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  1. #1

    Default Vanguard Paladin for new players

    This pure paladin vanguard is not a unique or unusual build. It's the cookie-cutter standard approach for a S&B dps paladin. The only reason I'm posting this build at all is to lay out all the details for a brand new player (compared to BigErkyKid's Erkid the Basher) and also to set it up so you can go with S&B immediately from level 1. (Compared to unbongwah's Sacred Vanguards.) Both of those linked builds are strong, and similar, so feel free to go with those instead of this.

    No tomes or past lives are required. If you have an int tome, put the extra skill points into Heal.

    There are no feat exchanges. For the legendary feat at level 30, regardless which race you choose, go with Arborea for dps or Plane of Earth for more PRR.


    Vanguard Paladin
    Paladin 20
    Lawful Good Human or Dwarf


    Stats
    . . . . . . . . .28pt . . . . 32pt. . . . .34pt . . . . 36pt. . . .Level Up
    . . . . . . . .---------. . --------- . .---------. . --------- . .--------
    . . . . . . . .Hum / Dwf. . Hum / Dwf . .Hum / Dwf. . Hum / Dwf . . 4: STR
    Strength. . . . 16 / 16 . . .16 / 16. . . 18 / 18 . . .18 / 18. . . 8: STR
    Dexterity . . . .8 /. 8 . . . 8 /. 8. . . .8 /. 8 . . . 8 /. 8. . .12: STR
    Constitution. . 14 / 14 . . .16 / 16. . . 14 / 14 . . .14 / 16. . .16: STR
    Intelligence. . 10 / 12 . . .10 / 12. . . 10 / 12 . . .10 / 12. . .20: STR
    Wisdom. . . . . .8 /. 8 . . . 8 / 10. . . .8 /. 8 . . .10 /. 8. . .24: STR
    Charisma. . . . 16 / 14 . . .16 / 14. . . 16 / 14 . . .16 / 14. . .28: STR



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 3. 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 .23
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Heal. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3



    Feats

    .1. . . . : Stunning Blow
    .1 Human. : Exotic Weapon: Bastard Sword (Dwarf skips this, uses Dwarven Axe instead)
    .1 Deity. : Follower of: Sovereign Host
    .3. . . . : Shield Mastery
    .6. . . . : Two Handed Fighting
    .6 Deity. : Unyielding Sovereignty
    .9. . . . : Improved Critical: Slashing
    12. . . . : Improved Shield Mastery
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Empower Healing Spell
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic . : Power Attack
    30 Legend : Scion of: Arborea OR Scion of: Plane of Earth


    Spells

    1. Cure Light Wounds, Protection from Evil, Divine Favor, Bless
    2. Eagle's Splendor, Resist Energy, Angelskin, Remove Paralysis
    3. Cure Moderate Wounds, Magic Circle Against Evil, Prayer, Remove Blindness
    4. Holy Sword, Zeal, Cure Serious Wounds, Death Ward


    Enhancements (80 AP)

    Vanguard (41 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Armor Training II
      2. Shield Specialization, Brutality III, Stunning Shield III
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Strength
      4. Shield Specialization, Shield Charge III, Strength
      5. Shield to the Face, Shield Charge III, Armored Strength

    Knight of the Chalice (25 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Exalted Smite III
      4. Empowered Smite

