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  1. #21
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Unbound isn't realistic. I consider unbound crafting way too expensive to make even a single item unbound.
    I concur.

    That was kinda the point I was trying to make to the person I replied to earlier. With figures like that, saying that this makes it so that everyone will have all this loot given enough time and that lootgen is now somehow invalidated is just not looking at it realistically in my view.

    That said, I don't think the overall costs are that far off. Drop them by about a sixth to a third and I think they're golden - still no one would casually be crafting entire gearsets, but when they do have an effect they particularly want, they would likely be able to make it. I don't even think the unbound costs are too bad in that regard.

    My issue is the number of unbound recipes which from looking at the current Wiki entry require a bound loot item to make, namely Purified Eberron Dragonshards.

    None
    of the unbound recipes should have a bound ingredient requirement, what kind of nonsensical crazy-talk is that?

    Fine, use PEDS if you must, but for the love of mike, find a way to get hold of tradeable PEDS so that people can provide their own ingredients to friendly crafters.

    Honestly, its just this one thing that stops me being able to "live with" the other things I'm not 100% sold on (like the power limitations and generally high collectible cost). I cannot get my head around untradeable bound ingredient becomes tradeable unbound item, conceptually speaking. Its just... wrong.
    Last edited by dunklezhan; 08-23-2016 at 03:17 PM.
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    The best of the best DDO players generally overperform when given a real challenge
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  2. #22
    Community Member Feithlin's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    My favorite thing is mixing and matching gearsets. I'm thinking a generic, all-purpose crafted melee gearset to handle leveling would be nice and simple. Figure five copies: three heroic and two epic, then leave endgame gearsets for named items. Something like levels 3, 7, 13, 20, and 26. Or whatever makes sense based on how the effects scale.
    This is what I am planning so far:

    Belt................Dstrike............Parrying... ....iCon
    Boots.............Striding...........Str.......... ....iDodge
    Bracers...........Resistance......iPRR............ .iStr
    Cloak..............Int (for KtA)....Dodge..........iInt
    Gloves............Alacrity...........HA........... ....iAccuracy
    Googles..........Seeker............Deadly......... .iSeeker
    Helm..............Sheltering.......Accuracy....... iMRR
    Necklace.........Con...............Cha............ ..iCha
    Ring...............Wizardry.........Dex........... ...iDex
    Armor ............False Life

    I didn't use trinket (this is the joker slot) and could ease the setup by using more armor slots.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  3. #23

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    Quote Originally Posted by Feithlin View Post
    This is what I am planning so far:

    Belt................Dstrike............Parrying... ....iCon
    Boots.............Striding...........Str.......... ....iDodge
    Bracers...........Resistance......iPRR............ .iStr
    Cloak..............Int (for KtA)....Dodge..........iInt
    Gloves............Alacrity...........HA........... ....iAccuracy
    Googles..........Seeker............Deadly......... .iSeeker
    Helm..............Sheltering.......Accuracy....... iMRR
    Necklace.........Con...............Cha............ ..iCha
    Ring...............Wizardry.........Dex........... ...iDex
    Armor ............False Life

    I didn't use trinket (this is the joker slot) and could ease the setup by using more armor slots.
    Nice! I'll spend some time analyzing that, though I'll miss not having blurry due to having crafted bracers. (Could be halfway made up for with a dusk heart, though.) Another plus of not using trinket is that you can easily swap in PLIS without concern. And I like that you incorporated iMRR. That's pretty sweet.

    However, giving up Inisghtful Deadly (which only goes on trinkets) seems like a major loss for a melee character.

    EDIT: Wizardry is okay, but I'm fine slotting that in a yellow. It's less mana per level, but meh. Plenty for a melee. Still, if you end up with an open spot, and wizardry goes there, for sure. Good choice.

    Quote Originally Posted by Stoner81 View Post
    Is it worth throwing in Devotion for Cleric, Druids, FvS and Paladins?
    Devotion can be slotted in a red on a named weapon, which will also give you an implement bonus. However, the crafted version might end up a little higher than augment+implement, so it's worth keeping an eye on.

