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  1. #1
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    Default New Cannith Crafting Recipe Observations

    + Dragon Bane Shard Item requires 5 Cryptmoss instead of Soul Gem: Dragon
    + Elemental Bane Shard Item requires 5 Wavecrasher Cargo Manifest instead of Soul Gem: Elemental (Wavecrasher is missing the leading single quote)
    + Missing? Magical Beast Bane, Riposte, Bleed, Maiming, Insightful False Life, Insightful Spell Focus Mastery (Maybe they were removed on purpose - I saw them on Lammania)
    + Unnatural Bane Shard Item requires 5 Marks of the Keeper instead of Soul Gem: Unnatural
    + Incorporeal Bane Shard Item requires 5 Marks of the Keeper instead of Soul Gem: Incorporeal
    + Lvl/Cannith Essences right? Spell Lore 150/150; Keen 250/100; Vampirism 250/100; Vitality 250/100
    + Acid Lore requires "Dusbrood Trumpters" (missing 'k') (the icon is wrong, too)
    + Natural Armor, Protection, Insightful Accuracy, Insightful Deadly don't require Purified Eberron Dragonshards (assuming Insightful is what needs PEDs, the first two are probably right)
    + 10 Stone Fetishes are required instead of 5 (when you mouse over) - see Insightful Dodge Bonus for an example
    + Deathblock, Feather Fall, Underwater Action Shard appear twice in the list of Recipes

    I really like the new collectible names, by the way.

    Thanks for the update!

    Addenda:
    + Help text for Hide says it goes on "Fingers", but everything else says "Rings" (I wasn't sure whether Fingers meant Gloves or Rings)
    + Help text for Spell Resistance doesn't specify its slot (Prefix, I believe)
    + Help text for Vampirism and Vitality display True Seeing
    Last edited by khattiya; 09-15-2016 at 08:10 AM.

  2. #2
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    Default Unbound Recipes

    - Where I note unexpected Ingredients, it's from comparing to the Bound Recipes. The difference could be intentional, or the Bound or Unbound Recipe might need to be tweaked.
    - This morning's Hot Fix (09/15) brought the Worlds down just as I got to the last page (8 Recipes), and I haven't done a comparison on Bound/Unbound Slots yet.