    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Strong Defense III

    Human or Dwarf (1 AP)
    • Human Damage Boost or Dwarven Toughness

    Leveling Guide
    1. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    2. SD1 Durable Defense I, II, III; SD2 Resilient Defense I
    3. SD0 Sacred Defense; KoC0 Slayer of Evil; KoC1 Extra Smite I, II
    4. KoC1 Extra Turning I, II; KoC0 Courage of Heaven; KoC2 Exalted Cleave I
    5. KoC2 Exalted Cleave II, III; KoC2 Divine Might I
    6. KoC0 Slayer of Evil II; Van0 To the Fore!; Van1 Shield Specialization
    7. Van1 Armor Training I, II; Van0 Shield Combat I; Van2 Brutality I
    8. Van2 Stunning Shield I, II, III; Van0 Vicious Shield I
    9. Van3 Follow Up I, II, III; Van2 Brutality II
    10. Van2 Shield Specialization; Van3 Shield Specialization
    11. Van2 Brutality III; SD2 Resilient Defense II; SD3 Strong Defense I, II
    12. Van0 Shield Combat II; SD3 Strong Defense III; Van3 Strength
    13. KoC2 Divine Might II, III
    14. KoC3 Exalted Smite I, II
    15. KoC0 Improved Courage of Heaven; KoC4 Empowered Smite; Van4 Shield Charge I
    16. Van4 Strength; Van4 Shield Charge II, III
    17. Van4 Shield Specialization; Van5 Armored Strength
    18. Van0 Vicious Shield II; KoC3 Exalted Smite III; Hum0 Damage Boost or Dwf0 Toughness
    19. Van5 Shield to the Face; Van3 Fatal Bulwark
    20. Van5 Shield Charge I, II, III; Van0 Shield Champion


    Destiny (24 AP)

    Unyielding Sentinel
    1. Energy Resistance III, Brace for Impact II, Shield Prowess III
    2. Legendary Shield Mastery III
    3. Renewal III, Endless Lay On Hands III
    4. Purify Weapon
    5. Strength of Vitality III

    Twists of Fate (11 fate points)
    1. Haste Boost (Tier 3 Dreadnought)
    2. Legendary Tactics (Tier 1 Dreadnought)
    3. Extra Action Boost (Tier 1 Dreadnought)


    Play around with destiny and twists. You might prefer Divine Crusader, and you'll probably want to twist in Sense Weakness from Fury of the Wild. The Haste Boost and Extra Action Boost twists are mainly for Humans; I don't really like using action boosts unless I can double up on them, using two at the same time. (LD Haste + Human Damage.)

    You can read about my experience leveling this build through heroics here.

  2. #2
    Community Member BrokenFists's Avatar
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    Any ideas for end game gear?
    Last edited by BrokenFists; 02-22-2016 at 07:08 PM.

  3. #3

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    Quote Originally Posted by BrokenFists View Post
    Any end game gear ideas?
    Probably start off with necro4 accessories, thunderforge weapon and either Madstone Aegis or Purple Dragon Shield for the shield. (Scroll master's touch for tower shield proficiency.)

    That may not be the ultimate in endgame power, but it's the ultimate endgame power people were running with before Legendary was introduced, and it seems fairly easy to acquire.

    Once you get this "starter endgame" gear squared away you can focus on legendary gear.

  4. #4
    Community Member BrokenFists's Avatar
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    Gear
    • Head – Sightless
    • Neck – Epic Lion’s Mane + Globe of true imperial blood
    • Trinket – Epic Litany of the Dead
    • Cloak – Charisma +14 Dodge +12 (new random loot)
    • Waist - Strength +14 (new random loot)
    • Ring 1 - Ward token + Sapphire of Resistance +8
    • Ring 2 – Con +14 (new random loot)
    • Boots - Halcyon Boots + Diamond of Wisdom +8
    • Gloves – Epic Gloves of the Claw
    • Wrists – Dumathoin’s Bracers + Diamond of Insightful Charisma +2
    • Armor - Platemail of the Celestial Avenger + Saphire of false life +40 + Golems Heart
    • Eyes – LGS googles +22 Competence Intimi +11 Insight Intimi
    • Weapon 1 LGS bastard sword Shocking, Shocking Burst
    • Weapon 2 THF bastard sword Tier 2
    • Shield – Terminus + Diamond of Insightful strength

    Thats my current one I use any ideas what i should change first ?

  5. #5
    Community Member Vincentthegerman001's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    This pure paladin vanguard is not a unique or unusual build. It's the cookie-cutter standard approach for a S&B dps paladin. The only reason I'm posting this build at all is to lay out all the details for a brand new player (compared to BigErkyKid's Erkid the Basher) and also to set it up so you can go with S&B immediately from level 1. (Compared to unbongwah's Sacred Vanguards.) Both of those linked builds are strong, and similar, so feel free to go with those instead of this.

    No tomes or past lives are required. If you have an int tome, put the extra skill points into Heal.

    There are no feat exchanges. For the legendary feat at level 30, regardless which race you choose, go with Arborea for dps or Plane of Earth for more PRR.


