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  1. #1
    Community Member Feralthyrtiaq's Avatar
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    Default Drops rates in first 2 wks of new content vs week 3 and beyond

    It's time to stop this idiotically absurb mechanic that makes not ONE SINGLE NAMED ITEM drop for ANYONE in a raid after week 3.

    Let alone newer content which seems to have the same RIDICULOUS change after week 3 or whatever stupid change to drop rates the developers do.


    THERE SHOULD ALWAYS BE AT LEAST ONE GD PIECE OF NAMED GEAR FOR SOMEONE IN A PARTY OF 12 PEOPLE IN A RAID.

    MAKE IT SO.

  2. #2
    Community Member Qhualor's Avatar
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    a dev commented on this before awhile back. he said drop rates are the same on day 1 as weeks 3.
    #MakeDDOGreatAgain

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  3. #3
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Qhualor View Post
    a dev commented on this before awhile back. he said drop rates are the same on day 1 as weeks 3.
    I remember this as well.

  4. #4
    The Hatchery Enoach's Avatar
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    I remember that as well.

    Kind of think the reason this is perceived is because of how much new content is run in the first few weeks vs after that time.

  5. #5
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by Qhualor View Post
    a dev commented on this before awhile back. he said drop rates are the same on day 1 as weeks 3.
    Which is a load of nonsense. Drop rates CLEARLY change shortly (a few weeks, usually corresponding with the first update/hotfix) after the initial release of the new content.

    This seems to be true, not only for the raid, but also for the regular quests as well.
    Last edited by Steve_Howe; 11-23-2015 at 11:27 AM.
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  6. #6
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Qhualor View Post
    a dev commented on this before awhile back. he said drop rates are the same on day 1 as weeks 3.
    Then either that person said it naively, or they're flat out not telling the truth. New content always has a significantly higher drop rate for at least a week after release.

    And they have adjusted drop rates- anyone ran Shroud lately? I get at least one LDS per run, sometimes two.... I don't know, I've run hundreds of Shrouds, and I don't remember getting an LDS every single run a few years ago.
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  7. #7

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    Quote Originally Posted by phalaeo View Post
    And they have adjusted drop rates- anyone ran Shroud lately? I get at least one LDS per run, sometimes two.... I don't know, I've run hundreds of Shrouds, and I don't remember getting an LDS every single run a few years ago.
    Probably because a few years ago there was only a single end chest. Now there's three if you run it on elite, plus you also now get a chance at them from the end reward. So 2 chances per run (part 4 & 5) a few years ago has grown to 5 chances per run today.

  8. #8
    Community Member Jyhdif's Avatar
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    This might be more true for Epic, as running heroic elite solo (perhaps a diff between solo and group?) on the Archons pack this week I pulled 1-2 items from each quest. Are all of you commenting solely on the raid, or the epic quests as well? I would love to upgrade to the epic riftmaker, but I am not a ransacker.

  9. #9
    Community Member FifthTime's Avatar
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    Quote Originally Posted by Qhualor View Post
    a dev commented on this before awhile back. he said drop rates are the same on day 1 as weeks 3.
    Yeah, cause they would never fabricate something would they?

  10. #10
    Community Member knightgf's Avatar
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    Quote Originally Posted by FifthTime View Post
    Yeah, cause they would never fabricate something would they?
    I'm sure they always double-check their looting system either to make sure it's coded right and not bugged or with intentionally borked drop rates.

    /sarcasm

  11. #11
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    All right, we've already answered the question in this thread. If it's just going to be used to call us liars, it's over.
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  12. #12
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    Quote Originally Posted by Feralthyrtiaq View Post
    THERE SHOULD ALWAYS BE AT LEAST ONE GD PIECE OF NAMED GEAR FOR SOMEONE IN A PARTY OF 12 PEOPLE IN A RAID.

    MAKE IT SO.
    It used to be that way. In fact, better than that: 2 named loot drops. Every single time.

    See the wiki, under History: Pre module 5 Mechanic: "Prior to the release of module 5 at the end of a successful raid, the warded raid loot chest would always contain two pieces of warded raid loot..."
    Quote Originally Posted by ProducerRowan View Post
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  13. #13
    Community Member Feralthyrtiaq's Avatar
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    Default Lies

    No matter what the developers say regarding the drop rates I DO NOT BELIEVE A WORD OF IT.

