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    Community Member noinfo's Avatar
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    Default Caster Staffs

    For a while it looked like the traditional caster staffs were getting a buff, not huge but a small one, both in random loot and in TF. (2 handeds in general there as well) however with the new loot and with GS this seems to have fallen by the wayside leaving us with the 2 single handed weapons again though this includes orbs.

    While ideally I would like to see the caster staff as marginally more powerful, perhaps a better solution is to allow an off hand item to be equipped for any 2 handed item with only the physical effects of the main hand weapon (physical attacks etc) taking effect, but the passive ones continuing to work.
    Milacias of Kyber

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    Community Member Tlorrd's Avatar
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    Quote Originally Posted by noinfo View Post
    While ideally I would like to see the caster staff as marginally more powerful, perhaps a better solution is to allow an off hand item to be equipped for any 2 handed item with only the physical effects of the main hand weapon (physical attacks etc) taking effect, but the passive ones continuing to work.
    While I hate to be the one to point this out ... Really?? You want to wield a single handed weapon at the same time as a 2HW?? Really??

    I agree with making caster staves nice, but please refer to my above statement.

  3. #3
    Community Member noinfo's Avatar
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    Quote Originally Posted by Tlorrd View Post
    While I hate to be the one to point this out ... Really?? You want to wield a single handed weapon at the same time as a 2HW?? Really??

    I agree with making caster staves nice, but please refer to my above statement.
    As opposed to casters in movies? Really? Sorry not seeing the OP nature of this?

    2 Handed weapon fighting has some advantages, 2 handed casters makes 0 difference and only penalises them. When they looked like fixing it with TF weapons and their attempts originally with random loot, but now not so much. Really its not "wielding" as opposed to using.
    Milacias of Kyber

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    Community Member icekinslayer's Avatar
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    Quote Originally Posted by noinfo View Post
    As opposed to casters in movies? Really? Sorry not seeing the OP nature of this?

    2 Handed weapon fighting has some advantages, 2 handed casters makes 0 difference and only penalises them. When they looked like fixing it with TF weapons and their attempts originally with random loot, but now not so much. Really its not "wielding" as opposed to using.

    There are a ton of good 1H weapons and orbs and staves and 2H weapons for casters...not sure what the issue is here....

  5. #5
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by noinfo View Post
    As opposed to casters in movies? Really? Sorry not seeing the OP nature of this?
    Gandalf. 'nuff said.

    However, I dont' think its the answer in DDO/DnD. The answer in DDO/DnD is to make caster staves more awesome.

    For example, give them a chance of proccing an 'orb slot'.
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  6. #6
    Community Member Wizza's Avatar
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    Can't they just make good staffs? With double Spell powers, Spell crits, maybe Universal Spell critical damage? Maybe with Legendary Arcane Augmentation?

    Just maybe.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

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    deleted.
    Last edited by Angelic-council; 01-03-2016 at 06:53 PM.

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    Community Member RapkintheRanger's Avatar
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    Quote Originally Posted by Tlorrd View Post
    While I hate to be the one to point this out ... Really?? You want to wield a single handed weapon at the same time as a 2HW?? Really??

    I agree with making caster staves nice, but please refer to my above statement.
    Maybe Yalthoon can hook you up with a third arm?

  9. #9

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    Quote Originally Posted by noinfo View Post
    While ideally I would like to see the caster staff as marginally more powerful, perhaps a better solution is to allow an off hand item to be equipped for any 2 handed item with only the physical effects of the main hand weapon (physical attacks etc) taking effect, but the passive ones continuing to work.
    Better would be to allow equipping a quarterstaff + orb at the same time, and as the trade-off, either you can't melee attack at all, or maybe melee attack at -50% speed so you could still break boxes.

  10. #10
    Community Member icekinslayer's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Better would be to allow equipping a quarterstaff + orb at the same time, and as the trade-off, either you can't melee attack at all, or maybe melee attack at -50% speed so you could still break boxes.
    ...but caster staves already have more effects on them than 1H weapons and orbs to make up for the fact that it takes 2Hands to use it...instead of asking for more power creep, we should just leave it as is...

  11. #11
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    Just put back thaumaturgy into randgen, and maybe every 1d3 update when devs add a qstaff for melee, include a spell casting version of it too.

    also 'DUH

  12. #12
    Community Member noinfo's Avatar
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    Quote Originally Posted by icekinslayer View Post
    ...but caster staves already have more effects on them than 1H weapons and orbs to make up for the fact that it takes 2Hands to use it...instead of asking for more power creep, we should just leave it as is...
    Have I missed something since the new update?

    Not seeing any of the effects like thaugmaturgy (not that I used those) and GS crafting is still the same 1 or 2 handed.

    It seems that the devs have gone back to the standardised method of treating 2 weapons the same.
    Milacias of Kyber

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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  13. 01-03-2016, 07:15 AM


  14. #14
    Community Member noinfo's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Better would be to allow equipping a quarterstaff + orb at the same time, and as the trade-off, either you can't melee attack at all, or maybe melee attack at -50% speed so you could still break boxes.
    Yep this would do.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  15. #15
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    Quote Originally Posted by noinfo View Post
    For a while it looked like the traditional caster staffs were getting a buff, not huge but a small one, both in random loot and in TF. (2 handeds in general there as well) however with the new loot and with GS this seems to have fallen by the wayside leaving us with the 2 single handed weapons again though this includes orbs.

    While ideally I would like to see the caster staff as marginally more powerful, perhaps a better solution is to allow an off hand item to be equipped for any 2 handed item with only the physical effects of the main hand weapon (physical attacks etc) taking effect, but the passive ones continuing to work.
    Staves in DnD are usually treated as "focus" caster weapon. That's why it specialized in pure DC or pure damage casting, sometimes both. So, I agree that there has to be powerful 1 handed caster weapon. But in the reality of MMO, 2 different weapons are much stronger than 1 weapon that is in general easy to acquire (less work). So how we balance that.. I believe it can be done by giving a staff different flavor. So that people might want to get staff, but also scepter/orb.

    What if 2 weapons gave you: 210 spell power/23% critical chance/8 DC/60SP back on hit (1 min CD). While staff would have: 180 spell power/20% critical chance/8DC/+5 spell power boost on magic cast (stack 10 times)/stacking +2 spell pen or augmentation. Something like that. Not nessecerely the same. But as you can see, staff would have less critical while it's useful in a long run.

    Edit: I just don't think staff should be exceptionally powerful, but not too weak. Many characters from DnD world use staff. Some even enchant their life force to make it stronger. So it doesn't make sense that staffs are in bad comparision with 2 wielding wep. It should be as close it can be, with 1 dominating another in different aspects.
    Last edited by Angelic-council; 01-03-2016 at 07:00 PM.

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