    Vanguard Paladin
    Paladin 20
    Lawful Good Human or Dwarf


    Stats
    . . . . . . . . .28pt . . . . 32pt. . . . .34pt . . . . 36pt. . . .Level Up
    . . . . . . . .---------. . --------- . .---------. . --------- . .--------
    . . . . . . . .Hum / Dwf. . Hum / Dwf . .Hum / Dwf. . Hum / Dwf . . 4: STR
    Strength. . . . 16 / 16 . . .16 / 16. . . 18 / 18 . . .18 / 18. . . 8: STR
    Dexterity . . . .8 /. 8 . . . 8 /. 8. . . .8 /. 8 . . . 8 /. 8. . .12: STR
    Constitution. . 14 / 14 . . .16 / 16. . . 14 / 14 . . .14 / 16. . .16: STR
    Intelligence. . 10 / 12 . . .10 / 12. . . 10 / 12 . . .10 / 12. . .20: STR
    Wisdom. . . . . .8 /. 8 . . . 8 / 10. . . .8 /. 8 . . .10 /. 8. . .24: STR
    Charisma. . . . 16 / 14 . . .16 / 14. . . 16 / 14 . . .16 / 14. . .28: STR



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 3. 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 . . 2. . .2 .23
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Heal. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3



    Feats

    .1. . . . : Stunning Blow
    .1 Human. : Exotic Weapon: Bastard Sword (Dwarf skips this, uses Dwarven Axe instead)
    .1 Deity. : Follower of: Sovereign Host
    .3. . . . : Shield Mastery
    .6. . . . : Two Handed Fighting
    .6 Deity. : Unyielding Sovereignty
    .9. . . . : Improved Critical: Slashing
    12. . . . : Improved Shield Mastery
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Empower Healing Spell
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Deific Warding
    30 Epic . : Power Attack
    30 Legend : Scion of: Arborea OR Scion of: Plane of Earth


    Spells

    1. Cure Light Wounds, Protection from Evil, Divine Favor, Bless
    2. Eagle's Splendor, Resist Energy, Angelskin, Remove Paralysis
    3. Cure Moderate Wounds, Magic Circle Against Evil, Prayer, Remove Blindness
    4. Holy Sword, Zeal, Cure Serious Wounds, Death Ward


    Enhancements (80 AP)

    Vanguard (41 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Armor Training II
      2. Shield Specialization, Brutality III, Stunning Shield III
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Strength
      4. Shield Specialization, Shield Charge III, Strength
      5. Shield to the Face, Shield Charge III, Armored Strength

    Knight of the Chalice (25 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Exalted Smite III
      4. Empowered Smite

    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Strong Defense III

    Human or Dwarf (1 AP)
    • Human Damage Boost or Dwarven Toughness

    Leveling Guide
    1. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    2. SD1 Durable Defense I, II, III; SD2 Resilient Defense I
    3. SD0 Sacred Defense; KoC0 Slayer of Evil; KoC1 Extra Smite I, II
    4. KoC1 Extra Turning I, II; KoC0 Courage of Heaven; KoC2 Exalted Cleave I
    5. KoC2 Exalted Cleave II, III; KoC2 Divine Might I
    6. KoC0 Slayer of Evil II; Van0 To the Fore!; Van1 Shield Specialization
    7. Van1 Armor Training I, II; Van0 Shield Combat I; Van2 Brutality I
    8. Van2 Stunning Shield I, II, III; Van0 Vicious Shield I
    9. Van3 Follow Up I, II, III; Van2 Brutality II
    10. Van2 Shield Specialization; Van3 Shield Specialization
    11. Van2 Brutality III; SD2 Resilient Defense II; SD3 Strong Defense I, II
    12. Van0 Shield Combat II; SD3 Strong Defense III; Van3 Strength
    13. KoC2 Divine Might II, III
    14. KoC3 Exalted Smite I, II
    15. KoC0 Improved Courage of Heaven; KoC4 Empowered Smite; Van4 Shield Charge I
    16. Van4 Strength; Van4 Shield Charge II, III
    17. Van4 Shield Specialization; Van5 Armored Strength
    18. Van0 Vicious Shield II; KoC3 Exalted Smite III; Hum0 Damage Boost or Dwf0 Toughness
    19. Van5 Shield to the Face; Van3 Fatal Bulwark
    20. Van5 Shield Charge I, II, III; Van0 Shield Champion