    + Why do ML 30 Shards, including Power Levels 31-34, only have Unbound Recipes?
    + Why do some Unbound Shards require 2 and some require 5 of their third Ingredient?
    + Feather Fall requires 3 Strings of Prayer Beads instead of 30
    + Underwater Action requires 3 Sweet Whitecaps instead of 30
    + Deathblock requires 2 Amber Vials instead of 30
    + Elemental Bane, Unnatural Bane, and Incorporeal Bane are missing their Soul Gems
    + Spell Focus Mastery level/Cannith Essences of 275/550 looks suspect
    + Spell Saves and Spell Lore are sorted differently in the Bound/Unbound Recipes
    + Ranged Alacrity requires 2 Bruised Spore Pods instead of 30 and is missing a third Ingredient
    + Melee Alacrity requires 1 Sour Darkcaps instead of 30 and is missing a third Ingredient
    + Striding requires 2 Lodestones instead of 30 and is missing a third Ingredient
    + Spell Lore level/Cannith Essences of 300/600 looks suspect
    + Insightful Diplomacy requires 10 Swaying Mushroom Spore Pods instead of 10 Bloodfeast Fungi
    + Insightful Haggle requires 30 Swaying Mushroom Clusters instead of 30 Ruddy Fungi
    + Insightful Heal requires 30 Ritual Candles instead of 30 Blessed Candles
    + Insightful Jump requires 10 Swaying Mushroom Spore Pods instead of 10 Bloodfeast Fungi
    + Insightful Perform requires 30 Swaying Mushroom Clusters instead of 30 Ruddy Fungi
    + Insightful Repair requires 30 Ritual Candles instead of 30 Blessed Candles
    + Insightful Spellsight requires 10 Vials of Heavy Water instead of 10 Silver Bowls
    + Insightful Vertigo, Insightful Stunning, Insightful Shatter, and Insightful Tendon Slice all require 2 Purified Eberron Dragonshards instead of 10
    + Protection requires 30 Ritual Candles instead of 30 Mortar and Pestles
    + Insightful Dodge Bonus, Insightful Transmutation Focus, Insightful Tendon Slice, Insightful Impulse, Efficient Metamagic - Empower Healing, Invulnerability, Sacred require 30 Slime Molds instead of 30 Zygomycota Fungus
    + Stone Fetishes displays 10 on the icon, but the mouse over displays 30
    + Insightful Accuracy, Insightful Deadly, Insightful Spell Penetration, Insightful Necromancy Focus, Insightful Abjuration Focus, Insightful Conjuration Focus, Insightful Vertigo, Insightful Stunning, Insightful Magnetism, Insightful Combustion, Insightful Devotion, Blueshine, Eternal Faith, Everbright, Songblade, Unbalancing require 30 Ritual Candles instead of 30 Mortar and Pestles
    + Insightful Seeker, Insightful Enchantment Focus, Insightful Shatter, Insightful Resonance, Insightful Nullification, Efficient Metamagic - Empower, Efficient Metamagic - Maximize, Fearsome, Ghost Touch, Regeneration, Twilight require 30 Swaying Mushroom Clusters instead of 30 Slime Mold
    + Should Aligned, Blindness Immunity, and Blueshine require 2 Purified Eberron Dragonshards instead of 10? I guess there are others, too - is 10 just for Insightful or not?
    + Deathblock, Feather Fall, Underwater Action appear twice
    + Efficient Metamagics and Persuasion require 10 Blister Beetles, Fractured Femurs, Warehouse Ledgers instead of Marks of the Yugoloth
    + Eternal Flame, Sacred, Silver Flame requires 10 Glowmoss Spores, Fractured Femurs, etc. instead of Marks of the Silver Flame
    + True Seeing requires Stone Fetishes instead of 10 Warehouse Ledgers
    + Why aren’t there Unbound Recipes for Arrows, Bolts, and Runestones?
    + Insightful Assassinate only requires 2 Purified Eberron Dragonshards

    + Evocation Focus, Illusion Focus, Necromancy Focus, Abjuration Focus, Enchantment Focus, Transmutation Focus, and Conjuration Focus include Prefix Runearm Slot for Bound but not Unbound Shards
    + Constitution includes Prefix Shield Slot for Bound but not Unbound Shards
    + Strength includes Prefix Trinket Slot for Bound but not Unbound Shards, and Suffix Waist for Unbound but not Bound Shards
    + Combat Mastery includes Suffix Hands Slot for Unbound but not Bound Shards
    + Unbound Keen, Vampirism, Vitality show True Seeing, so I didn’t compare Slots vs. Bound Shards
    +Insightful Evocation Focus, Insightful Illusion Focus, Insightful Necromancy Focus, Insightful Abjuration Focus, Insightful Enchantment Focus, Insightful Transmutation Focus, and Insightful Conjuration Focus include Suffix Runearm Slot for Bound but not Unbound Shards
    + Deathblock includes Suffix Waist Slot for Unbound but not Bound Shards
    + Insightful Combat Mastery includes Suffix Hands Slot for Bound but not Unbound Shards

    NOTE: The duplicate Feather Fall, Underwater Action, and Deathblock Recipes were removed as part of the 9/15/2016 Hot Fix.
    Last edited by khattiya; 09-15-2016 at 07:40 PM. Reason: I copied in my final observations from Post #5

  3. #3
    Community Member Enguebert's Avatar
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    Default

    Parrying bound shard : tootip say it goes on Belts, Boots, Helms, Trinkets but when i try to put them on boots, it says "no recipe"

  4. #4
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    Default Absurd

    What's absurd is that I have to turn in a tome every time I want to make an unbound item. I have no shards in bound that provide any XP except to minimum level which is extremely hungry for ingredients. At this point I am completely frustrated with leveling in crafting. The interface is still stupid slow. The bound shards all seem unobtainable. I don't see a welcoming path to level. UGLY! This is the most disappointed I have been in my 11 years of playing this game. Thanks for building up my hopes for half a year for crafting and giving me this tome BS. Did you consult ANY players on this or just slap it together and say "they'll buy them from the store..." Guess what? We won't.