    Insightful Spellpower is definitely worth considering, which can be put in the extra slot on gloves or trinket.

    I'm also liking some of the suggestions (enchantment save, spell resistance, etc...) so I might do a second pass.

  4. #24
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    Quote Originally Posted by EllisDee37 View Post
    Nice! I'll spend some time analyzing that, though I'll miss not having blurry due to having crafted bracers. (Could be halfway made up for with a dusk heart, though.) Another plus of not using trinket is that you can easily swap in PLIS without concern. And I like that you incorporated iMRR. That's pretty sweet.
    Greater Nimble Trinket from Crystal Cove is full blur at a lower ML, 5 iirc.

  5. #25

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    Thinking further about a universal melee gearset for all possible melee, unfortunately all stats become desirable:

    Strength - attack and damage, or carrying capacity for a non-strength build
    Dexterity - for dex builds, also reflex saves
    Constitution - every build wants con, plus for damage on dwarven TYWA builds
    Intelligence - for int builds, but also str/dex/whatever builds might still want to use know the angles
    Wisdom - for monks, will saves, and to allow paladins/rangers/battleclerics who dump wis to cast spells
    Charisma - for cha builds (pdk bards), umd, and paladin saves

    Then there are some crucial skills for certain builds:

    Concentration - for monks, and also scroll healing
    Perform - a melee bard really wants a perform item equipped
    Spot - I've run multiple trapper lives without spot, but i much prefer having it where possible
    Intimidate - If your build is designed to intimidate, it would suck not having it on your gear

    Other useful skills (Heal, Jump, Balance, Bluff, etc...) are nice but not critical, so they can be slotted in a colorless. Heck, some of the "big 4" above might have to be relegated to an augment anyway.

    I also looked into tactical bonuses, thinking the two big ones are Stunning and Vertigo. Insightful for either is the same bonus as Insightful Combat Mastery, so ICM is the no-brainer choice. Then I compared to basic bonuses, and Combat Mastery is very competitive with individual bonus effects. +7 vs +10, for example. So I decided that Combat Mastery is the way to go for a universal gearset.

    Ignoring "extra" effects, that makes 7 combat effects to fit in: Deadly, Accuracy, Seeker, Armor Piercing, Doublestrike, Alacrity, Combat Mastery.

    I looked closer at Enchantment Save shards, which I've long been a fan of. (Most of my alts wear a BTA Enchantment Save +6 helm until level 9, usually.) Turns out that "spell saves" gives the same bonus value, but works for all spells. This would stack with both resistance and enchantment saves, but trying to fit in both is a step too far, I think. Just sticking with Spell Saves (+Insightful) is probably the best compromise. But that brings the total to 8 or 9 defensive effects desired, again ignoring "extra" effects:

    False Life, Fortification, Dodge, Spell Resistance, Sheltering, Resistance, Spell Saves, Healing Amp(, Devotion?)

    And finally, there are 2 quality of life effects: Striding and True Seeing.




    The issue is that there are 12 gear slots including armor but excluding weapons/shields. That's a maximum of 24 prefixes and suffixes that can be crafted. Unfortunately, I just tallied up 27 or 28 desirable effects:

    6 stats
    4 skills
    7 combat
    9 defense
    2 quality of life
    ---
    28 prefix/suffix effects

    That's not even getting into "extra" effects, where we only have 12 total slots to work with. If we want all stats, that's 6 insightful stats and we're left with only 6 available.

    A universal melee gearset for leveling may not be an achievable dream.

  6. #26
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    I would move con from neck to armor. I like to swap a silverflame neck for beholders etc and it would be nice to not lose hp on swap. Also put parry on armor extra slot. Which lets you move false life to the belt suffix. Which lets you move Hamp to armor which opens glove suffix. There are a lot of nice glove suffixes either unused in this setup, or to move something around.

    edit: don't see anything really good to replace neck prefix, I guess that's why you put con there. It just doesn't work well with swapping for me. Maybe a special save type?