    Destiny (24 AP)

    Unyielding Sentinel
    1. Energy Resistance III, Brace for Impact II, Shield Prowess III
    2. Legendary Shield Mastery III
    3. Renewal III, Endless Lay On Hands III
    4. Purify Weapon
    5. Strength of Vitality III

    Twists of Fate (11 fate points)
    1. Haste Boost (Tier 3 Dreadnought)
    2. Legendary Tactics (Tier 1 Dreadnought)
    3. Extra Action Boost (Tier 1 Dreadnought)


    Play around with destiny and twists. You might prefer Divine Crusader, and you'll probably want to twist in Sense Weakness from Fury of the Wild. The Haste Boost and Extra Action Boost twists are mainly for Humans; I don't really like using action boosts unless I can double up on them, using two at the same time. (LD Haste + Human Damage.)

    You can read about my experience leveling this build through heroics here.

    It actually takes 42 points in the planner to get all those vanguard enhancements.

  6. #6
    Community Member Vincentthegerman001's Avatar
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    Also...Why do you list spells at all? The build as only 8 Wisdom, it can't even cast level 1 spells.

  7. #7
    Community Member Torkzed's Avatar
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    Quote Originally Posted by Vincentthegerman001 View Post
    Also...Why do you list spells at all? The build as only 8 Wisdom, it can't even cast level 1 spells.
    You should be able to acquire items to raise your wisdom enough as you level that this will not be a problem. For example, you won't get a lvl 4 spell until level 14, and by then, you can wear a +6 wisdom enhancement item, giving you a 14 wisdom.

    (It can be annoying if you have to swap in a wisdom item to cast, but it should not be that hard to fit one into your standard gear set.)

  8. #8
    Community Member Vincentthegerman001's Avatar
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    Well, alright...How about tanking? Is this build good at it?

  9. #9
    Community Member Torkzed's Avatar
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    Quote Originally Posted by Vincentthegerman001 View Post
    Well, alright...How about tanking? Is this build good at it?

    Disclaimer: I am not a top-end end game raider, so you may want to seek further advice.

    With that said, this build should be highly survivable and fairly "tanky" even for a new player. It might not be obvious at the start to new players, but very little of this game actually requires a "tank" to the extent that other MMOs do.

    I play a similar build in a static group that is leveling on elite bravery bonus content, and is there seldom any reason for me to try to "tank". One case I can think of where I did play this role is the mother dragon in the "Mired in Kobolds" quest. Also in some of the newest content, the packs of abishai are easier if i can grab aggro before some of the squishier party members. But it isn't a matter of success or failure, it just might avoid a death or two.

    Some of the epic raids can benefit from a tank. This build can probably function okay on normal difficulty with some appropriate gear. Hitting the marks for Epic Elite or Legendary Elite is likely going to require some tweaking of the build (and past lives, best gear, etc) and I will definitely not try to explain in detail, since I have never tried to build an LE capable tank.

    At the moment, it seems to be a moot point, since few people are doing EE or LE raiding due to the lag issues the game is experiencing.

  10. #10

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    Quote Originally Posted by Vincentthegerman001 View Post
    It actually takes 42 points in the planner to get all those vanguard enhancements.
    I put the build together with my planner (link in signature), which shows 41 AP. The only way for it to actually cost 42 AP instead of 41 AP would be if I took a single-rank enhancement that my planner says costs 1 AP but really costs 2 AP. I do not take any single-rank enhancements that cost 1 AP, so I'm skeptical.

  11. #11
    Community Member Vincentthegerman001's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I put the build together with my planner (link in signature), which shows 41 AP. The only way for it to actually cost 42 AP instead of 41 AP would be if I took a single-rank enhancement that my planner says costs 1 AP but really costs 2 AP. I do not take any single-rank enhancements that cost 1 AP, so I'm skeptical.
    Riiight, I see it now, I used the old character planner originally.

