Hi everyone, first of all i want to previously apologise for my english, i never had english particular classes and everything i know about your language is due to this game, that i play for 5 or 6 years already
So, i was thinking about posting this idea for a long time, i just don't use to participate of the community as i should, but here we go
Too many threads about nerfs, this is a co-op game, and since the time when i begin people are complaining about op builds or classes.
Necro wizards and their wail, monkchers and 10k stars + manyshot, bards (yeah, bards), barbarians, and now warlocks, just to tell a few that i can remember. I have a theory that those guys who complain that much are just playing hard, because in LEs raids, you rly want your partners to be as good as they can. But this is not a thread of hate, actually i don't waste time with this kind of stuff, i'm posting this because i like this game and i want to present a possible solution for this problem.
All those threads of nerfs always have a mention about kill counts, (which is not necessarily dps, btw) "that build is op because it leads kill counts", "because that guy kill stuffs before i reach the mobs", "it's ruining my fun" (omg, That's DRAMA) just a few examples.
So, give us more than kill counts to compare, since this game is an reproduction of the best pen and paper RPG ever, and the "roles" are a big deal in this table RPG, we should encourage people to cover more than one role.
(Btw, that awful MMO on the market that was once a great single player game..... "neverwhat"?!?....... oh yeah, they have this).
Starting with the holy trinity:
-DPS : how much dps was inflicted by each player, (at least top 5)
-Tanker: how much damage each players has taken,
or how much damage each player has mitigated, (again, at least top 5, i will stop writing this, you got it right?)
-Healer: how much HP each player have healed,
Than you can add a few more if you want:
-For instankillers: Kill Counts (finally)
-For CCers: Mobs rendered to helpless
and the list of possibilities goes...
So, that's what i think that would be a solution for all those nerf threads made by people who can't stop competing about everything, even on a co-op game, very simple : give them more to compete than just kill counts
More important than that, even if it not help with the complain about op classe, this will encourage people to play another role, and so they might discover to be better in these other roles, and so they will recovery their "lost fun"
I don't have any knowledge about programing games, thats just an idea from somebody who have played this game for 5 or 6 years and would like to play more and more hehe
If you think it's not possible, due to program of the game and technical stuffs like that, i guess everybody going to understand, but if you could that would be awesome for everybody, try it at least for the Raids, even if only for the new ones
thank you, i'm sry for the wall of text hehe
cya, take care
EDIT: of course it's too easy for somebody to just throw and idea like this without any knowledge about what he is talking, if its even possible.
i'm just posting this to present an idea, it still need to be evaluated, and than adapted for work in DDO
and of course, without raising the lag hehe
I hope it can help to develop this amazing game