I'm VERY disappointed in how the cannith crafting turned out. It's no longer a part of the game for me because of it's ridiclously difficult recipes.
I used to craft gear for my younglings, not everything but a ring for one, some boots for another, and now it's just impossible.
1) My crafting level is 182 under the new system. In the old, for example, I could make a ghost touch weapon if my char lvl 7 needed one. Now it requires level 250. I did some quick calculations and it costs US$ 652 buying essences alone to get there. US$ 652! And I can't even use the old shard of ghost touch I have made under the old system.
2) The collectables required are too rare. Pulling the resources of all my chars I can make 1 weapon with acid damage. Just 1. If I make 1 ML 5 for a char starting now I just can't make another when he hits lvl 10 or 15.
3) Cannith Crafting should be something for the newbies and occasional players to dab with. Why? Because an elite player already has named items that compete or perform better. They don't need the CC.
4) As a result of 1 and 2 the crafting became totally elitist. My crafter is just no longer viable. Now there are absolutely no crafting for newbies and long gone returning players. Is that the goal? To scare away those who did not play 24/7 in the last few years?
5) With a waning playerbase, playerbase avoiding lower levels and much of the loot going to deconstruction the AH and ASAH are almost empty, making it impossible to find an item to properly gear a newly created char, consequently the game just got harder for newbies.
I'm very disappointed in you, Turbine.
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