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  1. #21
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    I don't see Construct Fortification, Blood, or Blood Rage on the Wiki list. Can anyone confirm that they're going away?
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  2. #22

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    Quote Originally Posted by Stoner81 View Post
    BTA Heavy Fort w/Masterful (ML7)
    It's probably easier to buy an ML8 heavy fort blue augment from collectable traders for 12 astrals. At least it doesn't take up an entire gear slot all by itself like a BTA crafted item now does.

    BTA Screaming of Bleed weapons w/Masterful (ML1)
    That's not so hot. In the new system we can make the following BTA ML1 weapon for pretty cheap:

    +1 Force (1d6) of Slashing Damage (1d6)

    That's 7 damage from effects per swing that hurts everything: Undead, Constructs, etc... (Maybe not skeletons? But neither does bleed.) It also breaks mephit's DR/Magic, unlike the screaming of bleed version. For just straight dps effects, the new system is superior to the old one.

    A better BTA weapon to make right now is a +1 Keen of Righteousness, ML2 w/masterful. You can't make keen in the new system, and this is effectively a +3 weapon against evil. Best of all, no "immune" messages.

    Quote Originally Posted by dunklezhan View Post
    A silver, adamantine or flametouched blank combined with the right damaging or other effect shard like Metalline (cannith effect) flametouched (weapon blank) of (anything-you-like) can be your best friend.

    It's worth reminding folk of this because unless Turbine manage to fix DR in time for the Cannith release, we will not have that capability at all once they make the switch until they do get the fix in, which we know they're aware of and working on.
    It's already fixed on lama based on people actually testing it. Definitely wait until U32 to craft your DR breakers because they will be BTA. All the DR breaking effects are still available, and in the new system they're typically stronger.

    For example, right now on live all my melee have BTC undead beaters for delera's and the depths chain, ML4:

    +1 Ghost Touch Flametouched Iron of Undead Bane (+2d6)

    That's the equivalent of a +3 weapon that does +2d6 damage per swing. Compare to the version in the new system:

    +2 Ghost Touch Flametouched Iron of Undead Bane (+2d10)

    We lose +1 enhancement bonus, but instead of 2d6 (7) we do 2d10 (11) damage in effects. And it's BTA, so instead of everyone needing one, a single version stored on a mule will cover everyone. Win!

    (I already crafted an ML8 BTA maul last year: +1 Holy of Greater Undead Bane (+6 level for the Paragon bonus) that all my alts share. Took forever to farm up that BTA maul. No ghost touch because everyone swaps in cloak of invisibility @ 9, just in time for delera's pt 2.)

  3. #23
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Cantor View Post
    I tested on lama and the new alignment recipes did flag the correct damage types.
    Quote Originally Posted by EllisDee37 View Post

    It's already fixed on lama based on people actually testing it. Definitely wait until U32 to craft your DR breakers because they will be BTA. All the DR breaking effects are still available, and in the new system they're typically stronger.
    I came back to this thread to say I'd just seen the dev post on it, so I stood corrected, but wanted to say thanks for clarifying for me anyway. That's great news, thank you both. (I've updated the post you both quoted to correct myself)

    Quote Originally Posted by EllisDee37 View Post
    For example, right now on live all my melee have BTC undead beaters for delera's and the depths chain, ML4:

    +1 Ghost Touch Flametouched Iron of Undead Bane (+2d6)

    That's the equivalent of a +3 weapon that does +2d6 damage per swing. Compare to the version in the new system:

    +2 Ghost Touch Flametouched Iron of Undead Bane (+2d10)

    We lose +1 enhancement bonus, but instead of 2d6 (7) we do 2d10 (11) damage in effects. And it's BTA, so instead of everyone needing one, a single version stored on a mule will cover everyone. Win!

    (I already crafted an ML8 BTA maul last year: +1 Holy of Greater Undead Bane (+6 level for the Paragon bonus) that all my alts share. Took forever to farm up that BTA maul. No ghost touch because everyone swaps in cloak of invisibility @ 9, just in time for delera's pt 2.)

    And this is good stuff too - I did say I thought most of it was in the new loot, just that the old system would be cheaper.
    Last edited by dunklezhan; 08-25-2016 at 06:21 PM.
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  4. #24

  5. #25
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Rykka View Post
    Can those be disjuncted?
    yes, in both existing cannith crafting and in the updated cannith crafting.

  6. #26
    Community Member Rykka's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    yes, in both existing cannith crafting and in the updated cannith crafting.
    That's great! I have miserable luck getting typed-metal scimmies. Nice to see quarterstaff on that list as well, lol.
    People who think they know everything are a great annoyance to those of us who do.

  7. #27
    Community Member Stoner81's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It's probably easier to buy an ML8 heavy fort blue augment from collectable traders for 12 astrals. At least it doesn't take up an entire gear slot all by itself like a BTA crafted item now does.

    That's not so hot. In the new system we can make the following BTA ML1 weapon for pretty cheap:

    +1 Force (1d6) of Slashing Damage (1d6)

    That's 7 damage from effects per swing that hurts everything: Undead, Constructs, etc... (Maybe not skeletons? But neither does bleed.) It also breaks mephit's DR/Magic, unlike the screaming of bleed version. For just straight dps effects, the new system is superior to the old one.