  5. #5
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    Default Mostly Bound/Unbound Slot Comparisons

    + Insightful Assassinate only requires 2 Purified Eberron Dragonshards

    + Evocation Focus, Illusion Focus, Necromancy Focus, Abjuration Focus, Enchantment Focus, Transmutation Focus, and Conjuration Focus include Prefix Runearm Slot for Bound but not Unbound Shards
    + Constitution includes Prefix Shield Slot for Bound but not Unbound Shards
    + Strength includes Prefix Trinket Slot for Bound but not Unbound Shards, and Suffix Waist for Unbound but not Bound Shards
    + Combat Mastery includes Suffix Hands Slot for Unbound but not Bound Shards
    + Unbound Keen, Vampirism, Vitality show True Seeing, so I didn’t compare Slots vs. Bound Shards
    +Insightful Evocation Focus, Insightful Illusion Focus, Insightful Necromancy Focus, Insightful Abjuration Focus, Insightful Enchantment Focus, Insightful Transmutation Focus, and Insightful Conjuration Focus include Suffix Runearm Slot for Bound but not Unbound Shards
    + Deathblock includes Suffix Waist Slot for Unbound but not Bound Shards
    + Insightful Combat Mastery includes Suffix Hands Slot for Bound but not Unbound Shards

    NOTE: The duplicate Feather Fall, Underwater Action, and Deathblock Recipes were removed as part of the 9/15/2016 Hot Fix.

  6. #6
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    Default Parrying Does Not Apply to Boots

    Quote Originally Posted by Enguebert View Post
    Parrying bound shard : tootip say it goes on Belts, Boots, Helms, Trinkets but when i try to put them on boots, it says "no recipe"
    I agree that this does not appear to be working correctly. I am unable to apply Parrying to Boots, but I can, for example, apply Balance to Boots. I am also unable to apply Parrying to a Helmet or a Belt.

  7. #7

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    Quote Originally Posted by khattiya View Post
    + Unnatural Bane Shard Item requires 5 Marks of the Keeper instead of Soul Gem: Unnatural
    + Incorporeal Bane Shard Item requires 5 Marks of the Keeper instead of Soul Gem: Incorporeal
    Are you sure there is such a thing as "Soul Gem: Unnatural" and "Soul Gem: Incorporeal"? Those sound like descriptions of monsters, not names. As in, have you ever seen the name "Unnatural" in your focus orb?



    Quote Originally Posted by Enguebert View Post
    Parrying bound shard : tootip say it goes on Belts, Boots, Helms, Trinkets but when i try to put them on boots, it says "no recipe"
    Quote Originally Posted by khattiya View Post
    I agree that this does not appear to be working correctly. I am unable to apply Parrying to Boots, but I can, for example, apply Balance to Boots. I am also unable to apply Parrying to a Helmet or a Belt.
    Weird. These boots are the first thing I made when U32 went live:



    Did it get broken in the hotfix, or were you guys having the same issue before the hotfix?

    If it helps, I applied the parrying shard first. (I always apply suffix first, then prefix.)

  8. #8
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    Default

    Quote Originally Posted by EllisDee37 View Post
    Are you sure there is such a thing as "Soul Gem: Unnatural" and "Soul Gem: Incorporeal"? Those sound like descriptions of monsters, not names. As in, have you ever seen the name "Unnatural" in your focus orb?
    No, but they're out of step with other Bane Shards in that they don't require a Soul Gem of some sort. I'm not saying it's wrong per se. These are just the observations I made.

    Quote Originally Posted by EllisDee37 View Post
    Weird. These boots are the first thing I made when U32 went live:

    Did it get broken in the hotfix, or were you guys having the same issue before the hotfix?

    If it helps, I applied the parrying shard first. (I always apply suffix first, then prefix.)
    I tried after the Hot Fix. I was only applying the Parrying Shard.

    Parrying can also be applied to the Extra Slot, and you've applied the Mark of House Cannith. "of Parrying" seems to imply that it's in the Suffix Slot, however. I put a pair of deconstructed Boots in the Crafting Device, and the Parrying Recipe doesn't show up.

    I will try to find time this weekend to cross-reference in this way to validate the Slots listed for all the Recipes.

