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  1. #1
    Community Member Valniel's Avatar
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    Default First mech: some advices? Drow or human?

    Hey guys ! I read the forum a little (I saw few pure and a lot of arty splash) and I was thinking about something like that. Any advice or suggestion? I dunno the class at all.
    Is the spell resistance worth taking drow and investing a little in racial tree? Is human better?

    Thx !

    Code:
    Character Plan by DDO Character Planner Version 04.28.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (20 Rogue) 
    Hit Points: 240
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 17
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 12                   12
    Dexterity            16                 20                   20
    Constitution         14                 18                   18
    Intelligence         20                 29                   35
    Wisdom                8                 12                   12
    Charisma             10                 14                   14
    
    Tomes Used
    +4 Tome of Strength used at level 1
    +4 Tome of Dexterity used at level 1
    +4 Tome of Constitution used at level 1
    +4 Tome of Intelligence used at level 1
    +4 Tome of Wisdom used at level 1
    +4 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               9                 28                   28
    Bluff                 6                 25                   25
    Concentration         4                  4                    4
    Diplomacy             6                 25                   25
    Disable Device       11                 35                   38
    Haggle                2                 10                   10
    Heal                  3                 12.5                 12.5
    Hide                  9                 28                   31
    Intimidate            2                  3                    3
    Jump                  5                 24                   24
    Listen                5                 24                   27
    Move Silently         9                 28                   31
    Open Lock             9                 28                   31
    Perform               n/a               n/a                   n/a
    Repair                7                 12                   15
    Search               11                 35                   38
    Spellcraft            7                 12                   12
    Spot                  5                 24                   27
    Swim                  1                 24                   24
    Tumble                n/a               28                   28
    Use Magic Device      6                 25                   27
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Warlock
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    
    
    Level 9 (Rogue)
    Feat: (Selected) Precision
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 14 (Rogue)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Tanglefoot (Rank 1)
    Enhancement: Mechanic (Rog) - Targeting Sights (Rank 1)
    Enhancement: Mechanic (Rog) - Improved Detection (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 1)
    Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 2)
    Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 3)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Use Magical Device (Rank 1)
    Enhancement: Mechanic (Rog) - Use Magical Device (Rank 2)
    Enhancement: Mechanic (Rog) - Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Fletching (Rank 1)
    Enhancement: Mechanic (Rog) - Fletching (Rank 2)
    Enhancement: Mechanic (Rog) - Fletching (Rank 3)
    Enhancement: Mechanic (Rog) - Leg Shot (Rank 1)
    Enhancement: Mechanic (Rog) - Intelligence (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 1)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 2)
    Enhancement: Mechanic (Rog) - Rapid Fire (Rank 3)
    Enhancement: Mechanic (Rog) - Sniper (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanical Reloader (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 17 (Rogue)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Stealthy (Rank 1)
    Enhancement: Assassin (Rog) - Stealthy (Rank 2)
    Enhancement: Assassin (Rog) - Stealthy (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 2)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 3)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 1)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 2)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Intelligence (Rank 1)
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
    Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 2)
    Enhancement: Assassin (Rog) - Killer (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Intelligence (Rank 1)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)

    PS: I totally forgot but I have +4 sovereign tome, and some past life (2pally, 1 bard, 1 warlock, pdk, bladeforged, brace, skill mastery)
    Last edited by Valniel; 11-03-2015 at 02:16 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Drow gets +2 base DEX & INT and up to +2 INT from enhancements, which is obviously useful to a Mechanic; human gets 1 extra feat and racial Damage Boost (stacks with Ranged Power Boost), which is also obviously useful to a Mechanic. So it's a question of which perks you want more; usually human is preferred, even though drow can hit higher max INT.

    Is this just for a heroic PL or do you plan to run epics?
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  3. #3
    Community Member Valniel's Avatar
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    Quote Originally Posted by unbongwah View Post
    Drow gets +2 base DEX & INT and up to +2 INT from enhancements, which is obviously useful to a Mechanic; human gets 1 extra feat and racial Damage Boost (stacks with Ranged Power Boost), which is also obviously useful to a Mechanic. So it's a question of which perks you want more; usually human is preferred, even though drow can hit higher max INT.

