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  1. #1
    Community Member lillentle's Avatar
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    Default Reminder:melee characters still exist

    Here are some of the new feats
    I've bolded the Melee feats.

    Intensify Spell,
    Improved Augment Summoning,
    Master of Air,
    Master of Alignment,
    Master of Artifice,
    Master of Earth,
    Master of Fire,
    Master of Knowledge,
    Master of Light,
    Master of Music,
    Master of Water,
    Master of the Dead,
    Master of the Wilds,
    Wellspring of Power,
    Arcane Insight,
    Burst of Glacial Wrath,
    Embolden Spell,
    Greater Ruin,(debatable)
    Scion of Celestia,
    Scion of Elysium,
    Scion of Limbo,
    Scion of Mechanus,
    Scion of Astral Plane,
    Scion of Ethereal Plane,
    Scion of Feywild,
    Scion of Plane of Air,
    Scion of Plane of Fire,
    Scion of Plane of Earth,
    Scion of Plane of Water,
    Scion of Shadowfell,

    Forgive me if I've missed something, but it seems like 3 out of 30 feats are for melee characters?

    6 out of the total 14 classes are melee orientated, surely you can manage at least 6 melee feats?

  2. #2
    Community Member Atremus's Avatar
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    And casters still aren't fixed... But after years of neglect maybe they will come out of their coffins
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  3. #3
    Community Member Wizza's Avatar
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    Because Melees need even more love. I think we should give 100 PRR and 100 Melee power for free to the poor, suffering melees.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  4. #4
    Community Member Holymunchkin's Avatar
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    Default

    clearly

    keep in mind shadowfell and feywild can work well on melee builds. (high ROF and bards/warlocks respectively)

  5. #5

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    Regardless whether or not melees need help, it's weird that there are only two epic melee feats (only one worth taking) to slot when we have four epic slots to fill:

    21: Overwhelming Critical
    24: ???
    27: Blinding Speed (no benefit over Speed XV item)
    30: ???

    For a melee who isn't a rogue or monk, the only melee feats you can take in the 24 and 30 slots are heroic feats, and the 27 would be better off as a heroic feat than epic. This seems like a poor design to me.

  6. 12-19-2015, 08:10 AM


  7. 12-19-2015, 08:50 AM


  8. 12-19-2015, 09:02 AM


  9. #6
    Bounty Hunter slarden's Avatar
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    Some of the damage that scales with spellpower is really amazing.

    Melee/Caster hybrids must be loving this release.

    3 of my 6 main characters are melees - they are doing fine. Only thing I can say is I wish there was more ooze/rust monster epic weapon options.

    btw dire charge does not suck.
    Last edited by slarden; 12-19-2015 at 09:36 AM.
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  10. #7
    Community Member lillentle's Avatar
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    Sure they're doing fine, but nothing compared to a warlock or sorc.

    And the variety of different melee builds compared to caster builds...

  11. #8
    Community Member Darkmits's Avatar
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    Pretty sure Improved Augment can also be debatable, since it affects hirelings.

    Just because there are 30 caster feats doesn't mean that casters suddenly become godlike. In order to get some of the new feats, I have to give up what I was selecting so far. Also, the new feats only benefit a certain school, not all of them.

  12. #9
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    Are you serious? Melee have had more than enough time on the top shelf. Time get knocked off that rung for a bit.

  13. #10
    Community Member PNellesen's Avatar
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    Quote Originally Posted by Wizza View Post
    Because Melees need even more love. I think we should give 100 PRR and 100 Melee power for free to the poor, suffering melees.
    /SIGNED!!!

    (and yeah, I know that was sarcasm )
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  14. #11
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    Quote Originally Posted by Marshal_Lannes View Post
    Are you serious? Melee have had more than enough time on the top shelf. Time get knocked off that rung for a bit.
    By a bit you mean 3 or so years?

  15. #12
    Community Member Jiirix's Avatar
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    Quote Originally Posted by lillentle View Post
    Here are some of the new feats
    I've bolded the Melee feats.

    Intensify Spell,
    Improved Augment Summoning,
    Master of Air,
    Master of Alignment,
    Master of Artifice,
    Master of Earth,
    Master of Fire,
    Master of Knowledge,
    Master of Light,
    Master of Music,
    Master of Water,
    Master of the Dead,
    Master of the Wilds,
    Wellspring of Power,
    Arcane Insight,
    Burst of Glacial Wrath,
    Embolden Spell,
    Greater Ruin,(debatable)
    Scion of Celestia,
    Scion of Elysium,
    Scion of Limbo,
    Scion of Mechanus,
    Scion of Astral Plane,
    Scion of Ethereal Plane,
    Scion of Feywild,
    Scion of Plane of Air,
    Scion of Plane of Fire,
    Scion of Plane of Earth,
    Scion of Plane of Water,
    Scion of Shadowfell,

    Forgive me if I've missed something, but it seems like 3 out of 30 feats are for melee characters?

    6 out of the total 14 classes are melee orientated, surely you can manage at least 6 melee feats?
    There are some dual feats you didn't recognize and marked as caster only.

