-- Updated Draft in Post 11 --
Hi,
I'm a newish player and I've never played a Wizard before. I have read a bunch of posts and hopefully didn't mess this up too much.
I'd appreciate any feedback on this ... it's really just a generalist Wizard with a little Necro Focus because I like trying to FoD and Banshee things. I went half-elf because I really wanted Arcanum b/c I don't have any past lives and I figure the extra Spell Penetration would be very useful.
Would I be better off splashing FvS or something of that nature? Did I miss some huge basic Wizard protocols I wasn't aware of?
Any advice is appreciated.
____________
Test Wiz
Wizard 20
True Neutral Half-Elf
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . .8. . . .+5. . . .4: INT
Dexterity . . . .9. . . .+5. . . .8: INT
Constitution. . 16. . . .+5. . . 12: INT
Intelligence. . 18. . . .+5. . . 16: INT
Wisdom. . . . . .8. . . .+5. . . 20: INT
Charisma. . . . 13. . . .+5. . .
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
Perform . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Spot. . . . . . . . . . .½ .½ .1 .1 .1 .1 .1 .1 .½ .½ .½ .½ .½ .½ .1 .11
Balance . . . . . . . . . . . . . . . . . .½ .½ .1 .1 .1½ 1½ 1½ 1½ 2 .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Swim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
Tumble. . . . . . .½ .½ . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 7. 7. 7. 7. 8. 8. 8. 8. 9. 9. 9. 9 10 10 10 10 11
Feats
.1. . . . : Empower Spell
.1 HalfElf: Half-Elf Dilettante: Paladin
.1 Wizard : Maximize Spell
.3. . . . : Spell Penetration
.5 Wizard : Mental Toughness
.6. . . . : Improved Mental Toughness
.9. . . . : Combat Casting
10 Wizard : Spell Focus: Necromancy
12. . . . : Greater Spell Focus: Necromancy
15. . . . : Mobile Spellcasting
15 Wizard : Quicken Spell
18. . . . : Greater Spell Penetration
20 Wizard : Heighten Spell
Enhancements (80 AP)
Archmage (45 AP)
- Magic Missile, Gust of Wind, Chain Missile, Fire Shield, Cyclonic Blast, Master of Magic
- Subtle Spellcasting I, Energy of the Scholar III, Traditionalist Caster III, Spell Critical
- Spell Critical
- Arcane Bolt III, Spell Penetration III, Spell Critical, Intelligence
- Spell Critical, Intelligence
- Arcane Blast III, Arcane Supremacy
Pale Master (22 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form
- Deathless Vigor III, Spell Critical, Negative Energy Conduit III
- Efficient Maximize I, Bone Armor III
- Intelligence
Half-Elf (13 AP)
- Versatile Nature, Human Intelligence
- Improved Dilettante: Paladin
- Improved Dilettante: Paladin, Arcanum III