    A better BTA weapon to make right now is a +1 Keen of Righteousness, ML2 w/masterful. You can't make keen in the new system, and this is effectively a +3 weapon against evil. Best of all, no "immune" messages.

    It's already fixed on lama based on people actually testing it. Definitely wait until U32 to craft your DR breakers because they will be BTA. All the DR breaking effects are still available, and in the new system they're typically stronger.

    For example, right now on live all my melee have BTC undead beaters for delera's and the depths chain, ML4:

    +1 Ghost Touch Flametouched Iron of Undead Bane (+2d6)

    That's the equivalent of a +3 weapon that does +2d6 damage per swing. Compare to the version in the new system:

    +2 Ghost Touch Flametouched Iron of Undead Bane (+2d10)

    We lose +1 enhancement bonus, but instead of 2d6 (7) we do 2d10 (11) damage in effects. And it's BTA, so instead of everyone needing one, a single version stored on a mule will cover everyone. Win!

    (I already crafted an ML8 BTA maul last year: +1 Holy of Greater Undead Bane (+6 level for the Paragon bonus) that all my alts share. Took forever to farm up that BTA maul. No ghost touch because everyone swaps in cloak of invisibility @ 9, just in time for delera's pt 2.)
    Solid points dude very solid so aside from a few select things it would appear there isn't vast amounts worth making?

    Stoner81.

  8. #28

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    Quote Originally Posted by EllisDee37 View Post
    It's probably easier to buy an ML8 heavy fort blue augment from collectable traders for 12 astrals. At least it doesn't take up an entire gear slot all by itself like a BTA crafted item now does.

    That's not so hot. In the new system we can make the following BTA ML1 weapon for pretty cheap:

    +1 Force (1d6) of Slashing Damage (1d6)

    That's 7 damage from effects per swing that hurts everything: Undead, Constructs, etc... (Maybe not skeletons? But neither does bleed.) It also breaks mephit's DR/Magic, unlike the screaming of bleed version. For just straight dps effects, the new system is superior to the old one.

    A better BTA weapon to make right now is a +1 Keen of Righteousness, ML2 w/masterful. You can't make keen in the new system, and this is effectively a +3 weapon against evil. Best of all, no "immune" messages.

    It's already fixed on lama based on people actually testing it. Definitely wait until U32 to craft your DR breakers because they will be BTA. All the DR breaking effects are still available, and in the new system they're typically stronger.

    For example, right now on live all my melee have BTC undead beaters for delera's and the depths chain, ML4:

    +1 Ghost Touch Flametouched Iron of Undead Bane (+2d6)

    That's the equivalent of a +3 weapon that does +2d6 damage per swing. Compare to the version in the new system:

    +2 Ghost Touch Flametouched Iron of Undead Bane (+2d10)

    We lose +1 enhancement bonus, but instead of 2d6 (7) we do 2d10 (11) damage in effects. And it's BTA, so instead of everyone needing one, a single version stored on a mule will cover everyone. Win!

    (I already crafted an ML8 BTA maul last year: +1 Holy of Greater Undead Bane (+6 level for the Paragon bonus) that all my alts share. Took forever to farm up that BTA maul. No ghost touch because everyone swaps in cloak of invisibility @ 9, just in time for delera's pt 2.)
    hey Ellis, I suppose that +1 Force of slashing can have a red augment as well and still have the lower ML? Then one can throw in a weak acid addition for trolls etc.
    Still trying to fully grasp the new system.
    Heavy fort augments can be bought from Lahar too (20 tokens of the twelve).
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  9. #29
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    Quote Originally Posted by Saekee View Post
    hey Ellis, I suppose that +1 Force of slashing can have a red augment as well and still have the lower ML? Then one can throw in a weak acid addition for trolls etc.
    Still trying to fully grasp the new system.
    Heavy fort augments can be bought from Lahar too (20 tokens of the twelve).
    A red slot is +4 ML in the current system, in the new system it won't hurt you.

  10. #30
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    docent/robe or whatever of Whatever Lore 15%, ml 6 with masterful...

    also i will make 3-4 one handed weapons of lore 13% (acid, sonic, kinetic, fire) and probably sonic 15%, fire and acid 15% sticks too. These are ml 2 or ml 6 with masterful respectively...

    If you actually bother to make armor of every lore, you may find the new system + old rune arms becoming pretty good. Food for thought.

  11. #31
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    Oh, and superior stability may be a nice one too. At ml 8 with masterful...Or not, some1 should fill me in on this:S

  12. #32

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    Quote Originally Posted by Cantor View Post
    A red slot is +4 ML in the current system, in the new system it won't hurt you.
    thx Cantor--that confirms my thoughts
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  13. #33
    Community Member Enderoc's Avatar
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    Due to bows only getting 1D6 elemental damage on random loot no matter, I made a holy burst of bleeding with red augment slot I am going to put a ruby eye of righteousness in...masterful with plus 3 enhancement. Made a few bows to use around an iconic TR.
    Last edited by Enderoc; 08-28-2016 at 10:56 AM.

  14. #34
    Community Member Ykt's Avatar
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    Quote Originally Posted by Stoner81 View Post

    Stoner81.
    Why not put your sig in your sig instead of typing your name in every post you make?

  15. #35
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    Silver Flame Ring Of Eternal Faith ML:11 with MC
    Sacred Ring Of Persuasion ML:3 with MC

    Some of these can be crafted in the new CC just not in this combination or just not both on a ring.

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