point in taking Quick Strike from both TA and Henshin. If you drop Quick Strike from TA, you'll get 6 points back. If you also drop Acrobat Staff Training II and Way of the Patient Tortoise (it only gives you 10 hp and 2 Concentration) you'll have enough for Stalwart Defense + Durable Defense for +25 PRR (and Resilient Defense if you like for another +3 to saves), with a point left over for a Human Damage Boost.
    something like this? btw this is a 36pt build with past life M, P, F and 2 ranger. Looking to see if I have a +3 dex tome on a bank toon.

    Staff build 2
    12/6/2 Fighter/Monk/Rogue
    Lawful Good Human


    Level Order

    1. Rogue 6. Monk 11. Fighter 16. Fighter
    2. Fighter 7. Monk 12. Fighter 17. Fighter
    3. Fighter 8. Monk 13. Fighter 18. Fighter
    4. Monk 9. Monk 14. Fighter 19. Fighter
    5. Monk 10. Fighter 15. Fighter 20. Rogue


    Stats
    28pt 32pt 34pt 36pt Tome Level Up
    ---- ---- ---- ---- ---- --------
    Strength 15 15 15 15 +5 4: INT
    Dexterity 11 12 11 12 +2 8: INT
    Constitution 13 13 13 14 +3 12: INT
    Intelligence 16 17 18 18 +3 16: INT
    Wisdom 10 10 10 10 +3 20: INT
    Charisma 8 8 8 8 +3 24: INT
    28: INT

    Skills
    R F F M M M M M M F F F F F F F F F F R
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    UMD 4 ½ ½ ½ 1 ½ ½ ½ 1½ 1½ 1 1 1 1 1 1 1 1 4 23
    Move Si 4 2 2 3 1 1 1 1 1 5 21
    Hide 4 1 1 1 4 1 1 1 1 5 20
    Concent 1 4 3 1 1 1 1 12
    Open Lo 4 4
    Bluff 4 4
    Diplo 4 4
    Balance 4 4
    Jump 4 4
    Heal 2 2
    Tumble 1 1
    Haggle 1 1
    ------------------------------------------------------------
    52 7 7 10 10 10 10 11 11 9 9 10 10 10 10 10 10 10 10 17


    Feats

    1 : Two Handed Fighting
    1 Human : Insightful Reflexes
    2 Fighter: Weapon Focus: Bludgeoning
    3 : Precision
    3 Fighter: Power Attack
    4 Monk : Dodge
    5 Monk : Mobility
    6 : Power Critical
    6 Monk : Path of Harmonious Balance
    9 : Improved Two Handed Fighting
    9 Monk : Toughness
    11 Fighter: Improved Critical: Bludgeoning
    12 : Master of Forms
    13 Fighter: Spring Attack
    15 : Weapon Specialization: Bludgeoning
    15 Fighter: Greater Weapon Focus: Bludgeoning
    17 Fighter: Greater Two Handed Fighting
    18 : Grandmaster of Forms
    19 Fighter: Greater Weapon Specialization: Bludgeoning
    21 Epic : Magical Training
    24 Epic : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic : Blinding Speed
    30 Legend : Scion of: Astral Plane


    Enhancements (80 AP)

    Kensei (33 AP)
    • Kensei Focus: Martial Arts
    1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
    2. Weapon Group Specialization, Improved Dodge III, Ascetic Training: Conditioning III
    3. Critical Mastery III, Weapon Group Specialization
    4. Weapon Group Specialization
    5. A Good Death: Melee, Weapon Master, Deadly Strike

    Henshin Mystic (21 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
    1. All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
    2. Henshin Staff Training, Quick Strike III
    3. Henshin Staff Training, Lighting the Candle III

    Harper Agent (16 AP)
    • Agent of Good I, Intelligence, Agent of Good II
    1. Traveler's Toughness II, Strategic Combat
    2. Magical Endurance III, Know the Angles III
    3. Strategic Combat

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
    1. Item Defense I, Durable Defense III

    Thief-Acrobat (4 AP)
    • Staff Control
    1. Thief Acrobatics III

  4. #4
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    Looks great! Enjoy =)

  5. #5
    Build Constructionist unbongwah's Avatar
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    I'm underwhelmed by the mid-tier Henshin enhancements, so if not going for T5, I'd probably stop at 11 APs (3 cores for +30 MP). Then drop a few pts from Harper so you can afford to take Ninja Shadow Veil and human Dmg Boost.

    You may also want to consider swapping GWS for Tactical Mastery (+6 to Dire Charge DCs) which stacks with the +4 you're getting from Astral Plane. I would also skip Power Crit and Spring Atk to squeeze in the Cleave feats, particularly if running in LD.
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  6. #6
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    Quote Originally Posted by unbongwah View Post
    I'm underwhelmed by the mid-tier Henshin enhancements, so if not going for T5, I'd probably stop at 11 APs (3 cores for +30 MP). Then drop a few pts from Harper so you can afford to take Ninja Shadow Veil and human Dmg Boost.

