I am a returning player. (2yrs) I was looking for something different to make it more interesting. So I was looking for something with a staff; being that is the only weapon I haven't played with.
This will be played on one of my alts so not looking for a min max type but a good generalist that can solo and do traps. I have +5 tome for str +2 on dex and +3s on the rest.
Here is what I came up with so far. I don't have equipment or weapons listed but please feel free to point out what are a must.
Are my base for saves/dodge workable?
INT base
Staff build
12/6/2 Fighter/Monk/Rogue
Lawful Good Human
Level Order
1. Rogue 6. Monk 11. Fighter 16. Fighter
2. Fighter 7. Monk 12. Fighter 17. Fighter
3. Fighter 8. Monk 13. Fighter 18. Fighter
4. Monk 9. Monk 14. Fighter 19. Fighter
5. Monk 10. Fighter 15. Fighter 20. Rogue
Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 15 15 15 15 +5 4: INT
Dexterity 11 12 11 12 +2 8: INT
Constitution 13 13 13 14 +3 12: INT
Intelligence 16 17 18 18 +3 16: INT
Wisdom 10 10 10 10 +3 20: INT
Charisma 8 8 8 8 +3 24: INT
28: INT
Skills
R F F M M M M M M F F F F F F F F F F R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 ½ ½ ½ 1 ½ ½ ½ 1½ 1½ 1 1 1 1 1 1 1 1 4 23
Move Si 4 2 2 3 1 1 1 1 1 5 21
Hide 4 1 1 1 4 1 1 1 1 5 20
Concent 1 4 3 1 1 1 1 12
Open Lo 4 4
Bluff 4 4
Diplo 4 4
Balance 4 4
Jump 4 4
Heal 2 2
Tumble 1 1
Haggle 1 1
------------------------------------------------------------
52 7 7 10 10 10 10 11 11 9 9 10 10 10 10 10 10 10 10 17
Feats
1 : Two Handed Fighting
1 Human : Insightful Reflexes
2 Fighter: Weapon Focus: Bludgeoning
3 : Precision
3 Fighter: Power Attack
4 Monk : Dodge
5 Monk : Mobility
6 : Power Critical
6 Monk : Path of Harmonious Balance
9 : Improved Two Handed Fighting
9 Monk : Toughness
11 Fighter: Improved Critical: Bludgeoning
12 : Master of Forms
13 Fighter: Spring Attack
15 : Weapon Specialization: Bludgeoning
15 Fighter: Greater Weapon Focus: Bludgeoning
17 Fighter: Greater Two Handed Fighting
18 : Grandmaster of Forms
19 Fighter: Greater Weapon Specialization: Bludgeoning
21 Epic : Magical Training
24 Epic : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic : Blinding Speed
30 Legend : Scion of: Astral Plane
Enhancements (80 AP)
Kensei (33 AP)
• Kensei Focus: Martial Arts
1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
2. Weapon Group Specialization, Improved Dodge III, Ascetic Training: Conditioning III
3. Critical Mastery III, Weapon Group Specialization
4. Weapon Group Specialization
5. A Good Death: Melee, Weapon Master, Deadly Strike
Henshin Mystic (21 AP)
• Riddle of Fire, Ki Bolt, Sounding Staff
1. All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
2. Henshin Staff Training, Quick Strike III
3. Henshin Staff Training, Lighting the Candle III
Thief-Acrobat (14 AP)
• Staff Control
1. Acrobat Staff Training, Thief Acrobatics III
2. Acrobat Staff Training, Quick Strike III
Harper Agent (12 AP)
• Agent of Good I, Intelligence
1. Traveler's Toughness II, Strategic Combat
2. Magical Endurance III
3. Strategic Combat