    Is this just for a heroic PL or do you plan to run epics?

    Thanks ! So a drow should have better sustainable dps and human better burst dps? Unless one feat manage to make a big difference between them.



    I'm not sure yet, first ranged char, if I like it I'll do one epic past life or tr into shadar kai and then make one etr and one itr. To sum up, it's quite possible I'll run epics with a mech rogue.

  4. #4
    Build Constructionist unbongwah's Avatar
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    I would say the extra feat is more important if you want to stay pure rogue. On human you can take: PBS (1), Rapid Reload (1), Rapid Shot (3), Precision (6), Prec Shot (9), IC:Ranged (12), Imp Prec Shot (15), Insightful Reflexes (18), Overwhelming Crit (21), Combat Archery (24), Holy Strike (26), Imp Sneak Atk (27), Doubleshot (28). On a non-human, you have to drop either Insightful Reflexes or a DPS feat.

    EDIT: since this is an HTR, I would suggest taking heavy repeater prof. as your lvl 3 feat so you can use them right away; then swap it for Rapid Shot before taking lvl 12, which is when you gain hvy repeaters free from Mechanic. Or you can tweak the feat order so you take hvy repeater @ lvl 3, Rapid Shot at 6, Precision at 9, then swap hvy repeater for Prec Shot at lvl 12.
    Last edited by unbongwah; 11-03-2015 at 03:44 PM.
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  5. #5
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by unbongwah View Post
    I would say the extra feat is more important if you want to stay pure rogue. On human you can take: PBS (1), Rapid Reload (1), Rapid Shot (3), Precision (6), Prec Shot (9), IC:Ranged (12), Imp Prec Shot (15), Insightful Reflexes (18), Overwhelming Crit (21), Combat Archery (24), Holy Strike (26), Imp Sneak Atk (27), Doubleshot (28). On a non-human, you have to drop either Insightful Reflexes or a DPS feat.
    ^this

    also, if you go human you can spread out your ap lil bit better

    for 1 pt - you get the good burst damage - for 3 pts you get 1 more int

    so you can do something like this -

    47 pts mech 24 pts assassin 15 pts harper.

    on a drow you reduce that by alot - you will be spending more pts in drow for more int, and some perhaps better defenses

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    47 pts mech 24 pts assassin 15 pts harper.
    47 + 24 + 15 = 86. And that's without human tree.

    I would say 41-44 APs Mechanic, 23 APs Assassin (max Killer), 3 APs Acrobat (Fast Movement), 1 AP human (Dmg Boost), with everything else dumped into Harper (KtA, up to +5 Ranged Power).
    Last edited by unbongwah; 11-03-2015 at 03:40 PM.
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  7. #7
    Intergalactic Space Crusader
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    Default Human

    For extra feat and heal amp from the racial tree. I roll UMD so I get the hjeals out of wjands and scjrolls.

  8. #8
    Community Member Valniel's Avatar
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    Quote Originally Posted by unbongwah View Post
    I would say the extra feat is more important if you want to stay pure rogue. On human you can take: PBS (1), Rapid Reload (1), Rapid Shot (3), Precision (6), Prec Shot (9), IC:Ranged (12), Imp Prec Shot (15), Insightful Reflexes (18), Overwhelming Crit (21), Combat Archery (24), Holy Strike (26), Imp Sneak Atk (27), Doubleshot (28). On a non-human, you have to drop either Insightful Reflexes or a DPS feat.

    EDIT: since this is an HTR, I would suggest taking heavy repeater prof. as your lvl 3 feat so you can use them right away; then swap it for Rapid Shot before taking lvl 12, which is when you gain hvy repeaters free from Mechanic. Or you can tweak the feat order so you take hvy repeater @ lvl 3, Rapid Shot at 6, Precision at 9, then swap hvy repeater for Prec Shot at lvl 12.

    Ty, and ty everyone. Yes, swaping isn't a problem at all.

    I still don't know what to choose. Human seems to be a better choice because one more feat and using 3 less ap in racial would be nice. Drow would make some change too, my 2 pally life was human and bard too kinda. If I take drow, what dps feat should I drop?

    And what about abilities? Seems good? Should I drop some dex for more con?