    You may also want to consider swapping GWS for Tactical Mastery (+6 to Dire Charge DCs) which stacks with the +4 you're getting from Astral Plane. I would also skip Power Crit and Spring Atk to squeeze in the Cleave feats, particularly if running in LD.
    So something like this? I think I like the Quick strike a lot for staves.

    Staff build 2
    12/6/2 Fighter/Monk/Rogue
    Lawful Good Human


    Level Order

    1. Rogue 6. Monk 11. Fighter 16. Fighter
    2. Fighter 7. Monk 12. Fighter 17. Fighter
    3. Fighter 8. Monk 13. Fighter 18. Fighter
    4. Monk 9. Monk 14. Fighter 19. Fighter
    5. Monk 10. Fighter 15. Fighter 20. Rogue


    Stats
    28pt 32pt 34pt 36pt Tome Level Up
    ---- ---- ---- ---- ---- --------
    Strength 15 15 15 15 +5 4: INT
    Dexterity 11 12 11 12 +2 8: INT
    Constitution 13 13 13 14 +3 12: INT
    Intelligence 16 17 18 18 +3 16: INT
    Wisdom 10 10 10 10 +3 20: INT
    Charisma 8 8 8 8 +3 24: INT
    28: INT

    Skills
    R F F M M M M M M F F F F F F F F F F R
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    UMD 4 ½ ½ ½ 1 ½ ½ ½ 1½ 1½ 1 1 1 1 1 1 1 1 4 23
    Move Si 4 2 2 3 1 1 1 1 1 5 21
    Hide 4 1 1 1 4 1 1 1 1 5 20
    Concent 1 4 3 1 1 1 1 12
    Open Lo 4 4
    Bluff 4 4
    Diplo 4 4
    Balance 4 4
    Jump 4 4
    Heal 2 2
    Tumble 1 1
    Haggle 1 1
    ------------------------------------------------------------
    52 7 7 10 10 10 10 11 11 9 9 10 10 10 10 10 10 10 10 17


    Feats

    1 : Two Handed Fighting
    1 Human : Insightful Reflexes
    2 Fighter: Weapon Focus: Bludgeoning
    3 : Magical Training
    3 Fighter: Power Attack
    4 Monk : Dodge
    5 Monk : Mobility
    6 : Cleave
    6 Monk : Path of Harmonious Balance
    9 : Improved Two Handed Fighting
    9 Monk : Precision
    11 Fighter: Improved Critical: Bludgeoning
    12 : Master of Forms
    13 Fighter: Great Cleave
    15 : Weapon Specialization: Bludgeoning
    15 Fighter: Greater Weapon Focus: Bludgeoning
    17 Fighter: Greater Two Handed Fighting
    18 : Grandmaster of Forms
    19 Fighter: Tactical Mastery
    21 Epic : Overwhelming Critical
    24 Epic : Burst of Glacial Wrath
    26 Destiny: Holy Strike
    27 Epic : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic : Blinding Speed
    30 Legend : Scion of: Astral Plane


    Enhancements (80 AP)

    Kensei (33 AP)
    • Kensei Focus: Martial Arts
    1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
    2. Weapon Group Specialization, Improved Dodge III, Ascetic Training: Conditioning III
    3. Critical Mastery III, Weapon Group Specialization
    4. Weapon Group Specialization
    5. A Good Death: Melee, Weapon Master, Deadly Strike

    Henshin Mystic (13 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
    1. All-Consuming Flame, Henshin Staff Training, Mystic Training I
    2. Quick Strike III

    Harper Agent (13 AP)
    • Agent of Good I, Intelligence, Agent of Good II
    1. Traveler's Toughness II, Strategic Combat
    2. Know the Angles III
    3. Strategic Combat

    Ninja Spy (11 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
    1. Stealthy II, Acrobatic II
    2. Agility II, Fists of Iron

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
    1. Item Defense I, Durable Defense III

    Thief-Acrobat (4 AP)
    • Staff Control
    1. Thief Acrobatics III

  7. #7
    Community Member Thrudh's Avatar
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    You need heavy or med armor for Stalwart Defender stance, but a monk needs to be in an outfit/robe to remain centered.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Thrudh View Post
    You need heavy or med armor for Stalwart Defender stance, but a monk needs to be in an outfit/robe to remain centered.
    No, you need med/hvy armor or a shield for Greater Stalwart Defense bonuses, but defensive stance plus the lower-tier bonuses work fine for any build. Hence why OP only spends 6 APs for Durable Defense (+25 PRR/MRR).
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  9. #9
    Community Member Vish's Avatar
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    Good luck with this
    Had a build over in fighter
    Kitchen sink
    Just like this
    I considered it for better staff dps than henshin
    Not so sure now,