    If you don't have the swapping issue, you could leave con on neck and put combat mast on armor prefix.
    Last edited by Cantor; 08-25-2016 at 09:10 AM.

  7. #27

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    Quote Originally Posted by Cantor View Post
    I would move con from neck to armor. I like to swap a silverflame neck for beholders etc and it would be nice to not lose hp on swap. Also put parry on armor extra slot. Which lets you move false life to the belt suffix. Which lets you move Hamp to armor which opens glove suffix. There are a lot of nice glove suffixes either unused in this setup, or to move something around.
    Yep. Armor Piercing is a particularly useful glove suffix for melee dps.

    The more I play around with different setups the more I'm convinced that the ideal armor is Fortification of Healing Amp w/Parrying because all three shards are super cheap, which makes it easy to create multiple versions. (Cloth, Light, Medium, Heavy, Docent) It's also super easy to replace Heal Amp with Repair Amp on the docent if you prefer.

    Figure use base armor with a blue slot and slot in good luck.

  8. #28
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    I was thinking about the same thing with armors. My other line of reasoning is that the original setup had Hamp on gloves to coincide with named gloves, also to allow swapping in named armors.

    PS: this discussion is a nice break from the constant DOOM anywhere else discussing ccup.

  9. #29
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Cantor View Post
    PS: this discussion is a nice break from the constant DOOM anywhere else discussing ccup.
    May the Gods bless the ground you are walking on. The constant.... grates on me.

  10. #30

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    Quote Originally Posted by Feithlin View Post
    Belt................Dstrike............Parrying... ....iCon
    Boots.............Striding...........Str.......... ....iDodge
    Bracers...........Resistance......iPRR............ .iStr
    Cloak..............Int (for KtA)....Dodge..........iInt
    Gloves............Alacrity...........HA........... ....iAccuracy
    Googles..........Seeker............Deadly......... .iSeeker
    Helm..............Sheltering.......Accuracy....... iMRR
    Necklace.........Con...............Cha............ ..iCha
    Ring...............Wizardry.........Dex........... ...iDex
    Armor ............False Life
    On further analysis, I'm unsurprised that you only specified one ring. (The second ring is your second joker slot, along with trinket?) Ring affixes blow chunks.

  11. #31

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    I decided that there's too many effects to do a perfect universal gearset, so instead I worked on a gearset just for my melee alts. Points of concern for my account in general:
    • I want to leave cloak and bracers open for ghostly and blurry
    • I want to include Concentration, Devotion (+Insightful), Perform, Combat Mastery (+Insightful), and True Seeing
    • All my alts have Quiver of Alacrity, so I don't need Striding
    • Necklace or trinket (depending if alt has a PLIS or not) will get swapped out for beholder fights
    • I have no dex or int melee builds
    • With only 20 prefix/suffix slots, some painful cuts had to be made. Accuracy is the most notable.


    I haven't yet hammered out the ideal level versions, so for now I've left that column blank.

    Slot Prefix Suffix Extra Augment Versions
    Helmet Wisdom Resistance Insightful Fortification Intelligence
    Goggles Seeker Deadly Insightful Seeker Underwater Action
    Necklace Constitution Spot Insightful Constitution Deathblock
    Cloak Cloak of Invisibility Heavy Fortification ML9
    Bracers Bracers of Wind Greensteel Smoke (HP/SP) ML3, ML11
    Gloves Melee Alacrity Armor Piercing Insightful Devotion Wizardry
    Belt Doublestrike False Life Insightful Strength Vitality
    Boots Dodge Strength Insightful Combat Mastery Feather Falling
    Ring 1 Charisma Sheltering Insightful PRR Master's Gift
    Ring 2 Perform Devotion Insightful MRR Dexterity
    Trinket Concentration True Seeing Insightful Deadly
    Armor Combat Mastery Healing Amp Parrying Good Luck

