I am toying with the idea of making such a character but without the druid past lifes just for fun (or maybe with the past lifes if U29 is delayed ...). I have a few capped dual box characters with LR +20. It might make the higher difficulty runs smoother to have such a character even if that means running with 11 instead of 12.
Edited to clarify: this is just for epic Hox basically.
First off - I don't bring dual boxes to raids, but if I am up-front about this specific role and put any items earned by the dual box up for a roll I doubt people will care. Most likely I will just teleport the character out as soon as the boss is almost down but not sure how tough the timing will be on that.
Human Druid 13 / Warlock 7 [Fiend] (32 pt build)
Str: 8
Dex: 14
Con: 18 (all level ups)
Wis: 14
Int: 12
Char: 8
Important Feats:
3x Past Life Druid (+6 to all stats - not for my character - but it's possible)
Augment Summong (Charms: +4 to all stats, +2HD, +50% fort)
Extend
Empower Healing
Maximize
Empower
Quicken
Shield Mastery
Improved Shield Mastery
Spell Focus Evocation (or any spell focus really)
Improved Augment Summoning (Charms: +8 to all stats, +100 hp, +10% dodge)
Intensify Spell
Scion of Elysium (Charms: +25 PRR, +25 MRR, +20 MP, +100% fort, 5% chance of ignoring damage)
Important Enhancements:
Harper: Harper Leadership (Charms: +4 to all stats)
Enlightened Spirit: Fortifiy Summons (Charms: +100% Fort, +20 PRR, +20 MRR)
Enlightened Spirit: Imbue Summons (Charms: +30 Melee Power)
Enlightened Spirit: Displace Summons (Charms: 25% Concealment, +10% Dodge)
Enlightened Spirit: Aura of Courage (Charms: +4 saving throws)
Important Epic Destiny Items:
Magister: Grand Summoner (Charms: +4 to all stats, +100% Fort, +40% movement speed)
Primal Avatar twist 1: The Oncoming Storm (Charms: 1% chance 20d20 Electric Damage, 1% chance 20d20 Sonic Damage)
Primal Avatar twist 2: Natural Shielding (Charms: +100hp, +30 PRR, I don't think this grants evasion but not positive)
Twist 3: Cocoon
Twist 4: (new with U29) Primal scream: (Charms: +5 strength and +5 Con -2 AC penalty)
Important Spells:
Druid: Pack Presence [Shifting Pack] (Charms: 75% less hate so aggro stays on tank)
Druid: Pack Aptitude [Pack Strength'] (Charms: +6 strength)
Druid: Tenacious Pack (Charms +30% fortification, +30% healing amp)
Druid: Bull's Strength Mass (+4 strength)
Druid: Bear's Endurance Mass (+4 con)
Druid: Greater Vigor Mass for healing
Druid: Regenerate for healing
Druid: Stoneskin (10 DR)
Druid: Align Fang (don't think this is needed)
Warlock: Haste (15% attack speed, +1 reflex, +1% dodge)
Warlock: Rage (+2 strength, +2 constitution, +1 will save)
Enlightened Spirit: Displacement (for self)
Greater Heroism Scroll
Any thoughts for improvement, things I am missing?
Here are total bonuses before buffs from other party members:
Bonus to Str
Augment Summoning: 4
Improved Augment Summoning: 8
Past Life Druid: 6
Harper Leadership: 4
Grandmaster of Summoning: 4
Primal Scream: 5
Pact Aptitude: 6
Bull's Strength Mass: 4
Wild Grove Ship Buff: 3
Sellswords Tavern Ship Buff: 3
Rage: 2
Total Bonus: 49
Bonus to Con
Augment Summoning: 4
Improved Augment Summoning: 8
Past Life Druid: 6
Harper Leadership: 4
Grandmaster of Summoning: 4
Primal Scream: 5
Bear's Endurance Mass: 4
Wild Grove Ship Buff: 3
Sellswords Tavern Ship Buff: 3
Rage: 2
Total Bonus: 43
Bonus to Dex (for reflex saves)
Augment Summoning: 4
Improved Augment Summoning: 8
Past Life Druid: 6
Harper Leadership: 4
Grandmaster of Summoning: 4
Wild Grove Ship Buff: 3
Sellswords Tavern Ship Buff: 3
Total Bonus: 32
Bonuses to Melee Power
Scion of Elysium: 20
Imbue Summons: 30
Epic Levels (5 per level)
Total Bonus: 100
Bonuses to PRR
Scion of Elysium: 25
Natural Shielding: 30
Fortify Summons: 20
Epic Levels: 50 (5 per level)
Total Bonus: 125
Bonuses to MRR
Scion of Elysium: 25
Fortify Summons: 20
Epic Levels (5 per level)
Total Bonus: 95
Bonuses to Fortification
Augment Summoning: 50
Scion of Elysium: 100
Fortify Summons: 100
Grand Summoner: 100
Tenacious Pack: 30
Total Bonus: 380%
Bonuses to Dodge
Improved Augment Summoning: 10
Displace Summons: 10
Haste: 1
Total Bonus: 21%
Bonuses to Concealment
Displace Summons: 25
Total Bonus: 25%
Bonuses to Healing Amp
Tenacious Pack: 60
Total Bonus: 60
Bonuses to Attack Speed
Haste: 15
Total Bonus: 15%
Additional Damage
The Oncoming Storm: 1% chance 20d20 Electric Damage
The Oncoming Storm: 1% chance 20d20 Sonic Damage
Additional Defenses
Scion of Elysium: 5% chance of ignoring damage
Aura of Courage: +4 saves
Greater Heroism: +4 Saves
Haste: +1 reflex save
Stoneskin: 10% damage reduction
Tenacious Pack: 75% threat reduction
Total miss chance from dodge, concealment and scion of elysium before AC chance: 43.7%
Total damage reduction from PRR: 43%
Total damage reduction from MRR: 69%