I concur.
That was kinda the point I was trying to make to the person I replied to earlier. With figures like that, saying that this makes it so that everyone will have all this loot given enough time and that lootgen is now somehow invalidated is just not looking at it realistically in my view.
That said, I don't think the overall costs are that far off. Drop them by about a sixth to a third and I think they're golden - still no one would casually be crafting entire gearsets, but when they do have an effect they particularly want, they would likely be able to make it. I don't even think the unbound costs are too bad in that regard.
My issue is the number of unbound recipes which from looking at the current Wiki entry require a bound loot item to make, namely Purified Eberron Dragonshards.
None of the unbound recipes should have a bound ingredient requirement, what kind of nonsensical crazy-talk is that?
Fine, use PEDS if you must, but for the love of mike, find a way to get hold of tradeable PEDS so that people can provide their own ingredients to friendly crafters.
Honestly, its just this one thing that stops me being able to "live with" the other things I'm not 100% sold on (like the power limitations and generally high collectible cost). I cannot get my head around untradeable bound ingredient becomes tradeable unbound item, conceptually speaking. Its just... wrong.