    Combat archery without a better tome (I won't have +5) can be a problem for drow (1 point) and a bigger one for human I guess.

    Can a drow with 2 arty splash can be better than pure drow or pure human? The capstone from mech doesn't seems to make a huge difference but it's the same for the benefit of 2 arty (don't care about conjure bolts for example) ... Maybe I'm wrong.
    Last edited by Valniel; 11-03-2015 at 04:51 PM.

  9. #9
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Valniel View Post
    Ty, and ty everyone. Yes, swaping isn't a problem at all.

    I still don't know what to choose. Human seems to be a better choice because one more feat and using 3 less ap in racial would be nice. Drow would make some change too, my 2 pally life was human and bard too kinda. If I take drow, what dps feat should I drop?

    And what about abilities? Seems good? Should I drop some dex for more con?
    i like human better - but drow is still solid

    if you are going to drop a feat - drop insight reflexes you will still have a decent save

    for your stats i wouldn't drop dex any - i would find a way to get 1 more point of dex or get a +5 dex tome
    you want compat archery and you need a 21 dex for that

    just some thoughts

  10. #10
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by unbongwah View Post
    47 + 24 + 15 = 86. And that's without human tree.

    I would say 41-44 APs Mechanic, 23 APs Assassin (max Killer), 3 APs Acrobat (Fast Movement), 1 AP human (Dmg Boost), with everything else dumped into Harper (KtA, up to +5 Ranged Power).
    details!

    i was just going from memory on my pallyrog and i know at one point i had 47 pts in mech.

  11. #11

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    Quote Originally Posted by Hobgoblin View Post
    i like human better - but drow is still solid

    if you are going to drop a feat - drop insight reflexes you will still have a decent save

    for your stats i wouldn't drop dex any - i would find a way to get 1 more point of dex or get a +5 dex tome
    you want compat archery and you need a 21 dex for that

    just some thoughts
    Seconded! Combat Archery adds +1W which is excellent on a Great XBow given its massive base damage. It would be better to divert level ups to Dex in order to get it over the bonuses from a couple of level-ups in INT.
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  12. #12
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Saekee View Post
    Seconded! Combat Archery adds +1W which is excellent on a Great XBow given its massive base damage. It would be better to divert level ups to Dex in order to get it over the bonuses from a couple of level-ups in INT.
    with his current stats he only needs one. he has a 16 dex - and a +4 tome

  13. #13
    Build Constructionist unbongwah's Avatar
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    Sample human build specced for great xbow (Divine Artillery FTW!):
    Code:
    Pure Mechanic
    Rogue 20
    True Neutral Human
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         8       +4       4: INT
    Dexterity       16       +4       8: INT
    Constitution    16       +4      12: INT
    Intelligence    18       +4      16: INT
    Wisdom           8       +4      20: INT
    Charisma         8       +4      24: DEX
                                     28: INT
    
    Feats
    
     1        : Rapid Reload
     1 Human  : Point Blank Shot
     3        : Rapid Shot
     6        : Precision
     9        : Precise Shot
    10 Rogue  : Improved Evasion
    12        : Improved Critical: Ranged
    13 Rogue  : Opportunist
    15        : Improved Precise Shot
    16 Rogue  : Defensive Roll
    18        : Insightful Reflexes
    19 Rogue  : Crippling Strike
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny: Holy Strike
    27 Epic   : Improved Sneak Attack
    28 Destiny: Doubleshot
    
    
    Enhancements (80 AP)
    
    Human (1 AP)
    
    
    • Damage Boost
    Mechanic (41 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder, Hip Flask
      1. Sharpshooter, Lacerating Shots III, Thunderstone III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Ooze Flask III
      4. Sharpshooter, Fletching III
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Assassin (23 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training
      4. Killer III
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Harper Agent (12 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept I
    For repeaters, the only tweak is you would drop Lacerating Shots and maybe Sniper, which only adds +1d6 SA to repeaters; that would let you pick up Time Bomb instead.

    EDIT: if you happen to pick up a +4->+5 DEX upgrade tome by lvl 24, you can put your lvl 24 stat pt into INT instead of DEX.
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  14. #14
    Community Member Valniel's Avatar
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    Ty for advice, I took drow but I agree that's human is better (I hate non stacking SR grrrr)(feats are life changer for rogue... I realized that).