    Some alternate choices:
    • Put Intelligence on the trinket instead of Concentration (slot Concentration in the helmet's colorless?)
    • Craft a cloak (that has a green slot): Spell Saves of Dodge w/Insightful Int, then put Dexterity in the Boots prefix
    • Put Striding, Wizardry or Persuasion on Ring 2 instead of Perform
    • ...or just drop Ring 2 altogether and use a named ring instead (slot devotion in a red on a named weapon)
    • Create an alternate set of Gloves with Perform instead of Alacrity (bards can cast Haste)
    • Put Accuracy on the Trinket instead of True Seeing (and then scroll True Seeing)
    • Put Insightful Accuracy on the Gloves (dropping Insightful Devotion)
    • Put Intimidate on the Necklace instead of Spot

  12. #32
    Community Member UurlockYgmeov's Avatar
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    Ah yes...



    Gear Tetris...

    All I want for festivault is an autoplanner that gives you a list of effects you want... allows you to rate the need for each and click build...

    out comes a list of what goes where and how... (including augment slots)....

    viola, fin.

  13. #33
    Community Member Feithlin's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    On further analysis, I'm unsurprised that you only specified one ring. (The second ring is your second joker slot, along with trinket?) Ring affixes blow chunks.
    Ah yes, sorry, I didn't mention it. The ring slot is another bonus. In most cases, it would be where I would slot spell power (either offensive or devotion).
    AFAIK iDeadly can only go on trinket.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  14. #34
    Hopeless Romantic dunklezhan's Avatar
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    This thread is amazing.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  15. #35
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    Greater Nimble Trinket from Crystal Cove is full blur at a lower ML, 5 iirc.
    Bracers of Wind from the Cannith Challenges grant Blurry at ML3.

    Quote Originally Posted by EllisDee37 View Post
    Thinking further about a universal melee gearset for all possible melee, unfortunately all stats become desirable:

    Strength - attack and damage, or carrying capacity for a non-strength build
    Dexterity - for dex builds, also reflex saves
    Constitution - every build wants con, plus for damage on dwarven TYWA builds
    Intelligence - for int builds, but also str/dex/whatever builds might still want to use know the angles
    Wisdom - for monks, will saves, and to allow paladins/rangers/battleclerics who dump wis to cast spells
    Charisma - for cha builds (pdk bards), umd, and paladin saves

    <snip>
    Maybe look at if from a different perspective...

    While all those stats are "needed" they only are so on certain builds, by this I mean that not all 6 stats are needed all the time. Maybe you could work out something like "right I want these specific things which covers every build, these other slots are interchangeable depending on the build". So for example you have Gloves which you use for STR/DEX/whatever, the same could apply to any other slot (obviously depending on where stuff can be crafted) anyway you get the idea probably a bad idea knowing me if nothing else I am consistent in bad ideas lol!

    Quote Originally Posted by EllisDee37 View Post
    Yep. Armor Piercing is a particularly useful glove suffix for melee dps.

    The more I play around with different setups the more I'm convinced that the ideal armor is Fortification of Healing Amp w/Parrying because all three shards are super cheap, which makes it easy to create multiple versions. (Cloth, Light, Medium, Heavy, Docent) It's also super easy to replace Heal Amp with Repair Amp on the docent if you prefer.

    Figure use base armor with a blue slot and slot in good luck.
    How about Heavy Fort instead in the Blue slot which opens up the prefix slot though no idea what else could go there that would be worth doing this.

    Stoner81.

  16. #36

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    Quote Originally Posted by Stoner81 View Post
    Maybe you could work out something like "right I want these specific things which covers every build, these other slots are interchangeable depending on the build". So for example you have Gloves which you use for STR/DEX/whatever, the same could apply to any other slot (obviously depending on where stuff can be crafted) anyway you get the idea
    How about Heavy Fort instead in the Blue slot which opens up the prefix slot though no idea what else could go there that would be worth doing this.
    Yep, both these concepts are incorporated into the most recent gearset listing.

