Quote Originally Posted by Milikki View Post
The might have, and in very specific instances, but I've done a lot of etrs and trs recently trying different build styles. Warlocks are a snooze, monkchers are a supreme cheeze fest, archers in general (I played a monk, ranger and rogue to cap) are massively overpowered doing tens-of-thousands of points of damage with each arrow. I also played centered kensai, stick builds and steel-shield monks. All of those have the potential to do massive damage, but at least have the issue of needing some defense to survive. Anything close-in has the problems of trips, poisons, necrotic touch, AOEs like the guy in the portable hole that only effect melees.

Ranged and casters face none of these issues. They dont have to chase, but might have to kite, they dont have to worry about prr, mrr or anything else because they can just hide up on the rock where nothing can reach them and spam their free attacks to win. Either monsters need to learn how to do some ranged damage to counteract this cheeze, or melees need some love. Personally, I vote for monsters that can do things like pull players off ledges, or shoot arrows that can do thousands of damage, or immobilize kiters from a distance (like bolos).
Casters and ranged have their defensive challenges - I certainly wouldn't give casters and ranged any edge on defenses and survivability over melees.