    Like Scion of Earth, without the caster specific things it reads:

    +20 PRR, +30 Universal Spell Power (Selfheals and Repairs included)
    Add 2d20 Acid damage to weapon and unarmed attacks (scales)
    Last edited by Jiirix; 12-20-2015 at 03:24 AM.
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  16. #13
    Ultimate Completionist
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    Lamania Kobold Boss beatdown in seconds:


    Quote Originally Posted by skdjfsdlkfjslkfjs View Post
    With optimal gear and using the build listed in my signature (20 fiend warlock): 180, 174, 210, 165

    Optimizing for dps using same char: 154, 167, 182

    With optimal gear and using mult-pl toon and a lvl 20 air/water savant (using only dots + slas): 821, 759, 865

    With optimal gear and using mult-pl toon and a lvl 20 air/water savant (using full spell rotation - probably would run out of sp before finishing): 340, 312, 315, 281, 293

    My druid and palemaster times were ~800 and ~1000 respectively when using typical spell rotation (not being carefree with things like ruin).

    First life mechanic (18 rog/2 art) with no pl and suboptimal gear (e orchid non-raid, e archon non-raid + LGS great xbow): 106, 95, 113, 92.

    First life bard spellsinger sonic (U28 set + LGS caster sticks for gear): 734

    First life pure tempest twf (double LGS, suboptimal gear otherwise): 84, 99, 82, 98 (threw out outlier @~140 before I equipped LGS weapons).

    Warlock, savant, druid, and palemaster times are all roughly close to theoretical best (maybe ~10% away).

    All other times are a little un-optimized (I have no idea how to optimize a spellsinger's damage).

    Lamannia went down before I could test acrobat, 14/6 mechanic, fvs evoker, warchanter bard, and thf barb. Will post when I can though the above times will probably be invalidated due to LGS being updated.
    More in thread if you want to click on link.
    Before some of the master of ___ feats were fixed, but still...btw Druid Wolf was 1788 seconds

  17. #14
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    Quote Originally Posted by lillentle View Post
    Sure they're doing fine, but nothing compared to a ... sorc.
    Maybe rather than posting on the forums you should try playing the game...

  18. #15
    Community Member Wizza's Avatar
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    Quote Originally Posted by Nimdeadlee View Post
    Maybe rather than posting on the forums you should try playing the game...
    Eheh +1
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  19. #16
    Community Member BigErkyKid's Avatar
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    Casters needed love. Melted have been getting love for very long now.

    That said, the real issue with new content is ranged vs melee.

    I also wish caster had been given new spells an updated heroic spells , as opposed to sla power yet again.

    Even after the update I would take a monk Cher over a sorc any time for the new raids.

  20. 12-20-2015, 05:12 AM


  21. #17
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Rys View Post
    Have you tried a lower difficulty?
    Yep. When I can't beat something I try in lower difficulties, try to get more gear, adapt my build.

    Don't we all do the same?

    But that's not to say that from a game mechanics stand point I recognize that there is work needed when it comes to ranged combat. You play ranged toons, do you agree with me?

  22. 12-20-2015, 05:21 AM


  23. #18
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Rys View Post
    Of course, I don't agree with you. I put a lot of work into my build and have years of practice. I am not saying I am any super pro, but I can handle the high end content. Of course when mobs are hitting 5k base, the ranged will have it a sligthly bit easier but it is nothing but a russian roulette. Either you get hit or not. I encourage you to try kite something for 20+ minutes, it is definetly not all rainbows and unicorns.
    Kite all you want. The problem is that:

    Of course when mobs are hitting 5k base, the ranged will have it a sligthly bit easier but it is nothing but a russian roulette.
    is an understatement of how much it sucks when that's the case.

  24. 12-20-2015, 05:45 AM


  25. #19
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Rys View Post
    But the problem isn't really melee vs ranged then. I was saying from the start that one shot mechanics are not a challenge. It is nothing but get hit, get raised, win DDO (or you can have a cc for trash and some kind of tank like a Steel Shrine for bosses and you might save some raise scrolls). Content that brings mechanics with learning curve however is another cup of tea. But I am repeating myself for like 10th time already.
    I agree, the problem is creating mechanics that simply invalidate styles (or make them clearly inferior).

    I think we all have said this 20 times in lama in 10 in the general forums.

    We will see the next patch.

  26. #20
    Community Member Wizza's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    Yep. When I can't beat something I try in lower difficulties, try to get more gear, adapt my build.

    Don't we all do the same?

    But that's not to say that from a game mechanics stand point I recognize that there is work needed when it comes to ranged combat. You play ranged toons, do you agree with me?
    Quote Originally Posted by BigErkyKid View Post
    I agree, the problem is creating mechanics that simply invalidate styles (or make them clearly inferior).

    I think we all have said this 20 times in lama in 10 in the general forums.

    We will see the next patch.
    So in the first reply, you want to nerf ranged combat.

    In the second reply, you want to change mechanics.

    Which one is it?

    I can assure you that Rys dies as well. Even more than me, I dare to say. Also I die a lot, and I'm a caster, which is by definition ranged too. The mechanic is what needs to be changed in this case.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

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