    Of course they are going to say "There is no change" to acknowledge differently is not in their best interest.

    Hell, they may even see this and comment but I will not believe it.

    The drop rates are too abyssmal for it to be more than "bad luck"

    The collective player base knows differently based on ACTUAL GAMEPLAY.

    Full weekend of raiding = 2 fire dragon phlogistons...

    Absolutely pathetic and useless but it's something...right /pfffft

    OFC I'll be on here complaining about Epic GS grind long before I EVER see a SINGLE TF Tier 3 Upgrade...

    I don't even give a hoot about Mortal Fear. There are other great effects that can be added but....whatever.

  14. #14
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    Quote Originally Posted by Feralthyrtiaq View Post
    No matter what the developers say regarding the drop rates I DO NOT BELIEVE A WORD OF IT.

    Of course they are going to say "There is no change" to acknowledge differently is not in their best interest.

    Hell, they may even see this and comment but I will not believe it.

    The drop rates are too abyssmal for it to be more than "bad luck"

    The collective player base knows differently based on ACTUAL GAMEPLAY.

    Full weekend of raiding = 2 fire dragon phlogistons...

    Absolutely pathetic and useless but it's something...right /pfffft

    OFC I'll be on here complaining about Epic GS grind long before I EVER see a SINGLE TF Tier 3 Upgrade...

    I don't even give a hoot about Mortal Fear. There are other great effects that can be added but....whatever.
    LOL, by and large, the playerbase doesn't know much. Other things the playerbase "knew": The original enhancement pass was a major nerf to toons.
    The last "nerf" patch was going to kill sb paladins.
    The ranger changes in the last patch nerfed archer rangers


    As for why the drop rates are so low (and they haven't been changed. that's just conspiracy theory nonsense), they are low because DDO is gated by time spent grinding rather than challenge. If you read around the forums, this seems to be the way the vast majority of players want it to be. Once you start saying the game should be challenging, they go into an uproar. So, if you want a different mechanic, then maybe you should be more vocal on supporting nerfs to player power and a return of challenge in DDO.

  15. #15
    Community Member Feralthyrtiaq's Avatar
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    Default DDO is plenty challenging for me and my playstyle.

    My builds are nerf free. Nerf's do not affect me in the least. I don't care. I am successful finding challenge soloing w/e EE I choose to attempt. I don't play Fotm builds and sure as hell don't rely on the newest shiniest Fotm as my bread and butter for DDO.

    Pally nerf...don't care.
    Ranger AA nerf don't care.
    Warlock nerfs...really annoyed on the basis of principle. I paid for it. Then it gets nerfed...twice. But <3 the class despite the nerfs even if the damage is lower than release so really it equates to DON'T CARE.

    However, THESE ARE RAIDS....Not just more challenging quests.

    DDOs raids are not endgame. DDO has never ever really had an endgame...ever. Which I am sure people would argue the contrary but /shrug.

    Shadow and Fire dragon raids have been off my radar from the beginning due to lag fails...one after the other...DoJ too.

    Now the lag is better...considerably so now I am back to the same place. Do I enjoy the raid enough on it's own despite the abysmal loot drops? Generally no.

    I consistently overcome the challenge I set for myself as much as I am able despite not having the best and brightest shinies from raids. I have learned to adapt to not having the best of the best.

    The only thing that kills raid longevity quicker than loot is lag (or broken 20th list like we had in Abbott a few years back)

    Believe me..and I am being 100% honest here...

    Better loot drops and COMPLETE GD 20th lists would BREATH SO MUCH MORE LIFE INTO THE RAID SCENE THAN THE CURRENT TRIPE WE HAVE.

    Low drop rates do NOT add to a raid's longevity despite this commonly held belief.

    It's such a grind that if I ever did get a named item that worked with my current build it would kill the content for me because the road to get there is uphill both ways with 10 feet of snow and 5 minutes of lag.