  17. #37
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    Quote Originally Posted by EllisDee37 View Post
    I decided that there's too many effects to do a perfect universal gearset, so instead I worked on a gearset just for my melee alts. Points of concern for my account in general:
    • I want to leave cloak and bracers open for ghostly and blurry
    • I want to include Concentration, Devotion (+Insightful), Perform, Combat Mastery (+Insightful), and True Seeing
    • All my alts have Quiver of Alacrity, so I don't need Striding
    • Necklace or trinket (depending if alt has a PLIS or not) will get swapped out for beholder fights
    • I have no dex or int melee builds
    • With only 20 prefix/suffix slots, some painful cuts had to be made. Accuracy is the most notable.


    I haven't yet hammered out the ideal level versions, so for now I've left that column blank.

    Slot Prefix Suffix Extra Augment Versions
    Helmet Wisdom Resistance Insightful Fortification Intelligence
    Goggles Seeker Deadly Insightful Seeker Underwater Action
    Necklace Constitution Spot Insightful Constitution Deathblock
    Cloak Cloak of Invisibility Heavy Fortification ML9
    Bracers Bracers of Wind Greensteel Smoke (HP/SP) ML3, ML11
    Gloves Melee Alacrity Armor Piercing Insightful Devotion Wizardry
    Belt Doublestrike False Life Insightful Strength Vitality
    Boots Dodge Strength Insightful Combat Mastery Feather Falling
    Ring 1 Charisma Sheltering Insightful PRR Master's Gift
    Ring 2 Perform Devotion Insightful MRR Dexterity
    Trinket Concentration True Seeing Insightful Deadly
    Armor Combat Mastery Healing Amp Parrying Good Luck

    Some alternate choices:
    • Put Intelligence on the trinket instead of Concentration (slot Concentration in the helmet's colorless?)
    • Craft a cloak (that has a green slot): Spell Saves of Dodge w/Insightful Int, then put Dexterity in the Boots prefix
    • Put Striding, Wizardry or Persuasion on Ring 2 instead of Perform
    • ...or just drop Ring 2 altogether and use a named ring instead (slot devotion in a red on a named weapon)
    • Create an alternate set of Gloves with Perform instead of Alacrity (bards can cast Haste)
    • Put Accuracy on the Trinket instead of True Seeing (and then scroll True Seeing)
    • Put Insightful Accuracy on the Gloves (dropping Insightful Devotion)
    • Put Intimidate on the Necklace instead of Spot
    I like that you left cloak and bracers open. I like ghostly in cloak also, and I will go mysterious bracers. Maybe bring in blurry on trinket. Only way I see to get ghostly and blurry without giving up mysterious , at least until treads of falling shadow or making a new GS smoke. Maybe something can be adapted easily at 20 with an epic golden guile, since you have imr on ring, shift con from neck to ring, myst to the cloak, leaving blur bracers, augment the devotion if it can't be fit in this gives spellcasting implement to offset some loss.

    Also if you have a ring of lies, good option to drop ring2.
    Last edited by Cantor; 08-29-2016 at 01:04 PM.

  18. #38
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    Are the augment slots limited to one or can you craft two on them?
    If two then it opens up some more.

  19. #39
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    Quote Originally Posted by LightBear View Post
    Are the augment slots limited to one or can you craft two on them?
    If two then it opens up some more.
    Two slot items don't drop anymore, but there are some around. It's not crafted, it's part of the blank.

  20. #40
    Community Member FuryFlash's Avatar
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    If you guys haven't already, check out forum user ramzes7asit4's CC planner (in beta) and his "gear master" page for the new CC!
    Planner: http://ccplaner.esy.es/
    Gear Master: http://ccplaner.esy.es/gear_master.html

    Thanks, ramzes for doing this!

    Quote Originally Posted by Aelonwy View Post
    I'm not saying TRing isn't optional but its kind of optional in the way that defeating the waves in Devil Assault are optional.
    Smuggler's Rest sheet music || "Smash and Burn" dice puzzle solver

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