    Alright, final question. Why Power Attack at level 30? I see so many better alternatives.

  12. #12

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    Quote Originally Posted by Vincentthegerman001 View Post
    Alright, final question. Why Power Attack at level 30? I see so many better alternatives.
    I'm open to suggestions. There are precious few epic melee feats, and +5 base damage seemed like the best of the remaining heroic choices. I'm not married to power attack there.

  13. #13
    Community Member Vincentthegerman001's Avatar
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    Well, alright. I just see a lot of people taking it early on or not at all. Would the build be hurt too much if I dumped the racial boost and added a third rank to resilient defence?

  14. #14
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    Quote Originally Posted by EllisDee37 View Post

    Enhancements (80 AP)

    Vanguard (41 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Armor Training II
      2. Shield Specialization, Brutality III, Stunning Shield III
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Strength
      4. Shield Specialization, Shield Charge III, Strength
      5. Shield to the Face, Shield Charge III, Armored Strength

    Knight of the Chalice (25 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Exalted Smite III
      4. Empowered Smite

    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Strong Defense III

    Human or Dwarf (1 AP)
    • Human Damage Boost or Dwarven Toughness

    Leveling Guide
    1. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    2. SD1 Durable Defense I, II, III; SD2 Resilient Defense I
    3. SD0 Sacred Defense; KoC0 Slayer of Evil; KoC1 Extra Smite I, II
    4. KoC1 Extra Turning I, II; KoC0 Courage of Heaven; KoC2 Exalted Cleave I
    5. KoC2 Exalted Cleave II, III; KoC2 Divine Might I
    6. KoC0 Slayer of Evil II; Van0 To the Fore!; Van1 Shield Specialization
    7. Van1 Armor Training I, II; Van0 Shield Combat I; Van2 Brutality I
    8. Van2 Stunning Shield I, II, III; Van0 Vicious Shield I
    9. Van3 Follow Up I, II, III; Van2 Brutality II
    10. Van2 Shield Specialization; Van3 Shield Specialization
    11. Van2 Brutality III; SD2 Resilient Defense II; SD3 Strong Defense I, II
    12. Van0 Shield Combat II; SD3 Strong Defense III; Van3 Strength
    13. KoC2 Divine Might II, III
    14. KoC3 Exalted Smite I, II
    15. KoC0 Improved Courage of Heaven; KoC4 Empowered Smite; Van4 Shield Charge I
    16. Van4 Strength; Van4 Shield Charge II, III
    17. Van4 Shield Specialization; Van5 Armored Strength
    18. Van0 Vicious Shield II; KoC3 Exalted Smite III; Hum0 Damage Boost or Dwf0 Toughness
    19. Van5 Shield to the Face; Van3 Fatal Bulwark
    20. Van5 Shield Charge I, II, III; Van0 Shield Champion

    First as a brand new to ddo player thank you for the build instructions. This game is nothing like anything else ive played and since i never played tabletop im woefully behind on rules and understanding. That being said, the Enhancements listed in the table above do not match what is in game. I think i can guess on some of them, but would it be possible to update with the current in game tree, or If someone has a higher level character with this build could they post a ScreenShot of their current tree for us "newbs"

    Again, thanks for the build so far its been fun defeating korthos, Harbor and working my way into Delaras

  15. #15

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    Quote Originally Posted by Krushyn View Post
    First as a brand new to ddo player thank you for the build instructions. This game is nothing like anything else ive played and since i never played tabletop im woefully behind on rules and understanding. That being said, the Enhancements listed in the table above do not match what is in game. I think i can guess on some of them, but would it be possible to update with the current in game tree, or If someone has a higher level character with this build could they post a ScreenShot of their current tree for us "newbs"
    They're current, but the selectors generally only show the "selector" part in order to save space. For example...

    Durable Defense III

    ...instead of...

    Improved Sacred Defense: Durable Defense III

    If there's a specific example of an enhancement listed that you can't identify I'm happy to help.

  16. #16
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    Quote Originally Posted by EllisDee37 View Post
    They're current, but the selectors generally only show the "selector" part in order to save space. For example...

    Durable Defense III

    ...instead of...