  9. #9

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    Quote Originally Posted by khattiya View Post
    you've applied the Mark of House Cannith
    No I haven't; that text is telling me that I can if I want to.

  10. #10
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    Default 4 < ML for Parrying <= 15

    Quote Originally Posted by EllisDee37 View Post
    No I haven't; that text is telling me that I can if I want to.
    My bad. You're right.

    However, I've got it figured out. It's the level. I used a spreadsheet I printed out showing the minimum level for Parrying to give an effect is ML 4. Your picture shows ML 15, so I crafted an ML 15 pair of Boots, and I can apply Parrying to that. So, the Boots will need a minimum level greater than 4, but possibly less than 15.

    http://ddowiki.com/page/Cannith_Crafting/U32 has a table similar to the one I printed out. Searching for Parrying will get to the table, which is near the bottom of the page. It's got a 3 for ML 15, which matches the picture, and a 1 for ML 4, which is what led me to start there.
    Last edited by khattiya; 09-15-2016 at 11:25 PM. Reason: Added the ddowiki reference

  11. #11

    Default

    Ah, that could explain it. Parrying can be put into an extra slot, and extra slots are only available at ML10 or higher, so my guess is level 10.

  12. #12
    Community Member Enguebert's Avatar
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    Default

    Quote Originally Posted by EllisDee37 View Post
    Ah, that could explain it. Parrying can be put into an extra slot, and extra slots are only available at ML10 or higher, so my guess is level 10.
    This could be the reason. I was trying to put Parrying on ML4 boots

    But if it is a suffix, and has no ML ,it should be possible to put it on ML4 item

  13. #13
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    Default Parrying ML Limited by Extra Slot

    Quote Originally Posted by EllisDee37 View Post
    Ah, that could explain it. Parrying can be put into an extra slot, and extra slots are only available at ML10 or higher, so my guess is level 10.
    Brilliant. There are no Recipes available at ML 9, but the Suffix Recipe for Parrying appears at ML 10. I'm not sure that's working as intended - I would guess not.

    I crafted a Perform Shard which also has Extra Slots, but the Perform Recipe appears for ML 9 Gloves and even ML 1 Gloves, so it appears to be related directly to Parrying rather than more generally to Extra Slots.

    Parrying is the only effect I see that isn't Insightful and doesn't have an ML 1 effect. I wonder if this has something to do with it.

  14. #14
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    Default Ghost Tough Shard recipe?

    In the Cannith item crafting device recipes, I can put a Ghost Touch shard in my weapon. However, the Cannith shard crafting device shows no recipes for creating a Ghost Touch shard. What is the recipe and if the crafting device shows no recipe, can I still create a Ghost Touch shard? Is the lac of an Ghost Touch shard recipe an oversight by game programmers or is there some other reason?

  15. #15

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    Quote Originally Posted by Cosmicdog0 View Post
    In the Cannith item crafting device recipes, I can put a Ghost Touch shard in my weapon. However, the Cannith shard crafting device shows no recipes for creating a Ghost Touch shard. What is the recipe and if the crafting device shows no recipe, can I still create a Ghost Touch shard? Is the lac of an Ghost Touch shard recipe an oversight by game programmers or is there some other reason?
    Ghost Touch is in there, but it's a (ridiculously) high level to craft it so you might just not be high enough level to attempt it.

    It's crafting level 250, so you need to be level 221 to attempt.

  16. #16
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    Quote Originally Posted by EllisDee37 View Post
    Ghost Touch is in there, but it's a (ridiculously) high level to craft it so you might just not be high enough level to attempt it.

    It's crafting level 250, so you need to be level 221 to attempt.
    Ah - makes sense, sort of. Currently I'm only 101 level crafter so I have a long ways to go. Thanks.

  17. #17
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    Default Stabilty? and crafting levels.

    Stability seems to be missing. My old lvl 12 superior stability leather armor seems to have gone uniq.

    And - I feel somewhat shafted on the conversion of skills part. Used to be able to do (some) lvl 250 - but because one or two areas was untrained (lvl 20-30) - my new skill was set to 170. That's a massiv loss of xp, it seems?

    ~~DukeP~~

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