  16. #16
    Hero JOTMON's Avatar
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    Quote Originally Posted by Feralthyrtiaq View Post
    It's time to stop this idiotically absurb mechanic that makes not ONE SINGLE NAMED ITEM drop for ANYONE in a raid after week 3.

    Let alone newer content which seems to have the same RIDICULOUS change after week 3 or whatever stupid change to drop rates the developers do.


    THERE SHOULD ALWAYS BE AT LEAST ONE GD PIECE OF NAMED GEAR FOR SOMEONE IN A PARTY OF 12 PEOPLE IN A RAID.

    MAKE IT SO.
    They say there is no difference, but I always had better pulls in the first couple weeks vs later... adjusts tinfoil hat...
    Everyone is triple checking drops before pulling from chest to read up on the goodies.. so new drops are more readily recognized.
    When the quest is new.. nobody is ransacked..

    In a lot of ways it makes sense though, the first two weeks are when all the trial and error is happening working out mechanics and figuring out how to complete the raid effectively.
    I use way more resources working out nuances in new content than I do once its figured out.
    After a couple weeks raids are starting to be run fairly efficiently so the bulk of the effort from the learning curve has dissipated.
    Players eyes glaze over named non-desired drop items while looking for items they are interested in..

    I do like the incremental 20's full reward list, and more so with the mythic bonuses only being seen on in game drops at higher difficulty.
    Its good motivation to run the raid for both the incremental 20's to get the named item I want, and continue running beyond 20's to get the in-game random drops for the slightly better version.

    Many of us remember old school abbot/titan/von/dq and the hundreds of runs while still not getting the items we wanted.
    I have full sets of gear for multiple toons from MOD/DOJ from incremental 20's.. pretty straight forward farm..
    and yet.. 1000+ runs and only 1 eSOS, 1 epic spell storing ring.. 1 heroic abbot quiver..1 Torc.. 1 Chattering Ring..
    ..loot is easier now..
    Last edited by JOTMON; 11-23-2015 at 01:23 PM.
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  17. #17
    Community Manager
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    Quote Originally Posted by Steve_Howe View Post
    Which is a load of nonsense. Drop rates CLEARLY change shortly (a few weeks, usually corresponding with the first update/hotfix) after the initial release of the new content.

    This seems to be true, not only for the raid, but also for the regular quests as well.
    There is no change in the rate of loot drops based on time since the quest or raid was released. If any drop rates are increased or decreased, that is done during game updates, and listed in the Release Notes. I know this is one of DDO's longest-running conspiracy theories (I was asked about this in-game last night, even...), but it simply isn't true.
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  18. #18
    Community Member Systern's Avatar
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    Quote Originally Posted by Cordovan View Post
    There is no change in the rate of loot drops based on time since the quest or raid was released. If any drop rates are increased or decreased, that is done during game updates, and listed in the Release Notes. I know this is one of DDO's longest-running conspiracy theories (I was asked about this in-game last night, even...), but it simply isn't true.
    As someone that's been farming eNecro for a year, ransacking 4 characters a month then giving up in disgust til next month, and NEVER having seen an epic Chord of Reprisals.... It MUST be true!

    Or I'm Wi-Flagged.

  19. #19
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Systern View Post
    As someone that's been farming eNecro for a year, ransacking 4 characters a month then giving up in disgust til next month, and NEVER having seen an epic Chord of Reprisals.... It MUST be true!

    Or I'm Wi-Flagged.
    The fact that there's only one of you complaining about this, and not 10 or 20, shows the lack of understating of statistics and distribution, and anecdotal evidence that exists in DDO players.

    Bad luck is not statistically relevant evidence.
    good at business

  20. #20
    Community Member IronClan's Avatar
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    Quote Originally Posted by Systern View Post
    As someone that's been farming eNecro for a year, ransacking 4 characters a month then giving up in disgust til next month, and NEVER having seen an epic Chord of Reprisals.... It MUST be true!

    Or I'm Wi-Flagged.
    Wow I've left these in the chest when no one else wanted them (I don't vendor loot, it takes away time I could spend playing the game and plat is pretty unimportant once you're never buying random loot off the AH) you've had some seriously bad luck man.

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