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Thread: Everbright?

  1. #1
    Community Member Steve_Howe's Avatar
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    Default Everbright?

    Don't see it as one of the choices to make a shard for in any of the crafting devices. What's up with that?
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  2. #2
    World Designer
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    None of the non-scaling effects are in the system yet.

  3. #3
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by NoWorries View Post
    None of the non-scaling effects are in the system yet.
    Ahhhh...ok. Thanks!
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  4. #4
    Community Member Stoner81's Avatar
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    Could you please add Silver, Everbright and all other material types back in to lootgen and just leave them as material types instead of effects please!!!!

    Stoner81.

  5. #5
    Bounty Hunter slarden's Avatar
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    I would love to see everbright as a red augment.
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  6. #6
    Community Member RD2play's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Could you please add Silver, Everbright and all other material types back in to lootgen and just leave them as material types instead of effects please!!!!

    Stoner81.
    Everbright is not a material,

    Materials like silver get retained on the item when disjuncted, just like before.
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  7. #7
    Hero QuantumFX's Avatar
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    Quote Originally Posted by RD2play View Post
    Everbright is not a material,
    As stated above. Everbright is created with light spells on metal armors and weapons.

    Though, it would be great to see some ooze/rusty resistant weapon types added to the random loot tables. (ex. Stone, Ironwood)
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  8. #8
    Founder & Hero cdbd3rd's Avatar
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    I believe Blueshine is the "material" you're looking for.
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  9. #9
    Community Member RD2play's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    I believe Blueshine is the "material" you're looking for.
    Believe Blueshine is also a "finish" , but for armors. Crystal is the material type, but it only exists as named items.
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  10. #10
    Community Member Stoner81's Avatar
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    Quote Originally Posted by RD2play View Post
    Everbright is not a material,

    Materials like silver get retained on the item when disjuncted, just like before.
    I know it's not! But it **** well should be!

    Stoner81.

  11. #11

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    Quote Originally Posted by NoWorries View Post
    None of the non-scaling effects are in the system yet.
    Deathblock is missing. (It's now a scaling effect on live.)

  12. #12
    2015 DDO Players Council Nuclear_Elvis's Avatar
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    Default Blueshine material for weapons

    When Everbright is on old loot or crafted in the current system, it changes the material of the weapon to Blueshine.
    Blueshine is not exclusive to armor, it is also on weapons with the Everbright effect.

    While there happens to also be the option in current crafting to make Blueshine armor, there is some confusion due to the crafting and the effects of Everbright standing out in the title, whereas when you examine your Everbright weapon and look at the blue Durability bar, you will see Blueshine as the underlying material.
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  13. #13
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Nuclear_Elvis View Post
    When Everbright is on old loot or crafted in the current system, it changes the material of the weapon to Blueshine.
    Blueshine is not exclusive to armor, it is also on weapons with the Everbright effect.

    While there happens to also be the option in current crafting to make Blueshine armor, there is some confusion due to the crafting and the effects of Everbright standing out in the title, whereas when you examine your Everbright weapon and look at the blue Durability bar, you will see Blueshine as the underlying material.
    This is exactly what I am talking about thank you! Just add Everbright/Blueshine/whatever as a base material type and remove it from crafting and add back in Silver etc please!

    Stoner81.

  14. #14

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    Quote Originally Posted by EllisDee37 View Post
    Deathblock is missing. (It's now a scaling effect on live.)
    Keen is also missing...

  15. #15
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    Quote Originally Posted by EllisDee37 View Post
    Deathblock is missing. (It's now a scaling effect on live.)
    It was for a while, but not with currently generated items. After all, negative resistance was added as a stand alone effect.

    Keen is still being generated with a value, but seems to always be Keen I. So likely is also being reverted to a static effect.

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