    Improved Sacred Defense: Durable Defense III

    If there's a specific example of an enhancement listed that you can't identify I'm happy to help.
    Thanks, im assuming its me and its probably something simple im missing but for the life of me i dont see it.

    In level 2 line example you have SD1 Durable Defense I, II, III; SD2 Resilient Defense I But i do not see either of those on my screen. From left to Right i have: Item Defense - Extra LoH -Improved Sacred Defense - Sacred Armor Mastery - Saves Boost (I am assuming for Durable defense that means item defense?) Same thing for the next line up which i assume is what SD2 means, i have: Instinctive Defense - Bulwark Aura - Improved Sacred Defense - Sacred Shield Mastery - Defense Boost. on this line im not sure what resilient defense would go to.

    If there is some trick or way to see the other full names please please enlighten me lol

  17. #17

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    Quote Originally Posted by Krushyn View Post
    In level 2 line example you have SD1 Durable Defense I, II, III; SD2 Resilient Defense I But i do not see either of those on my screen. From left to Right i have: Item Defense - Extra LoH -Improved Sacred Defense - Sacred Armor Mastery - Saves Boost (I am assuming for Durable defense that means item defense?) Same thing for the next line up which i assume is what SD2 means, i have: Instinctive Defense - Bulwark Aura - Improved Sacred Defense - Sacred Shield Mastery - Defense Boost. on this line im not sure what resilient defense would go to.

    If there is some trick or way to see the other full names please please enlighten me lol
    Click Tier 1 (SD1) Improved Sacred Defense and choose Durable Defense, taking all 3 ranks. Then click Tier 2 (SD2) Improved Sacred Defense and choose Resilient Defense, taking the first rank.


    As I said above, I don't display the "base" name in order to conserve space. (The game doesn't display the "base" name either once you select something.)

    Quote Originally Posted by EllisDee37 View Post
    They're current, but the selectors generally only show the "selector" part in order to save space. For example...

    Durable Defense III

    ...instead of...

    Improved Sacred Defense: Durable Defense III

    If there's a specific example of an enhancement listed that you can't identify I'm happy to help.

  18. #18
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    Ok, i am little slow, but i get it now lol. Thanks

  19. #19
    Community Member xBunny's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Feats

    .1. . . . : Stunning Blow
    .1 Human. : Exotic Weapon: Bastard Sword (Dwarf skips this, uses Dwarven Axe instead)
    .1 Deity. : Follower of: Sovereign Host
    .3. . . . : Shield Mastery
    .6. . . . : Two Handed Fighting
    .6 Deity. : Unyielding Sovereignty
    .9. . . . : Improved Critical: Slashing
    12. . . . : Improved Shield Mastery
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    I was wonder if I can take THF on 3lvl ITHF on 6 and GTHF on 12 - to boost AOE and get 6 Melee Power from GTHF early on, and SM on 15 and ISM on 18, or Doublestrike from shield would be better dmg boost?

    Currently I am lvl 11, and do suffer from lack of balance - when get tripped by Wolf or Minotaur takes me allot time to rise, I was wonder if I could go with Balance skill instead of Intimidate.
    Last edited by xBunny; 07-25-2018 at 02:50 AM.

  20. #20

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    Quote Originally Posted by xBunny View Post
    I was wonder if I can take THF on 3lvl ITHF on 6 and GTHF on 12 - to boost AOE and get 6 Melee Power from GTHF early on, and SM on 15 and ISM on 18, or Doublestrike from shield would be better dmg boost?
    The shield feats also give melee power, but yeah, if you prefer the AoE early on that's a reasonable choice.

    Currently I am lvl 11, and do suffer from lack of balance - when get tripped by Wolf or Minotaur takes me allot time to rise, I was wonder if I could go with Balance skill instead of Intimidate.
    Sure, but be aware that as a cross-class skill, you'll only have 7 ranks in balance by level 11. You might try equipping a balance item just to test out the effect before you commit to it. It doesn't need to fit your gearset or anything; just hop into Framework with 7 more balance than you have now (or roughly close to that) and see if it helps you get up any faster. You can keep swapping it on and off to get more accurate results.

    One note is that your strength determines whether you get knocked down, so try to keep divine might going.

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