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  1. #1
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    Default The One Thing - Results Thread

    You all provided lots of feedback on The One Thing thread. We have read through all of it and made a selection for the list of items we are going to look into. It is important to say that we aren't promising any fixes/changes to these items, only that they will be looked into. Not everything could be picked for a variety of reasons, but it is likely this process will come around again in the future, and requests can always be made again.

    Without further ado, here is the list:

    • Wrong indefinite articles in chat spew such as: "You obtain an Planar Shard" and "You obtain an Challenge Token" - Some Fixed for a future update (there will still be some around almost certainly)
    • Whirlwind Attack not working with weapons, but does work with unarmed
    • Throwing weapon multipliers from enhancements not applying, such as from Swashbuckler stance
    • Ruins of Threnal not showing up on adventure compendium
    • Default Level Range on public LFM defaults to one higher than bravery bonus, player would like the default lowered by 1
    • Slavers of the Shrieking Mines - optional for defeat beholders, but only one beholder shows up- Fixed for a future update
    • Change the challenge objectives for Kobold Island challenges so that they can physically be completed and 5 Starred
    • Cannith Challenge Trader titles use proper level ranges - Fixed for a future update
    • Slay <blank> quest issues - Fixing them for a future update as we find them
    • The High Road chain quest order given to you by Rina Belostos is incorrect.
    • Many times in High Road explorer area you will get the notice that a rare encounter is there in that location. You arrive right on top of the dot on your map and nothing is there.
    • Replace SLA tooltips that only state that the character can cast a spell with the sla, with the tooltip for the spell itself. For example, Archmage Enhancement SLAs – This may be much more difficult of a fix than it would seem
    • Taming the Flames quest: After finish, when you speak with quest giver NPC, conversation window is open together with reward window. That was very annoying for me when I was new to DDO. - Fixed for a future update
    • I would like to see The Druid's Deep quest complete successfully when I defeat Halsaime. The quest objective doesn't always get ticked off, so the quest doesn't complete. Roughly 2/3 of the time I run this quest, I have to submit a ticket to have a GM complete the quest for me.
    • Burst of Glacial Wrath currently checks for charm immunity, and does not freeze things immune to charm.
    • Coming from the Bookbinder's house on the (north??) side of the Bank of Kundarak (The Lordsmarch branch!) towards the bank, please add some freaking stairs!!! - Fixed for a future update
    • Radiant Burst and Radiant Aura are positive energy effects and should work on Artificer pets like Positive Energy healing spells do.
    • The bank windows closing almost immediately after you open them.
    • Sorting the adventure compendium by level
    • Glamoured copies of shadow dragonscale armors don't have the aura, but if they're equipped in the cosmetic slot and detoggled the aura is displayed.
    • Multiple quests have the DM voice overs out of order, first one that comes to mind Let Sleeping Dust Lie you pick up a book it talks about a key dropping
    • with Unbridled Fury Epic Moment: You gain 1 Fury each time you land a vorpal strike with a melee attack (works on ranged), same with Fury Eternal will change text to say ranged and melee, Fixed for a future update
    • Conjure Bolts - This augment has never worked from day 1, If you click on it then it goes through the animation and takes a charge but does not produce any bolts - Fixed for a future update
    • The sound played when the VoN 5 quest is given is WAY too loud! With headphones it can almost make your ears bleed!
    • Fix the feat bulwark of defense
    • Correct the on-screen DM text in Prey on the Hunter that says "seems in the cavern wall" to "seams in the cavern wall". Fixed for future update
    • It's impossible to currently 6 star Short Cuts because the 5 Orthon Lieutenants don't spawn.
    • Using the farshifter to go to Three-Barrel Cove, I get the splash screen for the Foothold of Restless Isles, as opposed to the one for Barrel's Bottom like it should. Fixed for a future update
    • Change the following 3 stackable items so that they actually go either in a Green or Red Bag, even if that means one has to drag them out of the bag to use/interact with an NPC: - Likely Fixed for a future update (checking for any strange behavior that could come from this change)
      • Outside Tokens
      • Planar Shards
      • Draconic Runes

    • Add a search bar to augment bags, just like the one ingredient, collectible, and gem bags already have.
    • making Spell Casting Implement working on all weapons – We have added a system that should automatically add this to new scaling weapons with spellpower effects on them
    • Please make sure that the Lost Chest (that need the Lost key from under the bed to open) in Acute Delirium is reachable.
    • The timebomb does not appear to register on many enemies
    • In Beyond the Rift, right before you have to Defeat the draegloth there is a sequence between Lolth and The Spinner of Shadows, where they merge (well, Lolth absorbs the Spinner, or whatever). Then Lolth rises up into the air, AS A DISEMBODIED TORSO! Please anchor her back in place so that the missing parts aren't exposed to the world, it really ruins the scene.
    • Primal Scream bonuses should disappear when one turns on a defensive stance.
    • At the end of Partycrashers, Lokael's scripting is a bit messed up.