    But I'm moving on to dg ninja monk

    Keep us updated on how this turns out
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  10. #10
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    Quote Originally Posted by Vish View Post
    Good luck with this
    Had a build over in fighter
    Kitchen sink
    Just like this
    I considered it for better staff dps than henshin
    Not so sure now,

    But I'm moving on to dg ninja monk

    Keep us updated on how this turns out
    I just saw your build. Why don't think the DPS for FTR is better then Henshin for staffs? What lvl are you at now? the 2 big differences between yours and mine is you have +6 tomes ;-), I am jealous (I don't think they existed since the last time I played lol) and I was going Harper Tree using INT as my main stat. Did you look into the Harper Tree and if you did what made you not try it? I am not a power gamer by any means. I like to run with 1 or 2 other players for fun but want to be able to solo also, so looking for balance. I like the name you choose, it says what I am looking for.

    Been awhile for me what is dg? mean for ninja monk?

  11. #11
    Community Member Selvera's Avatar
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    I really find that formatting hard to read.

    Correct me if I'm wrong, but from what I've read the 2nd ninja-spy core is bugged so that it forces you to use dexterity for damage, instead of adding it as an option (or is this for slashing-piercing only? If so, it still might prevent you from using one of the best sticks in the game). This would be rather inconvenient for you, since your dex is quite low.

    Is only 8 points in open lock enough for you? I know that I have way too much of it in my build, but I'm a dex build with quite a few more point in OL then you. Meanwhile, it looks to me like you have a bunch of spare points you can dump in it at level 20.

    I'm of the opinion that all 5 of the kensai T5's are very good, very cheap and easily worth fitting into your build if you're level 8+ fighter and want to use any of the kensai T5s.

    In my own build dodge and saves are some of its strengths (whirling stick of truth in multi-class). Int is a weakness, but despite this I'm still able to trap in EE BB with an insightful search item.

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by unbongwah View Post
    No, you need med/hvy armor or a shield for Greater Stalwart Defense bonuses, but defensive stance plus the lower-tier bonuses work fine for any build. Hence why OP only spends 6 APs for Durable Defense (+25 PRR/MRR).
    I stand corrected! Many thanks for the clarification, and my apologies for the mistake.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13

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    Quote Originally Posted by Selvera View Post
    I really find that formatting hard to read.
    Agreed.

    To the OP, when you go to the Export screen, choose "Default" from the format dropdown. (It appears to be set on "Plain Text", which is only intended for pasting into Notepad for printing.)

  14. #14
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    Quote Originally Posted by Selvera View Post
    I really find that formatting hard to read.

    Correct me if I'm wrong, but from what I've read the 2nd ninja-spy core is bugged so that it forces you to use dexterity for damage, instead of adding it as an option (or is this for slashing-piercing only? If so, it still might prevent you from using one of the best sticks in the game). This would be rather inconvenient for you, since your dex is quite low.

    Is only 8 points in open lock enough for you? I know that I have way too much of it in my build, but I'm a dex build with quite a few more point in OL then you. Meanwhile, it looks to me like you have a bunch of spare points you can dump in it at level 20.

    I'm of the opinion that all 5 of the kensai T5's are very good, very cheap and easily worth fitting into your build if you're level 8+ fighter and want to use any of the kensai T5s.

    In my own build dodge and saves are some of its strengths (whirling stick of truth in multi-class). Int is a weakness, but despite this I'm still able to trap in EE BB with an insightful search item.
    Not sure about 2nd core on ninja, someone else would have to answer that. Is it bugged if so kinda kills the build.

    As for saves from dex I don't need to worry about that I have insightful reflex for that. I don't think dodge is affected by your dex score other then 13 to take the feat. right?

    yea noticed that early myself forgot about Open locks there. ooopppss. i can drop a few pts from concentration, hide or move silently. I guess the question would b what is to low? I hate to have to wait for a roll of 20 all the time. Will look into the min open lock you need to be able to open on a 10 or better roll.

    I thought in combat the roll defaults to the highest of your stats. IE if you can use Str or Dex to hit the system uses which ever is higher atm. at least that's how it us to work. As for the weapon I think that is the default so yes that would be a problem. Is it that good (over the other options)? Not sure how high I can get my dex and wis via items but I do plan on wearing items with those stats on them.

  15. #15
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    Which tier 5 enhancement is better on this build? Remember I am already centered with staffs.

    Weapon Master: +3 to hit and damage with all weapons

    or

    One With The Blade: Passive: +20 Melee and Ranged Power. Your melee Focus weapons are considered Centering. While Centered, you may gain various benefits from levels in Monk or as a Grandmaster of Flowers.

