Quote Originally Posted by morkahn82 View Post
the concept of selling class/race combinations with minimal changes to races and classes and introducing heuristics like not starting at level 1 (15 instead) and fixating the class for the first level is a failure imho.
I agree.

Quote Originally Posted by morkahn82 View Post
Why not generate new class/race combinations, starting at level 7 (max level 23), ...Because it is bad design imho.
Yep, which is pretty much why I refuse to TR my Iconic and then pay for an LR+1 every life.

I'll happily pay for good design, but deeply resent paying for bad design.

Quote Originally Posted by morkahn82 View Post
At least to me I can not see a good reason why sun elf, bladeforged, shadar-kai and purple dragon knight and deep gnome was not integrated as a normal race.
Yep. It *was* good marketing; most of them came when MotU came out and it was a way to get new players who would be nearly able to play the new content. It was actually quite sensible from a marketing point of view. The problem is that as with so many other things, there was no folow through.

Quote Originally Posted by morkahn82 View Post
I currently play a shadar-kai. It is so frustrating starting at level 15. The annoying character generation. Not having any favor before, not having the bags. Technically you need 15 levels favor cleanup if you do not intend to reincarnate the character again.
Yep, it sucks and it's boring. I'm almost at the "need to TR" stage again (bored with L20+) and I really can't face another bout of L16+.

Quote Originally Posted by morkahn82 View Post
But I guess, "don't like it don't use it" is valid here.
That was, is, and never shall be a valid argument. At best it's an excuse for poor design.