    And the existing list from the Player's Council:

    • Look at the door to the Gianthold Wilderness so that you can't accidently click the wrong thing and get teleported back out.- Fixed for a future update
    • Check on why the teleport locations in the Gianthold Wilderness explorer area only get picked up by the first player - Fixed for a future update
    • The fog sometimes causing white out on Precious Cargo
    • Gnome Wand and Scroll bug - Fixed for a future update
    • The purple haze being too much in What Goes Up
    • Protection from Evil potions may not working - Fixed for a future update
    • Green Steel Power shards of the same type would be nice if they could stack - Not possible, these are items which have effects added to them instead of creating new items, which means they can't stack.
    • Temple of Deathwyrm - Red light/Green light room killing non moving characters
    • Remove the map fog of war from 3 Barrel Cove public area- Fixed
    • TWF offhand and shield bashes missing, instead of grazing
    • Dialog box stays up when entereing Beyond the Rift Fixed for a future update
    • Some poison effects not giving enemies the proper poisoned icon Fixed for a future update
    • Missing random encounters in King's Forest
    • Eldritch Burst complaining about target being too far away
    • Pirate Captain's hats removing hair - This might have a problem with hair when it isn't removed so has a decent chance of being a no go for now
    • Add DC tool tips for Stunning Blow, Trip and Improved Trip - this could be a big issue that is a long process and may not be feasible currently
    • Stop Creeping Cold/Greater Creeping Cold and Niac's Biting Cold overwrite issues - this might be completely unfixable in our current systems
    • Commendations/Heart Seeds not stacking when taken as end rewards -this could also be unfixable with current systems
    Last edited by NoWorries; 10-06-2016 at 02:43 PM.

  2. #2
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    Quote Originally Posted by NoWorries View Post
    Many times in High Road explorer area you will get the notice that a rare encounter is there in that location. You arrive right on top of the dot on your map and nothing is there.
    I want to make sure you know this is not just High Road. It can happen in other (any?) explorer areas that have random spawns show up on the map. I've personally seen it happen in King's Forest and Stormhorn's.

  3. #3
    Hero JOTMON's Avatar
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    Now that you have your one things list..
    perhaps you can come have a look at the
    More than just one thing thread
    and see if there is anything there you bring into the fold.
    https://www.ddo.com/forums/showthrea...e-Thing-Thread
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  4. #4
    Community Member Rys's Avatar
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    Quote Originally Posted by NoWorries View Post

    • with Unbridled Fury Epic Moment: You gain 1 Fury each time you land a vorpal strike with a melee attack (works on ranged), same with Fury Eternal will change text to say ranged and melee
    Thank you!

  5. #5
    Community Member PaulKorin1967's Avatar
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    Don't forget eschew components, it doesn't work properly, if you have it on you don't need the special components like diamond dust or the gem for create undead, you need the lvl component in inventory, its reversed for those special spells that require a unique component.

  6. #6
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by NoWorries View Post
    [*]Stop Creeping Cold/Greater Creeping Cold and Niac's Biting Cold overwrite issues - this might be completely unfixable in our current systems
    Nice list! Without knowing the particulars of the code, if the issue with CC/GCC and NBC is that they're typed as the same type of damage (Cold DoT, where Niac's and GCC/CC are an either/or) It might be an easier fix to just rewrite the code for Niac's Biting Cold completely to chance that type of damage to Arcane Cold DoT, separating it from druid overtimes.

    I don't know the specifics of the code, but if I was on the project that'd be my first place to try and fix it.
    Dazling of Cannith

  7. #7
    The Hatchery
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    Two things. First, when you say "Fixed for a future update" does that mean that these are ALREADY fixed and will be in the next patch/update? Because "future update" could be next patch, next update, or U49.

    Quote Originally Posted by NoWorries View Post
    • Remove the map fog of war from 3 Barrel Cove public area- Fixed
    This actually isn't fixed. I went there sometime in the past week (after the update where the release notes said this was fixed) and it was as black as if I'd never set foot there (which I have a lot, farming for Jibbers' blades and doing sagas). I don't know whether the portion I cleared running to the wildy will now REMAIN cleared no matter what, but this is hardly "removed".
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  8. #8
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    Quote Originally Posted by LrdSlvrhnd View Post
    Two things. First, when you say "Fixed for a future update" does that mean that these are ALREADY fixed and will be in the next patch/update? Because "future update" could be next patch, next update, or U49.