  16. #16
    Build Constructionist unbongwah's Avatar
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    They're tier-5 Kensei enhancements; is there some reason you can't afford both?
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  17. #17
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    Quote Originally Posted by unbongwah View Post
    They're tier-5 Kensei enhancements; is there some reason you can't afford both?

    I have the following

    13ap in HM : Riddle of Fire, KI bolt, Sounding staff, Henshing Staff, Mystic Training I, All consuming flame, Quick Strike III, Lighting the candle III

    13ap in Harper : A of G I, Int, A of G II, Travelers Toughness II, Strategic Combat, Know the Angles III, Strategic combat

    11ap Ninja : Basic, Advanced, Shadow Veil, Stealthy II, Acrobatic II, Agility II, fists of Iron

    6ap Stal Defend : toughness, Stalwart Def, Item Def I, Durable Def III

    4ap Thief Acrobat : Staff control, thief Acrobatics III

    Which leaves 33 for Kensei, I need 30 to get to tier 5 so only have 3 for tier 5, A good death, weapon master, deadly strike and/or one with the blade.

    I figure musts are Shadow veil, Strategic combat (i am int based), TA III for 15%, SD for Def, and lighting the candle III and only do lvl II. I guess I could not do lvl III on candle to pick up the 4th tier 5 in Kensei?

    PS candle is now 2d4/2d6/2d8 crit 2d10/4d10/6d10
    Last edited by bree22; 12-29-2016 at 06:35 PM.

  18. #18
    Build Constructionist unbongwah's Avatar
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    You can drop a pt from Harper; T3 Strategic Combat is only 12 APs. However, I believe your listed Henshin enhancements total 14, not 13.

    One w/Blade + Keen Edge are the must-haves from T5 Kensei, IMO. What you do with any remaining pt(s) is up to you.
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  19. #19
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    So made it to 20. I have not geared him out all the way; still have lvl 15 items on him.

    So here is the feed back I have so far.

    1) was a really fun build to run up. I am not a big clicky kind of person so I rotated cleave, great cleave, healing KI with and occasional quick strike and Healing KI buff heal. I used iron fist when boss fighting being that most things weren't alive long enough for me to get it into the rotation all the time.

    2) I went with 3rd tier know the angels and item defense while leveling, being that quarterstaff's take a lot of damage. with the 75% was able to run multi quests with out repairing between quests. I was finding myself using multiple staffs in 1 quest, just so I could have the right staff(elemental boom usually) for the bigger fights. And for KtA 3rd tier for cheaper sp points and lasting twice as long. Need to work in more points into this build. KtA is really powerful on this build. Getting 50% boost from your main stat is nice.

    3) now the bad: wish I went more with dex and wis for more defense. almost no need for str. other then power attack/cleave etc.., as nice as harper tree is, it eats up stats and enhancement points. Atm I am trying out only tier 2 of candles so I can use tier 3 of KtA and put 2 into item reduction for 50%. that leaves only 2 pts for tier 5 kensis (keen & one with a blade).

    4) Spell Points, Spell Points. I don't use stunning wish I took magic training instead. I went to FRED and magic training is not an option for me to switch it out. So now I have a wasted feat.

    5) I am at 40 dodge which is maxed. ATM I don't know how to raise it more yet. still researching this. but if anyone knows how high it can be I would to know how.

    This build has been a lot of fun though even with the screw ups.

  20. #20
    Community Member Selvera's Avatar
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    Nice to hear feedback, glad you're liking your character.

    2) I also found sticks have low durability, but beyond that it varies vastly depending on what stick you were using. Luminious Truth, while having a great critical profile, gets eaten up by enemies like a toothpick and tossed back at you broken. Dreamspitter, while being rather low in the damage department, would last at least 4x longer (in terms of number of quests). Random loot is also surprisingly durable for staffs. This didn't really bother me much, because on all my melee builds I have at least 3 weapons on the hotbar ready to swap for the situation. Now I just consider the right situation for my highest damage stick to equate to the boss fight.

    3) Agreed. Strength is pretty useless for a build that does not use it for damage, all it does is carry weight (which is important to not become uncentered!) and protection against stat damage (strength damage is pretty common, as stats go). However, with my build (which barely has enough to get the THF feats at the levels I need them), I find that I have enough strength for both of these purposes.

    4) Yep, I can see this being a problem. I only use mana for cocoon, so a simple augment in my gear is enough, however you use it for KTA as well, which costs more mana and doesn't last as long. Perhaps you should consider equipping a wizardry item?

    5) Like your build, mine is also a fighter/rogue/monk stick build and I managed to get my dodge up to 47%. I also list all the sources of dodge so you can see where I'm getting it all from. Feel free to peruse and consider if any of those options for raising dodge are possible in your build. 40% is pretty good though! (Remember, that's 65% dodge when you activate uncanny dodge)
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

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