    The two first lvl was kinda hard but since 3 and light repeater, I'm having a blast, ty !

    I got a vampire slayer augment for divine artillery and an endless night one for fatal flaw, can't wait to get them and to be high enough to use them.

  15. #15

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    Quote Originally Posted by Valniel View Post
    Ty for advice, I took drow but I agree that's human is better (I hate non stacking SR grrrr)(feats are life changer for rogue... I realized that).

    The two first lvl was kinda hard but since 3 and light repeater, I'm having a blast, ty !

    I got a vampire slayer augment for divine artillery and an endless night one for fatal flaw, can't wait to get them and to be high enough to use them.
    You don't get repeater proficiency from the mech cores until level 6, though, sonI suggest you use a Great Xbow until then.
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  16. #16
    Community Member Valniel's Avatar
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    Quote Originally Posted by Saekee View Post
    You don't get repeater proficiency from the mech cores until level 6, though, sonI suggest you use a Great Xbow until then.
    I followed unbonwagh advice and take the proficiency as a feat and I swaped at 6. ^^



    I have one last question, is an acid/deception II light repeater good enough for me to use festival solar on it in order to have a better weapon before divine artillery/fatal flaw?

    A crafted one would be better with this buff? I don't think I can use a crafted one with festival solar ...

  17. #17

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    Quote Originally Posted by Valniel View Post
    I have one last question, is an acid/deception II light repeater good enough for me to use festival solar on it in order to have a better weapon before divine artillery/fatal flaw?
    It's a pretty good sounding lootgen, for sure. If it's easy for you to farm up festival solar, I say go for it. Better would be a repeater that bypasses DR/Good, but Holy of Deception is probably tough to find.

    If it were me, I'd go with crafted great crossbows: Keen of Righteous to start, then add +4 @ ML8 for the paragon bonus. But I'm a great crossbow kind of guy. I just love the cc on vorpal and using a third of the ammo.

  18. #18
    Community Member Valniel's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It's a pretty good sounding lootgen, for sure. If it's easy for you to farm up festival solar, I say go for it. Better would be a repeater that bypasses DR/Good, but Holy of Deception is probably tough to find.

    If it were me, I'd go with crafted great crossbows: Keen of Righteous to start, then add +4 @ ML8 for the paragon bonus. But I'm a great crossbow kind of guy. I just love the cc on vorpal and using a third of the ammo.
    Ty,but I'll stick with repeater until I reach tier 5.

    Weapon recipes bookmarked by the way ;-)
    Last edited by Valniel; 11-08-2015 at 06:00 PM.

  19. #19
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    Quote Originally Posted by Valniel View Post
    Ty,but I'll stick with repeater until I reach tier 5.

    Weapon recipes bookmarked by the way ;-)
    In epics you're going to want a Keen III Great Xbow. Just insane damage with all the Mech enhancements added on top and KtA and Strategic Combat.

    I equipped a Keen III at level 22 and was staring at a 93.10 damage number on the tooltip.

  20. #20
    2015 DDO Players Council Nuclear_Elvis's Avatar
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    Just throwing 2 cents in...
    I don't think the logic is sound toward Rogue/Mech taking repeater as a feat early on, in contrast to the now improved Great Crossbow's speed as-is, which can then use one or two early feat slots to further boost its speed (instead of wasting the feat on the repeater weapon, that is then not as fast since the feat slot went to the weapon). In those early levels, that Great Xbow is mowing down the lowly critters just as fast (if not faster), without all the need to undo feats. Perhaps the only extra work for this path, as mentioned, is to get a couple decent crafted Great Xbows with level 4 and 8-ish wields.
    And, as further mentioned by others, the Great Xbow really shines even more later on. Folks, the Great Crossbow is the BFG in this game, even with the slight adjustments recently.
    As a last logic point, those bolts are being consumed, on average for most players, from vendor-purchased and/or looted stacks of bolts, so the more damage per bolt, the less cost per kill also (not that the economic argument is strong or very worthwhile for most players).
    Last edited by Nuclear_Elvis; 11-11-2015 at 01:02 AM.
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