    This actually isn't fixed. I went there sometime in the past week (after the update where the release notes said this was fixed) and it was as black as if I'd never set foot there (which I have a lot, farming for Jibbers' blades and doing sagas). I don't know whether the portion I cleared running to the wildy will now REMAIN cleared no matter what, but this is hardly "removed".
    Yes, I think those notes come from us passing around the list among the team prior to publication. The things marked as fixed or fixed for future update will most likely end up in U33, if not before.
    Have fun, and don't forget to gather for buffs!
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  9. #9
    Community Member kmoustakas's Avatar
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    Any bug fix that isn't causing more bugs itself is a +1 no matter how small (or how big!)
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  10. #10
    Community Member LucasMacKinnon's Avatar
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    Dispelling arrows dispells arcane pulse stacks

  11. #11

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    Quote Originally Posted by NoWorries View Post
    • Remove the map fog of war from 3 Barrel Cove public area- Fixed
    The release notes say it's fixed, and I was super excited for it, but sadly it is not fixed. I'm pretty sure it's easy to reproduce, but if not I'm happy to include a video demo as needed:

    1) From your airship, go to House Kundarak
    2) Run right, talk to NPC and go to 3BC
    3) Contemplate your existence in the black void that is the 3BC fog of war

  12. #12
    Community Member Annex's Avatar
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    Quote Originally Posted by Krelar View Post
    I want to make sure you know this is not just High Road. It can happen in other (any?) explorer areas that have random spawns show up on the map. I've personally seen it happen in King's Forest and Stormhorn's.
    It happened to me in Epic Gianthold wilderness two or three days ago. 'A Smaller Problem' appeared on the map but there was no encounter at the designated location.

  13. #13
    Community Member databass's Avatar
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    Default The sound played when the VoN 5 quest is given is WAY too loud! With headphones it ca

    My ears thank you!

  14. #14
    The Hatchery
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    Asking for a bug to be fixed, and having it fixed, is pretty great. It would be great if this was a regular (several times per year) thing, I'm sure there are hundreds upon hundreds of bugs in DDO that wouldn't take very long to fix, and many that regularly annoy players.

  15. #15
    Community Member Zzevel's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Asking for a bug to be fixed, and having it fixed, is pretty great. It would be great if this was a regular (several times per year) thing, I'm sure there are hundreds upon hundreds of bugs in DDO that wouldn't take very long to fix, and many that regularly annoy players.

    Yeah but there were a lot of great ideas and most of this list is hand picked fixes that could have been addressed by the intern in an afternoon...

    Glad we had the opportunity to ask though..
    Last edited by Zzevel; 09-27-2016 at 07:09 PM.
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  16. #16
    Community Member Tscheuss's Avatar
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    Default Nothing about darkvision?

    Darkvision?
    Yes? No? Maybe?

    No mention at all, as though it never existed?
    1776 Growing Liberty for Centuries 2022

  17. #17
    Community Member Nonesuch2008's Avatar
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    Default Arrrrrgh

    http://ddowiki.com/page/Favor#The_Gatekeepers

    The Gatekeepers

    Unknown - 0 Favor

    No Rewards

    Noted - 200 Favor

    No Rewards

    Respected - 400 Favor

    http://ddowiki.com/page/Favor#The_Twelve

    The Twelve

    Member of The Twelve - 250 Favor

    Title of Honorary Member of the Twelve (DDO doesn't actually have "titles" implemented, so there is no actual reward.)

    Current maximum possible The Twelve favor is 459...
    Good work on the other things, but...ARRRRGH
    "When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."

  18. #18
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    While I am very sad my request was not worthy of inclusion, I do look forward to enjoying the things that made the list.

  19. #19
    Community Member Wizza's Avatar
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    Quote Originally Posted by NoWorries View Post
    • Burst of Glacial Wrath currently checks for charm immunity, and does not freeze things immune to charm.
    • with Unbridled Fury Epic Moment: You gain 1 Fury each time you land a vorpal strike with a melee attack (works on ranged), same with Fury Eternal will change text to say ranged and melee
    • Conjure Bolts - This augment has never worked from day 1, If you click on it then it goes through the animation and takes a charge but does not produce any bolts
    • The sound played when the VoN 5 quest is given is WAY too loud! With headphones it can almost make your ears bleed!
    • Add a search bar to augment bags, just like the one ingredient, collectible, and gem bags already have.
    • making Spell Casting Implement working on all weapons – We have added a system that should automatically add this to new scaling weapons with spellpower effects on them
    • Look at the door to the Gianthold Wilderness so that you can't accidently click the wrong thing and get teleported back out.- Fixed for a future update
    • Check on why the teleport locations in the Gianthold Wilderness explorer area only get picked up by the first player - Fixed for a future update
    • The purple haze being too much in What Goes Up
    • Temple of Deathwyrm - Red light/Green light room killing non moving characters
    Nice list, great to see these ones in particular.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  20. #20
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    Any Kill objective might be spoiled by a ranged attack that kills from too far away, not just Halsaime.

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