Hi - i'm on the brink to reincarnate my ranger the second time. I played 2 lifes with him as ranger (both tempest trapmonkeys 18 Rgr / 1 Rog /1 Fgt)
Help on my build for the third (and final) life would be appreciated. I like these 3 Builds: EllisDee37: Tempest Trapmonkey ; CThruTheEgo: The Divine Cuisinart; unbongwah: Revisiting the Elven ranger
Here are my specifications:
- 3rd Life 36Pt. build +5 tomes to all stats
- 2 ranger past lifes (+4 ranged damage)
- Moderate gear - mostly non-raid (Casual Player)
- I'm going to play Epic-Hard most of the times, a few Epic-Elite when in Groups, very seldom raids (I'm not used to it and we are 4 casual players in a group, only playing 1-3 times a week)
Goals ( in descending order):
1. Melee DPS (i have a lot of Kopeshes for lvl2 to 28) (i'll be the second Melee Damage Dealer in our Group, seconding the paladin)
2. Trap Skills ( i have decent gear for search, disable & lockpicking for lvl 1-28 e.g. EE Skullduggery Kit) (i will be the trapper in the group)
3. Ranged Alternative (i have bows for Lvl 1-28 (e.g. Pinion) and if needed repeater x-bows and runearms for lvl 3-28
4. Surviveability (When soloing or for the tough fights)
I really liked playing the tempest trapmonkey build from EllisDee's, but my 2nd life ranger now has has become a "glass cannon", dying from mobs to often. So reincarnating, getting rid of cleave & great cleave and dragonmark of passage and staying 18 /1 /1 Rgr Rog Fgt was my first idea, but then i took a look at the other builds here in the forum. I think my backup ranged damage output also dropped a lot after update 28.1 (just a feeling).
So I'm playing around with 3 Builds:
18 Rgr / 1 Rog / 1 Fgt - Classic Trapmonkey Updated with dodge & mobility and perhaps spring attack
18 Rgr / 1 Arti / 1 Fgt - Trapmonkey with arti Splash an repeaters as backup weapon
15 Rgr / 4 Arti / 1 Barb - Trapmonkey with deeper Arti Splash and Barbarian (repeaters with runearms as backup and barb Rage + 10% movement speed)
A few Questions:
Is Lvl 18 Ranger so much better than Lvl 15 Ranger in a build? (only the lvl 18 whirlwind is the difference for me - is it worth 3 levels more ?)
Would an Arti splash give me more ranged damage output than Rogue splash (1st: melee weapon kopesh, 2nd ranged backup for pew pew: repeating x-bow, for short time manyshot with bow)?
Is Arti worth considering?
Pros for an Arti Splash (compared to an Rogue splash):
- Repeating X-Bow - more & faster constant damage than bow and all necessary feats thanks to Arti & Ranger
- a few Arti Spells Lvl 1 or 2 (e.g. Echant Weapon)
- same trapping & UMD skill possibilites as a rogue
- 1 or 4lvl Iron Defender (Useable as door opener, trap starter or when soloing for quests that need more than 1 hireling to use something)
- More Spellpoints (50 sp 1 Arti - 125 sp 4 Arti)
- more will save - less reflex save - but will is more needed on these builds - reflex is good already
- 4 Arti Lvls bonus feat mitigating the feat loss from Fighter to Barbarian
- 4 Arti Lvls Trapmaking (never used it though) - dont think it's important
Cons for an Arti Splash (compared to an Rogue splash):
- Loose 1d6 Sneak Attack Damage
Thats why 1 -4 Lvls Arti seem a good choice for me?
In the next 2 posts i will post my 2 Test-Builds - suggestions are welcome (even if you say drop the idea).